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Human Factors Research Group
Human Factors We design technology that is made for humans The human dimension The body The mind Teams Communities
Human Factors We are the nomads of engineering connecting many different worlds. Biology Psychology Sociology Cognitive Science Engineering Philosophy
Human Factors Domains include: Healthcare
Human Factors Domains include: Healthcare Military
Human Factors Domains include: Healthcare Military Aviation
Human Factors Domains include: Healthcare Military Aviation Air traffic control
Human Factors Domains include: Healthcare Military Aviation Air traffic control Personal use
Human Factors Our research Watch and cell phone displays
Human Factors Our research Watch and cell phone displays Interactive tabletop computer displays
Human Factors Our research Watch and cell phone displays Interactive tabletop computer displays Complex human task environments like aviation and air traffic control
Risk Management in HealthcareRisk identification in interpersonal interactions and communications in healthcare New focus of research Communication Information flow Human Interactions Main focus of research Biohazards Equipments Procedures
Multimodal Interfaces for Unmanned Aerial Vehicles Can we use sounds and vibrations to communicate information to help control UAVs? What types of information are best displayed using sound or vibrations instead of vision?
Psychophysiological Technologies for the Evaluation of UAVs Interfaces How can we measure pychophysiological changes in the subjects? How can we integrate it with the evaluation and development of multimodal interfaces?
Social Networking Our work is inspired by projects like GOOD MORNING! to visualize social networking This 3D model shows the volume of “Good Morning” as its tweeted over the world in 24hrs
Teamwork, Collaboration, Social Media
How do we make learning easier?
inPulse Watch for Blackberry  ,[object Object]
Designed and tested in the lab
Being launched soon,[object Object]
Emotion and Touch:Bertina Lee (2010-) How do touch factors, like roughness and hardness, impact your emotional response to a product? Can designers impact how much you like a product by: Changing how much you can touch it? Changing how real it looks?
VTrail System:Daniel Iaboni (2009) What needs to go into a wayfinding tool to support trailblazing in virtual environments? Allow users to add virtual information into the environment (virtual sticky notes) Potential applications in the military, search & rescue, tourism, etc.
Virtual Environments and Emotion:Julie Zhu (2008) When planning a building, city, or product: we should consider the emotional impact the final result will have on people. What are the patterns behind these reactions? Simulated virtual environments help us understand emotions
Collaborative Systems Lab
Tabletop Interfaces for Naval Operations Naval surveillance software on a multi-touch surface using Anoto technology Simplify coordination and decision making by: ,[object Object]
Providing access to information sources
Creating an easy way to make changesDesigned for Defence R&D Canada Atlantic and in partnership with Gallium Visual Systems
Software Architecture and  Interfaces for Tabletop Computers Exploring interaction techniques in large multi-touch computing devices. Learning more about: ,[object Object]
Larger display settings
Sharing different information sources and devices
Facilitating collaboration,[object Object]
What makes a board game fun?
Interface designs to keep the feel of boardgames,[object Object]

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