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Course Conduct Manual
PAI International Learning
Solutions
CG FILM MAKING
YCMOU
BMG - 308
CG FILM MAKING
Session No. Session Details
1 Session Topic: STORY IDEAS
 Introduction
 Unit Objectives
 Type of Story concepts
 The Idea
 Motive of the film
 Not having a story
 Sample Story
 Summery
2 Session Topic: 2 PRODUCTION: THE ANIMATION PIPLINE
 Introduction
 Unit Objectives
 Prepare to Organizer
3 Session Topic: 2 PRODUCTION: THE ANIMATION PIPLINE
 CG’s Scope of Work
 Planning – A Preview of the 3D Process
 Wearing the Producer’s Hat
 Production Documents
 Scope of Work: Post – Production
4 Session Topic: 2 PRODUCTION: THE ANIMATION PIPLINE
 Feasibility Revisited
 Decision of Key Methodology
 Scheduling: Adding Life to the Invention
 R&D and Learning: Computer Graphics Concepts
 Organizational methods
5 Session Topic: 2 PRODUCTION: THE ANIMATION PIPLINE
 Planning a Simple film
 Factors that Affect Scheduling
 Production Tools
 Role of Feasibility
 Top-Level Considerations
6 Session Topic: : 2 PRODUCTION: THE ANIMATION PIPLINE
 Summary
 Key Terms
 Questions and Exercises
 Further Reading
PAI-International Learning Solutions 2 Course Conduct Manual
CG FILM MAKING
7 Session Topic: STORY AND CHARACTER THROUGH DIALOGUE
 Introduction
 Unit Objectives
 Preparation
 Outlining the Plot
 Creating a Back Story
8 Session Topic: STORY AND CHARACTER THROUGH DIALOGUE
 Knowing what your Character would do
 Sample Biography
 Challenges of Adaptations
 Scriptwriting: What Does a Given Phrase Make One Animate?
 Character Acting Starts with the Script : New Characters
9 Session Topic: : STORY AND CHARACTER THROUGH DIALOGUE
 Writing Dialogues
 Internal Dialogues: Writing Actions
 Writing Script for the Sample Film
 Revision: Fine – Tuning the Dialogue
 Summary
10 Session Topic: : DESIGNING THE ANIMATION
 Introduction
 Unit Objectives
 Art Direction: Establishing an Aesthetic
 Reference Creating Concept Art
11 Session Topic: DESIGNING THE ANIMATION
 Character Setup
 Issues and Limitation of Character Design
 Facial Design
 Male/Female Facial Design
 Male /Female Body Type
 The Male / Female Costume Design
 Tying Aesthetic Elements Together
PAI-International Learning Solutions 3 Course Conduct Manual
CG FILM MAKING
12 Session Topic:: DESIGNING THE ANIMATION
 The Character’s Design Drawings
 Set Design
 The Visual Identity
 Summary
 Key Terms
13 Session Topic : CINEMATIC PLANNING
 Introduction
 Unit Objectives
 Storyboarding: A Cinematographer’s job
 Character Choreography and placement
 Action, Drama and Expressions
 Camera Composition and Moves
 Editing by Animators
 Storyboards: The Ultimate Planning Tool
14 Session Topic: CINEMATIC PLANNING
 Define the Target Audience
 Demographics
 Psychographics
 Define the Content
 Define the Appropriate Medium
 Drawing Storyboards
 Revisualization
 Final Draft
15 Session Topic: A FILM’S SONIC IDENTITY
 Introductions
 Unit Objectives
 Thormas Edison’s ‘The Sneeze’
 Setting the tone
 Sound as Storytelling tool
 Directing a Dialogue-Recording Session
 Sound Effects
 Components of a Soundtrack
 Audio Workflow for your Animation
 Character Dialogue
Session Topic: A FILM’S SONIC IDENTITY
 Introduction
 Unit Objectives
 The Producer’s Job
 Organizing with Selection Sets and Filters
 Summary
 Key Terms
PAI-International Learning Solutions 4 Course Conduct Manual
CG FILM MAKING
 Questions and Exercises
16 Session Topic: KEYFRAMING EXPRESSIONS
 Introduction
 Unit Objectives
 Rigging the Face With Morph Targets
 Defining a Set of Morph Targets for Modeling
 Setting up the Morpher Modifier
 Facial Animation: Animating the Eyes
 Animating Facial Expressions
 Morphing of Muscles
 Summary
17 Session Topic: BRIGING THE BACKGROUND TO LIFE
 Introduction
 Unit Objectives
 Secondary Animation: 3-D Effects Animation Scatter Compound Objects
 Distribution Object Parameters
 The Transform Rollout
 Orbiting Particle Systems
 PixielDust
 Unique Particle Settings
 Secondary Animation with the Flex Modifier
 Final Linking, Framing, and Merging
PAI-International Learning Solutions 5 Course Conduct Manual
CG FILM MAKING
18 Session Topic1.0 LIGHTING AND RENDERING: CRAFTING AN
ATMOSPHERE
 Introduction
 Unit Objectives
 The Importance of Lighting in CG
 Develop your Eye
 Character Lighting within a Scene
 Character Lighting: Three Point Set-UP
 Key Light
 Fill Light
 Back Light
 Three-Point Lighting in Action
19 Session Topic: LIGHTING AND RENDERING: CRAFTING AN
ATMOSPHERE
 Integrating Character and Environmental Lighting
 Adding Global Illumination and High Dynamic Range Images
 Creating a Volume Lighting in Action
 Volume Light Parameters
 Choosing a Renderer
 Final Rendering: Letting Your Computer work for you
END
PAI-International Learning Solutions 6 Course Conduct Manual
CG FILM MAKING
18 Session Topic1.0 LIGHTING AND RENDERING: CRAFTING AN
ATMOSPHERE
 Introduction
 Unit Objectives
 The Importance of Lighting in CG
 Develop your Eye
 Character Lighting within a Scene
 Character Lighting: Three Point Set-UP
 Key Light
 Fill Light
 Back Light
 Three-Point Lighting in Action
19 Session Topic: LIGHTING AND RENDERING: CRAFTING AN
ATMOSPHERE
 Integrating Character and Environmental Lighting
 Adding Global Illumination and High Dynamic Range Images
 Creating a Volume Lighting in Action
 Volume Light Parameters
 Choosing a Renderer
 Final Rendering: Letting Your Computer work for you
END
PAI-International Learning Solutions 6 Course Conduct Manual

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Course conduct manual of ycmou b.sc cg film making

  • 1. Course Conduct Manual PAI International Learning Solutions CG FILM MAKING YCMOU BMG - 308
  • 2. CG FILM MAKING Session No. Session Details 1 Session Topic: STORY IDEAS  Introduction  Unit Objectives  Type of Story concepts  The Idea  Motive of the film  Not having a story  Sample Story  Summery 2 Session Topic: 2 PRODUCTION: THE ANIMATION PIPLINE  Introduction  Unit Objectives  Prepare to Organizer 3 Session Topic: 2 PRODUCTION: THE ANIMATION PIPLINE  CG’s Scope of Work  Planning – A Preview of the 3D Process  Wearing the Producer’s Hat  Production Documents  Scope of Work: Post – Production 4 Session Topic: 2 PRODUCTION: THE ANIMATION PIPLINE  Feasibility Revisited  Decision of Key Methodology  Scheduling: Adding Life to the Invention  R&D and Learning: Computer Graphics Concepts  Organizational methods 5 Session Topic: 2 PRODUCTION: THE ANIMATION PIPLINE  Planning a Simple film  Factors that Affect Scheduling  Production Tools  Role of Feasibility  Top-Level Considerations 6 Session Topic: : 2 PRODUCTION: THE ANIMATION PIPLINE  Summary  Key Terms  Questions and Exercises  Further Reading PAI-International Learning Solutions 2 Course Conduct Manual
  • 3. CG FILM MAKING 7 Session Topic: STORY AND CHARACTER THROUGH DIALOGUE  Introduction  Unit Objectives  Preparation  Outlining the Plot  Creating a Back Story 8 Session Topic: STORY AND CHARACTER THROUGH DIALOGUE  Knowing what your Character would do  Sample Biography  Challenges of Adaptations  Scriptwriting: What Does a Given Phrase Make One Animate?  Character Acting Starts with the Script : New Characters 9 Session Topic: : STORY AND CHARACTER THROUGH DIALOGUE  Writing Dialogues  Internal Dialogues: Writing Actions  Writing Script for the Sample Film  Revision: Fine – Tuning the Dialogue  Summary 10 Session Topic: : DESIGNING THE ANIMATION  Introduction  Unit Objectives  Art Direction: Establishing an Aesthetic  Reference Creating Concept Art 11 Session Topic: DESIGNING THE ANIMATION  Character Setup  Issues and Limitation of Character Design  Facial Design  Male/Female Facial Design  Male /Female Body Type  The Male / Female Costume Design  Tying Aesthetic Elements Together PAI-International Learning Solutions 3 Course Conduct Manual
  • 4. CG FILM MAKING 12 Session Topic:: DESIGNING THE ANIMATION  The Character’s Design Drawings  Set Design  The Visual Identity  Summary  Key Terms 13 Session Topic : CINEMATIC PLANNING  Introduction  Unit Objectives  Storyboarding: A Cinematographer’s job  Character Choreography and placement  Action, Drama and Expressions  Camera Composition and Moves  Editing by Animators  Storyboards: The Ultimate Planning Tool 14 Session Topic: CINEMATIC PLANNING  Define the Target Audience  Demographics  Psychographics  Define the Content  Define the Appropriate Medium  Drawing Storyboards  Revisualization  Final Draft 15 Session Topic: A FILM’S SONIC IDENTITY  Introductions  Unit Objectives  Thormas Edison’s ‘The Sneeze’  Setting the tone  Sound as Storytelling tool  Directing a Dialogue-Recording Session  Sound Effects  Components of a Soundtrack  Audio Workflow for your Animation  Character Dialogue Session Topic: A FILM’S SONIC IDENTITY  Introduction  Unit Objectives  The Producer’s Job  Organizing with Selection Sets and Filters  Summary  Key Terms PAI-International Learning Solutions 4 Course Conduct Manual
  • 5. CG FILM MAKING  Questions and Exercises 16 Session Topic: KEYFRAMING EXPRESSIONS  Introduction  Unit Objectives  Rigging the Face With Morph Targets  Defining a Set of Morph Targets for Modeling  Setting up the Morpher Modifier  Facial Animation: Animating the Eyes  Animating Facial Expressions  Morphing of Muscles  Summary 17 Session Topic: BRIGING THE BACKGROUND TO LIFE  Introduction  Unit Objectives  Secondary Animation: 3-D Effects Animation Scatter Compound Objects  Distribution Object Parameters  The Transform Rollout  Orbiting Particle Systems  PixielDust  Unique Particle Settings  Secondary Animation with the Flex Modifier  Final Linking, Framing, and Merging PAI-International Learning Solutions 5 Course Conduct Manual
  • 6. CG FILM MAKING 18 Session Topic1.0 LIGHTING AND RENDERING: CRAFTING AN ATMOSPHERE  Introduction  Unit Objectives  The Importance of Lighting in CG  Develop your Eye  Character Lighting within a Scene  Character Lighting: Three Point Set-UP  Key Light  Fill Light  Back Light  Three-Point Lighting in Action 19 Session Topic: LIGHTING AND RENDERING: CRAFTING AN ATMOSPHERE  Integrating Character and Environmental Lighting  Adding Global Illumination and High Dynamic Range Images  Creating a Volume Lighting in Action  Volume Light Parameters  Choosing a Renderer  Final Rendering: Letting Your Computer work for you END PAI-International Learning Solutions 6 Course Conduct Manual
  • 7. CG FILM MAKING 18 Session Topic1.0 LIGHTING AND RENDERING: CRAFTING AN ATMOSPHERE  Introduction  Unit Objectives  The Importance of Lighting in CG  Develop your Eye  Character Lighting within a Scene  Character Lighting: Three Point Set-UP  Key Light  Fill Light  Back Light  Three-Point Lighting in Action 19 Session Topic: LIGHTING AND RENDERING: CRAFTING AN ATMOSPHERE  Integrating Character and Environmental Lighting  Adding Global Illumination and High Dynamic Range Images  Creating a Volume Lighting in Action  Volume Light Parameters  Choosing a Renderer  Final Rendering: Letting Your Computer work for you END PAI-International Learning Solutions 6 Course Conduct Manual