SlideShare una empresa de Scribd logo
1 de 34
Prepare Instructional Materials

• Check list of material needed
• Gather media and materials
• Check equipment
• Cue media and put up materials
Prepare Learning Environment

•   Provide comfortable seating
•   Provide adequate ventilation
•   Control temperature
•   Provide suitable lighting
•   Arrange seating so all can see and hear
Prepare Learners

• Arouse interest and movie
• State purpose
• Present overview of content
• Relate content to previous and future topics
• Explain unfamiliar vocabulary
Proceed with the Lesson

•   Give dear instructions
•   Set a learning tone
•   Maintain attention
•   Question
•   Provide feedback
•   Make smooth transition
Using Methods :
Cooperative Learning
                                     Utilization Guidelines :
                                     Cooperative Learning
        Cooperative learning
    refers to a small group of       Help students realize the
    students working to a             advantages of working as a
    common goal or task.              team.
          Allow student learn        Teach group process to the
    from several source, not just     students.
    from teacher worked in group     Learn to facilitate, not
    and works as a team to solve      dominate and guide instead
    the problem.                      of director.
Using Methods : Discovery
                                   Utilization Guidelines :
                                   Discovery
 Students have to discovery       Be prepared for all type of
  method from actual                “discoveries”.
  situation.                       Encourage students to share
 They can learn through            their discoveries thought the
  personal experience and           experience of discovery.
  students have to develop and     Constantly encourage and
  use observation and               reward to students.
  comparison skill.
 Students have to learn to
  follow to record and explain.
Using Method : Problems solving
                                   Utilization Guidelines :
                                   Problem Solving
 Students have to analyze          Clarify the problem when
  problems, collect and interest     necessary.
  data.                             Use additional resources and
 In the Rainforest researchers      materials when necessary.
  scenario, student have to         Keep group small.
  work together as a team.          Help students understand the
                                     need for generalization.
Using Media Multimedia,
including computer software
                                  Utilization Guidelines : Multimedia,
                                  including computer software

 The lesson’s center in the       Use the display technology that
  computer software on the          is appropriate for number of
                                    students.
  CD-ROM
                                   Install and test all software in
 Students used the software to     advance of presentation.
  manage almost everything.        Run the software from the hard
 The CD-ROM and computer           drive rather than from floppy
                                    disk.
  system allow them to work
                                   Encourage students
  both collaboratively and          participation through
  indepently.                       questioning and having students
                                    decide next steps.
Using media video
 Teacher must prepare students for active
    viewing of video.
   Some of teachers use a videotape to
    “set the stage”
   Check lighting, seating and volume controls
    before the showing.
   Prepare students by reviewing and asking new
    question.
   Stop the videotape at important point
   Highlight major point by writing.
Presentation
                                   Utilization Presentation

 Video and audio tape              Inform students of purpose of
  presentations can be used, it      presentation.
  is the main way of presenting     Highlight the critical points
  new material for covering a        of presentation.
  specific topic in more detail.    Make the presentation
                                     relevant.
                                    Use variety to maintain
                                     attention.
Demonstration
                          Utilization Demonstration
 A demonstration an       Planning, presentation, and
  individual performs a     practice are important if you
  procedure in order to     use equipment that you do
  highlight a videotape     not use regularly.
  or CD-ROM                Ensure that all can see and
                            hear.
                           Present in sequential steps.
                           Allow the audience to
                            practice.
Discussion
                                 Utilization Discussion

 The benefit of discussion       Provide inspiration or
  method is interaction occurs     motivation before beginning
  and learning that results        a discussion.
  from that interaction.          Encourage active
                                   participation from each group
                                   member.
                                  Questions are needed to
                                   stimulate discussion, and
                                   prepared beforehand.
                                  Summarize and/or synthesize
                                   the different viewpoints.
Graphics
                                    Utilization Graphics

 A variety of pictures,            Use simple materials that
  drawings, charts, and visuals.     every can see.
 Graphics are available in         Provide important aspects of
  textbooks and other printed        visuals.
  materials, in computer            Use one visual at a time.
  software and multimedia           Hold visuals steady.
  programs, and as separate
  paper-based visuals.
Slides
                                Utilization Slide

 Slides can show anything       Make sure slides are incorrect
  from microscopic views of       order.
  cells to representations of    Darken the room.
  outer space.                   Stand facing your class and
                                  use a remote control.
                                 Break up long presentation.
Overhead Transparencies
                                   Utilization Overhead
                                   Transparencies
 The overhead projector is one     Focus the image so it fills the
  of the easiest devices to use.     screen.
                                    Notes key words on the frame
                                     of transparency.
                                    Direct viewers’ attention to
                                     the important parts.
                                    Shift viewers’ attention back
                                     your presentation by
                                     switching off the projector.
Display Boards
                              Utilization Display Boards

 Chalkboard  Multipurpose    Check the visibility of the
 boards.                        board from several positions
                                around the room.
                               Plan to use the broads.
                               Print using upper and
                                lowercase.
                               Do not talk to the broad.
SCENARIO: SPANISH NUMBER
TRANSLATIONS

 Teacher: Lance Thomas
 Class: First-year Spanish class
 Method of teaching: games, simulations, drill and
 practice, tutorial method audio, text and real objects
 and models.
 A tutorial booklet.
1. Teaches students by using a tutorial booklet.
2. Provides practice for visual recognition of the number.
3. Students do a short quize.



 Media audio
1. Listen to an audiotape on which the speaker pronounces numbers in
   Spanish.
2. Repeat the numbers.
3. The speakers say the number in random and asks students to answer in
    English.
 Game
Name of game: Ay Caramba or Oh, my goodness
1. Students stand beside their dask.
2. Teacher picks a student begin with “uno” it means one
3. Students go in order pronouncing the Spanish number in sequence.
4. To make the game interesting, which a number has a “3” in it, student
    must say
    “ Ay Caramba”. A student who makes a mistake must sit down.


 Media videotape & real objects and models.
1. A teacher lets students watch a videotape about Spanish market.
2. Teacher brings boxes, packages and other food containers
   labeled in Spanish.
 Simulation
*** The teacher have to make the supplemented with plastic food
  item (meat, vegetable, etc.)
1. Students works in pairs and role play a clerk
   and a customer.
2. The customer read a grocery list the number of things that they want to buy to the store
   clerk in Spanish.
3. The clerk gives the number of thing to the customer.
4. The customer accepts the thing when the clerk give the correct number of thing.
Using Methods: Game
Games have 3 key attributes
 on role-play
1. A clearly defined set of rules that outline how the
  game will be play.
2. Element of competition or challenge wherein players
   complete against themselves, against other
   individuals or against a standard of some type.

 Example
Mr.Thomas use “Ay Caramba” (Oh, my goodness) to let
 his students practice their numbers in Spanish.
Utilization Guidelines: Games
1.   Students must have a clear of instructional gold of the
     game.
2.   Students must understand the procedures and rules of
     the game.
3.   The game is so structured so active involvement at the
     highest possible level for all participants.
4.   Include a debriefing or discussion following the game’s
     conclusion.
5.   Make sure the students understand the purpose of game.
Using Methods: Simulations
Give learners the opportunity to interact with these simulations.

 Utilization Guidelines: Simulations
1. Explain the purpose, procedures, and/or rules for the
   simulation.
2. Give guidance or direction for students such as questions or
   activities.
3. Let them play out the rules.
4. Teacher provides feedback following the simulation.

 Example
   1. Mr. Thomas use a simulated market to allow students to practice
      reading and talking in Spanish.
   2. This activity is realistic because he uses the models of things (fruit,
      vegetable, etc.).
Utilization Guidelines:
Drill and Practice
        Drill and Practice is the technique for helping individual learners
      learn basic skill or knowledge.

1.  Introduce content before doing the exercise.
2. Use many short drill and practice instead of a
few longer ones. They are both individual and group activity.
3. Students are practicing the correct information or procedures.


 Example
     Game about counting numbers in Spanish and role play.
Using Methods: Tutorial
Tutorials introduce content to the learner and assess the
learner’s progress.
 Utilization Guidelines: Tutorial
1. Present overview.
2. Present content or skills one step at a time.
3. Ask the questions of the student.
4. Plan for varying rates of the completion.


 Example
 The booklet that is about Spanish numbers from one to twenty.
  Students can do the exercise for mastering all of numbers.
Using Media: Audio
     Audio will motivate students to learn.
    Utilization Guidelines: Audio
1.   Cue the audio material.
2.     Make sure all students can neat.
3.     Use hand out
4.    Use activity

 Example
        Audio that the speaker pronounces numbers in spanish and
     students have to repeat.
Using Media: Text
   Textbooks and other text-base materials such as
found on the Internet.
 Utilization Guidelines: Text
1. Students read with objectives or question.
2. Emphasize the use of visual.
3. Check the teacher’s guide
4. Supplement text.

 Example
1. The tutorial booklet that teacher gives to students to learn about
   Spanish numbers.
2. The boxes and packages of food.
Using Media: Real objects and
Models
The student will learn effectively with the real
objectives and models.
 Utilization Guidelines: Real objects and Models
1. Familiarize with the object or model.
2. The object should be enough large.
3. Indicate actual size shape or color of object.
4. Avoid passing a single object.

 Example
     The actual packages and boxes that containrd food
  product and plastic models of meats, fruits, vegetable.
It is important to realize that implementing
any one instructional method does not exclude
other methods.
      Choosing one method doesn’t mean that
another method may not be equally effective.
Example of combining instructional
method and media
        Method               Example of method



      Presentation   -   Audiotape
                     -   Tape video



     Demonstration   - Video
                     - Slides
                     - Use of a
The relationship among practice, confidence,
and motivation. If the learning experience is well design and
practiced, students’ learning can be measurable and reliable.
        The important things that they need to experience are
the direct and indirect results of preparation. Opportunities to
prepare within the classroom, to use new hardware
technologies, to practice for presentation, allow learners to also
experience the confidence that comes with presentation.
Summary
• Preparation yourself, your material, the environment and the students
can all affect the effectiveness of your instruction.

General principles for the correct utilization of all media do exist.
1. Becoming familiar and comfortable with the media format.
2. Making sure all in the audience can see and hear.
3. Emphasizing the relevant of the media
4. Highlighting what students should expert to gain from their experience
1. Piyaporn Phunngam 533050510-6
2. Sirilak Khamudom 533050511-4
3. Kanteera Khadee 543050448-6
4. Chayanee Thaisatuen 543050453-3
5. Darunpon Pimpatchim 543050456-7
6. Wiwantanee Sahathammikachat 543050471-1

                   TESOL # 2

Más contenido relacionado

Destacado

1 nur642exploring and assessing pp1
1 nur642exploring and assessing  pp11 nur642exploring and assessing  pp1
1 nur642exploring and assessing pp1Lyndon Godsall
 
2 nur642designing and assessing pp2
2 nur642designing and assessing  pp22 nur642designing and assessing  pp2
2 nur642designing and assessing pp2Lyndon Godsall
 
Tech plan presentation
Tech plan presentationTech plan presentation
Tech plan presentationbuttercup1121
 
Design, selection and utilization of media
Design, selection and utilization of mediaDesign, selection and utilization of media
Design, selection and utilization of mediaAlaa Sadik
 
Different Types of Instructional Materials
Different Types of Instructional MaterialsDifferent Types of Instructional Materials
Different Types of Instructional MaterialsRoy Capangpangan
 

Destacado (6)

1 nur642exploring and assessing pp1
1 nur642exploring and assessing  pp11 nur642exploring and assessing  pp1
1 nur642exploring and assessing pp1
 
2 nur642designing and assessing pp2
2 nur642designing and assessing  pp22 nur642designing and assessing  pp2
2 nur642designing and assessing pp2
 
Tech plan presentation
Tech plan presentationTech plan presentation
Tech plan presentation
 
Trinity ch1 feb5
Trinity ch1 feb5Trinity ch1 feb5
Trinity ch1 feb5
 
Design, selection and utilization of media
Design, selection and utilization of mediaDesign, selection and utilization of media
Design, selection and utilization of media
 
Different Types of Instructional Materials
Different Types of Instructional MaterialsDifferent Types of Instructional Materials
Different Types of Instructional Materials
 

Similar a Using methods and media

Doc 20181115-wa0001
Doc 20181115-wa0001Doc 20181115-wa0001
Doc 20181115-wa0001KEERTHYKS1
 
Audio visual aids
Audio  visual aidsAudio  visual aids
Audio visual aidsANASWARAJ
 
Ie403 development of curriculum materials
Ie403  development of curriculum materialsIe403  development of curriculum materials
Ie403 development of curriculum materialsKristoffer Tariman
 
ASHISH DADHEECH TOPIC EXPLAIN ABOUT AV AIDS
ASHISH DADHEECH TOPIC EXPLAIN ABOUT AV AIDSASHISH DADHEECH TOPIC EXPLAIN ABOUT AV AIDS
ASHISH DADHEECH TOPIC EXPLAIN ABOUT AV AIDSAshish Dadheech
 
Effective use of interactive whiteboards
Effective use of interactive whiteboardsEffective use of interactive whiteboards
Effective use of interactive whiteboardsdvjnkns
 
Staff Development Unit
Staff Development UnitStaff Development Unit
Staff Development UnitORhonda
 
Using Storyboarding and Movie Making to improve reading and writing
Using Storyboarding and Movie Making to improve reading and writingUsing Storyboarding and Movie Making to improve reading and writing
Using Storyboarding and Movie Making to improve reading and writingPaviter Singh
 
V2 from you tube apprehension to paragraph construction
V2  from you tube apprehension to paragraph constructionV2  from you tube apprehension to paragraph construction
V2 from you tube apprehension to paragraph constructionAbu Dhabi Technical Institute
 
IWB Presentation Assignment 4
IWB Presentation Assignment 4 IWB Presentation Assignment 4
IWB Presentation Assignment 4 fuzefotos
 
Screencasting: A case for using video in your classroom instruction
Screencasting: A case for using video in your classroom instructionScreencasting: A case for using video in your classroom instruction
Screencasting: A case for using video in your classroom instructionIzabella Warner
 
dEVELOPMENT OF Instructional materials and media
dEVELOPMENT OF Instructional materials and mediadEVELOPMENT OF Instructional materials and media
dEVELOPMENT OF Instructional materials and mediaMARIA KATRINA MACAPAZ
 

Similar a Using methods and media (20)

Doc 20181115-wa0001
Doc 20181115-wa0001Doc 20181115-wa0001
Doc 20181115-wa0001
 
Audio visual aids
Audio  visual aidsAudio  visual aids
Audio visual aids
 
Audio visual aids 2
Audio visual aids 2Audio visual aids 2
Audio visual aids 2
 
Ie403 development of curriculum materials
Ie403  development of curriculum materialsIe403  development of curriculum materials
Ie403 development of curriculum materials
 
ASHISH DADHEECH TOPIC EXPLAIN ABOUT AV AIDS
ASHISH DADHEECH TOPIC EXPLAIN ABOUT AV AIDSASHISH DADHEECH TOPIC EXPLAIN ABOUT AV AIDS
ASHISH DADHEECH TOPIC EXPLAIN ABOUT AV AIDS
 
projected Aids.ppt
projected Aids.pptprojected Aids.ppt
projected Aids.ppt
 
Instructional software
Instructional softwareInstructional software
Instructional software
 
How to conduct training nlp
How to conduct training nlpHow to conduct training nlp
How to conduct training nlp
 
Effective use of interactive whiteboards
Effective use of interactive whiteboardsEffective use of interactive whiteboards
Effective use of interactive whiteboards
 
Staff Development Unit
Staff Development UnitStaff Development Unit
Staff Development Unit
 
Audio visual media
Audio visual mediaAudio visual media
Audio visual media
 
Using Storyboarding and Movie Making to improve reading and writing
Using Storyboarding and Movie Making to improve reading and writingUsing Storyboarding and Movie Making to improve reading and writing
Using Storyboarding and Movie Making to improve reading and writing
 
V2 from you tube apprehension to paragraph construction
V2  from you tube apprehension to paragraph constructionV2  from you tube apprehension to paragraph construction
V2 from you tube apprehension to paragraph construction
 
IWB Presentation Assignment 4
IWB Presentation Assignment 4 IWB Presentation Assignment 4
IWB Presentation Assignment 4
 
Screencasting: A case for using video in your classroom instruction
Screencasting: A case for using video in your classroom instructionScreencasting: A case for using video in your classroom instruction
Screencasting: A case for using video in your classroom instruction
 
Visual Aid (1).pptx
Visual Aid  (1).pptxVisual Aid  (1).pptx
Visual Aid (1).pptx
 
Confucius in the Virtual Classroom
Confucius in the Virtual ClassroomConfucius in the Virtual Classroom
Confucius in the Virtual Classroom
 
Adobe premeire
Adobe premeireAdobe premeire
Adobe premeire
 
dEVELOPMENT OF Instructional materials and media
dEVELOPMENT OF Instructional materials and mediadEVELOPMENT OF Instructional materials and media
dEVELOPMENT OF Instructional materials and media
 
Technology
Technology Technology
Technology
 

Using methods and media

  • 1.
  • 2. Prepare Instructional Materials • Check list of material needed • Gather media and materials • Check equipment • Cue media and put up materials
  • 3. Prepare Learning Environment • Provide comfortable seating • Provide adequate ventilation • Control temperature • Provide suitable lighting • Arrange seating so all can see and hear
  • 4. Prepare Learners • Arouse interest and movie • State purpose • Present overview of content • Relate content to previous and future topics • Explain unfamiliar vocabulary
  • 5. Proceed with the Lesson • Give dear instructions • Set a learning tone • Maintain attention • Question • Provide feedback • Make smooth transition
  • 6. Using Methods : Cooperative Learning Utilization Guidelines : Cooperative Learning  Cooperative learning refers to a small group of  Help students realize the students working to a advantages of working as a common goal or task. team. Allow student learn  Teach group process to the from several source, not just students. from teacher worked in group  Learn to facilitate, not and works as a team to solve dominate and guide instead the problem. of director.
  • 7. Using Methods : Discovery Utilization Guidelines : Discovery  Students have to discovery  Be prepared for all type of method from actual “discoveries”. situation.  Encourage students to share  They can learn through their discoveries thought the personal experience and experience of discovery. students have to develop and  Constantly encourage and use observation and reward to students. comparison skill.  Students have to learn to follow to record and explain.
  • 8. Using Method : Problems solving Utilization Guidelines : Problem Solving  Students have to analyze  Clarify the problem when problems, collect and interest necessary. data.  Use additional resources and  In the Rainforest researchers materials when necessary. scenario, student have to  Keep group small. work together as a team.  Help students understand the need for generalization.
  • 9. Using Media Multimedia, including computer software Utilization Guidelines : Multimedia, including computer software  The lesson’s center in the  Use the display technology that computer software on the is appropriate for number of students. CD-ROM  Install and test all software in  Students used the software to advance of presentation. manage almost everything.  Run the software from the hard  The CD-ROM and computer drive rather than from floppy disk. system allow them to work  Encourage students both collaboratively and participation through indepently. questioning and having students decide next steps.
  • 10. Using media video  Teacher must prepare students for active viewing of video.  Some of teachers use a videotape to “set the stage”  Check lighting, seating and volume controls before the showing.  Prepare students by reviewing and asking new question.  Stop the videotape at important point  Highlight major point by writing.
  • 11. Presentation Utilization Presentation  Video and audio tape  Inform students of purpose of presentations can be used, it presentation. is the main way of presenting  Highlight the critical points new material for covering a of presentation. specific topic in more detail.  Make the presentation relevant.  Use variety to maintain attention.
  • 12. Demonstration Utilization Demonstration  A demonstration an  Planning, presentation, and individual performs a practice are important if you procedure in order to use equipment that you do highlight a videotape not use regularly. or CD-ROM  Ensure that all can see and hear.  Present in sequential steps.  Allow the audience to practice.
  • 13. Discussion Utilization Discussion  The benefit of discussion  Provide inspiration or method is interaction occurs motivation before beginning and learning that results a discussion. from that interaction.  Encourage active participation from each group member.  Questions are needed to stimulate discussion, and prepared beforehand.  Summarize and/or synthesize the different viewpoints.
  • 14. Graphics Utilization Graphics  A variety of pictures,  Use simple materials that drawings, charts, and visuals. every can see.  Graphics are available in  Provide important aspects of textbooks and other printed visuals. materials, in computer  Use one visual at a time. software and multimedia  Hold visuals steady. programs, and as separate paper-based visuals.
  • 15. Slides Utilization Slide  Slides can show anything  Make sure slides are incorrect from microscopic views of order. cells to representations of  Darken the room. outer space.  Stand facing your class and use a remote control.  Break up long presentation.
  • 16. Overhead Transparencies Utilization Overhead Transparencies  The overhead projector is one  Focus the image so it fills the of the easiest devices to use. screen.  Notes key words on the frame of transparency.  Direct viewers’ attention to the important parts.  Shift viewers’ attention back your presentation by switching off the projector.
  • 17. Display Boards Utilization Display Boards  Chalkboard  Multipurpose  Check the visibility of the boards. board from several positions around the room.  Plan to use the broads.  Print using upper and lowercase.  Do not talk to the broad.
  • 18. SCENARIO: SPANISH NUMBER TRANSLATIONS  Teacher: Lance Thomas  Class: First-year Spanish class  Method of teaching: games, simulations, drill and practice, tutorial method audio, text and real objects and models.
  • 19.  A tutorial booklet. 1. Teaches students by using a tutorial booklet. 2. Provides practice for visual recognition of the number. 3. Students do a short quize.  Media audio 1. Listen to an audiotape on which the speaker pronounces numbers in Spanish. 2. Repeat the numbers. 3. The speakers say the number in random and asks students to answer in English.
  • 20.  Game Name of game: Ay Caramba or Oh, my goodness 1. Students stand beside their dask. 2. Teacher picks a student begin with “uno” it means one 3. Students go in order pronouncing the Spanish number in sequence. 4. To make the game interesting, which a number has a “3” in it, student must say “ Ay Caramba”. A student who makes a mistake must sit down.  Media videotape & real objects and models. 1. A teacher lets students watch a videotape about Spanish market. 2. Teacher brings boxes, packages and other food containers labeled in Spanish.
  • 21.  Simulation *** The teacher have to make the supplemented with plastic food item (meat, vegetable, etc.) 1. Students works in pairs and role play a clerk and a customer. 2. The customer read a grocery list the number of things that they want to buy to the store clerk in Spanish. 3. The clerk gives the number of thing to the customer. 4. The customer accepts the thing when the clerk give the correct number of thing.
  • 22. Using Methods: Game Games have 3 key attributes  on role-play 1. A clearly defined set of rules that outline how the game will be play. 2. Element of competition or challenge wherein players complete against themselves, against other individuals or against a standard of some type.  Example Mr.Thomas use “Ay Caramba” (Oh, my goodness) to let his students practice their numbers in Spanish.
  • 23. Utilization Guidelines: Games 1. Students must have a clear of instructional gold of the game. 2. Students must understand the procedures and rules of the game. 3. The game is so structured so active involvement at the highest possible level for all participants. 4. Include a debriefing or discussion following the game’s conclusion. 5. Make sure the students understand the purpose of game.
  • 24. Using Methods: Simulations Give learners the opportunity to interact with these simulations.  Utilization Guidelines: Simulations 1. Explain the purpose, procedures, and/or rules for the simulation. 2. Give guidance or direction for students such as questions or activities. 3. Let them play out the rules. 4. Teacher provides feedback following the simulation.  Example 1. Mr. Thomas use a simulated market to allow students to practice reading and talking in Spanish. 2. This activity is realistic because he uses the models of things (fruit, vegetable, etc.).
  • 25. Utilization Guidelines: Drill and Practice Drill and Practice is the technique for helping individual learners learn basic skill or knowledge. 1. Introduce content before doing the exercise. 2. Use many short drill and practice instead of a few longer ones. They are both individual and group activity. 3. Students are practicing the correct information or procedures.  Example Game about counting numbers in Spanish and role play.
  • 26. Using Methods: Tutorial Tutorials introduce content to the learner and assess the learner’s progress.  Utilization Guidelines: Tutorial 1. Present overview. 2. Present content or skills one step at a time. 3. Ask the questions of the student. 4. Plan for varying rates of the completion.  Example  The booklet that is about Spanish numbers from one to twenty. Students can do the exercise for mastering all of numbers.
  • 27. Using Media: Audio Audio will motivate students to learn.  Utilization Guidelines: Audio 1. Cue the audio material. 2. Make sure all students can neat. 3. Use hand out 4. Use activity  Example Audio that the speaker pronounces numbers in spanish and students have to repeat.
  • 28. Using Media: Text Textbooks and other text-base materials such as found on the Internet.  Utilization Guidelines: Text 1. Students read with objectives or question. 2. Emphasize the use of visual. 3. Check the teacher’s guide 4. Supplement text.  Example 1. The tutorial booklet that teacher gives to students to learn about Spanish numbers. 2. The boxes and packages of food.
  • 29. Using Media: Real objects and Models The student will learn effectively with the real objectives and models.  Utilization Guidelines: Real objects and Models 1. Familiarize with the object or model. 2. The object should be enough large. 3. Indicate actual size shape or color of object. 4. Avoid passing a single object.  Example The actual packages and boxes that containrd food product and plastic models of meats, fruits, vegetable.
  • 30. It is important to realize that implementing any one instructional method does not exclude other methods. Choosing one method doesn’t mean that another method may not be equally effective.
  • 31. Example of combining instructional method and media Method Example of method Presentation - Audiotape - Tape video Demonstration - Video - Slides - Use of a
  • 32. The relationship among practice, confidence, and motivation. If the learning experience is well design and practiced, students’ learning can be measurable and reliable. The important things that they need to experience are the direct and indirect results of preparation. Opportunities to prepare within the classroom, to use new hardware technologies, to practice for presentation, allow learners to also experience the confidence that comes with presentation.
  • 33. Summary • Preparation yourself, your material, the environment and the students can all affect the effectiveness of your instruction. General principles for the correct utilization of all media do exist. 1. Becoming familiar and comfortable with the media format. 2. Making sure all in the audience can see and hear. 3. Emphasizing the relevant of the media 4. Highlighting what students should expert to gain from their experience
  • 34. 1. Piyaporn Phunngam 533050510-6 2. Sirilak Khamudom 533050511-4 3. Kanteera Khadee 543050448-6 4. Chayanee Thaisatuen 543050453-3 5. Darunpon Pimpatchim 543050456-7 6. Wiwantanee Sahathammikachat 543050471-1 TESOL # 2