Learn more about Psychology of Gamification in eLearning: http://www.paradisosolutions.com/blog/psychology-gamification-elearning/
Sach Chaudhari Founder and Technical Director of Paradiso Solutions presented this topic at the Learning Solutions Conference 2014 in Orlando, CA. We wanted to share it with you as gamification of education, corporate training and eLearning has been increasing in the last few years.
We are a leading provider of e-learning technologies and solutions that offers a full portfolio of e-learning services, including consulting, LMS integration (Salesforce, eCommerce, WebEx, Magento, Alfresco), cloud-based LMS solutions, support services, and course creation. For more information about our products don’t hesitate to contact us!
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Driving Behavioral Change for Information Management through Data-Driven Gree...
Introduction to Gamification in Education
1. Utilizing Gamification To Enhance
Elearning Engagement
Sach Chaudhari
Founder and Technical Director
Paradiso Solutions
2. My Story
sach@paradisosolutions.com ¦ 710 - Utilizing Gamification to Enhance eLearning Engagement
M.S.
Passionate about Technology in Education
India
5. sach@paradisosolutions.com ¦ 710 -
Utilizing Gamification to Enhance eLearning
Engagement
Online gamers playing a game called Foldit
“cracked a key protein structure problem that
has had scientists scratching their heads for
years… in three weeks.
HIV Enzyme
7. HIV Puzzle – What we
learn from it
sach@paradisosolutions.com ¦ 710 - Utilizing Gamification to Enhance eLearning Engagement
- Challenge
- Social Interaction
11. WHY GAMIFY
EDUCATION?
sach@paradisosolutions.com ¦ 710 - Utilizing Gamification to Enhance eLearning Engagement
58%
of Americans play video
games
There are an average of
TWO GAMERS
in each game-playing
U.S. household
The average U.S. Household
OWNS AT LEAST ONE dedicated
game console, PC or smarphone
51%
of U.S. household OWNS a dedicated game console
and those that do, own an average of 2
The average age
of game players
is:
30
32%
Under
18 years
32%
18 -35 years
36%
36+ years
Notas del editor
Change I to free, any adult bored taking elearning class
Any adults playing video games and having fun , change I to free..this image is copyrighted