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TYPES AND BRANDS OF GADGETS
UST INDUSTRIAL DESIGN STUDENTS
USE

Jaeson Crus
Racine Mendoza
Keith Colorado
CHAPTER 1: INTRODUCTION

For all college students, especially us who practices industrial design need
  to have ways in somehow make our student life easier. In order to do
  that, we need to have our very own gadgets. Electronic gadgets such as
  laptop, cellular phones, tablets, etc. have a big contribution for us
  students, giving us useful tools for our plates, for communication, for
  studies and also for work.



Electronic gadgets play a strong role for our day-to-day lives. Since the start
  of this era, gadgets became a necessity for many people. This is similar
  to students bringing their laptops or tablets to school. Through these
  gadgets, working became simple and easy.
BACKGROUND OF THE STUDY


The study is about the common electronic device that
 industrial design students use to help them in their
 studies and for other applications. The studies will
 also tell if some students are very brand specific or
 uses a particular brand for their comfort of use .
OBJECTIVE OF THE STUDY

   This study will tell us the purpose of gadgets to
    industrial design students.

   To know how long or how often industrial design
    students use their gadgets.

   To survey whether the students are brand specific
    when it come to electronic gadgets.
SIGNIFICANCE OF THE STUDY


The study is significant in knowing what is the very
  common electronic gadget an industrial design
  student must have. This study will also be beneficial
  to upcoming industrial design student in giving them
  ideas on what electronic gadget they should use
  and what brand is the best.
DEFINITION OF TERMS

   Gadget - is a small tool such as a machine that has
    a particular function, but is often thought of as
    a novelty. Gadgets are sometimes referred to
    as gizmos.

   Electronic Gadgets - Electronic gadgets are the
    instruments which can perform many activities at a
    time with vast speed & makes the hard work
    efficient one.
CHAPTER 2: REVIEW OF RELATED
LITERATURE

   T3 GADGET AWARDS 2012 WINNERS


Gaming gadget of the year – Sony PS Vita

Commuter gadget of the year – Amazon Kindle 4 (tablet)

TV of the year – Sony-KDL

Phone of the years – Samsung Galaxy s3

Digital camera of the year – Panasonic gx1

Tech brabd of the year – Asus
Gadget of the year – Google Nexux 7 by Asus (tablet)

Computer of the year – Asus Zenbook UX31

Music gaedget of the year – B&W p3 (headphones)

Working gadget of the year – Apple iPhone 4s

Tablet of the year - Google Nexux 7 by Asus (tablet)

Gadget accessory of the year – Nike Fuelband (digital
  watch)
CNET.COM TOP PICKS:MUST-HAVE GADGETS
(UPDATED OCTOBER 16, 2012 10:00 AM PDT)

CNET has a top products list for each of the categories they
  cover but this list brings the cream of the crop together in one
  place. New to the list for fall 2012 is the iPhone 5, the Kindle
  Paperwhite, and the first streaming projector. Rather than
  trying to compare gadgets across multiple categories, they
  present them in alphabetical order, because when you get
  right down to it, they think they're all must-haves.
3M Streaming Projector
Best streaming projector



Amazon Kindle Paperwhite
Best e-ink reader



Apple iPad (2012)
Best tablet overall



Apple iPhone 5
Best iPhone ever
Apple MacBook Air (13-inch, Summer 2012)
Best ultrabook/best laptop



Samsung Galaxy S3
Best overall Android phone you can buy



Panasonic TC-ST50 Series
Best 2012 TV (so far)


Sony Cyber-shot DSC-HX30V
Best consumer compact camera
APPLE TOPS LIST OF THE WORLD'S MOST
POWERFUL BRANDS
THIS STORY APPEARS IN THE OCTOBER 22, 2012 ISSUE OF FORBES.


Apple remains a leader in innovation that is adored by
  consumers around the world. The brand helped the company
  generate $40 billion in profits over the past 12-months, second
  most in the world behind Exxon Mobil. How do you measure
  the power of a brand? It is the combination of financial value
  and positive consumer sentiment and Apple has both in
  abundance, which puts the Apple brand on top of Forbes
  inaugural list of the World’s Most Powerful Brands.
CHAPTER 3: METHODOLOGY


The methodology of the study is quantitative in nature
  showing what kind and what brand/s of electronic
  gadgets thus students of Industrial Design in
  University of Santo Tomas use at home and/or at
  school. A survey form/ questionnaire is used to
  gather data.
OVERVIEW OF THE RESEARCH DATA


Surveys are conducted with students of University of
  Santo Tomas, either male or female, that are
  practicing industrial design. They are asked on
  what kind of electronic gadget/s are they using, any
  specific brand they use, how often do they use their
  gadgets and for what purpose.
RECRUITMENT OF THE RESPONDENTS


30 students who are practicing industrial design in
  University of Santo Tomas are asked to answer a
  survey form.
SURVEY PROCESS


The survey is conducted inside the Beato Angelico
 building and inside the premises of University of
 Santo Tomas. The surveyor made sure that the
 participants do not have classes so that they do not
 create any disturbances.
Each survey began with demographic information such as the
  participant’s name, age, address, ect. Participants are then
  asked to answer 7 questions regarding the given topic.



Each survey ranged from 3 to 5 minutes. After each survey, all of
  the data are gathered for analysis.
DATA ANALYSIS


In addition, notes are made after each survey. Each
 survey are reviewed and incites were documented
 for data. Bar graphs are used to present the final
 output of each survey.
SURVEY QUESTIONNAIRE

1.   How many gadgets do you have? (state each)

2.   What brand/s of gadget do you use?

3.   How does this gadget help you in your academic
     studies?

4.   How long do you use your gadgets?

5.   What is the last gadget you purchased? And for
     what purpose?
CHAPTER 4: DATA ANALYSIS
                       Table 1

                    The table shows that 12 out of
                        30 respondents only have 3
                        gadgets. We can say that
                        these 12 respondents are
                        contented with the 3
                        gadgets that they have and
                        satisfied with their uses.
   Table 2


The table shows that 14 out of
    30 respondents uses or
    comfortable in using 3
    brand names for their
    gadgets.
   Table 3


The table show that their
    gadgets are more likely to
    be used in research and for
    school work.
   Table 4


The table shows the
    amount of time the
    respondents use in using
    their gadgets. Most of the
    respondents use their
    gadgets for about 6-12
    hours a day.
Number of users           Table 5
20
18
16
                                The table shows the brands
14
12                                that the respondents use.
10
 8                                The brand Apple has the
 6                  Number of
 4                  users         most number of users.
 2
 0
       Canon
       others
         Acer
        Apple



          HP
        Nokia
     Samsung
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Stat finals

  • 1. TYPES AND BRANDS OF GADGETS UST INDUSTRIAL DESIGN STUDENTS USE Jaeson Crus Racine Mendoza Keith Colorado
  • 2. CHAPTER 1: INTRODUCTION For all college students, especially us who practices industrial design need to have ways in somehow make our student life easier. In order to do that, we need to have our very own gadgets. Electronic gadgets such as laptop, cellular phones, tablets, etc. have a big contribution for us students, giving us useful tools for our plates, for communication, for studies and also for work. Electronic gadgets play a strong role for our day-to-day lives. Since the start of this era, gadgets became a necessity for many people. This is similar to students bringing their laptops or tablets to school. Through these gadgets, working became simple and easy.
  • 3. BACKGROUND OF THE STUDY The study is about the common electronic device that industrial design students use to help them in their studies and for other applications. The studies will also tell if some students are very brand specific or uses a particular brand for their comfort of use .
  • 4. OBJECTIVE OF THE STUDY  This study will tell us the purpose of gadgets to industrial design students.  To know how long or how often industrial design students use their gadgets.  To survey whether the students are brand specific when it come to electronic gadgets.
  • 5. SIGNIFICANCE OF THE STUDY The study is significant in knowing what is the very common electronic gadget an industrial design student must have. This study will also be beneficial to upcoming industrial design student in giving them ideas on what electronic gadget they should use and what brand is the best.
  • 6. DEFINITION OF TERMS  Gadget - is a small tool such as a machine that has a particular function, but is often thought of as a novelty. Gadgets are sometimes referred to as gizmos.  Electronic Gadgets - Electronic gadgets are the instruments which can perform many activities at a time with vast speed & makes the hard work efficient one.
  • 7. CHAPTER 2: REVIEW OF RELATED LITERATURE  T3 GADGET AWARDS 2012 WINNERS Gaming gadget of the year – Sony PS Vita Commuter gadget of the year – Amazon Kindle 4 (tablet) TV of the year – Sony-KDL Phone of the years – Samsung Galaxy s3 Digital camera of the year – Panasonic gx1 Tech brabd of the year – Asus
  • 8. Gadget of the year – Google Nexux 7 by Asus (tablet) Computer of the year – Asus Zenbook UX31 Music gaedget of the year – B&W p3 (headphones) Working gadget of the year – Apple iPhone 4s Tablet of the year - Google Nexux 7 by Asus (tablet) Gadget accessory of the year – Nike Fuelband (digital watch)
  • 9. CNET.COM TOP PICKS:MUST-HAVE GADGETS (UPDATED OCTOBER 16, 2012 10:00 AM PDT) CNET has a top products list for each of the categories they cover but this list brings the cream of the crop together in one place. New to the list for fall 2012 is the iPhone 5, the Kindle Paperwhite, and the first streaming projector. Rather than trying to compare gadgets across multiple categories, they present them in alphabetical order, because when you get right down to it, they think they're all must-haves.
  • 10. 3M Streaming Projector Best streaming projector Amazon Kindle Paperwhite Best e-ink reader Apple iPad (2012) Best tablet overall Apple iPhone 5 Best iPhone ever
  • 11. Apple MacBook Air (13-inch, Summer 2012) Best ultrabook/best laptop Samsung Galaxy S3 Best overall Android phone you can buy Panasonic TC-ST50 Series Best 2012 TV (so far) Sony Cyber-shot DSC-HX30V Best consumer compact camera
  • 12. APPLE TOPS LIST OF THE WORLD'S MOST POWERFUL BRANDS THIS STORY APPEARS IN THE OCTOBER 22, 2012 ISSUE OF FORBES. Apple remains a leader in innovation that is adored by consumers around the world. The brand helped the company generate $40 billion in profits over the past 12-months, second most in the world behind Exxon Mobil. How do you measure the power of a brand? It is the combination of financial value and positive consumer sentiment and Apple has both in abundance, which puts the Apple brand on top of Forbes inaugural list of the World’s Most Powerful Brands.
  • 13. CHAPTER 3: METHODOLOGY The methodology of the study is quantitative in nature showing what kind and what brand/s of electronic gadgets thus students of Industrial Design in University of Santo Tomas use at home and/or at school. A survey form/ questionnaire is used to gather data.
  • 14. OVERVIEW OF THE RESEARCH DATA Surveys are conducted with students of University of Santo Tomas, either male or female, that are practicing industrial design. They are asked on what kind of electronic gadget/s are they using, any specific brand they use, how often do they use their gadgets and for what purpose.
  • 15. RECRUITMENT OF THE RESPONDENTS 30 students who are practicing industrial design in University of Santo Tomas are asked to answer a survey form.
  • 16. SURVEY PROCESS The survey is conducted inside the Beato Angelico building and inside the premises of University of Santo Tomas. The surveyor made sure that the participants do not have classes so that they do not create any disturbances.
  • 17. Each survey began with demographic information such as the participant’s name, age, address, ect. Participants are then asked to answer 7 questions regarding the given topic. Each survey ranged from 3 to 5 minutes. After each survey, all of the data are gathered for analysis.
  • 18. DATA ANALYSIS In addition, notes are made after each survey. Each survey are reviewed and incites were documented for data. Bar graphs are used to present the final output of each survey.
  • 19. SURVEY QUESTIONNAIRE 1. How many gadgets do you have? (state each) 2. What brand/s of gadget do you use? 3. How does this gadget help you in your academic studies? 4. How long do you use your gadgets? 5. What is the last gadget you purchased? And for what purpose?
  • 20. CHAPTER 4: DATA ANALYSIS  Table 1 The table shows that 12 out of 30 respondents only have 3 gadgets. We can say that these 12 respondents are contented with the 3 gadgets that they have and satisfied with their uses.
  • 21. Table 2 The table shows that 14 out of 30 respondents uses or comfortable in using 3 brand names for their gadgets.
  • 22. Table 3 The table show that their gadgets are more likely to be used in research and for school work.
  • 23. Table 4 The table shows the amount of time the respondents use in using their gadgets. Most of the respondents use their gadgets for about 6-12 hours a day.
  • 24. Number of users Table 5 20 18 16 The table shows the brands 14 12 that the respondents use. 10 8 The brand Apple has the 6 Number of 4 users most number of users. 2 0 Canon others Acer Apple HP Nokia Samsung