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Leaving Flatland: Getting Started with WebGL- SXSW 2012
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Leaving Flatland: Getting Started with WebGL- SXSW 2012
1.
Leaving Flatland:
Getting Started with WebGL SXSW 2012 - Luz Caballero - Nicolas Garcia Belmonte
2.
Nicolas Garcia Belmonte
- @philogb I use Web Standards to create Data Visualizations.
3.
Luz Caballero -
@gerbille I’m a Web Opener, I evangelize Web Standards.
4.
Agenda • What is
WebGL? • What can WebGL be used for? • How does WebGL work? • Getting started with WebGL
5.
What is WebGL
?
6.
OpenGL
OpenGL ES WebGL
7.
desktop
mobile
8.
<canvas id=‘c’ width=‘100’
height=‘100’></canvas> document.getElementById(‘c’).getContext(‘webgl’)
9.
What can WebGL
be used for?
10.
• Data visualization •
Creative coding • Art • 3D design environments • Music videos • Plotting math functions • 3D modeling of objects & space • Creating textures • ...fast processing of any data
11.
data visualization
12.
creative coding
13.
art
14.
3D design environments
15.
music videos
16.
plotting mathematical functions
17.
3D models of
objects/space
18.
games operasoftware.github.com/Emberwind
19.
creating textures
20.
How does WebGL
work?
21.
Vertex Shader Triangle Assembly
Rasterization Fragment Shader image source: http://duriansoftware.com/joe/An-intro-to-modern-OpenGL.-Chapter-1:-The-Graphics-Pipeline.html
22.
JavaScript WebGL JS API
GPU (Compiled Program)
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JavaScript
[x1, y1, z1, x2, y2, z2, ...] WebGL JS API attribute GLSL API Vertex Shader uniform GLSL API Fragment Shader uniform varying
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Getting started
25.
The 3D scene
image source: http://computer.yourdictionary.com/graphics
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Choosing a library •
Three.js • PhiloGL • GLGE • J3D • ...
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desktop
mobile
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PhiloGL
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HTML Document
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How most people
see a WebGL App: WebGL Canvas HTML Document
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How we see
a WebGL App: Web Workers Forms Images WebGL Canvas Audio Video 2D Canvas XHR(2)
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Examples
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PhiloGL •
Idiomatic JavaScript • Rich Module System • Flexible and Performance Focused • Complete documentation
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Idiomatic JavaScript
Concise & Expressive
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//Create application PhiloGL('canvasId', {
program: { from: 'uris', vs: 'shader.vs.glsl', fs: 'shader.fs.glsl' }, camera: { position: { x: 0, y: 0, z: -50 } }, textures: { src: ['arroway.jpg', 'earth.jpg'] }, events: { onDragMove: function(e) { //do things... }, onMouseWheel: function(e) { //do things... } }, onError: function() { alert("There was an error creating the app."); }, onLoad: function(app) { /* Do things here */ } });
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Module System
• Core • Math • WebGL • Program • Shaders • O3D • Camera • Scene • Event • Fx • IO • Workers • Media
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Other Examples
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Resources •
An Introduction to WebGL @ dev.Opera • PhiloGL • PhiloGL tutorial • WebGL w/o a library @ dev.Opera • Porting 3D models to WebGL @ dev.Opera • News and resources @ the Learning WebGL blog • WebGL w/o a library @ Learning WebGL • Three.js • Three.js tutorial • WebGL FAQ • The Khronos WebGL forum
39.
Thanks! @philogb @gerbille
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