4. The skinny on quick and smart testing
THE STORY BEGINS
5. 1 : 10 : 100 rule
$100
Design
$1,000
Development
$10,000
After Launch
It is 100xs cheaper to fix a design flaw at the early
design phase than fixing the flaw after the launch.
Nicole Maynard | 9.13.14
6. “
..making sure that something works well:
that a person of average (or even below
average) ability and experience can use
the thing --- for it’s intended purpose
without getting hopelessly frustrated.
-Steve Krug
”
Source: Don't Make Me Think, 2000, p. 5 Nicole Maynard | 9.13.14
9. Traditional Usability Testing
Create test plan
Testing location
Recruit, pick & schedule
Prepare for test
Conduct test
Debrief participants & observers
Analyze data & observations
Report findings & recommendations
The Handbook of Usability Testing by Jeff Rubin and Dana Chisnell
Great Resource
Nicole Maynard | 9.13.14
14. Traditional Usability Testing
Condensed
Create test plan
Testing location
Day 1
Recruit, pick & schedule
Prepare for test
Day 2
Conduct test
Debrief participants & observers
Analyze data & observations
Report findings & recommendations
Day 3
Day 4
Nicole Maynard | 9.13.14
15. Day 1 Plan & Schedule
Test Plan
» Goals, task list
» Method
» Data, report contents
Schedule Sessions
» Stakeholder sent invites
Nicole Maynard | 9.13.14
16. Day 2 Prepare
Write tasks
Write script
Prepare prototype
Print and cut out screens
Test equipment
Dry runs
Nicole Maynard | 9.13.14
20. Day 4 Report
“
Let’s do this again next week.
We need to test for the next arm
of the application before we build…
-‐
Key
Project
Owner
”
Nicole Maynard | 9.13.14
21.
22. Good Things
Opened eyes
Prototype
Participants
Recordings
Information
Nicole Maynard | 9.13.14
23. Not So Good Things
Time
» Getting to yes
» Plan, prepare
» Tasks vs. session time
» Analyze & report
One person show
Flexibility
Nicole Maynard | 9.13.14
25. Traditional Usability Testing
Create test plan
Testing location
Recruit, pick & schedule
Prepare for test
Conduct test
Debrief participants & observers
Analyze data & observations
Report findings & recommendations
Handbook of Usability Testing By Jeff Rubin and Dana Chisnell
Nicole Maynard | 9.13.14
26. Traditional Usability Testing
Condensed
Create test plan
Testing location
Recruit, pick & schedule
Prepare for test
Conduct test
Debrief participants & observers
Analyze data & observations
Report findings & recommendations
Nicole Maynard | 9.13.14
27. Traditional Smart
Prototype Testing
Create test plan
Find participants & formally schedule
Prepare for test
Conduct test
Debrief with observers
Analyze data & observations
Report findings & recommendations
Nicole Maynard | 9.13.14
40. Quotes From The Field
“
I was worried when I saw the
the schedule you were proposing.
I can’t believe we pulled that off!
- UX Researcher
”
Nicole Maynard | 9.13.14
41. Quotes From The Field
“
We can’t change the navigation.
It went over really well with the users.
- Project Owner
”
42. Quotes From The Field
“
It’s a big change to the design
pattern. Can we test it to make sure...
- Program Manager
”
Nicole Maynard | 9.13.14
43. Quickest Test To Date
90 min
Create test plan
Find participants
Conduct test
Debrief with observers
Nicole Maynard | 9.13.14
47. Resources
If you have a question or a challenging situation and want to think through it,
tweet or msg me @punkynixter
Books
Handbook of Usability Testing
Don’t Make Me Think
Articles
http://blog.skillpages.com/7-essential-steps-for-in-person-usability-testing/
Guerilla , Quick Dirty, etc.
http://www.uxbooth.com/articles/the-art-of-guerilla-usability-testing/
http://www.currybet.net/cbet_blog/2010/06/10-tips-for-ambush-guerilla-us.php
http://www.digital-loom.com/articles/usability-testing-case-study
Nicole Maynard | 9.13.14