3. Establishing Shots
Getting a shot from a distance.
This is to reveal more information on the
picture, this would show more detail
4. Wide shots
A wide shot would be wide enough to see
enough information in the picture.
Its like panoramic, detail of the place
where enough information would be
seen. This would be used in wedding, to
show the bride and groom to what’s
around them.
5. Long shots
To see the whole body/object/animal
etc.
This is used to see there body language, in
a dinner table would show how
everything is laid out
6. Mid/Medium shots
Isa shot that would show their head and
their torso, or their torso and legs
This would show their facial expression,
body language, and mostly used in
dialogue
7. Close up shots
Where the camera would focus on one
object or hand
This is to point out there emotions if its on
their face. Or their plate, so the audience
would know where to look at
8. Extreme close ups
Its where the camera would show the
details of an object/flower etc
This is normally used in nature, when
taking a picture of a flower, this would
show the details of the petals or the
insects on the petals.
9. Point of view (POV)
Its where the camera would replace
someone, the camera would be placed
where the eyes would be and move like a
human being.
This is normally used when someone faints,
and how the camera would shake as if
the camera is the person
10. Over the shoulder
When the camera is placed back of the
characters shoulder.
This is used especially when we are meant
to focus on one character for example
when talking, and would see there facial
expression.
11. Two shots
When two human beings/object/animal is
in one shot
This is when for example 2 human beings
interact for example talking or having
dinner together. Best friends shopping etc.
12. Ariel shots
A shot taken from a helicopter would see
everything.
This is used to aware the audience where
the location would be
13. Over head shot
Its when the camera is above the
character.
this is used to make the character seem
smaller.
15. Low angle
When the camera would be lower than
the character/object etc.
It would enhance their roles, make them
more powerful and also make them look
big.
16. High angle
The camera would be higher than the
character
Makes the character look smaller, more
vulnerable or weak etc.
17. Canted/oblique
Makes the shot seem tilted or skewed.
Its normally to confuse the audience.
19. Pan
When the camera would pivot
horizontally, left to right/right to left
This is normally used to show more
information.
http://www.youtube.com/watch?v=Hh
yXtWjN-uw&feature=g-upl
20. Tilt
The camera would go low to high or high
to low.
This is also used to get more information
http://www.youtube.com/watch?v=nZ
OaMCThtH0&feature=g-upl
21. Track
The camera would move side to side
without pivoting
This is used to follow a character or an
object with smooth movements that’s
either side to side, back to front or curved
movements.
22. Zooming
When the camera is still but zooms in to
get closer to a character or an object
This is to create intensity
http://www.youtube.com/watch?v=4t
q9gWUdrRs&feature=g-upl
23. Reverse zooming
This is the same as zooming but comes out
from the character/object back to
normal.
This is used to reveal more detail, might be
the location or to show their body
language.
http://www.youtube.com/watch?v=Az
xFO2zJL0M&feature=g-upl
24. Dolly
When the camera would move in and
out, backwards or forwards on a track
and can move in different angles. (this
isn’t track or zoom)
http://www.youtube.com/watch?v=lXF
Z7OlycAY&feature=g-upl
25. Crane
When the camera is on the crane whilst
the crane is moving
This is used normally in action films for
example racing.
26. Stedicam
When the camera is stable on a human,
so it doesn't shake, but moves smoothly
while the person is moving.
This is used when filming a football match
27. Vertigo
A movement which is zooming and
dolling at the same time. If it dolling in
zoom out. If its dolling out zoom in.
This is normally used in dramatic scenes.
29. Balance
The way that the image balances the
shape, size. The way we place the objects
in a frame to show balance
30. Symmetry
To show order, and its the same on both
sides.
This is used to show normalness and
organization
31. Asymmetric
Itswhere they don’t look the same from
both sides.
This is used for to show disorder, chaos etc
32. Rule of thirds
Ishere there’s a grid on the screen of the
camera and it helps to make the image
show spaced out instead of being in he
centre
This is used to promotes better tension,
energy and interest in a composition.
33. Depth of field
Itsthe difference between the nearest
and farthest objects. A distance of what
would be focussed. A the camera can
only look at one object/character.
34. Shallow focus
Emphasises and highlights one
object/character and the rest is blurry.
This is used to aware the audience where
to look, directs us where we should look
the most.
35. Deep focus
Its the opposite of shallow focus, the
entire image is in focus. And there's
foreground (FG), middle ground (MG)
and back ground (BG). (when there's a
character in from of the camera (FG), the
second person is the middle (MG) and
the there's a third furthest away from the
camera then the background(BG))
36. Focus pulls
When one object is clear and behind that
object is blurry or the other way round.