1. TYPES AND BRANDS OF GADGETS
UST INDUSTRIAL DESIGN STUDENTS
USE
Jaeson Crus
Racine Mendoza
Keith Colorado
2. CHAPTER 1: INTRODUCTION
For all college students, especially us who practices industrial design need
to have ways in somehow make our student life easier. In order to do
that, we need to have our very own gadgets. Electronic gadgets such as
laptop, cellular phones, tablets, etc. have a big contribution for us
students, giving us useful tools for our plates, for communication, for
studies and also for work.
Electronic gadgets play a strong role for our day-to-day lives. Since the start
of this era, gadgets became a necessity for many people. This is similar
to students bringing their laptops or tablets to school. Through these
gadgets, working became simple and easy.
3. BACKGROUND OF THE STUDY
The study is about the common electronic device that
industrial design students use to help them in their
studies and for other applications. The studies will
also tell if some students are very brand specific or
uses a particular brand for their comfort of use .
4. OBJECTIVE OF THE STUDY
This study will tell us the purpose of gadgets to
industrial design students.
To know how long or how often industrial design
students use their gadgets.
To survey whether the students are brand specific
when it come to electronic gadgets.
5. SIGNIFICANCE OF THE STUDY
The study is significant in knowing what is the very
common electronic gadget an industrial design
student must have. This study will also be beneficial
to upcoming industrial design student in giving them
ideas on what electronic gadget they should use
and what brand is the best.
6. DEFINITION OF TERMS
Gadget - is a small tool such as a machine that has
a particular function, but is often thought of as
a novelty. Gadgets are sometimes referred to
as gizmos.
Electronic Gadgets - Electronic gadgets are the
instruments which can perform many activities at a
time with vast speed & makes the hard work
efficient one.
7. CHAPTER 2: REVIEW OF RELATED
LITERATURE
T3 GADGET AWARDS 2012 WINNERS
Gaming gadget of the year – Sony PS Vita
Commuter gadget of the year – Amazon Kindle 4 (tablet)
TV of the year – Sony-KDL
Phone of the years – Samsung Galaxy s3
Digital camera of the year – Panasonic gx1
Tech brabd of the year – Asus
8. Gadget of the year – Google Nexux 7 by Asus (tablet)
Computer of the year – Asus Zenbook UX31
Music gaedget of the year – B&W p3 (headphones)
Working gadget of the year – Apple iPhone 4s
Tablet of the year - Google Nexux 7 by Asus (tablet)
Gadget accessory of the year – Nike Fuelband (digital
watch)
9. CNET.COM TOP PICKS:MUST-HAVE GADGETS
(UPDATED OCTOBER 16, 2012 10:00 AM PDT)
CNET has a top products list for each of the categories they
cover but this list brings the cream of the crop together in one
place. New to the list for fall 2012 is the iPhone 5, the Kindle
Paperwhite, and the first streaming projector. Rather than
trying to compare gadgets across multiple categories, they
present them in alphabetical order, because when you get
right down to it, they think they're all must-haves.
10. 3M Streaming Projector
Best streaming projector
Amazon Kindle Paperwhite
Best e-ink reader
Apple iPad (2012)
Best tablet overall
Apple iPhone 5
Best iPhone ever
11. Apple MacBook Air (13-inch, Summer 2012)
Best ultrabook/best laptop
Samsung Galaxy S3
Best overall Android phone you can buy
Panasonic TC-ST50 Series
Best 2012 TV (so far)
Sony Cyber-shot DSC-HX30V
Best consumer compact camera
12. APPLE TOPS LIST OF THE WORLD'S MOST
POWERFUL BRANDS
THIS STORY APPEARS IN THE OCTOBER 22, 2012 ISSUE OF FORBES.
Apple remains a leader in innovation that is adored by
consumers around the world. The brand helped the company
generate $40 billion in profits over the past 12-months, second
most in the world behind Exxon Mobil. How do you measure
the power of a brand? It is the combination of financial value
and positive consumer sentiment and Apple has both in
abundance, which puts the Apple brand on top of Forbes
inaugural list of the World’s Most Powerful Brands.
13. CHAPTER 3: METHODOLOGY
The methodology of the study is quantitative in nature
showing what kind and what brand/s of electronic
gadgets thus students of Industrial Design in
University of Santo Tomas use at home and/or at
school. A survey form/ questionnaire is used to
gather data.
14. OVERVIEW OF THE RESEARCH DATA
Surveys are conducted with students of University of
Santo Tomas, either male or female, that are
practicing industrial design. They are asked on
what kind of electronic gadget/s are they using, any
specific brand they use, how often do they use their
gadgets and for what purpose.
15. RECRUITMENT OF THE RESPONDENTS
30 students who are practicing industrial design in
University of Santo Tomas are asked to answer a
survey form.
16. SURVEY PROCESS
The survey is conducted inside the Beato Angelico
building and inside the premises of University of
Santo Tomas. The surveyor made sure that the
participants do not have classes so that they do not
create any disturbances.
17. Each survey began with demographic information such as the
participant’s name, age, address, ect. Participants are then
asked to answer 7 questions regarding the given topic.
Each survey ranged from 3 to 5 minutes. After each survey, all of
the data are gathered for analysis.
18. DATA ANALYSIS
In addition, notes are made after each survey. Each
survey are reviewed and incites were documented
for data. Bar graphs are used to present the final
output of each survey.
19. SURVEY QUESTIONNAIRE
1. How many gadgets do you have? (state each)
2. What brand/s of gadget do you use?
3. How does this gadget help you in your academic
studies?
4. How long do you use your gadgets?
5. What is the last gadget you purchased? And for
what purpose?
20. CHAPTER 4: DATA ANALYSIS
Table 1
The table shows that 12 out of
30 respondents only have 3
gadgets. We can say that
these 12 respondents are
contented with the 3
gadgets that they have and
satisfied with their uses.
21. Table 2
The table shows that 14 out of
30 respondents uses or
comfortable in using 3
brand names for their
gadgets.
22. Table 3
The table show that their
gadgets are more likely to
be used in research and for
school work.
23. Table 4
The table shows the
amount of time the
respondents use in using
their gadgets. Most of the
respondents use their
gadgets for about 6-12
hours a day.
24. Number of users Table 5
20
18
16
The table shows the brands
14
12 that the respondents use.
10
8 The brand Apple has the
6 Number of
4 users most number of users.
2
0
Canon
others
Acer
Apple
HP
Nokia
Samsung