This document outlines a course on CG film making over 19 sessions. The sessions cover topics such as story ideas, the animation pipeline, story and character development through dialogue, designing animations, cinematic planning, sound design, facial animation, background animation, lighting and rendering. Each session includes introductions, objectives, and content to be covered. The document provides an overview of the scope and structure of the course.
2. CG FILM MAKING
Session No. Session Details
1 Session Topic: STORY IDEAS
Introduction
Unit Objectives
Type of Story concepts
The Idea
Motive of the film
Not having a story
Sample Story
Summery
2 Session Topic: 2 PRODUCTION: THE ANIMATION PIPLINE
Introduction
Unit Objectives
Prepare to Organizer
3 Session Topic: 2 PRODUCTION: THE ANIMATION PIPLINE
CG’s Scope of Work
Planning – A Preview of the 3D Process
Wearing the Producer’s Hat
Production Documents
Scope of Work: Post – Production
4 Session Topic: 2 PRODUCTION: THE ANIMATION PIPLINE
Feasibility Revisited
Decision of Key Methodology
Scheduling: Adding Life to the Invention
R&D and Learning: Computer Graphics Concepts
Organizational methods
5 Session Topic: 2 PRODUCTION: THE ANIMATION PIPLINE
Planning a Simple film
Factors that Affect Scheduling
Production Tools
Role of Feasibility
Top-Level Considerations
6 Session Topic: : 2 PRODUCTION: THE ANIMATION PIPLINE
Summary
Key Terms
Questions and Exercises
Further Reading
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3. CG FILM MAKING
7 Session Topic: STORY AND CHARACTER THROUGH DIALOGUE
Introduction
Unit Objectives
Preparation
Outlining the Plot
Creating a Back Story
8 Session Topic: STORY AND CHARACTER THROUGH DIALOGUE
Knowing what your Character would do
Sample Biography
Challenges of Adaptations
Scriptwriting: What Does a Given Phrase Make One Animate?
Character Acting Starts with the Script : New Characters
9 Session Topic: : STORY AND CHARACTER THROUGH DIALOGUE
Writing Dialogues
Internal Dialogues: Writing Actions
Writing Script for the Sample Film
Revision: Fine – Tuning the Dialogue
Summary
10 Session Topic: : DESIGNING THE ANIMATION
Introduction
Unit Objectives
Art Direction: Establishing an Aesthetic
Reference Creating Concept Art
11 Session Topic: DESIGNING THE ANIMATION
Character Setup
Issues and Limitation of Character Design
Facial Design
Male/Female Facial Design
Male /Female Body Type
The Male / Female Costume Design
Tying Aesthetic Elements Together
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4. CG FILM MAKING
12 Session Topic:: DESIGNING THE ANIMATION
The Character’s Design Drawings
Set Design
The Visual Identity
Summary
Key Terms
13 Session Topic : CINEMATIC PLANNING
Introduction
Unit Objectives
Storyboarding: A Cinematographer’s job
Character Choreography and placement
Action, Drama and Expressions
Camera Composition and Moves
Editing by Animators
Storyboards: The Ultimate Planning Tool
14 Session Topic: CINEMATIC PLANNING
Define the Target Audience
Demographics
Psychographics
Define the Content
Define the Appropriate Medium
Drawing Storyboards
Revisualization
Final Draft
15 Session Topic: A FILM’S SONIC IDENTITY
Introductions
Unit Objectives
Thormas Edison’s ‘The Sneeze’
Setting the tone
Sound as Storytelling tool
Directing a Dialogue-Recording Session
Sound Effects
Components of a Soundtrack
Audio Workflow for your Animation
Character Dialogue
Session Topic: A FILM’S SONIC IDENTITY
Introduction
Unit Objectives
The Producer’s Job
Organizing with Selection Sets and Filters
Summary
Key Terms
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5. CG FILM MAKING
Questions and Exercises
16 Session Topic: KEYFRAMING EXPRESSIONS
Introduction
Unit Objectives
Rigging the Face With Morph Targets
Defining a Set of Morph Targets for Modeling
Setting up the Morpher Modifier
Facial Animation: Animating the Eyes
Animating Facial Expressions
Morphing of Muscles
Summary
17 Session Topic: BRIGING THE BACKGROUND TO LIFE
Introduction
Unit Objectives
Secondary Animation: 3-D Effects Animation Scatter Compound Objects
Distribution Object Parameters
The Transform Rollout
Orbiting Particle Systems
PixielDust
Unique Particle Settings
Secondary Animation with the Flex Modifier
Final Linking, Framing, and Merging
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6. CG FILM MAKING
18 Session Topic1.0 LIGHTING AND RENDERING: CRAFTING AN
ATMOSPHERE
Introduction
Unit Objectives
The Importance of Lighting in CG
Develop your Eye
Character Lighting within a Scene
Character Lighting: Three Point Set-UP
Key Light
Fill Light
Back Light
Three-Point Lighting in Action
19 Session Topic: LIGHTING AND RENDERING: CRAFTING AN
ATMOSPHERE
Integrating Character and Environmental Lighting
Adding Global Illumination and High Dynamic Range Images
Creating a Volume Lighting in Action
Volume Light Parameters
Choosing a Renderer
Final Rendering: Letting Your Computer work for you
END
PAI-International Learning Solutions 6 Course Conduct Manual
7. CG FILM MAKING
18 Session Topic1.0 LIGHTING AND RENDERING: CRAFTING AN
ATMOSPHERE
Introduction
Unit Objectives
The Importance of Lighting in CG
Develop your Eye
Character Lighting within a Scene
Character Lighting: Three Point Set-UP
Key Light
Fill Light
Back Light
Three-Point Lighting in Action
19 Session Topic: LIGHTING AND RENDERING: CRAFTING AN
ATMOSPHERE
Integrating Character and Environmental Lighting
Adding Global Illumination and High Dynamic Range Images
Creating a Volume Lighting in Action
Volume Light Parameters
Choosing a Renderer
Final Rendering: Letting Your Computer work for you
END
PAI-International Learning Solutions 6 Course Conduct Manual