1. A Hollow Sphere
The Rise of Interactivity and
the Submergence of Publishing
Peter Brantley, Director Online Strategy
University of California Davis Library
2. Traditional digital publishing
• "Push" by the publisher, "pull" by the user
• Emphasis on downloadable PDF
• Print-native formatting (e.g. columns)
• Meeting traditional goal of scholarship
3. Open Web Standards
• HTML, CSS, and …
• Audio, Video, Interaction
• Browser as computation engine
• MathML (ISO)
• Annotation
4. Mobile applications
• URI handling by apps
• Rise of inter-app linking
• Contextualized "push"
• New UX paradigms
5. High order interactions
• iPython revolution (+ GitHub etc)
• Data analysis and visualization
• Collaborative working
• Versioned publishing
6. Machine based learning
• Data (logs!) mining maturing
• Adaptive learning approaches
• Pattern-of-use recognition
• Responsiveness to sensed data
7. Discovery yields to recommending
• Hand (mechanical) to algorithmic curation
• Synthetic knowledge
• Machine based learning
• User modifiable biases
8. … "Is not an article"
• Article becomes secondary artifact
• Semantic enhancement of our work
• Research output addressability by URI
• Peer review and reproducibility
9. Scholarship becomes truly digital
• Proprietary platforms distort connections
• A "Hollow Sphere" (see Doc Searls)