At any given moment it is easy to look back to see how technology has changed over time. At the same time it is difficult to see what transformations are taking place in current moment, and even more difficult to see where things are going.
We will explore what technology is. For us it may be the latest tech stuff we see, something new. But what about everyday objects that we take for granted. Are those not technologies also?
How does technology evolve and where did it come from? We look at some ideas on evolution of technology and how it is similar to biology in some ways. We will also look at the origin of the word technology. Finally we will define the term we will use in the course. Terms defined are technology, product performance, and innovation to name few.
13. 1871: Founded. Spends the next century making tyres, boots and
cables.
1987: Launches first phone. The Mobira Cityman weighs almost 1kg.
1992: Sells non-mobile divisions and launches first digital GSM
phone, the Nokia 1011.
2000: Stock market value hits 186bn euros. Now worth 11bn euros.
2003: Basic 1100 phone launched. Goes on to sell 250 million units
and become the world's most popular consumer electronic device.
2011: Abandons Symbian mobile phone operating software and
switches to the Windows platform instead.
Source: Reuters/Nokia
History of a survivor
18. Early 2011, Elop said
in a memo they were
standing on a
burning platform
19. How did we get to this point? Why did we fall behind when the world
around us evolved?
This is what I have been trying to understand. I believe at least some
of it has been due to our attitude inside Nokia. We poured gasoline on
our own burning platform. I believe we have lacked accountability and
leadership to align and direct the company through these disruptive
times. We had a series of misses. We haven't been delivering
innovation fast enough. We're not collaborating internally.
Nokia, our platform is burning.
Elop’s Memo - excerpts
http://www.theguardian.com/technology/blog/2011/feb/09/nokia-burning-platform-memo-elop
20. The Mobile Industry
before 2007
Hardware
Limitations
Mobile OS
“Mobile” Internet
Walled garden
Predefined functionality
The Mobile Industry
after 2007
Software
Full functionality
Real OS
Internet
Open
App store
Shift in Power
28. "This 'telephone' has too many
shortcomings to be seriously considered as
a means of communication. The device is
inherently of no value to us."
- Western Union internal memo, 1876.
40. Today 3.8 billion people connect to the Internet and in the next few years 3
billions will connect
There are more mobile devices connecting to the Internet than computers
Printed newspapers and magazines are going out of business, those who
survive will go online
Bookstores are closing as sales of books decline
CD/DVD sales dropped rapidly as online streaming increases
TV stations need to go on the internet or out of business
Social networks are shaping our lives in ways we never imagined
Amazon sells more digital books than printed books
Over 5 billion hours of video are watched each day on YouTube
Self-driving cars are taking to the roads
People are starting to lose jobs because of robots
Every day 1.4 billion people log on to Facebook
People are tracking the health and activity with sensors and gathering
statistics in the cloud
42. Living in the future - Identify
major trends today and project
what that means in the next 3-5
years
43. People say we will experience more
change due to technology in the next 2-3
decades than we have in 2-300 years
44. The Long View
Technical Revolutions span generations — 50 to 100 years
Source: Carlota Perez
1760 19801780 1800 1820 1840 1860 1880 1900 1920 1940 1960
Arkwright’s mill
in Cromford, 1771
Industrialiation
Water dams
Steam
Manchester-
Liverpool Rocket
line, 1829
Railways
Steam Engine
Carnegie Bessemer
steel, Pittsburg,
1875
Electricity
Steel
Ford’s model T,
Detroit, 1908
Oil Cars
Mass production
Motion Pictures
Phone
Photographs Radio
Intel örgjörvinn,
Santa Clara, 1971
Computers
PC
Automation
Transform societies
45. Industrial
Revolutions
Water and steam powered
factories
Second Industrial
Revolution
Electricity harnessed to
power factories, light up
houses, home appliances
Information
Revolution
Information technology
used to automate
processes
47. Fjórða iðnbyltingin
Artifical Intelligence, AI
Robotics
Internet of things, IoT
Autonomous vehicles
Drones, Unmanned Aerial Vehicles
3D printing
Nanotechnology
Biotechnology
Material Science
Energy storage
Augmented reality
Virtual reality
Blockchain
The Fourth Industrial Revolution
49. 1981
Personal Computer allowed small
companies and individuals to own
and program computers
Generative platform
Opened up a huge revolution -
created a new industry
Personal Computers
50. 1995
Opened up a new way for people to
communicate and exchange data
Generative platform,
permissionless innovation
Created new industries,
transformed businesses
Internet
51. 2007
Smartphone
The smartphone revolution takes off
with new possibilities
Powerful computer in your pocket
Access to 4 million apps
Constant access to the Internet
52. PDP-8
Computer from DEC,
March 1965
Cost 18.500 USD
Sold 50.000 computers
12 bit architecture
32K memory
0,5 MIPS
MIPS: millions instruction per second
Smartphone from Apple,
September 2015
Cost 649 USD
10 million phones sold in first
three days
64 bit architecture
128GB “capacity”
25.000 MIPS
iPhone 6
58. iPad 2 has the same power as Cray 2 super computer
Read more: http://www.electronista.com/articles/11/05/10/ipad.2.benches.as.fast.as.cray.2.from.1985/#ixzz1jdOS0Es4
Cray 2 1985 Apple iPad 2 2011
Exponential Growth
68. THE
DIGITAL DECADE
THE CONTENT
ESCAPES
THE FORM
INTERNET
DISRUPTION
BEGINS
1900 2000
From hierarchical structure to networks
From broadcasting to streaming - long tail
From Read-only culture to read-write culture
The Move to Networks
THE
TRANSFORMATION
DECADE
BUSINESS MODELS
CHANGE
SMARTPHONES
REAL TIME SOFTWARE
CLOUD AND AI
2010
69. 2010 2020
Defined Industry Boundaries
Single-purpose Products
Producers and Consumers
Buying Economy
Hierarchical Structure
Platforms, ecosystems
Connected Smart Products
User as producer, co-creation
Sharing economy
Network Structure
The Transformation Decade
Broadcasting Streaming
Gatekeepers Algorithms
2010 2020
70. MANY 2 MANY:
PEER INTERACTION
ESTABLISHED
BUSINESS MODELS
GET DISRUPTED
READ WRITE CULTURE
ONE 2 MANY:
BROADCASTING
BUSINESS
MODELS GET
ESTABLISHED
READ ONLY CULTURE
BEFORE NOW
CONTROLLED BY
GATEKEEPERS
CONTROLLED BY
CONSUMERS
85. The 20th century society
structure was hierarchical –
government, companies, any
form of communication
Coordination cost is high
86. The 21st century society becomes a
network – software connects
individuals
Coordination cost drops to zero
87. Any business that is built around
a hierarchy with high
coordination cost,
will be crushed
by a networked software solution
with low coordination cost
88.
89.
90.
91. O2O - „Online 2 offline“
Digital world connects to the physical world
Platforms connect two groups - those offering
something and consumers
Hosts and guests, drivers and riders, products and
consumers…
92. The Gig Economy
People work for others though platforms — your
new boss is software
Platform takes care of billing and transactions,
ratings and recommendations
Uber, Airbnb, Upwork, Taskrabbit, Postmates,
Deliveroo…
114. Powerful Neural network algorithms
Cluster of thousands of fast GPU machines
Big data – lots of data
115. Naural networks is type of AI where
Deep Lerning is used
The networks are not programmed —they
are trained to learn
116.
117.
118.
119. Bots are smart software components
Have specific tasks, for example
dispatching a driver, notify, process
receipts, handle bookkeeping, book
flights ….
124. Robotics in the 21st century
Robots that see, hear and sense
Robots that can communicate
Powerful machines with software
and internet connectivity