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What have we learned so far?
Dave Shafer
shaferlens@att.net
In the early days of lens
design, pre-computer,
progress was hindered by
1) the extremely tedious
and slow speed of hand ray
tracing calculations. A slide
rule is good for 3 place
accuracy but lens design
needs 6 place accuracy.
2) the absence of the
materials and means of
making optics that we take
for granted today.
One example of technology slowing
design progress is the very simple
monocentric ball lens from over 150 years
ago. It has good image quality at a pretty
fast speed over a very wide field of view.
Two different glass types allow such a
design to be corrected for spherical
aberration and color and there are no
field aberrations because the aperture
stop is at the common center of curvature
of the surfaces.
But the image is strongly curved and
there were no curved detector arrays or
fiber optics field flatteners back then so
nobody looked at more complicated
versions of this monocentric design
Such a design could be done by tracing just
2 non-paraxial real rays – one marginal ray
for spherical aberration and one ray for
color and then iterating by hand on the
very few design variables.
Thanks to modern technology, like fiber
optics field flatteners, the image from this
fast speed f/1.2 night vision objective can
be transferred from the strongly curved
image surface to a flat detector array. A
wide range of modern glass types
including anomalous dispersion ones as
well as using one or more small
monocentric airgaps allow for a very high
quality design like this to be developed.
A lot of what we have learned about
design is not due to software advances
but rather technology advances that made
there to be a point to developing further
some types of designs, like this one here.
Night Vision Objective
Curved image design
f/1.0 diffraction-limited
at .55u over 20 degree
field. 150 mm focal
length, corrected for
axial and lateral color, all
spherical surfaces. 2 mm
back focus distance.
Limited by secondary
color.
Here is a more complicated example of a curved image design. There would have been
no point in developing such a design before fiber optics field flatteners or curved detector
arrays existed, but both now exist. Yet such a design was well within the capability of very
experienced pre-computer lens designers, but what would be the point back then?
Large 150 mm aperture size
As new technologies developed – the laser, anomalous dispersion glass types,
diffractive optical elements, freeform surfaces, highly aspheric surface fabrication
techniques, metasurfaces, etc. the computational methods – software and advanced
computers also advanced a lot. That combination led to an explosion in the types and
sophistication of designs being developed. And that great diversity of designs led to us
learning a lot about design theory and optimization methods.
During this time some attempts
were made at semi-automatic
design and optimization, and over
the years so much progress has been
made that it is possible now for a
near-novice at optics and design to
use such programs to generate a
passable design in some situations.
That is pretty amazing!
Of course the design novice is
helped by the handy user-friendly
design program manuals.
Thanks to automatic design programs we human lens designers have
nothing left to do and can just relax all day. Right? But we can think in a
way the design programs can’t and that can lead to new design types.
Achromatic Schupmann design with virtual focus
Axial color is linear with lens power, quadratic with beam diameter, so axial color here
cancels between the lenses, one small with strong power and one large with weak power.
This simple achromatic design
here is not useful by itself, since
it does not form a real image,
but a virtual one. But it is a
good building block in more
complex designs.
Both lenses are same glass type
Here is an example of a new type
of design I invented by just thinking
and then developed further with
computer optimization.
The field lens images the other two lenses onto each other. That corrects the design for
lateral color. Why? (there will be a test later). It also corrects for secondary axial color.
field lens
Abe Offner
showed in
1969 the
effects of
field lenses at
intermediate
images on
secondary
color and
higher-order
spherical
aberration.
I worked with
Abe for a few
years at Perkin-
Elmer
Offner improvement = a field lens at the intermediate focus
Virtual image from Schupmann design
is made into a real image by adding
two mirror surface reflections here.
Virtual image design
Concave mirror reflection speeds
up real image f# by about 2X to give
a faster speed design, yet adds no
color. New design has small
obscuration near final image due to
hole in flat reflecting surface coating.
Flat
surface
Weak power surface
Can be bent to give
spherical aberration
correction
Simplest possible CMO type
design, with only 4 elements
All same glass type
10 mm f.l. and f/1.0
with small field size
Power of the two
lenses corrects
Petzval of concave
mirror. Bending
of front lens and
thickness of the
Mangin
lens/mirror
element corrects
spherical
aberration and
coma. Bending
and position of
tiny field lens
affects
astigmatism.
f/1.0 BK7 glass design. 10 mm f.l. and 1.2
degree diameter field
We know that this
very simple 4
element catadioptric
design will work well
because of the
aberration theory
behind it. Then we
use the computer to
optimize it and find
out just how good it
is. Then we may
make it more
complicated to get
higher performance.
But it starts with
ideas, before
computer use.
A very great design idea is
that of developing certain
features of designs that have
one or more intermediate
images. Brian Caldwell
showed some examples like
this one here where both
very wide fields of view and
very fast speeds can be
delivered by a design with
one intermediate image. In
such a system aberrations of
field and aberrations of
aperture can then be
independently corrected in
different parts of the design,
which is impossible without
an intermediate image.
Designs like this are very long compared to their focal
length. Amazing correction is possible and it takes the
computer to make that happen. But the idea behind it
only requires thinking and no computations.
A recent 1.35 NA Chinese catadioptric immersion design for lithography
This catadioptric design has two intermediate images and that opens up even more
aberration correction possibilities. By using a lot of aspherics the number of lens
elements can be greatly reduced compared to this design here. Incredible performance
is possible. I invented this type of catadioptric configuration in 2003 for DUV lithography
and a similar design to this has been used to make many billions of state of the art
computer chips. The key design feature is the two mirrors in the middle correcting the
Petzval aberration of the lenses, and a lens relay system on both sides of that mirror pair.
Some very high zoom ratio purely refractive zoom lenses also use the idea of an
intermediate image.
There is a special type of aspheric – freeform ones
with no rotational symmetry - that has gotten a lot of
development recently with respect to its use in
designs as well as ways to make them. They are not
new and 50 years ago I was doing some space-based
mirror system designs with some freeform aspherics.
But since nobody could make them back then it was
just for design studies and nothing much happened
with such designs until recently. They can be an ideal
and very powerful design tool when one or more of
these system conditions are met – 1) aperture size too
large to be practical for lenses or 2) a spectral
requirement (too long, too short, too wide) unsuitable
for lenses or 3) a strange system geometry. All three
conditions are met in EUV lithography, the most
advanced type of lithography today, which uses an
xray wavelength of 13 nm (.013u). I have done a lot of
EUV designs with 6 freeform aspheric mirrors.
I have also done design studies for
the spectrograph camera, above here,
for the 30 meter telescope project,
with 5 freeform mirrors. It had the
difficult requirement of a distant front
exterior pupil. The 3 large mirrors are
¾ meter in diameter.
This design is based on an idea that
combines two separate designs.
Here Rube Goldberg devises an elaborate system for
cooling his hot soup, instead of simply blowing on it.
In a like manner the novelty
of new technologies, like the
ability to make freeform
aspheric surfaces, has led
them to be featured in many
recent published freeform
design articles where a
conventional refractive design
can do the same job in a very
much smaller space and
weight. There are many
special situations where
freeform designs are
definitely the best way to go –
like EUV lithography designs,
but that is not what we are
often seeing in many
publications these days.
3 freeform aspheric mirrors
Both systems
are for 8u-12u
Wide angle retrofocus
form, from recent
Journal article
In this situation
using a freeform
aspheric mirror
design when a
very much smaller
conventional
aspheric lens
design will do just
as well is like
bringing Godzilla
to do a task that
Bambi can handle.
In all the very many recently published journal articles about freeform mirror designs
they are usually 3 mirrors (sometimes just 2) in a retrofocus configuration and I have
never seen a size comparison with a conventional refractive optics design meeting the
same specs. The equivalent conventional refractive designs are always very much
smaller.
A hybrid refractive/diffractive design with
the same 25 mm aperture, f/3.7 and 15 X 20
degree field with similar performance
(nearly diffraction-limited over .4u to .7u
range) is dramatically smaller and lighter.
Same
Scale
Two freeform mirrors
A recent journal
article – 3 freeform
mirrors, 40 mm
aperture f/4, with 4 X
4 degree field. Almost
diffraction-limited
from .40u - .70u
Single optical
axis, 3 pure
conic mirrors,
same specs as
freeform
design, similar
image quality
3 aspheric lenses, anomalous
dispersion glasses, same specs as
freeform, similar image quality
Design size comparison
All to same scale
I have explored freeform
telescope designs with
three mirrors and four
reflections, which give
some rather interesting
package configurations.
The two top designs have a
double reflection on the
first mirror. The two
bottom designs have a
double reflection on the
second mirror.
My favorite one
Freeform Version of the Offner1.0X Relay
David R. Shafer and Luc Gilles
David Shafer Optical Design,56 Drake Lane, Fairfield, CT. 06824 USA
Thirty Meter Telescope Observatory Corp., 100 W. Walnut St, Suite 300, Pasadena, CA 91124, USA
shaferlens@sbcglobal.net , lgilles@caltech.edu
OSA Freeform Optics Conference, Washington DC, June 10-12 2019
22
A very useful application of freeform mirrors is modifications of the Offner 1.0X relay design.
Exactly 4 years ago in June 2019 I reported on how that can very greatly extend the field size of a
long strip field. In one version the Offner mirrors are made freeform aspherics. In another version
the Offner mirrors are spheres but two 45 degree fold flats are both made freeform aspherics. This
is the kind of use of freeform surfaces where there are big advantages over convention refractive
designs, unlike the situation with most 3 freeform mirror telescopes.
A metasurface has an
inherent problem with the
default conditions of very large
color due to very high
dispersion and low energy
efficiency. Ways must be found
to deal with that and progress
to date has been slow.
The exciting new field of metasurfaces and specifically flat metalenses has been
done a great disservice by an enormous amount of hype over the last few years.
There are many potentially useful applications of metasurfaces but a single flat
metasurface cannot replace your compact SLR camera lens, now or ever. A picture
like the one above from some journal neglects to mention that extremely large
amounts of coma of this .99 NA flat surface would reduce the useful field size with
good correction to about one atom in diameter!!! OK, two atoms maybe.
Here is a flat metasurface corrected for spherical
aberration with .90 NA and there is an enormous
amount of unavoidable off-axis coma. Assume that
the single flat metasurface is diffraction-limited at
.55u on-axis. The diffraction-limited image size is
then less than 1.0 micron in diameter, due to
enormous coma!! And this good image size is
independent of the diameter of the metasurface.
The .99 NA metasurface from the previous slide
would have a much smaller diffraction–limited field
size. Probably a few atoms!
It is a disservice to the exciting new field of
metasurfaces and their potential applications not to
point out basic Optics 101 level problems with a
super high NA metasurface like this one here.
Just as with freeform designs there is also a complete lack of design comparisons with
metasurfaces. In a recent journal article an achromatic metasurface is described. It is f/2.5 and is
diffraction-limited on-axis from .49u to .55u This flat metasurface is, however, only 200u in
diameter! That very tiny metalens would be just barely visible to the naked eye.
A simple comparison would show that a single f/2.5 plano-convex glass lens, also 200u in
diameter, that has no color correction at all, is diffraction-limited on-axis from .44u to .70u – a
much broader spectral range - because the very small size makes the uncorrected color fall within
the depth of focus of the lens.
Another recent journal article describes an unusually large single surface metalens – 80 mm in
diameter – with no color correction - that is f/3 to f/4 depending on its 1.2u to 1.6u IR wavelength
range. The measured on-axis Strehl is above 80% over that wavelength range, after refocusing for
the large amount of axial color, but the energy efficiency drops off substantially away from 1.45u
where it is 81%.
A single 80 mm diameter f/3 plano-convex glass lens with a conic surface, by contrast, has nearly
100% energy efficiency from .40u to 2.0u and is diffraction-limited from .40u to 2.0u after
refocusing, with much less color focus shift than the metalens.
All published metalens articles should be required to include comparisons like this!
Dispersion engineered metasurface
Instead of trying to eliminate the large amount of color in a metalens a
much easier and more useful achievement would be a slightly altered
chromatic dispersion function, altered to better match the partial
dispersion function of optical glasses. There is some recent promising
progress on that front. Then a metasurface would be a very useful addition
to a conventional glass lens design and help a lot with color correction.
But instead there seems to be efforts to have metasurfaces do far too much
work
Recently much time has been spent by some on designs for cell phone cameras. They are very
difficult to do and require a wide field, fast speed and a short length. The short length is most difficult.
Most designs are 5 or 6 lenses with highly deformed aspherics for many of the surfaces. A typical
design on the left here has inflexion regions on the surfaces which are difficult to make. A special
purpose camera lens is on the right with a 120 degree field and f/2.2 with low distortion. Unlike the
design on the left it is long compared to its focal length These designs usually have one or two nearly
zero power “wiggly” aspheric lenses near the image. They are a very important key part of the designs.
FOV 120 degrees, f/2.2,
length = 7.0 mm
In any design that has 3 or more aspheric surfaces there will be very
many possible local minimum to the merit function. With these
designs with many aspherics the number of pretty good solution
regions is absolutely enormous. The chance of early on finding one of
the really good ones and then developing within it is very slim. Much
more likely is that some mediocre solution region will be found and
then you will be stuck in it going forward.
These designs have very high order aberrations inside them. My
theory is that most of the published designs you will see have surface
configurations and asphericity distributions within the design that
cannot be well corrected at the 5th order level and they are stuck in a
local minimum. Then 7th and much higher order aberrations are
introduced by those “wiggly” surfaces to partially balance out and
compensate for the uncorrectable (within the local minimum) 5th
order aberrations. To test this theory I did a design that was first
corrected to zero for all the 3rd and 5th order aberrations and then
dropped that and switched over to all rays. It is the bottom design on
the left here. Notice the smooth surfaces, no wiggles or inflexion
regions, none of which was I controlling, and the same correction with
4 lenses as the 5 lens design with the wiggly surfaces.
An aspheric surface has a surface that departs from a
base sphere by a sag difference that varies over the
surface aperture. By contrast a diffractive surface does
not use optical path length to add diffractive power and
diffractive asphericity to a wavefront, but instead uses
diffractive fringe spacing with widths that vary over the
surface aperture. When refractive asphericity and
diffractive asphericity are combined on the same surface
some very useful properties result.
As an aside, a nearly zero power strongly deformed
double aspheric element is very useful near a pupil or
near the image for aberration correction
Here we will look at this with the simple example of a
Schmidt telescope design that is .70 NA with a 20 degree
field diameter, a 100 mm focal length, a spherical mirror,
and a curved image. I show the monochromatic image
quality for several choices for the front element.
When a DOE (diffractive optical element)
surface is added on top of an aspheric
surface the two different sources of
wavefront asphericity gives extra
aberration control, especially higher-order
aberrations. For our design example it
makes a difference if the diffractive
surface is on the front or back of the lens
element, because of the double refractive
aspheric on the lens.
The best possible result happens when
there is both a refractive aspheric and a
diffractive aspheric on both sides of the
lens. That is shown next.
Classical Schmidt, one
aspheric
5.1 waves r.m.s.
Double aspheric lens
1.4 waves r.m.s.
Double aspheric, DOE on front
1.06 waves r.m.s.
Double aspheric, DOE on back
0.24 waves r.m.s.
Double aspheric, DOE on both
sides of lens
0.065 waves r.m.s.
.70 NA, 20 degree diameter field, 100 mm focal
length, spherical mirror, curved image,
monochromatic performance
You can see that the
rim rays are bent a lot
going into the lens by
the diffractive power
and diffractive
asphericity. That
would cause an
enormous amount of
color. But it is nearly
cancelled out by the
second surface and
the lens is nearly zero
net power.
With both refractive and diffractive asphericity together on a
surface the optical path length of a ray and its direction can be
independently controlled. That can be very useful.
A nearly zero power double aspheric lens can be a very powerful design element when used near a
pupil or an image. That is also true of a nearly zero power double diffractive lens element, with
diffractive asphericity. This shows here the effect of adding a double diffractive surface to a flat plate
and then to a meniscus lens. It is not clear why the base lens curvature of the double DOE lens matters
but that lens by itself with no DOEs does nothing to help the design’s correction.
Having aspherics
and DOEs on both
side of an element
in a design can give
amazing correction
possibilities. The
color of rhe two
DOEs nearly
cancels and it is a
nearly zero power
element.
As I look back on my 57 years in
lens design, since my first job at Itek
in 1966, it seems clear that what
will most change lens design in the
future is AI.
Today’s AI is sort of like the Wright
brothers first planes: no in-flight
movies, no snacks, and a bumpy
ride. But a 747 jetliner will be
arriving sooner than we think.
The future of AI in Optical
Design
Evolution may now jump over
from humans into AI computers
One thing is certain - in the future AI will substantially reduce the
employment options in many fields. Young people today are
becoming very concerned about that, as my last slide shows.
The recent explosion
in AI developments
will come to affect
almost every field of
human endeavor,
including lens design
Looking Ahead
final slides for IODC June, 2023.pptx

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final slides for IODC June, 2023.pptx

  • 1. What have we learned so far? Dave Shafer shaferlens@att.net
  • 2. In the early days of lens design, pre-computer, progress was hindered by 1) the extremely tedious and slow speed of hand ray tracing calculations. A slide rule is good for 3 place accuracy but lens design needs 6 place accuracy. 2) the absence of the materials and means of making optics that we take for granted today.
  • 3. One example of technology slowing design progress is the very simple monocentric ball lens from over 150 years ago. It has good image quality at a pretty fast speed over a very wide field of view. Two different glass types allow such a design to be corrected for spherical aberration and color and there are no field aberrations because the aperture stop is at the common center of curvature of the surfaces. But the image is strongly curved and there were no curved detector arrays or fiber optics field flatteners back then so nobody looked at more complicated versions of this monocentric design Such a design could be done by tracing just 2 non-paraxial real rays – one marginal ray for spherical aberration and one ray for color and then iterating by hand on the very few design variables.
  • 4. Thanks to modern technology, like fiber optics field flatteners, the image from this fast speed f/1.2 night vision objective can be transferred from the strongly curved image surface to a flat detector array. A wide range of modern glass types including anomalous dispersion ones as well as using one or more small monocentric airgaps allow for a very high quality design like this to be developed. A lot of what we have learned about design is not due to software advances but rather technology advances that made there to be a point to developing further some types of designs, like this one here. Night Vision Objective
  • 5. Curved image design f/1.0 diffraction-limited at .55u over 20 degree field. 150 mm focal length, corrected for axial and lateral color, all spherical surfaces. 2 mm back focus distance. Limited by secondary color. Here is a more complicated example of a curved image design. There would have been no point in developing such a design before fiber optics field flatteners or curved detector arrays existed, but both now exist. Yet such a design was well within the capability of very experienced pre-computer lens designers, but what would be the point back then? Large 150 mm aperture size
  • 6. As new technologies developed – the laser, anomalous dispersion glass types, diffractive optical elements, freeform surfaces, highly aspheric surface fabrication techniques, metasurfaces, etc. the computational methods – software and advanced computers also advanced a lot. That combination led to an explosion in the types and sophistication of designs being developed. And that great diversity of designs led to us learning a lot about design theory and optimization methods. During this time some attempts were made at semi-automatic design and optimization, and over the years so much progress has been made that it is possible now for a near-novice at optics and design to use such programs to generate a passable design in some situations. That is pretty amazing!
  • 7. Of course the design novice is helped by the handy user-friendly design program manuals.
  • 8. Thanks to automatic design programs we human lens designers have nothing left to do and can just relax all day. Right? But we can think in a way the design programs can’t and that can lead to new design types.
  • 9. Achromatic Schupmann design with virtual focus Axial color is linear with lens power, quadratic with beam diameter, so axial color here cancels between the lenses, one small with strong power and one large with weak power. This simple achromatic design here is not useful by itself, since it does not form a real image, but a virtual one. But it is a good building block in more complex designs. Both lenses are same glass type Here is an example of a new type of design I invented by just thinking and then developed further with computer optimization.
  • 10. The field lens images the other two lenses onto each other. That corrects the design for lateral color. Why? (there will be a test later). It also corrects for secondary axial color. field lens Abe Offner showed in 1969 the effects of field lenses at intermediate images on secondary color and higher-order spherical aberration. I worked with Abe for a few years at Perkin- Elmer Offner improvement = a field lens at the intermediate focus
  • 11. Virtual image from Schupmann design is made into a real image by adding two mirror surface reflections here. Virtual image design Concave mirror reflection speeds up real image f# by about 2X to give a faster speed design, yet adds no color. New design has small obscuration near final image due to hole in flat reflecting surface coating. Flat surface Weak power surface Can be bent to give spherical aberration correction
  • 12. Simplest possible CMO type design, with only 4 elements All same glass type 10 mm f.l. and f/1.0 with small field size Power of the two lenses corrects Petzval of concave mirror. Bending of front lens and thickness of the Mangin lens/mirror element corrects spherical aberration and coma. Bending and position of tiny field lens affects astigmatism.
  • 13. f/1.0 BK7 glass design. 10 mm f.l. and 1.2 degree diameter field We know that this very simple 4 element catadioptric design will work well because of the aberration theory behind it. Then we use the computer to optimize it and find out just how good it is. Then we may make it more complicated to get higher performance. But it starts with ideas, before computer use.
  • 14. A very great design idea is that of developing certain features of designs that have one or more intermediate images. Brian Caldwell showed some examples like this one here where both very wide fields of view and very fast speeds can be delivered by a design with one intermediate image. In such a system aberrations of field and aberrations of aperture can then be independently corrected in different parts of the design, which is impossible without an intermediate image. Designs like this are very long compared to their focal length. Amazing correction is possible and it takes the computer to make that happen. But the idea behind it only requires thinking and no computations.
  • 15. A recent 1.35 NA Chinese catadioptric immersion design for lithography This catadioptric design has two intermediate images and that opens up even more aberration correction possibilities. By using a lot of aspherics the number of lens elements can be greatly reduced compared to this design here. Incredible performance is possible. I invented this type of catadioptric configuration in 2003 for DUV lithography and a similar design to this has been used to make many billions of state of the art computer chips. The key design feature is the two mirrors in the middle correcting the Petzval aberration of the lenses, and a lens relay system on both sides of that mirror pair. Some very high zoom ratio purely refractive zoom lenses also use the idea of an intermediate image.
  • 16. There is a special type of aspheric – freeform ones with no rotational symmetry - that has gotten a lot of development recently with respect to its use in designs as well as ways to make them. They are not new and 50 years ago I was doing some space-based mirror system designs with some freeform aspherics. But since nobody could make them back then it was just for design studies and nothing much happened with such designs until recently. They can be an ideal and very powerful design tool when one or more of these system conditions are met – 1) aperture size too large to be practical for lenses or 2) a spectral requirement (too long, too short, too wide) unsuitable for lenses or 3) a strange system geometry. All three conditions are met in EUV lithography, the most advanced type of lithography today, which uses an xray wavelength of 13 nm (.013u). I have done a lot of EUV designs with 6 freeform aspheric mirrors. I have also done design studies for the spectrograph camera, above here, for the 30 meter telescope project, with 5 freeform mirrors. It had the difficult requirement of a distant front exterior pupil. The 3 large mirrors are ¾ meter in diameter. This design is based on an idea that combines two separate designs.
  • 17. Here Rube Goldberg devises an elaborate system for cooling his hot soup, instead of simply blowing on it. In a like manner the novelty of new technologies, like the ability to make freeform aspheric surfaces, has led them to be featured in many recent published freeform design articles where a conventional refractive design can do the same job in a very much smaller space and weight. There are many special situations where freeform designs are definitely the best way to go – like EUV lithography designs, but that is not what we are often seeing in many publications these days.
  • 18. 3 freeform aspheric mirrors Both systems are for 8u-12u Wide angle retrofocus form, from recent Journal article In this situation using a freeform aspheric mirror design when a very much smaller conventional aspheric lens design will do just as well is like bringing Godzilla to do a task that Bambi can handle.
  • 19. In all the very many recently published journal articles about freeform mirror designs they are usually 3 mirrors (sometimes just 2) in a retrofocus configuration and I have never seen a size comparison with a conventional refractive optics design meeting the same specs. The equivalent conventional refractive designs are always very much smaller. A hybrid refractive/diffractive design with the same 25 mm aperture, f/3.7 and 15 X 20 degree field with similar performance (nearly diffraction-limited over .4u to .7u range) is dramatically smaller and lighter. Same Scale Two freeform mirrors
  • 20. A recent journal article – 3 freeform mirrors, 40 mm aperture f/4, with 4 X 4 degree field. Almost diffraction-limited from .40u - .70u Single optical axis, 3 pure conic mirrors, same specs as freeform design, similar image quality 3 aspheric lenses, anomalous dispersion glasses, same specs as freeform, similar image quality Design size comparison All to same scale
  • 21. I have explored freeform telescope designs with three mirrors and four reflections, which give some rather interesting package configurations. The two top designs have a double reflection on the first mirror. The two bottom designs have a double reflection on the second mirror. My favorite one
  • 22. Freeform Version of the Offner1.0X Relay David R. Shafer and Luc Gilles David Shafer Optical Design,56 Drake Lane, Fairfield, CT. 06824 USA Thirty Meter Telescope Observatory Corp., 100 W. Walnut St, Suite 300, Pasadena, CA 91124, USA shaferlens@sbcglobal.net , lgilles@caltech.edu OSA Freeform Optics Conference, Washington DC, June 10-12 2019 22 A very useful application of freeform mirrors is modifications of the Offner 1.0X relay design. Exactly 4 years ago in June 2019 I reported on how that can very greatly extend the field size of a long strip field. In one version the Offner mirrors are made freeform aspherics. In another version the Offner mirrors are spheres but two 45 degree fold flats are both made freeform aspherics. This is the kind of use of freeform surfaces where there are big advantages over convention refractive designs, unlike the situation with most 3 freeform mirror telescopes.
  • 23. A metasurface has an inherent problem with the default conditions of very large color due to very high dispersion and low energy efficiency. Ways must be found to deal with that and progress to date has been slow. The exciting new field of metasurfaces and specifically flat metalenses has been done a great disservice by an enormous amount of hype over the last few years. There are many potentially useful applications of metasurfaces but a single flat metasurface cannot replace your compact SLR camera lens, now or ever. A picture like the one above from some journal neglects to mention that extremely large amounts of coma of this .99 NA flat surface would reduce the useful field size with good correction to about one atom in diameter!!! OK, two atoms maybe.
  • 24. Here is a flat metasurface corrected for spherical aberration with .90 NA and there is an enormous amount of unavoidable off-axis coma. Assume that the single flat metasurface is diffraction-limited at .55u on-axis. The diffraction-limited image size is then less than 1.0 micron in diameter, due to enormous coma!! And this good image size is independent of the diameter of the metasurface. The .99 NA metasurface from the previous slide would have a much smaller diffraction–limited field size. Probably a few atoms! It is a disservice to the exciting new field of metasurfaces and their potential applications not to point out basic Optics 101 level problems with a super high NA metasurface like this one here.
  • 25. Just as with freeform designs there is also a complete lack of design comparisons with metasurfaces. In a recent journal article an achromatic metasurface is described. It is f/2.5 and is diffraction-limited on-axis from .49u to .55u This flat metasurface is, however, only 200u in diameter! That very tiny metalens would be just barely visible to the naked eye. A simple comparison would show that a single f/2.5 plano-convex glass lens, also 200u in diameter, that has no color correction at all, is diffraction-limited on-axis from .44u to .70u – a much broader spectral range - because the very small size makes the uncorrected color fall within the depth of focus of the lens. Another recent journal article describes an unusually large single surface metalens – 80 mm in diameter – with no color correction - that is f/3 to f/4 depending on its 1.2u to 1.6u IR wavelength range. The measured on-axis Strehl is above 80% over that wavelength range, after refocusing for the large amount of axial color, but the energy efficiency drops off substantially away from 1.45u where it is 81%. A single 80 mm diameter f/3 plano-convex glass lens with a conic surface, by contrast, has nearly 100% energy efficiency from .40u to 2.0u and is diffraction-limited from .40u to 2.0u after refocusing, with much less color focus shift than the metalens. All published metalens articles should be required to include comparisons like this!
  • 26. Dispersion engineered metasurface Instead of trying to eliminate the large amount of color in a metalens a much easier and more useful achievement would be a slightly altered chromatic dispersion function, altered to better match the partial dispersion function of optical glasses. There is some recent promising progress on that front. Then a metasurface would be a very useful addition to a conventional glass lens design and help a lot with color correction. But instead there seems to be efforts to have metasurfaces do far too much work
  • 27. Recently much time has been spent by some on designs for cell phone cameras. They are very difficult to do and require a wide field, fast speed and a short length. The short length is most difficult. Most designs are 5 or 6 lenses with highly deformed aspherics for many of the surfaces. A typical design on the left here has inflexion regions on the surfaces which are difficult to make. A special purpose camera lens is on the right with a 120 degree field and f/2.2 with low distortion. Unlike the design on the left it is long compared to its focal length These designs usually have one or two nearly zero power “wiggly” aspheric lenses near the image. They are a very important key part of the designs. FOV 120 degrees, f/2.2, length = 7.0 mm
  • 28. In any design that has 3 or more aspheric surfaces there will be very many possible local minimum to the merit function. With these designs with many aspherics the number of pretty good solution regions is absolutely enormous. The chance of early on finding one of the really good ones and then developing within it is very slim. Much more likely is that some mediocre solution region will be found and then you will be stuck in it going forward. These designs have very high order aberrations inside them. My theory is that most of the published designs you will see have surface configurations and asphericity distributions within the design that cannot be well corrected at the 5th order level and they are stuck in a local minimum. Then 7th and much higher order aberrations are introduced by those “wiggly” surfaces to partially balance out and compensate for the uncorrectable (within the local minimum) 5th order aberrations. To test this theory I did a design that was first corrected to zero for all the 3rd and 5th order aberrations and then dropped that and switched over to all rays. It is the bottom design on the left here. Notice the smooth surfaces, no wiggles or inflexion regions, none of which was I controlling, and the same correction with 4 lenses as the 5 lens design with the wiggly surfaces.
  • 29. An aspheric surface has a surface that departs from a base sphere by a sag difference that varies over the surface aperture. By contrast a diffractive surface does not use optical path length to add diffractive power and diffractive asphericity to a wavefront, but instead uses diffractive fringe spacing with widths that vary over the surface aperture. When refractive asphericity and diffractive asphericity are combined on the same surface some very useful properties result. As an aside, a nearly zero power strongly deformed double aspheric element is very useful near a pupil or near the image for aberration correction Here we will look at this with the simple example of a Schmidt telescope design that is .70 NA with a 20 degree field diameter, a 100 mm focal length, a spherical mirror, and a curved image. I show the monochromatic image quality for several choices for the front element.
  • 30. When a DOE (diffractive optical element) surface is added on top of an aspheric surface the two different sources of wavefront asphericity gives extra aberration control, especially higher-order aberrations. For our design example it makes a difference if the diffractive surface is on the front or back of the lens element, because of the double refractive aspheric on the lens. The best possible result happens when there is both a refractive aspheric and a diffractive aspheric on both sides of the lens. That is shown next.
  • 31. Classical Schmidt, one aspheric 5.1 waves r.m.s. Double aspheric lens 1.4 waves r.m.s. Double aspheric, DOE on front 1.06 waves r.m.s. Double aspheric, DOE on back 0.24 waves r.m.s. Double aspheric, DOE on both sides of lens 0.065 waves r.m.s. .70 NA, 20 degree diameter field, 100 mm focal length, spherical mirror, curved image, monochromatic performance
  • 32. You can see that the rim rays are bent a lot going into the lens by the diffractive power and diffractive asphericity. That would cause an enormous amount of color. But it is nearly cancelled out by the second surface and the lens is nearly zero net power. With both refractive and diffractive asphericity together on a surface the optical path length of a ray and its direction can be independently controlled. That can be very useful.
  • 33. A nearly zero power double aspheric lens can be a very powerful design element when used near a pupil or an image. That is also true of a nearly zero power double diffractive lens element, with diffractive asphericity. This shows here the effect of adding a double diffractive surface to a flat plate and then to a meniscus lens. It is not clear why the base lens curvature of the double DOE lens matters but that lens by itself with no DOEs does nothing to help the design’s correction. Having aspherics and DOEs on both side of an element in a design can give amazing correction possibilities. The color of rhe two DOEs nearly cancels and it is a nearly zero power element.
  • 34. As I look back on my 57 years in lens design, since my first job at Itek in 1966, it seems clear that what will most change lens design in the future is AI. Today’s AI is sort of like the Wright brothers first planes: no in-flight movies, no snacks, and a bumpy ride. But a 747 jetliner will be arriving sooner than we think.
  • 35. The future of AI in Optical Design Evolution may now jump over from humans into AI computers
  • 36. One thing is certain - in the future AI will substantially reduce the employment options in many fields. Young people today are becoming very concerned about that, as my last slide shows. The recent explosion in AI developments will come to affect almost every field of human endeavor, including lens design Looking Ahead