Presentation made May 13, 2010 by Rob Peregoodoff (Manager, Learning Technologies Sauder School of Business) on behalf of the University of British Columbia TAB/OLT office.
Separation of Lanthanides/ Lanthanides and Actinides
Horizon Report 2010 presentation
1. 2010 Horizon Report - Unplugged Rob Peregoodoff Manager, Learning Technologies Sauder School of Business May 2010
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7. Year of Report 2004 Short Term (Within 1 year) Learning Objects Scalable Vector Graphics Medium Term (Within 1-3 years) Rapid Prototyping Multimodal Interfaces Long Term (Within 3-5 years) Context-Aware Computing Knowledge Webs
8. Year of Report 2004 2005 Short Term (Within 1 year) Learning Objects Extended Learning Scalable Vector Graphics Ubiquitous Wireless Medium Term (Within 1-3 years) Rapid Prototyping Intelligent Searching Multimodal Interfaces Educational Gaming Long Term (Within 3-5 years) Context-Aware Computing Social Networks and Knowledge Webs Knowledge Webs Context-Aware Computing/ Augmented Reality
9. Year of Report 2004 2005 2006 Short Term (Within 1 year) Learning Objects Extended Learning Social Computing Scalable Vector Graphics Ubiquitous Wireless Personal Broadcasting Medium Term (Within 1-3 years) Rapid Prototyping Intelligent Searching The Phones in Their Pockets Multimodal Interfaces Educational Gaming Educational Gaming Long Term (Within 3-5 years) Context-Aware Computing Social Networks and Knowledge Webs Augmented Reality and Enhanced Visualization Knowledge Webs Context-Aware Computing/ Augmented Reality Context-Aware Environments and Devices
10. Year of Report 2004 2005 2006 2007 Short Term (Within 1 year) Learning Objects Extended Learning Social Computing User-Created Content Scalable Vector Graphics Ubiquitous Wireless Personal Broadcasting Social Networking Medium Term (Within 1-3 years) Rapid Prototyping Intelligent Searching The Phones in Their Pockets Mobile Phones Multimodal Interfaces Educational Gaming Educational Gaming Virtual Worlds Long Term (Within 3-5 years) Context-Aware Computing Social Networks and Knowledge Webs Augmented Reality and Enhanced Visualization New Scholarship and Forms of Publishing Knowledge Webs Context-Aware Computing/ Augmented Reality Context-Aware Environments and Devices Massively Online Educational Gaming
11. Year of Report 2004 2005 2006 2007 2008 Short Term (Within 1 year) Learning Objects Extended Learning Social Computing User-Created Content Grassroots Video Scalable Vector Graphics Ubiquitous Wireless Personal Broadcasting Social Networking Collaboration Webs Medium Term (Within 1-3 years) Rapid Prototyping Intelligent Searching The Phones in Their Pockets Mobile Phones Mobile Broadband Multimodal Interfaces Educational Gaming Educational Gaming Virtual Worlds Data Mashups Long Term (Within 3-5 years) Context-Aware Computing Social Networks and Knowledge Webs Augmented Reality and Enhanced Visualization New Scholarship and Forms of Publishing Collective Intelligence Knowledge Webs Context-Aware Computing/ Augmented Reality Context-Aware Environments and Devices Massively Online Educational Gaming Social Operating Systems
12. Year of Report 2004 2005 2006 2007 2008 2009 Short Term (Within 1 year) Learning Objects Extended Learning Social Computing User-Created Content Grassroots Video Mobiles Scalable Vector Graphics Ubiquitous Wireless Personal Broadcasting Social Networking Collaboration Webs Cloud Computing Medium Term (Within 1-3 years) Rapid Prototyping Intelligent Searching The Phones in Their Pockets Mobile Phones Mobile Broadband Geo-Everything Multimodal Interfaces Educational Gaming Educational Gaming Virtual Worlds Data Mashups The Personal Web Long Term (Within 3-5 years) Context-Aware Computing Social Networks and Knowledge Webs Augmented Reality and Enhanced Visualization New Scholarship and Forms of Publishing Collective Intelligence Semantic-Aware Applications Knowledge Webs Context-Aware Computing/ Augmented Reality Context-Aware Environments and Devices Massively Online Educational Gaming Social Operating Systems Smart Objects
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21. The 2010 Report – technologies to watch Short Term (Within 1 year) Mobile Computing Open Content Medium Term (Within 1-3 years) Electronic Books Simple Augmented Reality Long Term (Within 3-5 years) Gesture-Based Computing Visual Data Analysis
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31. Year of Report 2004 2005 2006 2007 2008 2009 Short Term (Within 1 year) Learning Objects Extended Learning Social Computing User-Created Content Grassroots Video Mobiles Scalable Vector Graphics Ubiquitous Wireless Personal Broadcasting Social Networking Collaboration Webs Cloud Computing Medium Term (Within 1-3 years) Rapid Prototyping Intelligent Searching The Phones in Their Pockets Mobile Phones Mobile Broadband Geo-Everything Multimodal Interfaces Educational Gaming Educational Gaming Virtual Worlds Data Mashups The Personal Web Long Term (Within 3-5 years) Context-Aware Computing Social Networks and Knowledge Webs Augmented Reality and Enhanced Visualization New Scholarship and Forms of Publishing Collective Intelligence Semantic-Aware Applications Knowledge Webs Context-Aware Computing/ Augmented Reality Context-Aware Environments and Devices Massively Online Educational Gaming Social Operating Systems Smart Objects
Rather than going around the room, I’ll ask everyone just prior to speaking the first time, please give your name and your role within the University. Title of Presentation | Qualifier Text | Page
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However, it is interesting to look at how the technologies projected in the past stand with us today Title of Presentation | Qualifier Text | Page
Scalable Vector Graphics – ubiquitous in our current computing world Rapid Prototyping – 3d graphical representation (i.e. AutoCad) Multimodal interfaces – hooking in the 5 senses beyond keyboard and mouse Context aware computing – Google !! Knowledge Webs – social and collaborative environments (Wikipedia) Title of Presentation | Qualifier Text | Page
Extended Learning – augmenting traditional instruction with communication tools (hybrid and blended learning with Blogs and Wikis) Ubiquitous Wireless – here today. Intelligent Searching – Google algorithms Educational Gaming – immersive educational games Social Networks and Knowledge webs – Wikipedia, Facebook, MySpace Context Aware Computing/Augmented Reality – (Second Life, Avatar) Title of Presentation | Qualifier Text | Page
Social Computing – again Personal Broadcasting – Youtube The Phones in their pockets – delivering educational content to their students phones (StudyMate?) Educational Gaming – still there Augmented Reality Context Aware Environments and Devices Title of Presentation | Qualifier Text | Page
User Created Content – ability for everyone with a computer and an internet connection to become an author, creator, filmmaker Social Networking – again Mobile Phones – Virtual Worlds – Second Life New Scholarship and Forms of Publishing Massively Online Educational Gaming Title of Presentation | Qualifier Text | Page
Grassroot Video – Youtube Collaboration webs – Google Docs Mobile Broadband – multi-media capable Data Mashups – transform the way we understand and represent information (RSS feeds, Google embeds, Flickr photos) Collective Intelligence – Wikipedia Social Operating Systems – next generation social networking where the organization of the network is based around people, rather than around content Title of Presentation | Qualifier Text | Page
Mobiles – Iphone Cloud Computing – Mainframe to the PC to the laptop to the cloud Geo Everything - Google Maps, Mobile devices with GPS, ‘on screen’ Travel Guide The Personal Web – No longer does a person need to know any web page coding to have a presence (Blogs) Semantic-Aware applications – wolframalpha.com Smart Objects – sensors in car tires, shirts for 4 year-olds… Title of Presentation | Qualifier Text | Page
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The possession of knowledge is no longer as important as the acquisition, analysis, synthesis and application of that knowledge. Does having 2,000 Twitter followers constitute a scholarly peer group? Disservice and a cop-out when we claim that it is not about the tools because until we are no longer afraid to ‘play’ with the tools, we will forever be hindered by our ignorance We need to be looking to technologies to reposition and redeploy scarce resources to gain better efficiencies in education management, so that we can (hopefully) allow our instructors and students to focus on the educational experience. Title of Presentation | Qualifier Text | Page
The possession of knowledge is no longer as important as the acquisition, analysis, synthesis and application of that knowledge. Does having 2,000 Twitter followers constitute a scholarly peer group? Disservice and a cop-out when we claim that it is not about the tools because until we are no longer afraid to ‘play’ with the tools, we will forever be hindered by our ignorance We need to be looking to technologies to reposition and redeploy scarce resources to gain better efficiencies in education management, so that we can (hopefully) allow our instructors and students to focus on the educational experience. Title of Presentation | Qualifier Text | Page
The possession of knowledge is no longer as important as the acquisition, analysis, synthesis and application of that knowledge. Does having 2,000 Twitter followers constitute a scholarly peer group? Disservice and a cop-out when we claim that it is not about the tools because until we are no longer afraid to ‘play’ with the tools, we will forever be hindered by our ignorance We need to be looking to technologies to reposition and redeploy scarce resources to gain better efficiencies in education management, so that we can (hopefully) allow our instructors and students to focus on the educational experience. Title of Presentation | Qualifier Text | Page
The possession of knowledge is no longer as important as the acquisition, analysis, synthesis and application of that knowledge. Does having 2,000 Twitter followers constitute a scholarly peer group? Disservice and a cop-out when we claim that it is not about the tools because until we are no longer afraid to ‘play’ with the tools, we will forever be hindered by our ignorance We need to be looking to technologies to reposition and redeploy scarce resources to gain better efficiencies in education management, so that we can (hopefully) allow our instructors and students to focus on the educational experience. Title of Presentation | Qualifier Text | Page
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Social Syllabus Features: Audio Tags Students and Instructors can attach audio notes to blog postings, wikipages, messages, and notebook entries Social Search Aggregate Search Engine that pulls information from a number of social media platforms (Amazon books, YouTube, Digg, Delicious, Twitter, TED, Google Blogs, etc) Title of Presentation | Qualifier Text | Page
Allows users to create complex networked multimedia documents without specialized training. Allows readers to read Sophie books in a browser without downloading a separate application. Easily constructed spaces for discussion inside of books. Fully functional web browsers in book pages. Frame-based timelines present an easy way to create animations. Title of Presentation | Qualifier Text | Page
Work at UBC http://www.cs.ubc.ca/labs/spin/publications/spin/gerofsky2009ictmt.pdf Title of Presentation | Qualifier Text | Page
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A look at past reports in the context of the 2010 report Pink shows technologies mentioned in this year’s report (or overlapping with this year’s report – sometimes the spin/name is a little different -- the phones in their pockets vs. mobile computing, for example) The purpose of this view is to show continuity of themes through the reports Title of Presentation | Qualifier Text | Page