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Online Games Market in China 2012




                                                                       www.pearlresearch.com
                                                                       research@pearlresearch.com
                                                                       PH: (+1) 415‐738‐7660
Contact Us

                 Please contact us at research@pearlresearch.com, or call (+1)
                 415-738-7660 for a no-obligation complimentary briefing or for
                 further samples of our work. To sign up for our complimentary
                 mailing list, visit www.pearlresearch.com.

About Pearl Research

Pearl Research, a business intelligence and consulting firm, specializes in the
interactive entertainment, Internet and technology industry with a focus on
emerging markets and platforms.

Based in San Francisco and China, Pearl Research provides our clients access
to a vast knowledge base of market research information. We publish in-depth
market research reports in addition to providing customized research and
consulting services.

Contact us for more information about our customized work and for a free quote.
Typical engagements include:

• Market opportunity assessment
• Survey design and implementation
• Competitive analysis
• Benchmarking and best practices
• Market entry or market expansion plans
• Identification and tie-ups with potential local partners
• Focus groups design and implementation
• Business match-making

Other Research Reports Available

• Casual Games Market worldwide
• Games Market in Asia (China, Taiwan, Korea and India)
• Social networking and social media in China
• Phoenix Generation consumer studies
• Specific game analyses such as Changyou’s TLBB, Tencent’s QQ Dance,
Perfect World’s Chi Bi, FPS titles such as CrossFire, Sudden Attack and Special
Forces, Giant’s Zhengtu Online and many others. Please contact us for a full list.




       O
Table of Contents

Methodology..................................................................................................................1
Glossary of Terms and Abbreviations ............................................................................3
Executive Summary........................................................................................................4

China PC Hardware ........................................................................................................7
Internet and Broadband ................................................................................................9
“The Great Firewall of China” ......................................................................................11

Games Market Top Trends ..........................................................................................12
Emergence of Web Games ..........................................................................................12
Micro‐Client Games .....................................................................................................14
Focus on Mobile...........................................................................................................16
Social Games Connects with Users ..............................................................................17

Games Market Forecasts .............................................................................................21
Drivers to Growth ........................................................................................................24
Inhibitors to Growth ....................................................................................................26
Top Online Games........................................................................................................28

Taomee Profile.............................................................................................................35
ZT Games......................................................................................................................42
Kunlun ..........................................................................................................................45
Joyport .........................................................................................................................46
Giant Interactive Group ...............................................................................................48
NetEase ........................................................................................................................ 62
NetDragon....................................................................................................................68
Shanda Games .............................................................................................................73
Changyou .....................................................................................................................81
Tencent ........................................................................................................................ 93
Perfect World.............................................................................................................101
Guangyu Huaxia .........................................................................................................109
Kingsoft ......................................................................................................................110
LineKong.....................................................................................................................114
KongZhong .................................................................................................................115
Renren........................................................................................................................122
Sina.............................................................................................................................129

Appendix: Socio‐Economic Overview, and Government Regulations.......................134
Internet Cafes.............................................................................................................135
Billing and Payment Methods....................................................................................138
Unique Characteristics of Online Games ...................................................................140
Online Games Marketing ...........................................................................................142

                      O Games Market in China – Sample. Please contact us to purchase.                                                 i
Sources of Game Content ..........................................................................................145
Co‐development ........................................................................................................145
Co‐operation ..............................................................................................................145
Licensing.....................................................................................................................146
Original Content.........................................................................................................146
New Game Development...........................................................................................147

Socio‐Economic Overview..........................................................................................148
Regional Differences ..................................................................................................148
One‐Child Policy .........................................................................................................149
Unique Characteristics of Chinese Society ................................................................150
Guanxi ........................................................................................................................151
Transparency and Corruption ....................................................................................151

Government Regulations ...........................................................................................152
Government Agencies Involved in Regulating Games...............................................154
Fatigue System...........................................................................................................156
Virtual Currency Regulations .....................................................................................157

Demographic profiles of gamers................................................................................160




                      O Games Market in China – Sample. Please contact us to purchase.                                               ii
Table of Figures

Figure 1: Net Application Use Rate ........................................................................4
Figure 2: Percentage of Users Willing to Pay for Content......................................5
Figure 3: Online Games Market Forecast 2010‐2017 Graph, $m ..........................6
Figure 4: PC Market Share in China........................................................................7
Figure 5: Number of Internet Users in China .........................................................9
Figure 6: Age of Internet Users ............................................................................10
Figure 7: Top Web Games 2011 ...........................................................................12
Figure 8: Mobile Games Market Share.................................................................16
Figure 10: Top Games on Qzone and Penyou ......................................................18
Figure 9: Popular Themes fro Qzone games ........................................................19
Figure 11: Genres of Games on Tencent's Qzone ................................................20
Figure 12: Online Games Market Forecast 2010‐2017 Graph, $m ......................21
Figure 13: Online Games Market Forecast 2010‐2017 Data Table, $m ...............22
Figure 14: Internet Café........................................................................................25
Figure 15: CrossFire, one of many shooters on the market.................................27
Figure 16: Game Operators ACU and PCU ...........................................................28
Figure 17: Top Online Games Operators by Revenue 2011 .................................33
Figure 18: Game Operator Total Revenue Market Share 2011 ...........................34
Figure 19: Taomee’s virtual worlds and social network service ..........................36
Figure 20: Taomee’s Quarterly Corporate Net Income and Revenues ................37


Figure 21: Taomee’s Operation Metric (in millions) ............................................38
Figure 22: Taomee’s Yearly Corporate Net Income and Revenues......................42
Figure 23: Comparison of ZT Games ....................................................................52
Figure 24: Screenshots of ZT Online.....................................................................55
Figure 25: Giant Interactive Title Matrix ..............................................................58
Figure 26: Giant Interactive’s Quarterly Net Income and Revenues ...................59
Figure 27: Giant User Metrics (in 000s)................................................................60
Figure 28: NetEase Title Matrix ............................................................................63
Figure 29: Screenshots of Tianxia II......................................................................64
Figure 30: NetEase’s Corporate Net Income and Revenues ................................66
Figure 31: Screenshot of Conquer Online.............................................................68
Figure 32: NetDragon’s Game Metrics.................................................................69
Figure 33: Top Three Games by NetDragon .........................................................70
Figure 34: Screenshot of Eudemons Online .........................................................70
Figure 35: NetDragon’s Corporate Net Income and Revenues ($m) ...................72
Figure 36: Screenshot of Mir II .............................................................................74
Figure 37: Top Titles by Shanda............................................................................75
Figure 38: Shanda’s MMORPG and Casual Games...............................................77
Figure 39: Shanda’s Quarterly Corporate Net Income and Revenues .................78
Figure 40: Shanda’s Game Metrics (in millions)...................................................79

              O Games Market in China – Sample. Please contact us to purchase.                                       iii
Figure 41: Shanda’s Corporate Net Income and Revenues (in millions)..............80
Figure 42: Screenshots of TLBB ............................................................................84
Figure 43: Duke of Mount Deer............................................................................86
Figure 44: Advertising for Tianlong Babu .............................................................87
Figure 45: Blade Online Logo................................................................................88
Figure 46: Changyou Quarterly Financial Performance .......................................90
Figure 47: Changyou’s Game Metrics...................................................................91
Figure 48: Changyou Financial Performance (In $m, USD) ..................................92
Figure 49: Tencent PCU and ACU Metrics (in millions) ........................................95
Figure 50: Tencent’s Title Matrix..........................................................................97
Figure 51: Tencent’s Corporate Net Income and Revenues ($m)........................98
Figure 52: Screenshots of Zhu Xian ...................................................................103

Figure 53: Perfect World Fiscal Year Financials..................................................106
Figure 54: Perfect World ARPU, Average Concurrent Users and APA ...............107
Figure 55: Guangyu Huaxia’s games...................................................................109
Figure 56: Screenshot of JX Online 2 ..................................................................111
Figure 57: Kingsoft MMORPG Metrics ...............................................................111
Figure 58: KongZhong Quarterly Revenue .........................................................118
Figure 59: Kong Zhong Online Games Metrics ...................................................119
Figure 60: KongZhong Yearly Revenue...............................................................120
Figure 61: Sina’s Financials ................................................................................131
Figure 62: Location for online gaming (multiple‐choice) ...................................135
Figure 63: Age Difference Among Chinese Internet Cafe Users ........................136
Figure 64: Prepaid game cards ...........................................................................139
Figure 65: Characters from Shanda’s co‐developed titles .................................145
Figure 66: Map of China’s Provinces ..................................................................148
Figure 67: Summary of Regulations Governing Virtual Currencies....................157




             O Games Market in China – Sample. Please contact us to purchase.                                      iv

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Pearl Research_China

  • 1. Sample. Please contact us at research@pearlresearch.com to purchase. Online Games Market in China 2012 www.pearlresearch.com research@pearlresearch.com PH: (+1) 415‐738‐7660
  • 2. Contact Us Please contact us at research@pearlresearch.com, or call (+1) 415-738-7660 for a no-obligation complimentary briefing or for further samples of our work. To sign up for our complimentary mailing list, visit www.pearlresearch.com. About Pearl Research Pearl Research, a business intelligence and consulting firm, specializes in the interactive entertainment, Internet and technology industry with a focus on emerging markets and platforms. Based in San Francisco and China, Pearl Research provides our clients access to a vast knowledge base of market research information. We publish in-depth market research reports in addition to providing customized research and consulting services. Contact us for more information about our customized work and for a free quote. Typical engagements include: • Market opportunity assessment • Survey design and implementation • Competitive analysis • Benchmarking and best practices • Market entry or market expansion plans • Identification and tie-ups with potential local partners • Focus groups design and implementation • Business match-making Other Research Reports Available • Casual Games Market worldwide • Games Market in Asia (China, Taiwan, Korea and India) • Social networking and social media in China • Phoenix Generation consumer studies • Specific game analyses such as Changyou’s TLBB, Tencent’s QQ Dance, Perfect World’s Chi Bi, FPS titles such as CrossFire, Sudden Attack and Special Forces, Giant’s Zhengtu Online and many others. Please contact us for a full list. O
  • 3. Table of Contents Methodology..................................................................................................................1 Glossary of Terms and Abbreviations ............................................................................3 Executive Summary........................................................................................................4 China PC Hardware ........................................................................................................7 Internet and Broadband ................................................................................................9 “The Great Firewall of China” ......................................................................................11 Games Market Top Trends ..........................................................................................12 Emergence of Web Games ..........................................................................................12 Micro‐Client Games .....................................................................................................14 Focus on Mobile...........................................................................................................16 Social Games Connects with Users ..............................................................................17 Games Market Forecasts .............................................................................................21 Drivers to Growth ........................................................................................................24 Inhibitors to Growth ....................................................................................................26 Top Online Games........................................................................................................28 Taomee Profile.............................................................................................................35 ZT Games......................................................................................................................42 Kunlun ..........................................................................................................................45 Joyport .........................................................................................................................46 Giant Interactive Group ...............................................................................................48 NetEase ........................................................................................................................ 62 NetDragon....................................................................................................................68 Shanda Games .............................................................................................................73 Changyou .....................................................................................................................81 Tencent ........................................................................................................................ 93 Perfect World.............................................................................................................101 Guangyu Huaxia .........................................................................................................109 Kingsoft ......................................................................................................................110 LineKong.....................................................................................................................114 KongZhong .................................................................................................................115 Renren........................................................................................................................122 Sina.............................................................................................................................129 Appendix: Socio‐Economic Overview, and Government Regulations.......................134 Internet Cafes.............................................................................................................135 Billing and Payment Methods....................................................................................138 Unique Characteristics of Online Games ...................................................................140 Online Games Marketing ...........................................................................................142 O Games Market in China – Sample. Please contact us to purchase. i
  • 4. Sources of Game Content ..........................................................................................145 Co‐development ........................................................................................................145 Co‐operation ..............................................................................................................145 Licensing.....................................................................................................................146 Original Content.........................................................................................................146 New Game Development...........................................................................................147 Socio‐Economic Overview..........................................................................................148 Regional Differences ..................................................................................................148 One‐Child Policy .........................................................................................................149 Unique Characteristics of Chinese Society ................................................................150 Guanxi ........................................................................................................................151 Transparency and Corruption ....................................................................................151 Government Regulations ...........................................................................................152 Government Agencies Involved in Regulating Games...............................................154 Fatigue System...........................................................................................................156 Virtual Currency Regulations .....................................................................................157 Demographic profiles of gamers................................................................................160 O Games Market in China – Sample. Please contact us to purchase. ii
  • 5. Table of Figures Figure 1: Net Application Use Rate ........................................................................4 Figure 2: Percentage of Users Willing to Pay for Content......................................5 Figure 3: Online Games Market Forecast 2010‐2017 Graph, $m ..........................6 Figure 4: PC Market Share in China........................................................................7 Figure 5: Number of Internet Users in China .........................................................9 Figure 6: Age of Internet Users ............................................................................10 Figure 7: Top Web Games 2011 ...........................................................................12 Figure 8: Mobile Games Market Share.................................................................16 Figure 10: Top Games on Qzone and Penyou ......................................................18 Figure 9: Popular Themes fro Qzone games ........................................................19 Figure 11: Genres of Games on Tencent's Qzone ................................................20 Figure 12: Online Games Market Forecast 2010‐2017 Graph, $m ......................21 Figure 13: Online Games Market Forecast 2010‐2017 Data Table, $m ...............22 Figure 14: Internet Café........................................................................................25 Figure 15: CrossFire, one of many shooters on the market.................................27 Figure 16: Game Operators ACU and PCU ...........................................................28 Figure 17: Top Online Games Operators by Revenue 2011 .................................33 Figure 18: Game Operator Total Revenue Market Share 2011 ...........................34 Figure 19: Taomee’s virtual worlds and social network service ..........................36 Figure 20: Taomee’s Quarterly Corporate Net Income and Revenues ................37 Figure 21: Taomee’s Operation Metric (in millions) ............................................38 Figure 22: Taomee’s Yearly Corporate Net Income and Revenues......................42 Figure 23: Comparison of ZT Games ....................................................................52 Figure 24: Screenshots of ZT Online.....................................................................55 Figure 25: Giant Interactive Title Matrix ..............................................................58 Figure 26: Giant Interactive’s Quarterly Net Income and Revenues ...................59 Figure 27: Giant User Metrics (in 000s)................................................................60 Figure 28: NetEase Title Matrix ............................................................................63 Figure 29: Screenshots of Tianxia II......................................................................64 Figure 30: NetEase’s Corporate Net Income and Revenues ................................66 Figure 31: Screenshot of Conquer Online.............................................................68 Figure 32: NetDragon’s Game Metrics.................................................................69 Figure 33: Top Three Games by NetDragon .........................................................70 Figure 34: Screenshot of Eudemons Online .........................................................70 Figure 35: NetDragon’s Corporate Net Income and Revenues ($m) ...................72 Figure 36: Screenshot of Mir II .............................................................................74 Figure 37: Top Titles by Shanda............................................................................75 Figure 38: Shanda’s MMORPG and Casual Games...............................................77 Figure 39: Shanda’s Quarterly Corporate Net Income and Revenues .................78 Figure 40: Shanda’s Game Metrics (in millions)...................................................79 O Games Market in China – Sample. Please contact us to purchase. iii
  • 6. Figure 41: Shanda’s Corporate Net Income and Revenues (in millions)..............80 Figure 42: Screenshots of TLBB ............................................................................84 Figure 43: Duke of Mount Deer............................................................................86 Figure 44: Advertising for Tianlong Babu .............................................................87 Figure 45: Blade Online Logo................................................................................88 Figure 46: Changyou Quarterly Financial Performance .......................................90 Figure 47: Changyou’s Game Metrics...................................................................91 Figure 48: Changyou Financial Performance (In $m, USD) ..................................92 Figure 49: Tencent PCU and ACU Metrics (in millions) ........................................95 Figure 50: Tencent’s Title Matrix..........................................................................97 Figure 51: Tencent’s Corporate Net Income and Revenues ($m)........................98 Figure 52: Screenshots of Zhu Xian ...................................................................103 Figure 53: Perfect World Fiscal Year Financials..................................................106 Figure 54: Perfect World ARPU, Average Concurrent Users and APA ...............107 Figure 55: Guangyu Huaxia’s games...................................................................109 Figure 56: Screenshot of JX Online 2 ..................................................................111 Figure 57: Kingsoft MMORPG Metrics ...............................................................111 Figure 58: KongZhong Quarterly Revenue .........................................................118 Figure 59: Kong Zhong Online Games Metrics ...................................................119 Figure 60: KongZhong Yearly Revenue...............................................................120 Figure 61: Sina’s Financials ................................................................................131 Figure 62: Location for online gaming (multiple‐choice) ...................................135 Figure 63: Age Difference Among Chinese Internet Cafe Users ........................136 Figure 64: Prepaid game cards ...........................................................................139 Figure 65: Characters from Shanda’s co‐developed titles .................................145 Figure 66: Map of China’s Provinces ..................................................................148 Figure 67: Summary of Regulations Governing Virtual Currencies....................157 O Games Market in China – Sample. Please contact us to purchase. iv