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INTRODUCTION TO
GAME DEVELOPMENT
1
Presented by Quinton Delpéche at Star Con
2017, kindly hosted by Hollywood Bets
AGENDA
IN PICTURES
2
Introduction to Gobbo
Games
What is Gobbo Games and
who am I.
Introduction to Unreal
Engine
A quick-start guide to
getting started with Unreal
Engine and why Gobbo
Games chose Unreal
Engine.
Gamification
What is it? Why?
Game Development in
South Africa
What does the current state
of Game Development look
like in South Africa and
where do I think it is going?
Hollywood Life
A quick-look at the Virtual
Interactive Training
Simulator that was written
for Star Factory.
INTRODUCTION TO
GOBBO GAMES
3
THE COLONY 2174
Q2 2016, The Colony 2174
board game is released.
FOUNDED
While in the U.K., I came up
with the concept.
Gobbo Games is an Independent Games
Development company and creators of board
games operating from offices in Durban,
KwaZulu Natal, South Africa.
2007
2008
2016
ABOUT GOBBO
GAMES
4
COMPANY REGISTERED
Q4 2016, company was
registered as a PTY (LTD).
RIDERS OF ASGARD
Q1 2017, Riders of Asgard
released on Steam
2017
2017
2016
TIMELINE
FINISH
5
CORE TEAM
The core team of Gobbo Games assists with
various tasks inside the company ranging
from proof reading all the way to testing and
social media management.
QUINTON DELPECHE
FOUNDER AND GO-
TO GUY
KARL MULLER
GAME DESIGNER
AND SOUND
SUPERHERO
MATTHEW LEACH
GAME DEVELOPER
AND CODE NINJA
SHIRLEY DELPECHE
KEEPER OF THE
WORDS
NANETTE GIQUEL
GAME TESTER
NADINE GIQUEL
GAME TESTER
OUR
TEAM
6
INCUBATOR
MEMBERS
The Gobbo Games incubator helps potential
game developers and game designers to
meet other candidates and collaborate on
projects.
Gobbo Games will assist in getting the
completed project on Steam and/or Xbox
under the Gobbo Games banner and provide
assistance throughout the project life cycle.
JEROME RAGAVAN
GAME DEVELOPER
AND DESIGN GURU
DANIEL BOTHA
3D ARTIST AND
GUITAR HERO
CORA KWAN
3D ARTIST AND
MANGA MANIAC
OUR
TEAM
7
INTRODUCTION TO
UNREAL ENGINE
8
WHAT IS UNREAL
ENGINE
9
Unreal Engine is a complete suite of creation tools
designed to meet ambitious artistic visions while being
flexible enough to ensure success for teams of all sizes.
As an established, industry-leading engine, Unreal
delivers powerful, proven performance that you can trust.
READY TO SHIP WITH
PLATFORM SUPPORT
10
The Unreal Engine is a full product suite that comes
production ready out of the box without the need for
additional plugins or purchases with deep support for
the platforms that matter.
VIRTUAL REALITY
11
There are no shortcuts to creating immersive
experiences that are believable to the human mind. VR
requires complex scenes rendered at very high
framerates. Unreal Engine meets these requirements and
provides a solid foundation to build content on all VR
platforms - from PC to console to mobile.
MOVING MOBILE
FORWARD
12
With the best support for
Vulkan and Metal rendering
APIs, Unreal enables you to
deliver console quality
content on mobile devices.
With features like dynamic shadows, physically-based
rendering and custom post-processing, Unreal powers
the most cutting-edge gaming experiences on mobile.
Increasingly powerful
devices can take
advantage of increasingly
powerful technology.
GETTING STARTED IN
UNREAL ENGINE
13
Desktop PC or Mac.
Windows 7 64-bit or Mac OS X 10.9.2 or later.
Quad-core Intel or AMD processor, 2.5 GHz or faster.
NVIDIA GeForce 470 GTX or AMD Radeon 6870 HD series
card or higher.
8 GB RAM.
DEMO TIME
14
Lets take a practical look at how easy it is to
get started in Unreal Engine.
WHAT IS
GAMIFICATION
15
WHAT IS
GAMIFICATION
16
Gamification is the process of taking something that already
exists – a website, an enterprise application, an online
community – and integrating game mechanics into it to
motivate participation, engagement, and loyalty.
Gamification takes the data-driven techniques that game
designers use to engage players, and applies them to non-
game experiences to motivate actions that add value to your
business.
GAMIFICATION VS
GAMES
17
When people hear gamification, they envision games created
for a business purpose. But gamification is not about creating
something new. It is about amplifying the effect of an existing,
core experience by applying the motivational techniques that
make games so engaging.
When you gamify high-value interactions with customers,
employees, and partners, you drive more sales, stronger
collaboration, better ROI, deeper loyalty, higher customer
satisfaction and more.
GAME MECHANICS
18
Gamification is built upon 10 primary game mechanics,
proven to motivate and engage users, and may use any
combination of these techniques to accomplish business
goals.
THE PROMISE OF
GAMIFICATION
19
Gamification is transforming business models by creating
new ways to extend relationships, craft longer-term
engagement, and drive customer and employee loyalty. It
works because it leverages the motivations and desires that
exist in all of us for community, feedback, achievement and
reward.
When combined with the latest research on motivation and
the big data generated by user interactions, gamification
empowers businesses to create true loyalty.
WHAT IS
HOLLYWOOD LIFE
20
HOLLYWOOD LIFE
21
Hollywood Life is primarily focused on
applying game-related principles —
particularly those relating to user experience
and engagement — to non-game contexts
such as education.
Is an interactive training simulator that was
developed for Star Factory using Unreal
Engine.
HOLLYWOOD LIFE
22
PROCESSES

TRAINING

POLICIES

Allow the employee to learn by doing and in the
same process have some fun, the more fun you have
while learning the more you will learn and want to
learn.
There’s a better way to manage
employee performance, motivation
and learning.
GAMIFICATION OF
HOLLYWOOD LIFE
23
In Hollywood Life we follow four standard principles for gamification:
Challenges that are made up of various tasks which results in
achievements being unlocked that ultimately lead to rewards.
CHALLENGES
These are grouped
tasks.
01 TASKS
Individual tasks that
need to be performed.
02
ACHIEVEMENTS
Completed challenges
unlock achievements.
03 REWARDS
Achievements unlock
rewards.
04
DEMO TIME
24
Lets take a practical look at Hollywood Life
and how Star Factory is going to apply it in the
business.
GAME DEVELOPMENT
IN SOUTH AFRICA
25
26
AFRICA IN THE
GLOBAL
CONTEXT
 
16,36%
of global population
(1.2Bn people in total)
293.8M
Number of Smartphones
on the continent
3,6%
of global spend on video
games ($4Bn US dollars)
27
REGIONAL
CONTEXT
South Africa, Kenya, Nigeria
are the major hubs of activity
in Sub-Saharan Africa.
Egypt and Morocco are the
major hubs in North Africa.
SOUTH AFRICA
Most mature Game Development Ecosystem
NIGERIA
Largest Consumer Market
 
21,82%
Revenue by Platform
45,79%
Revenue by Platform
32,39%
Revenue by Platform
Where Consumers are spending their money
GLOBAL GAMES MARKET
$108.9 BILLION IN 2017
28
2.2 billion gamers across the globe are expected to generate
$108.9 billion in game revenues in 2017. This represents an
increase of $7.8 billion, or 7.8%, from the year before. Digital
game revenues will account for $94.4 billion or 87% of the
global market.
Mobile is the most lucrative segment, with smartphone and
tablet gaming growing 19% year over year to $46.1 billion,
claiming 42% of the market.
MOBILE REVENUE
RISES
29
Mobile gaming will generate $46.1 billion this year, or 42% of
all global game revenues. More than three-quarters of this, or
$35.3 billion, will come from smartphone gaming, with tablet
games accounting for the remaining $10.8 billion.
Tablet unit sales have plummeted over the years, but with
280 million tablets used actively, the segment contributes
significantly to the success of mobile games.
CONSOLE GAMING
BETTER THAN 2016
30
The console gaming segment performed better than expected
in 2016 thanks to console manufacturers, publishers, and
consumers embracing of a variety of digital business models.
Microsoft and Sony generated more than $14 billion in
combined revenues from first-party games, third-party game
fees, and subscription revenues. In 2017, we expect console
gaming to generate a total of $33.5 billion in revenues
worldwide, of which 65.8% digital.
THANKS FOR
ATTENDING
31
 16 Highlinks, 11 Clarence
Morningside, Durban, RSA
 +27 63-494-5628
 http://www.gobbogames.co.za/
 support@gobbogames.co.za

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Gobbo Games - Star Con (November 2017)

  • 1. INTRODUCTION TO GAME DEVELOPMENT 1 Presented by Quinton Delpéche at Star Con 2017, kindly hosted by Hollywood Bets
  • 2. AGENDA IN PICTURES 2 Introduction to Gobbo Games What is Gobbo Games and who am I. Introduction to Unreal Engine A quick-start guide to getting started with Unreal Engine and why Gobbo Games chose Unreal Engine. Gamification What is it? Why? Game Development in South Africa What does the current state of Game Development look like in South Africa and where do I think it is going? Hollywood Life A quick-look at the Virtual Interactive Training Simulator that was written for Star Factory.
  • 4. THE COLONY 2174 Q2 2016, The Colony 2174 board game is released. FOUNDED While in the U.K., I came up with the concept. Gobbo Games is an Independent Games Development company and creators of board games operating from offices in Durban, KwaZulu Natal, South Africa. 2007 2008 2016 ABOUT GOBBO GAMES 4
  • 5. COMPANY REGISTERED Q4 2016, company was registered as a PTY (LTD). RIDERS OF ASGARD Q1 2017, Riders of Asgard released on Steam 2017 2017 2016 TIMELINE FINISH 5
  • 6. CORE TEAM The core team of Gobbo Games assists with various tasks inside the company ranging from proof reading all the way to testing and social media management. QUINTON DELPECHE FOUNDER AND GO- TO GUY KARL MULLER GAME DESIGNER AND SOUND SUPERHERO MATTHEW LEACH GAME DEVELOPER AND CODE NINJA SHIRLEY DELPECHE KEEPER OF THE WORDS NANETTE GIQUEL GAME TESTER NADINE GIQUEL GAME TESTER OUR TEAM 6
  • 7. INCUBATOR MEMBERS The Gobbo Games incubator helps potential game developers and game designers to meet other candidates and collaborate on projects. Gobbo Games will assist in getting the completed project on Steam and/or Xbox under the Gobbo Games banner and provide assistance throughout the project life cycle. JEROME RAGAVAN GAME DEVELOPER AND DESIGN GURU DANIEL BOTHA 3D ARTIST AND GUITAR HERO CORA KWAN 3D ARTIST AND MANGA MANIAC OUR TEAM 7
  • 9. WHAT IS UNREAL ENGINE 9 Unreal Engine is a complete suite of creation tools designed to meet ambitious artistic visions while being flexible enough to ensure success for teams of all sizes. As an established, industry-leading engine, Unreal delivers powerful, proven performance that you can trust.
  • 10. READY TO SHIP WITH PLATFORM SUPPORT 10 The Unreal Engine is a full product suite that comes production ready out of the box without the need for additional plugins or purchases with deep support for the platforms that matter.
  • 11. VIRTUAL REALITY 11 There are no shortcuts to creating immersive experiences that are believable to the human mind. VR requires complex scenes rendered at very high framerates. Unreal Engine meets these requirements and provides a solid foundation to build content on all VR platforms - from PC to console to mobile.
  • 12. MOVING MOBILE FORWARD 12 With the best support for Vulkan and Metal rendering APIs, Unreal enables you to deliver console quality content on mobile devices. With features like dynamic shadows, physically-based rendering and custom post-processing, Unreal powers the most cutting-edge gaming experiences on mobile. Increasingly powerful devices can take advantage of increasingly powerful technology.
  • 13. GETTING STARTED IN UNREAL ENGINE 13 Desktop PC or Mac. Windows 7 64-bit or Mac OS X 10.9.2 or later. Quad-core Intel or AMD processor, 2.5 GHz or faster. NVIDIA GeForce 470 GTX or AMD Radeon 6870 HD series card or higher. 8 GB RAM.
  • 14. DEMO TIME 14 Lets take a practical look at how easy it is to get started in Unreal Engine.
  • 16. WHAT IS GAMIFICATION 16 Gamification is the process of taking something that already exists – a website, an enterprise application, an online community – and integrating game mechanics into it to motivate participation, engagement, and loyalty. Gamification takes the data-driven techniques that game designers use to engage players, and applies them to non- game experiences to motivate actions that add value to your business.
  • 17. GAMIFICATION VS GAMES 17 When people hear gamification, they envision games created for a business purpose. But gamification is not about creating something new. It is about amplifying the effect of an existing, core experience by applying the motivational techniques that make games so engaging. When you gamify high-value interactions with customers, employees, and partners, you drive more sales, stronger collaboration, better ROI, deeper loyalty, higher customer satisfaction and more.
  • 18. GAME MECHANICS 18 Gamification is built upon 10 primary game mechanics, proven to motivate and engage users, and may use any combination of these techniques to accomplish business goals.
  • 19. THE PROMISE OF GAMIFICATION 19 Gamification is transforming business models by creating new ways to extend relationships, craft longer-term engagement, and drive customer and employee loyalty. It works because it leverages the motivations and desires that exist in all of us for community, feedback, achievement and reward. When combined with the latest research on motivation and the big data generated by user interactions, gamification empowers businesses to create true loyalty.
  • 21. HOLLYWOOD LIFE 21 Hollywood Life is primarily focused on applying game-related principles — particularly those relating to user experience and engagement — to non-game contexts such as education. Is an interactive training simulator that was developed for Star Factory using Unreal Engine.
  • 22. HOLLYWOOD LIFE 22 PROCESSES  TRAINING  POLICIES  Allow the employee to learn by doing and in the same process have some fun, the more fun you have while learning the more you will learn and want to learn. There’s a better way to manage employee performance, motivation and learning.
  • 23. GAMIFICATION OF HOLLYWOOD LIFE 23 In Hollywood Life we follow four standard principles for gamification: Challenges that are made up of various tasks which results in achievements being unlocked that ultimately lead to rewards. CHALLENGES These are grouped tasks. 01 TASKS Individual tasks that need to be performed. 02 ACHIEVEMENTS Completed challenges unlock achievements. 03 REWARDS Achievements unlock rewards. 04
  • 24. DEMO TIME 24 Lets take a practical look at Hollywood Life and how Star Factory is going to apply it in the business.
  • 26. 26 AFRICA IN THE GLOBAL CONTEXT   16,36% of global population (1.2Bn people in total) 293.8M Number of Smartphones on the continent 3,6% of global spend on video games ($4Bn US dollars)
  • 27. 27 REGIONAL CONTEXT South Africa, Kenya, Nigeria are the major hubs of activity in Sub-Saharan Africa. Egypt and Morocco are the major hubs in North Africa. SOUTH AFRICA Most mature Game Development Ecosystem NIGERIA Largest Consumer Market   21,82% Revenue by Platform 45,79% Revenue by Platform 32,39% Revenue by Platform Where Consumers are spending their money
  • 28. GLOBAL GAMES MARKET $108.9 BILLION IN 2017 28 2.2 billion gamers across the globe are expected to generate $108.9 billion in game revenues in 2017. This represents an increase of $7.8 billion, or 7.8%, from the year before. Digital game revenues will account for $94.4 billion or 87% of the global market. Mobile is the most lucrative segment, with smartphone and tablet gaming growing 19% year over year to $46.1 billion, claiming 42% of the market.
  • 29. MOBILE REVENUE RISES 29 Mobile gaming will generate $46.1 billion this year, or 42% of all global game revenues. More than three-quarters of this, or $35.3 billion, will come from smartphone gaming, with tablet games accounting for the remaining $10.8 billion. Tablet unit sales have plummeted over the years, but with 280 million tablets used actively, the segment contributes significantly to the success of mobile games.
  • 30. CONSOLE GAMING BETTER THAN 2016 30 The console gaming segment performed better than expected in 2016 thanks to console manufacturers, publishers, and consumers embracing of a variety of digital business models. Microsoft and Sony generated more than $14 billion in combined revenues from first-party games, third-party game fees, and subscription revenues. In 2017, we expect console gaming to generate a total of $33.5 billion in revenues worldwide, of which 65.8% digital.
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