2. Human Factors We design technology that is made for humans The human dimension The body The mind Teams Communities
3. Human Factors We are the nomads of engineering connecting many different worlds. Biology Psychology Sociology Cognitive Science Engineering Philosophy
10. Human Factors Our research Watch and cell phone displays Interactive tabletop computer displays
11. Human Factors Our research Watch and cell phone displays Interactive tabletop computer displays Complex human task environments like aviation and air traffic control
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13. Risk Management in HealthcareRisk identification in interpersonal interactions and communications in healthcare New focus of research Communication Information flow Human Interactions Main focus of research Biohazards Equipments Procedures
14. Multimodal Interfaces for Unmanned Aerial Vehicles Can we use sounds and vibrations to communicate information to help control UAVs? What types of information are best displayed using sound or vibrations instead of vision?
15. Psychophysiological Technologies for the Evaluation of UAVs Interfaces How can we measure pychophysiological changes in the subjects? How can we integrate it with the evaluation and development of multimodal interfaces?
16. Social Networking Our work is inspired by projects like GOOD MORNING! to visualize social networking This 3D model shows the volume of “Good Morning” as its tweeted over the world in 24hrs
22. Emotion and Touch:Bertina Lee (2010-) How do touch factors, like roughness and hardness, impact your emotional response to a product? Can designers impact how much you like a product by: Changing how much you can touch it? Changing how real it looks?
23. VTrail System:Daniel Iaboni (2009) What needs to go into a wayfinding tool to support trailblazing in virtual environments? Allow users to add virtual information into the environment (virtual sticky notes) Potential applications in the military, search & rescue, tourism, etc.
24. Virtual Environments and Emotion:Julie Zhu (2008) When planning a building, city, or product: we should consider the emotional impact the final result will have on people. What are the patterns behind these reactions? Simulated virtual environments help us understand emotions
37. Identifying areas for improvement[1] M. Haller, J. Leitner, T. Seifried, J.R. Wallace, S.D. Scott, C. Richter, P. Brandl, A. Gokcezade, and S. Hunter (2010). The NiCE Discussion Room: Integrating Paper and Digital Media to Support Co- Located Group Meetings. ACM Conference for Human Factors in Computing Systems 2010.
47. Mode Awareness“Having made their decision to land, the crew members used all their energy to concentrate on this task and missed cues that should have warranted a review of that decision...” TSB Final Report Air France Flight 358 – Toronto 2005