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Making and
gaming; exploring
the relation
between gaming,
maker spaces and
Fab Labs
Pieter van der Hijden msc
1 www.sofos.nl
www.sofos.nl
2
Agenda
3
www.sofos.nl
Background
 Pieter van der Hijden
 Sofos Consultancy (Amsterdam, The Netherlands)
 Consultant Fab Lab, Gaming/Simulation,
eLearning
 Fab Lab Paramaribo (Suriname) –
http://fablab.vicepresident.gov.sr
4
www.sofos.nl
1. Overview
5
www.sofos.nl
1. Overview - history
Year Phenomenon Community Assumed impact
on education
1950 Radio /
electronics
Hobby club School events
1970 Personal
computers
Computer
club
Improved learning
thanks to ict
1990 Video games LANfest,
MORPG
Learning through
gaming/simulation
2010 Digital fabrication
tools
Maker
movement,
maker faire
Tinkering as social
constructivist
learning
www.sofos.nl
6
1. Overview - worldmap
www.sofos.nl
7
 Worldwide
 Loosely connected
 From layman to prof
 Mix of technologies
 Ict in design,
production and
products
 Making, sharing,
learning
 Open design, open
software, open
hardware
Number of Fab Labs
worldwide doubles every 1.5
years, now 250+;
http://bit.ly/1fXPQEm
1. Overview - concepts
Fab Lab Maker Space TechShop
Origin MIT Center for Bits and
Atoms (Neil Gershenfeld)
Make magazine Commercial
initiative
Inventory Limited set of digital
production machines
Not defined Extended set of
machines & tools
Target
audience
Everybody Everybody Everybody
Legal Independent foundations
or embedded in institutes
Community based Holding with
subsidiaries
Set-up costs 50-100,000 USD 5-20,000 USD 1-2,000,000 USD
Entry fee Free (at some days of
week)
Free Subscription100
USD monthly
Number 250+ Unknown 5
Geographical Worldwide USA, Europe, Asia,
Egypt
USA, plans to go
Europe
Mission Learning, sharing Making (for the
maker faire)
Making/ earning
www.sofos.nl
8
1. Overview – a typical fab lab
www.sofos.nl
9
 3D scanner
 3D printer
 Laser cutter
 Milling machine(s)
 Vinyl cutter
 Electronics
 Computers
 Teleconference set
 Etc.
At the top a CNC milling machine
(behind safety glass), in the centre a
3D mobile scanner plus laptop, at
the bottom a laser cutter / engraver.
Source: Fab Lab Paramaribo
1. Overview – a typical fab lab
www.sofos.nl
10
 One time visitors
 Regular visitors,
tinkerers, students
 Special project
teams
 Designing
 Making
Source: Fab Lab Paramaribo
1. Overview – new education
www.sofos.nl
11
 Motivation
 Learning outcomes
 Social learning
 Learning by making
 Side effects
 Informed citizen
 Economy (more
STEM)
 Meet other
disciplines
 Meet the world
 Lab for teachers
1. Overview – examples
12
Timothy Rifano, SPI, Fab Lab
Paramaribo, Suriname
Ateneu de Fabricació de Les
Corts, Barcelona, Spain
www.sofos.nl
1. Overview – FAB10
 http://bit.ly/fab10-samples
13
www.sofos.nl
2. Try-out
14
www.sofos.nl
2. Try-out – Raspberri Pi
15
 EUR 30 computer
 Linux
 LAN
 5V power
Raspberry Pi -
http://www.raspberrypi.org/
www.sofos.nl
2. Try-out - Arduino
16
 Programmable
microprocessor
 Digital inputs
(switches)
 Analog inputs
(sensors)
 Digital outputs
(LEDs)
 Analog outputs
(speaker,
servomotor)
Arduino Uno – http://arduino.cc
www.sofos.nl
2. Try-out – Makey Makey
17
 Keyboard emulator
 Reacting on
electrical current
 E.g. Via organic
material  YOU!
www.sofos.nl
3. Making for gaming
What can “making” contribute to “gaming”?
18
www.sofos.nl
3. Making for gaming
www.sofos.nl
19
 Access to people
 Co-design
 Test
 Access to methods
 Open design
 Programming
 Access to machines
 Paraphernalia
 Electronics
(wearable)
 Game board
 Programming
 Packaging
4. Gaming for making
What can “gaming” contribute to “making”?
20
www.sofos.nl
4. Gaming for making
www.sofos.nl
21
 Access to people
 Educators
 Clients
 Access to methods
 Game
development
 User experience
 Access to products
 Learning by visitors
 Learning by staff
References
www.sofos.nl
22
References
www.sofos.nl
23
 Digital Fabrication and ‘Making’ in Education:
The Democratization of Invention; Paulo
Blikstein; in: In J. Walter-Herrmann & C. Büching
(Eds.), FabLabs: Of Machines, Makers and
Inventors; Bielefeld: Transcript Publishers; 2013;
http://stanford.io/1cMLRdL
 Fab Lab At School; website;
https://tltl.stanford.edu/projects/fablabschool
 Fab: The Coming Revolution on Your Desktop--
from Personal Computers to Personal
Fabrication; Neil Gershenfeld; Basic Books,
2007; http://amzn.to/1fXMb9p
 Four in balance monitor 2013; Kennisnet, The
Netherlands, 2013; http://bit.ly/1lLN9hc
 Getting Started with Arduino; Massimo Banzi;
Maker Media, 2011; http://bit.ly/1i1Bgkk
 Getting Started with Raspberry Pi; Matt
Richardson; Maker Media, 2012;
http://bit.ly/1i1BtUw
 Instructables; website;
http://www.instructables.com
 Invent to learn; making, tinkering, and
engineering in the classroom; Sylvia L.
Martinez, Gary Stager; Constructing Modern
Knowledge Press; 2013;
http://www.inventtolearn.com/
 Maker space playbook; 2013;
http://bit.ly/1lLMMTT
 Making, living, sharing; movie; a Fab Lab world
documentary; Jens Dyvik; http://bit.ly/MZ4Uup
Constructing modern knowledge
press: book cover
Thank you for your attention!
Pieter van der Hijden
pvdh@sofos.nl
24
2014 Pieter van der Hijden, Sofos Consultancy – 2014 - This work
is licensed under a Creative Commons Attribution 3.0 Unported
License.
www.sofos.nl

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Making and gaming; exploring the relation between gaming, maker spaces and Fab Labs; Interactive workshop at ISAGA conference; Dornbirn, Austria, 2014; Pieter van der Hijden; slides

  • 1. Making and gaming; exploring the relation between gaming, maker spaces and Fab Labs Pieter van der Hijden msc 1 www.sofos.nl
  • 4. Background  Pieter van der Hijden  Sofos Consultancy (Amsterdam, The Netherlands)  Consultant Fab Lab, Gaming/Simulation, eLearning  Fab Lab Paramaribo (Suriname) – http://fablab.vicepresident.gov.sr 4 www.sofos.nl
  • 6. 1. Overview - history Year Phenomenon Community Assumed impact on education 1950 Radio / electronics Hobby club School events 1970 Personal computers Computer club Improved learning thanks to ict 1990 Video games LANfest, MORPG Learning through gaming/simulation 2010 Digital fabrication tools Maker movement, maker faire Tinkering as social constructivist learning www.sofos.nl 6
  • 7. 1. Overview - worldmap www.sofos.nl 7  Worldwide  Loosely connected  From layman to prof  Mix of technologies  Ict in design, production and products  Making, sharing, learning  Open design, open software, open hardware Number of Fab Labs worldwide doubles every 1.5 years, now 250+; http://bit.ly/1fXPQEm
  • 8. 1. Overview - concepts Fab Lab Maker Space TechShop Origin MIT Center for Bits and Atoms (Neil Gershenfeld) Make magazine Commercial initiative Inventory Limited set of digital production machines Not defined Extended set of machines & tools Target audience Everybody Everybody Everybody Legal Independent foundations or embedded in institutes Community based Holding with subsidiaries Set-up costs 50-100,000 USD 5-20,000 USD 1-2,000,000 USD Entry fee Free (at some days of week) Free Subscription100 USD monthly Number 250+ Unknown 5 Geographical Worldwide USA, Europe, Asia, Egypt USA, plans to go Europe Mission Learning, sharing Making (for the maker faire) Making/ earning www.sofos.nl 8
  • 9. 1. Overview – a typical fab lab www.sofos.nl 9  3D scanner  3D printer  Laser cutter  Milling machine(s)  Vinyl cutter  Electronics  Computers  Teleconference set  Etc. At the top a CNC milling machine (behind safety glass), in the centre a 3D mobile scanner plus laptop, at the bottom a laser cutter / engraver. Source: Fab Lab Paramaribo
  • 10. 1. Overview – a typical fab lab www.sofos.nl 10  One time visitors  Regular visitors, tinkerers, students  Special project teams  Designing  Making Source: Fab Lab Paramaribo
  • 11. 1. Overview – new education www.sofos.nl 11  Motivation  Learning outcomes  Social learning  Learning by making  Side effects  Informed citizen  Economy (more STEM)  Meet other disciplines  Meet the world  Lab for teachers
  • 12. 1. Overview – examples 12 Timothy Rifano, SPI, Fab Lab Paramaribo, Suriname Ateneu de Fabricació de Les Corts, Barcelona, Spain www.sofos.nl
  • 13. 1. Overview – FAB10  http://bit.ly/fab10-samples 13 www.sofos.nl
  • 15. 2. Try-out – Raspberri Pi 15  EUR 30 computer  Linux  LAN  5V power Raspberry Pi - http://www.raspberrypi.org/ www.sofos.nl
  • 16. 2. Try-out - Arduino 16  Programmable microprocessor  Digital inputs (switches)  Analog inputs (sensors)  Digital outputs (LEDs)  Analog outputs (speaker, servomotor) Arduino Uno – http://arduino.cc www.sofos.nl
  • 17. 2. Try-out – Makey Makey 17  Keyboard emulator  Reacting on electrical current  E.g. Via organic material  YOU! www.sofos.nl
  • 18. 3. Making for gaming What can “making” contribute to “gaming”? 18 www.sofos.nl
  • 19. 3. Making for gaming www.sofos.nl 19  Access to people  Co-design  Test  Access to methods  Open design  Programming  Access to machines  Paraphernalia  Electronics (wearable)  Game board  Programming  Packaging
  • 20. 4. Gaming for making What can “gaming” contribute to “making”? 20 www.sofos.nl
  • 21. 4. Gaming for making www.sofos.nl 21  Access to people  Educators  Clients  Access to methods  Game development  User experience  Access to products  Learning by visitors  Learning by staff
  • 23. References www.sofos.nl 23  Digital Fabrication and ‘Making’ in Education: The Democratization of Invention; Paulo Blikstein; in: In J. Walter-Herrmann & C. Büching (Eds.), FabLabs: Of Machines, Makers and Inventors; Bielefeld: Transcript Publishers; 2013; http://stanford.io/1cMLRdL  Fab Lab At School; website; https://tltl.stanford.edu/projects/fablabschool  Fab: The Coming Revolution on Your Desktop-- from Personal Computers to Personal Fabrication; Neil Gershenfeld; Basic Books, 2007; http://amzn.to/1fXMb9p  Four in balance monitor 2013; Kennisnet, The Netherlands, 2013; http://bit.ly/1lLN9hc  Getting Started with Arduino; Massimo Banzi; Maker Media, 2011; http://bit.ly/1i1Bgkk  Getting Started with Raspberry Pi; Matt Richardson; Maker Media, 2012; http://bit.ly/1i1BtUw  Instructables; website; http://www.instructables.com  Invent to learn; making, tinkering, and engineering in the classroom; Sylvia L. Martinez, Gary Stager; Constructing Modern Knowledge Press; 2013; http://www.inventtolearn.com/  Maker space playbook; 2013; http://bit.ly/1lLMMTT  Making, living, sharing; movie; a Fab Lab world documentary; Jens Dyvik; http://bit.ly/MZ4Uup Constructing modern knowledge press: book cover
  • 24. Thank you for your attention! Pieter van der Hijden pvdh@sofos.nl 24 2014 Pieter van der Hijden, Sofos Consultancy – 2014 - This work is licensed under a Creative Commons Attribution 3.0 Unported License. www.sofos.nl