This presentation made at TI Developer Conference 2008, introduces the options available for developers to create User Interfaces on TI SGX based platforms.
08448380779 Call Girls In Greater Kailash - I Women Seeking Men
OpenGL ES based UI Development on TI Platforms
1. Building advanced user interfaces using SGX Graphics core on OMAP3 Prabindh Sundareson ( [email_address] ) DSPS Texas Instruments
2.
3. Video vs Graphics It’s a state machine - Setup the stage, lighting, actors… Then draw it ! Based on motion between frames OpenGL based Graphics Video
4. The OpenGL ES 2.0 Picture OPENGL Full version ES version Common Common-Lite GLSL companion GLSL-ES companion What we miss in ES compared to desktop version: Polygons, Display lists, Accumulation buffers,… Currently in 3.0 Currently in 2.0 Currently in 1.0.16 Currently in 1.20 EGL Currently in 1.3 Core GL Spec Vertex/Frag shaders Platform interface and Configuration setup EGL Currently in 1.3