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The	
  Gaming	
  guide	
  
           to	
  
   Big	
  in	
  Asia	
  
    Misconcep3ons	
  
      &	
  Reali3es	
  
       @benjaminjoffe	
  
         ceo,	
  +8*	
  
@benjaminjoffe	
  
100+ Keynotes in 20 Countries!
Startup Mentor!
Investor in Global Startups from Asia!
CEO of +8* | Research & Market Entry to Asia!


             EUROPE	
  
                                       USA	
  




                            ASIA	
  
12 years abroad – my cultural DNA!




I	
  spent	
  most	
  of	
  my	
  working	
  life	
  (11	
  years)	
  overseas,	
  especially	
  in	
  Japan,	
  China,	
  
        South	
  Korea	
  and	
  USA.	
  My	
  cultural	
  DNA	
  has	
  become	
  rather	
  complex.	
  
Asia!




This is Asia!
But “Asia” does not cover the diversity!
China	
  
                                        Japan	
  
                               South	
  Korea	
  
                                    Singapore	
  
                                    Indonesia	
  
                                             …	
  
                                        Russia	
  
                                       Turkey	
  
                                             …	
  
                              48	
  Countries!	
  




48 countries with major differences!
“Asia	
  was	
  a	
  concept	
  of	
  Western	
  CivilizaEon.”	
  




This is probably the best definition of Asia!
There	
  is	
  no	
  Asia	
  
•    GDP	
  
•    GDP/capita	
  
•    Demographics	
  
•    Language(s)	
  
•    Religion(s)	
  
•    Web	
  &	
  Mobile	
  Infrastructures	
  
•    Dominant	
  Players	
  
•    Payment	
  systems	
  

     Just consider the radical differences…!
To give some perspective: view from Taiwan!
…with translation!
“Just	
  by	
  going	
  to	
  China,	
  
        we	
  could	
  double	
  the	
  audience,”	
  
           –  Peter	
  Relan,	
  CEO,	
  Crowdstar	
  




Doubling audience is not doubling revenue!
4 Asian countries in top 10? How big are they?!
Country	
           PopulaEon	
           GDP/Capita	
  (USD)	
  
    China	
           1.3	
  billion	
             4,500	
  
    Japan	
           128	
  million	
            42,000	
  
South	
  Korea	
      49	
  million	
             20,000	
  
   Taiwan	
           23	
  million	
             20,000	
  
 Hong	
  Kong	
        7	
  million	
             32,000	
  
 Singapore	
           5	
  million	
             57,000	
  
  Malaysia	
          28	
  million	
              9,500	
  
 Indonesia	
          240	
  million	
             3,900	
  
  Vietnam	
            90	
  million	
             1,500	
  
 Philippines	
         94	
  million	
             2,500	
  
  Thailand	
           65	
  million	
             5,800	
  
North	
  Korea	
       24	
  million	
             1,000	
  


  Not all markets are created equal!
Country	
           PopulaEon	
           GDP/Capita	
  (USD)	
  
          China	
           1.3	
  billion	
             4,500	
  
          Japan	
           128	
  million	
            42,000	
  
      South	
  Korea	
      49	
  million	
             20,000	
  
         Taiwan	
           23	
  million	
             20,000	
  
       Hong	
  Kong	
        7	
  million	
             32,000	
  
       Singapore	
           5	
  million	
             57,000	
  
        Malaysia	
          28	
  million	
              9,500	
  
       Indonesia	
          240	
  million	
             3,900	
  
- 1 user in Japan is possibly worth 101,500	
  
      Vietnam	
       90	
  million	
     in
ChinaPhilippines	
  
       in terms of monetization

                      94	
  million	
   2,500	
  


       Thailand	
           65	
  million	
             5,800	
  
      North	
  Korea	
       24	
  million	
             1,000	
  
- HK, SG and Malaysia are smaller but quite
decent medium-sized markets!
Country	
           PopulaEon	
           GDP/Capita	
  (USD)	
  
        China	
           1.3	
  billion	
             4,500	
  
        Japan	
           128	
  million	
            42,000	
  
 On the contrary, the million	
  
   South	
  Korea	
      49	
   countries below are
                                              20,000	
  

 going to be hard to monetize due 20,000	
  
     Taiwan	
            23	
  million	
      to low
    Hong	
  Kong	
        7	
  million	
      32,000	
  
                      GDP/capita.!
     Singapore	
           5	
  million	
             57,000	
  
      Malaysia	
          28	
  million	
              9,500	
  
     Indonesia	
          240	
  million	
             3,900	
  
      Vietnam	
            90	
  million	
             1,500	
  
    Philippines	
          94	
  million	
             2,500	
  
      Thailand	
           65	
  million	
             5,800	
  
    North	
  Korea	
       24	
  million	
             1,000	
  


4 Asian countries in top 10? How big are they?!
Mobile	
  Users	
  
                         China	
               Japan	
             Korea	
  

      Total	
        1.02	
  billion	
     127	
  million	
     50	
  million	
  
    Android	
  
                             ?	
           15	
  million	
      17	
  million	
  
  (es3mates)	
  
    iPhone	
  
                     <20	
  million	
      <10	
  million	
      3	
  million	
  
  (es3mates)	
  

   3G	
  Users	
          10%	
                100%	
               70%	
  


- China, Japan, Korea have embraced Android.!
- iPhones are for the 1% richer in China!
- Very few reliable numbers are available (send
me yours!)!
Online	
  Game	
  Companies	
  Market	
  Cap	
  
      China	
           $bln	
     Japan	
     $bln	
               Korea	
                   $bln	
  
    Tencent	
           57.5	
     GREE	
       6.3	
               Nexon	
                      8	
  
    Netease	
            7.8	
     DeNA	
       4.6	
      NHN	
  (Hangame)	
                 10.5	
  
     Renren	
            2.6	
      Mixi	
      <1	
               NCso`	
                     5.3	
  
     Shanda	
            2.2	
  
Shanda	
  Games	
        1.4	
                            as	
  of	
  May	
  5,	
  2012	
  
      Giant	
            1.2	
  
   Changyou	
            1.2	
                                   Facebook	
                   (100)	
  
NetDragon	
  (91)	
      <1	
                             Ac3vision	
  Blizzard	
   13.8	
  
Perfect	
  World	
       <1	
                                       Zynga	
                    6.1	
  
      The9	
             <1	
                                          EA	
                    5.0	
  

  Gaming giants dominate in each country.!
     Very few foreign players do well.!
Reality	
  of	
  China	
  

•  Local	
  partners	
  are	
  preky	
  much	
  mandatory	
  for	
  
   foreigners	
  to	
  get	
  any	
  distribu3on	
  and	
  operate.	
  

•  Successes	
  are	
  rare,	
  generally	
  accidental,	
  and	
  
   mostly	
  by	
  dominant	
  players	
  
    –  Mobile	
     	
     	
  Angry	
  Birds,	
  Fruit	
  Ninja,	
  a	
  few	
  more	
  
    –  Web 	
       	
     	
  Korean	
  companies	
  via	
  licensing	
  



           Easiest to do in China is iOS!
Reality	
  of	
  China	
  

•  Social	
  networks	
  are…	
  TENCENT	
  
   –  Likle	
  money	
  on	
  Renren	
  
   –  No	
  Facebook	
  
•  Online	
  Game	
  Giants	
  
   –  Developing	
  their	
  own	
  games	
  
   –  Licensing	
  from	
  Korea	
  
   –  Rarely	
  from	
  other	
  places	
  (WoW)	
  
   –  Excep3on:	
  League	
  of	
  Legends	
  (but	
  bought	
  by	
  Tencent)	
  


     Web-based is almost impossible alone!
Reality	
  of	
  China	
  

•  iPhone	
  is	
  for	
  the	
  1%	
  

•  Android	
  is	
  fragmented	
  
    –  Numerous	
  app	
  stores	
  
    –  Lots	
  of	
  copies	
  
    –  Adver3sing	
  don’t	
  make	
  much	
  money	
  




          iOS is easier, Android still hard!
Top	
  Ranking	
  Apps	
  on	
  iPhone	
  




                                  Source: AppAnnie.com!


Foreign games and apps do well!
Top	
  Ranking	
  Apps	
  on	
  Android	
  




                                      Source: AppAnnie.com!


Android is much harder + Competing stores!
Tencent	
  in	
  2011	
  

•  Revenue	
   	
   	
   	
  US$4.5	
  billion	
  
         •  Mobile 	
   	
            	
  10%	
  
         •  Adver3sing 	
             	
  7%	
  
    –  Net	
  Profit 	
         	
     	
  US$1.6	
  billion	
  (35%)	
  
•  Services	
  
         •  Qzone 	
   	
   	
   	
  552	
  million	
  MAU	
  
         •  Pengyou	
   	
   	
  202	
  million	
  MAU	
  
         •  Open	
  plaqorm 	
  40,000	
  apps	
  
              –  More	
  than	
  10	
  have	
  10m+	
  MAU	
  



Money: 10m MAU in China = 1m MAU in USA!
Renren	
  in	
  2011	
  

 •  Revenue	
   	
   	
  US$118.0	
  million	
  
     –  ~50%	
  from	
  adver3sing	
  


 •  Net	
  Loss	
   	
   	
  US$5	
  million	
  
         •  Net	
  loss	
  does	
  not	
  count	
  sale	
  of	
  eLong	
  for	
  US$50	
  million	
  
         •  Promo3ng	
  Nuomi,	
  its	
  Groupon	
  clone	
  (US$30	
  million)	
  


 •  Curb	
  your	
  enthusiasm!	
  

Renren is not quite the “Facebook of China” yet!
Reality	
  of	
  Japan	
  

                                                                   Smartphone games market
 Core Gamers	
                                                                            2014	


                      PC	
     More than $1.2 billion	

                                                                                                        Overall
                  Console                                                                               market size
                  Game            About $3.6 billion	
                                                                                                        growing	
                  software	
                                                            Smartphone
                                                                                          games	
                                  Official sites, $1 billion
                   Mobile	
    Social games over $1.8 billion	
                                             	



Casual Gamers	
                                                                  Arcade games, Card games, Edutainment	




   Mobile / Smartphone games is going really big!
Mobile	
  Social	
  Games	
  in	
  Japan	
  
 •  GREE	
  
     –  Revenue 	
   	
   	
  
               	
                          	
  $785	
  million	
  
     –  Acquired	
  OpenFeint              	
  ($104m)	
  
     –  Acquired	
  Funzio 	
  
                          	
               	
  ($210m)	
  

 •  DeNA	
  
     –  Revenue 	
   	
   	
  
               	
                          	
  $1.4	
  billion	
  
     –  Acquired	
  Ngmoco	
   	
          	
  ($400m)	
  

 •  Konami	
  
     –  $360	
  million	
  from	
  social	
  games	
  in	
  2011	
  

The platforms are making most of the money, but some
third-party do well. However, Most Western companies
    failed on those platform so far (including Zynga)!
Reality	
  of	
  Korea	
  
•  Aside	
  from	
  Blizzard	
  (local	
  opera3on),	
  FIFA	
  
   (partnership)	
  and	
  League	
  of	
  Legends	
  (hired	
  
   Blizzard	
  staff),	
  not	
  many	
  successes	
  

•  On	
  mobile,	
  it	
  is	
  possible	
  to	
  make	
  money,	
  
   especially	
  via	
  iOS	
  

•  Android	
  is	
  big,	
  but	
  fragmented	
  among	
  several	
  
   app	
  stores	
  +	
  regulatory	
  limita3ons	
  (GRB)	
  

iOS doable, Android harder, web very hard!
Reality	
  of	
  Korea	
  




The market figures are including exports, but
still a big market for web, less so for mobile.!
Nexon	
  

•  Revenue	
  
    –  2011	
  Revenue 	
  $1.1	
  billion	
                     Market	
                Revenue	
  

    –  Net	
  revenue 	
   	
  $313	
  million	
                   China	
             $398m	
  (38%)	
  
                                                                   Korea	
             $348m	
  (33%)	
  
         •  19%	
  margin	
                                        Japan	
             $158m	
  (15%)	
  

         •  China	
  licensing:	
  Tencent	
  =	
  85%	
     Rest	
  of	
  World	
     $105m	
  (14%)	
  
                                                                  TOTAL	
               $1.1	
  billion	
  



•  Titles	
  
    –  Maple	
  Story	
  (RPG),	
  Mabinogi	
  (RPG),	
  Dungeon	
  &	
  
       Fighter	
  (RPG),	
  Kart	
  Rider	
  (fantasy	
  kart	
  racing),	
  
       Counter	
  Strike	
  Online	
  (FPS)	
  

  Nexon does great in China and Japan!
NCsov	
  

•  2011	
  Income 	
   	
  $540	
  million	
  
•  Net	
  income	
   	
   	
  $157	
  million	
  


           Market	
               Revenue	
                         Title	
         Revenue	
  
            Korea	
             $360m	
  (66%)	
                 Lineage	
  1	
       35%	
  
            Japan	
             $75m	
  (14%)	
                  Lineage	
  2	
       18%	
  
      China	
  (royalty)	
      $50m	
  (10%)	
                     Aion	
            40%	
  
      Rest	
  of	
  World	
     $55m	
  (10%)	
                    Other	
             5%	
  
           TOTAL	
                  $540m	
  




NCsoft has few titles, mostly missed China!
Hangame	
  
•  Part	
  of	
  NHN	
  Group	
  
    –  Naver 	
   	
           	
  65%	
  of	
  search	
  market	
  
    –  Hangame 	
              	
  Casual	
  games,	
  #2	
  player	
  

•  Revenue	
  
    –  NHN	
  2011 	
          	
  $1.9	
  billion	
  
    –  Net	
  profits	
  	
     	
  $400m	
  (20%)	
  

•  Gaming	
  brought	
  $570m	
  in	
  2011	
  
    –  Japan	
  =	
  $267	
  million	
  

Hangame is #1 in Japan, lots of casual games!
Hangame	
  sourcing	
  mobile	
  games	
  
•  20-­‐30	
  mobile	
  games	
  for	
  Korea	
  and	
  40	
  games	
  for	
  
   Japan	
  in	
  2012	
  
Game	
  Ra3ng	
  Board	
  


     For	
  All	
  Users             Over	
  12	
  Years	
  Old	
        Over	
  15	
  Years	
  Old            Over 18 Years Old




Register game                     Apply online                          Deliberation
                                                                                                                      Reflect result
 on a social                 (send application form,                  By Game Rating                  Result
                                                                                                                      on the game
  platform                 executable file, instructions)                 Board




 To launch in Korea, approval is needed!
Payment	
  Methods	
  


      Recharge	
  (Purchase)	
  Dotori	
  
                                             1.	
  Credit	
  Card	
  

                                             2.	
  Mobile	
  Payment	
  

                                             3.	
  Online	
  Banking	
  
     Payment	
  method	
  
                                             4.	
  Fixed	
  Phone	
  
                                                                                          10	
  Dotori	
  
                                             5.	
  Loyalty	
  Points	
  	
  
                                                                                   	
  =	
  1,000	
  KRW	
  
                                             from	
  partnerships	
  
                                                                                            	
  =	
  USD	
  1	
  	
  
                                             (OK	
  Cashbag)	
  

                                             6.	
  Prepaid	
  Giv	
  Coupons	
  

                                             7.	
  Prepaid	
  Cards	
  




In all 3 countries, payment methods are mostly
             local. No way around it.!
Reality	
  of	
  “Rest	
  of	
  Asia”	
  
•  Rich	
  &	
  English-­‐friendly	
  
     –  Singapore	
  (English)	
  
     –  Hong	
  Kong	
  (cantonese,	
  mandarin,	
  English)	
  

•  Somewhat	
  wealthy	
  &	
  somewhat	
  English-­‐friendly	
  
     –  Malaysia	
  (some	
  –	
  most	
  revenue	
  from	
  Chinese	
  popula3on)	
  
     –  Taiwan	
  (Taiwanese	
  =	
  tradi3onal	
  Chinese	
  script)	
  

•  Not	
  there	
  yet	
  
     –    Vietnam	
  
     –    Indonesia	
  
     –    Philippines	
  
     –    Thailand…	
  


Some markets can provide decent revenue!
Coming	
  soon:	
  $50	
  Android	
  Phones	
  




 Android booming with cheap phones!
benjamin@plus8star.com

      @benjaminjoffe	
  




Questions & Comments are welcome!!

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Gaming guide to big in asia

  • 1. The  Gaming  guide   to   Big  in  Asia   Misconcep3ons   &  Reali3es   @benjaminjoffe   ceo,  +8*  
  • 3. 100+ Keynotes in 20 Countries!
  • 5. Investor in Global Startups from Asia!
  • 6. CEO of +8* | Research & Market Entry to Asia! EUROPE   USA   ASIA  
  • 7. 12 years abroad – my cultural DNA! I  spent  most  of  my  working  life  (11  years)  overseas,  especially  in  Japan,  China,   South  Korea  and  USA.  My  cultural  DNA  has  become  rather  complex.  
  • 9. But “Asia” does not cover the diversity!
  • 10. China   Japan   South  Korea   Singapore   Indonesia   …   Russia   Turkey   …   48  Countries!   48 countries with major differences!
  • 11. “Asia  was  a  concept  of  Western  CivilizaEon.”   This is probably the best definition of Asia!
  • 12. There  is  no  Asia   •  GDP   •  GDP/capita   •  Demographics   •  Language(s)   •  Religion(s)   •  Web  &  Mobile  Infrastructures   •  Dominant  Players   •  Payment  systems   Just consider the radical differences…!
  • 13. To give some perspective: view from Taiwan!
  • 15. “Just  by  going  to  China,   we  could  double  the  audience,”   –  Peter  Relan,  CEO,  Crowdstar   Doubling audience is not doubling revenue!
  • 16. 4 Asian countries in top 10? How big are they?!
  • 17. Country   PopulaEon   GDP/Capita  (USD)   China   1.3  billion   4,500   Japan   128  million   42,000   South  Korea   49  million   20,000   Taiwan   23  million   20,000   Hong  Kong   7  million   32,000   Singapore   5  million   57,000   Malaysia   28  million   9,500   Indonesia   240  million   3,900   Vietnam   90  million   1,500   Philippines   94  million   2,500   Thailand   65  million   5,800   North  Korea   24  million   1,000   Not all markets are created equal!
  • 18. Country   PopulaEon   GDP/Capita  (USD)   China   1.3  billion   4,500   Japan   128  million   42,000   South  Korea   49  million   20,000   Taiwan   23  million   20,000   Hong  Kong   7  million   32,000   Singapore   5  million   57,000   Malaysia   28  million   9,500   Indonesia   240  million   3,900   - 1 user in Japan is possibly worth 101,500   Vietnam   90  million   in ChinaPhilippines   in terms of monetization
 94  million   2,500   
 Thailand   65  million   5,800   North  Korea   24  million   1,000   - HK, SG and Malaysia are smaller but quite decent medium-sized markets!
  • 19. Country   PopulaEon   GDP/Capita  (USD)   China   1.3  billion   4,500   Japan   128  million   42,000   On the contrary, the million   South  Korea   49   countries below are 20,000   going to be hard to monetize due 20,000   Taiwan   23  million   to low Hong  Kong   7  million   32,000   GDP/capita.! Singapore   5  million   57,000   Malaysia   28  million   9,500   Indonesia   240  million   3,900   Vietnam   90  million   1,500   Philippines   94  million   2,500   Thailand   65  million   5,800   North  Korea   24  million   1,000   4 Asian countries in top 10? How big are they?!
  • 20. Mobile  Users   China   Japan   Korea   Total   1.02  billion   127  million   50  million   Android   ?   15  million   17  million   (es3mates)   iPhone   <20  million   <10  million   3  million   (es3mates)   3G  Users   10%   100%   70%   - China, Japan, Korea have embraced Android.! - iPhones are for the 1% richer in China! - Very few reliable numbers are available (send me yours!)!
  • 21. Online  Game  Companies  Market  Cap   China   $bln   Japan   $bln   Korea   $bln   Tencent   57.5   GREE   6.3   Nexon   8   Netease   7.8   DeNA   4.6   NHN  (Hangame)   10.5   Renren   2.6   Mixi   <1   NCso`   5.3   Shanda   2.2   Shanda  Games   1.4   as  of  May  5,  2012   Giant   1.2   Changyou   1.2   Facebook   (100)   NetDragon  (91)   <1   Ac3vision  Blizzard   13.8   Perfect  World   <1   Zynga   6.1   The9   <1   EA   5.0   Gaming giants dominate in each country.! Very few foreign players do well.!
  • 22. Reality  of  China   •  Local  partners  are  preky  much  mandatory  for   foreigners  to  get  any  distribu3on  and  operate.   •  Successes  are  rare,  generally  accidental,  and   mostly  by  dominant  players   –  Mobile      Angry  Birds,  Fruit  Ninja,  a  few  more   –  Web      Korean  companies  via  licensing   Easiest to do in China is iOS!
  • 23. Reality  of  China   •  Social  networks  are…  TENCENT   –  Likle  money  on  Renren   –  No  Facebook   •  Online  Game  Giants   –  Developing  their  own  games   –  Licensing  from  Korea   –  Rarely  from  other  places  (WoW)   –  Excep3on:  League  of  Legends  (but  bought  by  Tencent)   Web-based is almost impossible alone!
  • 24. Reality  of  China   •  iPhone  is  for  the  1%   •  Android  is  fragmented   –  Numerous  app  stores   –  Lots  of  copies   –  Adver3sing  don’t  make  much  money   iOS is easier, Android still hard!
  • 25. Top  Ranking  Apps  on  iPhone   Source: AppAnnie.com! Foreign games and apps do well!
  • 26. Top  Ranking  Apps  on  Android   Source: AppAnnie.com! Android is much harder + Competing stores!
  • 27. Tencent  in  2011   •  Revenue        US$4.5  billion   •  Mobile      10%   •  Adver3sing    7%   –  Net  Profit      US$1.6  billion  (35%)   •  Services   •  Qzone        552  million  MAU   •  Pengyou      202  million  MAU   •  Open  plaqorm  40,000  apps   –  More  than  10  have  10m+  MAU   Money: 10m MAU in China = 1m MAU in USA!
  • 28. Renren  in  2011   •  Revenue      US$118.0  million   –  ~50%  from  adver3sing   •  Net  Loss      US$5  million   •  Net  loss  does  not  count  sale  of  eLong  for  US$50  million   •  Promo3ng  Nuomi,  its  Groupon  clone  (US$30  million)   •  Curb  your  enthusiasm!   Renren is not quite the “Facebook of China” yet!
  • 29. Reality  of  Japan   Smartphone games market Core Gamers 2014 PC More than $1.2 billion Overall Console market size Game About $3.6 billion growing software Smartphone games Official sites, $1 billion Mobile Social games over $1.8 billion Casual Gamers Arcade games, Card games, Edutainment Mobile / Smartphone games is going really big!
  • 30. Mobile  Social  Games  in  Japan   •  GREE   –  Revenue          $785  million   –  Acquired  OpenFeint  ($104m)   –  Acquired  Funzio      ($210m)   •  DeNA   –  Revenue          $1.4  billion   –  Acquired  Ngmoco      ($400m)   •  Konami   –  $360  million  from  social  games  in  2011   The platforms are making most of the money, but some third-party do well. However, Most Western companies failed on those platform so far (including Zynga)!
  • 31. Reality  of  Korea   •  Aside  from  Blizzard  (local  opera3on),  FIFA   (partnership)  and  League  of  Legends  (hired   Blizzard  staff),  not  many  successes   •  On  mobile,  it  is  possible  to  make  money,   especially  via  iOS   •  Android  is  big,  but  fragmented  among  several   app  stores  +  regulatory  limita3ons  (GRB)   iOS doable, Android harder, web very hard!
  • 32. Reality  of  Korea   The market figures are including exports, but still a big market for web, less so for mobile.!
  • 33. Nexon   •  Revenue   –  2011  Revenue  $1.1  billion   Market   Revenue   –  Net  revenue    $313  million   China   $398m  (38%)   Korea   $348m  (33%)   •  19%  margin   Japan   $158m  (15%)   •  China  licensing:  Tencent  =  85%   Rest  of  World   $105m  (14%)   TOTAL   $1.1  billion   •  Titles   –  Maple  Story  (RPG),  Mabinogi  (RPG),  Dungeon  &   Fighter  (RPG),  Kart  Rider  (fantasy  kart  racing),   Counter  Strike  Online  (FPS)   Nexon does great in China and Japan!
  • 34. NCsov   •  2011  Income    $540  million   •  Net  income      $157  million   Market   Revenue   Title   Revenue   Korea   $360m  (66%)   Lineage  1   35%   Japan   $75m  (14%)   Lineage  2   18%   China  (royalty)   $50m  (10%)   Aion   40%   Rest  of  World   $55m  (10%)   Other   5%   TOTAL   $540m   NCsoft has few titles, mostly missed China!
  • 35. Hangame   •  Part  of  NHN  Group   –  Naver      65%  of  search  market   –  Hangame    Casual  games,  #2  player   •  Revenue   –  NHN  2011    $1.9  billion   –  Net  profits      $400m  (20%)   •  Gaming  brought  $570m  in  2011   –  Japan  =  $267  million   Hangame is #1 in Japan, lots of casual games!
  • 36. Hangame  sourcing  mobile  games   •  20-­‐30  mobile  games  for  Korea  and  40  games  for   Japan  in  2012  
  • 37. Game  Ra3ng  Board   For  All  Users Over  12  Years  Old   Over  15  Years  Old Over 18 Years Old Register game Apply online Deliberation Reflect result on a social (send application form, By Game Rating Result on the game platform executable file, instructions) Board To launch in Korea, approval is needed!
  • 38. Payment  Methods   Recharge  (Purchase)  Dotori   1.  Credit  Card   2.  Mobile  Payment   3.  Online  Banking   Payment  method   4.  Fixed  Phone   10  Dotori   5.  Loyalty  Points      =  1,000  KRW   from  partnerships    =  USD  1     (OK  Cashbag)   6.  Prepaid  Giv  Coupons   7.  Prepaid  Cards   In all 3 countries, payment methods are mostly local. No way around it.!
  • 39. Reality  of  “Rest  of  Asia”   •  Rich  &  English-­‐friendly   –  Singapore  (English)   –  Hong  Kong  (cantonese,  mandarin,  English)   •  Somewhat  wealthy  &  somewhat  English-­‐friendly   –  Malaysia  (some  –  most  revenue  from  Chinese  popula3on)   –  Taiwan  (Taiwanese  =  tradi3onal  Chinese  script)   •  Not  there  yet   –  Vietnam   –  Indonesia   –  Philippines   –  Thailand…   Some markets can provide decent revenue!
  • 40. Coming  soon:  $50  Android  Phones   Android booming with cheap phones!
  • 41. benjamin@plus8star.com
 @benjaminjoffe   Questions & Comments are welcome!!