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Using Game Mechanics
              For Marketing




Image from Flickr
RAF KEUSTERMANS
Independent Consultant

VP Marketing (consultant) Kobojo 2011
Global Marketing Director Playfish (EA) 2009-2010
Marketing Director EMEA Pogo.com (EA) 2008-2009
Head of Marketing Western Europe Unibet.com 2005-2008
Project Manager & Strategic Planner at BBDO, Grey and
DuvalGuillaume (Publicis Groupe) 1998-2001 / 2002-2005
Co-Founder start-up (Cyganet - online community tools &
services) 2001-2002


raf.keustermans@gmail.com

Twitter: @raf_keustermans
Number of gamers exploded:
2000: 250M
2011: 1B+




   •   New fast-growing ‘open’ platforms (Fb, iOS)
   •   Metrics-led design, new generation of game devs
   •   Broadband penetration
   •   Free!
Before 2008:
- Games = Niche
- Big, But Closed Industry
- Brands & Non-Gamers Not Welcome
Growing importance of
entertainment.

Digital entertainment industry
revenues tripled in last decade.
Freemium
Free-to-Play
Why Should You Care?

• 150B minutes spent EVERY MONTH on social games
   •   That’s an average of 10 minutes for everyone on the planet!
   •   Or 3,4M years are spend/wasted on social games every year.
                         spend/                               year.
   •   Wow!




 • Next-Generation Marketing
    • Gamification, Social media, Earned Media,
       Conversational, Metrics-Led Design, …
Brands Are Welcome!
Brands have different options
• Work with game studios and/or existing games
  – In-game advertising, sponsorship
  – Partnership (use Game coins in your loyalty scheme)
  – Licensing (create a branded game or integrate your
    brand in a game)


• Understand the power of game mechanics to
  improve your (non-game) business
  – Gamification!
Zynga/Citi Group
 Loyalty Scheme
AmEx/FarmVille
Branded Virtual Item
Gamification?

• Gamification is the use of game mechanics for
  non-game applications/businesses.

• Game mechanics:
  –   Level structure
  –   Reward (feedback) systems: points, badges, …
  –   Competitive elements (leaderboards, tournament)
  –   Appointment mechanics
  –   Virtual currency
  –   …
It’s not (always) about making stuff FUN


                 Gamification =! Making a game

                 Gamification =! Making a boring
                 business/activity more fun

                 Gamification = using game
                 elements or mechanics to
                 improve businesses or
                 experiences
Gamification ingredients




Image from free-photos.biz
1.   What motivates the user/customer?
2.   What are the mechanics/rules?
3.   Is there Social Interaction?
4.   How do you Win/Level Up? (victory
     conditions)
What motivates the user?

•   Power
•   Personal development
•   Being recognised, Status
•   Curiosity, learning, creating
•   Winning (prizes, cash)
•   Competition
•   Affiliation, social interaction (‘making friends’)
•   Ownership, control
•   Achievement
TripIt - leaderboards




Status & competition (brag about your business trips, show how ‘global’ you are)
Changes dynamics of travel planning.
Game mechanics

•   Resource Management
•   Auction
•   Luck, Random elements
•   Time (against the clock)
•   Rewards (badges, points, achievements)
•   Risk (penalty vs reward)
•   Levels
•   Collecting
•   Leaderboard
•   Points, Virtual Currency
•   Capture (remove opponent’s tokens/resources)
•   Appointment mechanics (come back in 15 minutes or else)
•   …
Badges Can Work!

 • Nothing new
 • Relevant tool if there is a
   context/meaning
Social Interaction

• Social Graph
• Gifting
• Feedback (internal/external)
• Status, peer recognition
• Communal collaboration
• Leaderboard
• Self-expression (Avatars,
  customisation)
• Exchange
Victory Conditions


•   Elimination (wipe out competitors)
•   Score (most points win)
•   Race (first player wins)
•   Territory control (biggest area)
•   Game-specific rules
McDonald’s Monopoly Promotion

• Victory = collect the right sets of streets
EA Sports Active




Victory & game rules automated: software tells you how well you did (points, challenges)
• Criticism:
   –   ‘Pointsification’
   –   Fluffy metrics (‘engagement’)
   –   Re-inventing loyalty systems
   –   Ugly word



• Most gamification projects are
  ‘glorified loyalty programmes’.

• Game mechanics can’t fix broken
  businesses!
Raf Keustermans
                    raf.keustermans@gmail.com
                    twitter.com/raf_keustermans




Image from Flickr

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Using Gaming Mechanics for Marketing - Raf Keustermans #SMM11

  • 1. Using Game Mechanics For Marketing Image from Flickr
  • 2. RAF KEUSTERMANS Independent Consultant VP Marketing (consultant) Kobojo 2011 Global Marketing Director Playfish (EA) 2009-2010 Marketing Director EMEA Pogo.com (EA) 2008-2009 Head of Marketing Western Europe Unibet.com 2005-2008 Project Manager & Strategic Planner at BBDO, Grey and DuvalGuillaume (Publicis Groupe) 1998-2001 / 2002-2005 Co-Founder start-up (Cyganet - online community tools & services) 2001-2002 raf.keustermans@gmail.com Twitter: @raf_keustermans
  • 3. Number of gamers exploded: 2000: 250M 2011: 1B+ • New fast-growing ‘open’ platforms (Fb, iOS) • Metrics-led design, new generation of game devs • Broadband penetration • Free!
  • 4. Before 2008: - Games = Niche - Big, But Closed Industry - Brands & Non-Gamers Not Welcome
  • 5. Growing importance of entertainment. Digital entertainment industry revenues tripled in last decade.
  • 7. Why Should You Care? • 150B minutes spent EVERY MONTH on social games • That’s an average of 10 minutes for everyone on the planet! • Or 3,4M years are spend/wasted on social games every year. spend/ year. • Wow! • Next-Generation Marketing • Gamification, Social media, Earned Media, Conversational, Metrics-Led Design, …
  • 9. Brands have different options • Work with game studios and/or existing games – In-game advertising, sponsorship – Partnership (use Game coins in your loyalty scheme) – Licensing (create a branded game or integrate your brand in a game) • Understand the power of game mechanics to improve your (non-game) business – Gamification!
  • 12. Gamification? • Gamification is the use of game mechanics for non-game applications/businesses. • Game mechanics: – Level structure – Reward (feedback) systems: points, badges, … – Competitive elements (leaderboards, tournament) – Appointment mechanics – Virtual currency – …
  • 13. It’s not (always) about making stuff FUN Gamification =! Making a game Gamification =! Making a boring business/activity more fun Gamification = using game elements or mechanics to improve businesses or experiences
  • 15. 1. What motivates the user/customer? 2. What are the mechanics/rules? 3. Is there Social Interaction? 4. How do you Win/Level Up? (victory conditions)
  • 16. What motivates the user? • Power • Personal development • Being recognised, Status • Curiosity, learning, creating • Winning (prizes, cash) • Competition • Affiliation, social interaction (‘making friends’) • Ownership, control • Achievement
  • 17. TripIt - leaderboards Status & competition (brag about your business trips, show how ‘global’ you are) Changes dynamics of travel planning.
  • 18. Game mechanics • Resource Management • Auction • Luck, Random elements • Time (against the clock) • Rewards (badges, points, achievements) • Risk (penalty vs reward) • Levels • Collecting • Leaderboard • Points, Virtual Currency • Capture (remove opponent’s tokens/resources) • Appointment mechanics (come back in 15 minutes or else) • …
  • 19. Badges Can Work! • Nothing new • Relevant tool if there is a context/meaning
  • 20. Social Interaction • Social Graph • Gifting • Feedback (internal/external) • Status, peer recognition • Communal collaboration • Leaderboard • Self-expression (Avatars, customisation) • Exchange
  • 21. Victory Conditions • Elimination (wipe out competitors) • Score (most points win) • Race (first player wins) • Territory control (biggest area) • Game-specific rules
  • 22. McDonald’s Monopoly Promotion • Victory = collect the right sets of streets
  • 23. EA Sports Active Victory & game rules automated: software tells you how well you did (points, challenges)
  • 24. • Criticism: – ‘Pointsification’ – Fluffy metrics (‘engagement’) – Re-inventing loyalty systems – Ugly word • Most gamification projects are ‘glorified loyalty programmes’. • Game mechanics can’t fix broken businesses!
  • 25. Raf Keustermans raf.keustermans@gmail.com twitter.com/raf_keustermans Image from Flickr