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Paha Schulz | Crytek 
Mobile Games: 
Europe VS Asia
Paha Schulz – Who? 
• Korean – German 
(born and raised in Korea, while educated from German international school) 
• Games Industry since 2001 
• First half of carrier in Asia, later half in Europe (UK, Germany) 
• NCsoft (Korean HQ & Europe), Electronics Arts, Crytek 
• Business Development, Online Publishing, Market Analysis, Marketing, 
Production, Monetization 
• Currently Responsible at Crytek: 
All Business Development responsibilities on Games, 
focus on Games as a Service: PC, Console and also MOBILE
Crytek – … Mobile??
Mobile! Market Analysis
Global Mobile Games Market Size 
According to Newzoo in 2014(E): 
• Global Mobile Game Market: $21.7 Billion 
• Asia: $12.2Billion 
• Europe (Western+Eastern): $3.8 Billion 
• Europe + North America: $8.8Billion 
Asia is clearly the biggest Mobile Game 
market 
Source: Newzoo
Global Top Companies & Games 
Diverse companies contributing top downloads. 
Looking at Revenue side, many Asian contributors in global top list: mainly Japanese, Chinese and 
Korean. 
* Supercell is counted in SoftBank Source: App Annie
Global Top Store Matrix (iOS) 
• Most markets have similar 
top3: CoC, Candy Crush, 
Game of War 
• Japan, China, Korea have 
different profile of top apps 
•Nevetheless Korea has Clash 
of Clans on top chart 
Source: App Annie, date as of Oct19 2014
Europe 3 – iOS top grossing 
Germany UK France 
• All 3 Major European markets have similar profiles in the top 10 markets 
• UK has a bit of US like attributes, but overall it’s a fairly similar chart across 
Source: App Annie, date as of Oct19 2014
Asia 3 – iOS top grossing 
China Japan Korea 
Source: App Annie, date as of Oct19 2014 
• All 3 Major Asian markets are pretty much completely different top10 charts 
• Mainly key local contributors are leading in each market
Key Characteristics of 
key Asian markets
Korea – characteristics 
• Kakaotalk is the dominating messaging app in Korea 
• It opened up as a social platform for games and became the platform to integrate in the Korean market 
• Quickest turnaround in the chart trends. Currently Mid-core RPG are dominating top charts mainly
Japan – characteristics 
Social Networks: 
Messenger: Puzzle & Dragon:
China - characteristics 
No Google Play – 
Alternate Stores: 
Messenger: 
Tencent WeChat
Deeper dive in 
Top Games in Asia
Korea – top Games 
Blade for Kakao 
High Quality Hardcore RPG 
Everybody’s Marble 
Real-time Multiplayer Board Game
Korea – top Games 
Fifa Online 3 M (Android only) 
Client PC cross-platform FIFA Game
Japan - top Games 
Puzzle & Dragon 
Monster Strike 
Casual Game with RPG Progression
China – top Games 
Turret Legend 
Mid-core Action RPG 
Game by Longtu Game 
WeChat Dash 
Casual Running Game 
Tencent
Western Content success 
in Asia
Supercell – CoC in Korea
King – Candy Crush for Kakao
Key Take Away 
• “Asia” is not a market. Korea, China, Japan are 
markets. (and there are much more!) 
• Asia has big market numbers. This doesn’t mean it’s 
less competitive. (Actually the reverse) 
• It is possible for Western games to be successful in 
Asian markets: although it needs dedication per 
market and correct local approaches 
• There is no cross-Asian key player(publisher), hence 
there cannot be a cross-Asian partner, not yet. 
• More Western games will make it to Asia, but more 
Asian games will also come to the West

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Mobile Games: Europe VS Asia

  • 1. Paha Schulz | Crytek Mobile Games: Europe VS Asia
  • 2. Paha Schulz – Who? • Korean – German (born and raised in Korea, while educated from German international school) • Games Industry since 2001 • First half of carrier in Asia, later half in Europe (UK, Germany) • NCsoft (Korean HQ & Europe), Electronics Arts, Crytek • Business Development, Online Publishing, Market Analysis, Marketing, Production, Monetization • Currently Responsible at Crytek: All Business Development responsibilities on Games, focus on Games as a Service: PC, Console and also MOBILE
  • 3. Crytek – … Mobile??
  • 5. Global Mobile Games Market Size According to Newzoo in 2014(E): • Global Mobile Game Market: $21.7 Billion • Asia: $12.2Billion • Europe (Western+Eastern): $3.8 Billion • Europe + North America: $8.8Billion Asia is clearly the biggest Mobile Game market Source: Newzoo
  • 6. Global Top Companies & Games Diverse companies contributing top downloads. Looking at Revenue side, many Asian contributors in global top list: mainly Japanese, Chinese and Korean. * Supercell is counted in SoftBank Source: App Annie
  • 7. Global Top Store Matrix (iOS) • Most markets have similar top3: CoC, Candy Crush, Game of War • Japan, China, Korea have different profile of top apps •Nevetheless Korea has Clash of Clans on top chart Source: App Annie, date as of Oct19 2014
  • 8. Europe 3 – iOS top grossing Germany UK France • All 3 Major European markets have similar profiles in the top 10 markets • UK has a bit of US like attributes, but overall it’s a fairly similar chart across Source: App Annie, date as of Oct19 2014
  • 9. Asia 3 – iOS top grossing China Japan Korea Source: App Annie, date as of Oct19 2014 • All 3 Major Asian markets are pretty much completely different top10 charts • Mainly key local contributors are leading in each market
  • 10. Key Characteristics of key Asian markets
  • 11. Korea – characteristics • Kakaotalk is the dominating messaging app in Korea • It opened up as a social platform for games and became the platform to integrate in the Korean market • Quickest turnaround in the chart trends. Currently Mid-core RPG are dominating top charts mainly
  • 12. Japan – characteristics Social Networks: Messenger: Puzzle & Dragon:
  • 13. China - characteristics No Google Play – Alternate Stores: Messenger: Tencent WeChat
  • 14. Deeper dive in Top Games in Asia
  • 15. Korea – top Games Blade for Kakao High Quality Hardcore RPG Everybody’s Marble Real-time Multiplayer Board Game
  • 16. Korea – top Games Fifa Online 3 M (Android only) Client PC cross-platform FIFA Game
  • 17. Japan - top Games Puzzle & Dragon Monster Strike Casual Game with RPG Progression
  • 18. China – top Games Turret Legend Mid-core Action RPG Game by Longtu Game WeChat Dash Casual Running Game Tencent
  • 20. Supercell – CoC in Korea
  • 21. King – Candy Crush for Kakao
  • 22. Key Take Away • “Asia” is not a market. Korea, China, Japan are markets. (and there are much more!) • Asia has big market numbers. This doesn’t mean it’s less competitive. (Actually the reverse) • It is possible for Western games to be successful in Asian markets: although it needs dedication per market and correct local approaches • There is no cross-Asian key player(publisher), hence there cannot be a cross-Asian partner, not yet. • More Western games will make it to Asia, but more Asian games will also come to the West