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Characteristics each lends to ZooZoos:<br />Cute<br />Quirky<br />Cuddly<br />Genderless<br />Alien Species <br />Humanlike<br />Harmless<br />Kiddish<br />Archetype: Child<br />Humourous<br />Not complicated<br />Dumb<br />Full of life<br />Simple<br />Approachable<br />Adorable<br />
What do these characteristics convey?<br />Familiarity<br />Cartoons we used to watch as kids<br />Invokes pleasant memories and fantastical world we used to live as children but branded by vodafone; cool to talk about<br />Does not produce bias of any kind(class, creed, religion…)<br />
Signifier<br />Objects<br />Brick walls<br />Lamp Posts<br />Buildings <br />Trees <br />Streets<br />Outdoors<br />Minimalistic <br />Very basic structures, cars , message boards etc<br />Signified<br />Urban setting<br />Mundane life- shows ironical situations<br />Small problems to resolve<br />Depicts a World <br />between reality and animation<br />something that is known yet so not known to us <br />behave similar but look different<br />Idealistic world you would want to live in!!<br />
Signifiers<br />The use of the colour grey<br />Colours used only in case of some discrete objects – flowers, bow of the female Zoozoo, vegetables<br />Signified<br />To free up the clutter from the scene and reflect situations that are ordinary, like say someone falling, which everyone finds hilarious.<br />To spoof the simple things in life<br />Grey is a neutral colour. It doesn’t distract from the message conveyed and doesn’t produce biases.<br />
Signifiers<br />Speech<br />Unintelligible<br />Pitch & Tempo<br />Gibberish<br />Camera Angles<br />No close shots <br />Inanimate objects eg: Eiffel Tower form the centre of the surrounding<br />Signified<br /><ul><li>Speech looks like the mumbling of kids or people gossiping
The emotions are effectively conveyed by the pitch.
Transcends global culture and language barriers. </li></li></ul><li>Context & Narrative <br />
Silhouettes of buildings</li></li></ul><li>Describe the Characters<br />The Kid – Shown playing with a ping pong ball<br />The bully – Slightly larger in size than the other kid, has a facial expression similar to a smirk<br />The friends- All of them of the same size as the kid, so as to drive home the impression that the friends are just like him<br />
Symbolism of the Characters<br />The ad shows a kid who is playing alone and is being disturbed by a bully. The scene depicts a situations which many of us faced in our childhood, a younger kid is always treated like an extra on the ground, he is asked to field, gets the last batting and no bowling.<br />While the situation here refers to a situation when a person is alone on a road (the playground can also be perceived as a road with street lights) and is exposed to dangers like chain snatching, eve teasing. In such situations the ad tries to tell that you are just a click away from your friends.<br />This can also be perceived as the Hutch way of saying ‘Where ever you go, our network follows’.<br />The bully on the other hand is a typical bully, he is larger than the average kid, has a constant smirk on his face and disturbs people for no reason even when he know they are getting irritated. But he gets defeated by the group of friends, this signifies the strength of unity.<br />The whole situation can also be interpreted as a girl being stalked by a road side Romeo, in the beginning the girl tries to avoid him and the guy gets emboldened by this fact. Finally the girl decides to call her brothers for help and the Romeo gets thrashed.<br />
Dominant Images in the AD<br />Characters<br />The caller and the called <br />Objects<br />The bench, book and trees around<br />
Symbolism of the Characters<br />The called character is inconspicuous in its features. The caller character has mouth wide open<br />By their physical descriptions, the called character symbolizes engrossed and serious while the caller character with its giggling sound and mouth open symbolizes a silly, unwanted entity. The sequence of frames depict the intrusive nature of the called<br />
Symbolism of the Objects<br />The bench and book show help in showing that the called character is busy and engrossed.<br />The long shot in initial part of the ad sets the background while the close shot when the caller zoozoo giggles in the face of the caller zoozoo depicts the botheration caused by the caller more sharply. <br />
The syntagm of the ad is the background – interaction between the characters – the final denouement. The same message can also be conveyed using other paradigms where<br /><ul><li>The called is disturbed while s/he is praying
The called is proposing to his girlfriend</li></li></ul><li>The role that the different zoozoos play are shown by taking a base form and then adding, wherever required, such attributes that distinguish one role from another (as in case of a giggling character or a grumpy character).<br />The value of each distinguishable zoozoo can be identified by contrasting it with other zoozoos around it i.e. if one zoozoo is giggling and other isn’t then you distinguish one with the help of what other is not<br />
The langue of the zoozoo is set by their common attributes like their egg shaped heads, their round eyes and their noises. The parole is in the way they interact in different settings.<br />By their distinguishable features, the signifier – signified relation is established (like that of a girl friend, angry man etc)<br />