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case study 10
LightIron




LightIron and Pablo get together for
The Social Network
Complete file-based workflow provides a roadmap for the future of digital cinema
case study 10 LightIron




Director David Fincher’s film The Social Network describes the founding
of Facebook, which, along with making its founder Mark Zuckerberg a
billionaire, changed the way millions of people communicate every day.
In the future, film historians may point to Fincher’s production as having
made a similar impact on the way entertainment media is created. The
Social Network was produced, from shooting on the set through delivery
to digital theaters, entirely with file-based digital media.




Quantel – share our passion
case study 10 LightIron




                                                                                                    ʻʻ
                                                                                                    The projector was stunning
                                                                                                    ʻʻ
                                                                                                    and the environment
                                                                                                    allowed you to work in
                                                                                                    a theatre atmoshphere
                                                                                                    rather than a DI suite
                                                                                                    Jeff Cronenweth, ASC cinematographer




                                                                                                    Cover and left: Stills from
                                                                                                    The Social Network

                                                                                                    Inside cover: Ian Vertovec gets to grips with
                                                                                                    David Fincher’s vision in The Social Network


Digital all the way                                Nimble workflows
In fact to call The Social Network a “film” is      Fincher has a history as an early adopter of     That nimbleness carried through to the post
something of a misnomer, as it was conceived       digital technology and shot several previous     production workflow: the raw R3D files were
from the start as a wholly digital product. The    films with digital cameras. The Social Network    processed by 1st Assistant Editor Tyler Nelson
innovative production techniques and               was shot at 4K with RED One cameras              and transcoded to ProRes 422 LT (in near real
workflows employed by Fincher and his team          equipped with the manufacturer’s new             time) for offline editorial, performed in Final
(including color grading via Quantel’s Pablo       Mysterium-X chip, whose superior low light       Cut Pro by longtime Fincher collaborators
4K) were never meant to emulate traditional        performance is clearly evident in the            Angus Wall and Kirk Baxter. Editorial then
film processes, but rather were intended to         crispness and detail of the many scenes shot     prepared a fully conformed and stabilized
take advantage of the practical and creative       in dark environments.                            version of the film for delivery to LightIron’s
benefits of file-based digital technology.                                                            Vertovec in the form of uncompressed 2K
Although film prints were eventually made for       The small size of the RED camera (it’s not       DPX files.
use by theaters not equipped with digital          much bigger than a consumer camera)
projectors, those prints were derivatives of the   allowed the production team to remain light
digital cinema master, rather than the other       on their feet, particularly while working on
way around. The Social Network can thus be         location. Similarly, because RED’s R3D files,
viewed as a “true” digital cinema production.      even at 4K, are relatively small, the cameras
                                                   did not have to be tethered to large, immobile
“The Social Network was produced digitally for     disk arrays. Additionally, Fincher and his
digital,” explains Pablo Colorist Ian Vertovec,    cinematographer, Jeff Cronenweth ASC,
of LightIron Digital, Los Angeles. “Although       shot everything at a single ASA setting and
many people who experience it in theaters will     recorded all of the camera data in its raw
be watching a film version, it was really made      state. No time was spent applying camera
with the future in mind, when everything is        looks or grading on the set. As a result, the
digital.”                                          production moved along at impressive speed,
                                                   wrapping in 68 days, several days ahead
                                                   of schedule.




Quantel – share our passion
case study 10 LightIron




Grading to go                                                 Sophisticated reality                                        Above: Scenes from
Final grading, conducted under the supervision of Fincher     Because The Social Network was being mastered for            The Social Network

and Cronenweth, was done on a ‘mobile’ DI theater set         digital cinema as a first choice, the approach taken in
up at RED Studios in Hollywood. The theater included a        the final grade was different from other films. “We did
Pablo 4K, made mobile from LightIron’s Los Angeles            not use a film emulation LUT,” Vertovec notes. “That was
facility, along with a Sony T420 4K digital projector and a   something unique to our process as normally film
40-foot wide screen.                                          emulation is used throughout. I feel that we would not
                                                              have gotten the most out of the digital image if we had
Setting up a DI theater on a soundstage was made              been twisting it through a film LUT.”
possible by the small size of the Pablo 4K, its low power
requirements, and its physically small, yet efficient Dylan    Fincher has a reputation for creating dark, moody films
disk array. All iterations of the film, including multiple     and The Social Network continues in that vein, although
versions of 1,000 visual effects shots, were stored locally   its look is predicated on the substance of the story and
on the Pablo in a 4-foot tall mobile cart.                    the world inhabited by its characters. Cronenweth
                                                              described the look as “sophisticated reality,” observing,
Cronenweth, for one, considered the unusual grading           “It’s a contemporary yet classic style that stayed true to
environment to be a boon to creativity. “I enjoyed            the lifestyles these kids lived.”
the process very much,” he says. “The projector was
stunning and the environment allowed you to work
in a theater atmosphere rather than a DI suite that,
in turn, gave a more accurate perspective when
evaluating images.”




Quantel – share our passion
case study 10 LightIron




Creative color




                                                            ʻʻ
Vertovec notes that Fincher and Cronenweth had done
a superb job of capturing the look they wanted on set,
and as a result he was able to devote most of his time in
Pablo to refining details rather than to setting looks.
Even so, that left considerable work to do. Vertovec said
that he used windows to manipulate details of nearly
every frame of the film—in some cases a dozen or more.

“We were never totally relighting, because it was all lit
correctly on set, but we did a lot of enhancements, like
taking down a wall or lightening something up,” he
recalls. “For example, we wanted to be sure that the
                                                            ʻʻ
                                                            The Social Network was produced digtitally for
                                                            digital. Although many people who experience it
                                                            in theatres will be watching a film version, it was
                                                            really made with the future in mind
                                                            Ian Vertovec, Pablo Colorist at LightIron


wood in some of the Harvard buildings didn’t look too
red as it would feel too fresh. So, we put a bit of blue
into it to make it look aged—that’s something you
couldn’t do on set.”


Above : Film promotion

Above right: Still from
The Social Network




Quantel – share our passion
case study 10 LightIron




 At a glance

 • The Social Network was produced,                       • All the color grading was carried
   from scene to screen, with entirely                      out by Ian Vertovec on LightIron’s
   file-based digital media                                 Pablo 4K

 • LightIron were able to create a DI                     • The result is ‘sophisticated reality’
   theater on the soundstage thanks to                      which perfectly captured the
   Pablo’s small size and power needs                       Director’s vision

 • Raw data was recorded so no time
   was spent applying camera looks or
   grading on set



Time for perfection
One of the advantages of working in a fully digital
workflow, in general, and working with Pablo in
particular, is that it affords time to make those types
of subtle adjustments. Time that would be spent in
transcoding files or rendering scenes can instead be
devoted to creative work. For that reason, Vertovec
expects many more films to emulate the workflow used
on The Social Network. “The technology is great, but
it’s really about liberating creative people,” Vertovec
says. “More and more people are beginning to make
that connection.”
                                                                                                    2116-56-543 12-10




quantel.com

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LightIron And Pablo Get Togehter For The Social Network

  • 1. case study 10 LightIron LightIron and Pablo get together for The Social Network Complete file-based workflow provides a roadmap for the future of digital cinema
  • 2. case study 10 LightIron Director David Fincher’s film The Social Network describes the founding of Facebook, which, along with making its founder Mark Zuckerberg a billionaire, changed the way millions of people communicate every day. In the future, film historians may point to Fincher’s production as having made a similar impact on the way entertainment media is created. The Social Network was produced, from shooting on the set through delivery to digital theaters, entirely with file-based digital media. Quantel – share our passion
  • 3. case study 10 LightIron ʻʻ The projector was stunning ʻʻ and the environment allowed you to work in a theatre atmoshphere rather than a DI suite Jeff Cronenweth, ASC cinematographer Cover and left: Stills from The Social Network Inside cover: Ian Vertovec gets to grips with David Fincher’s vision in The Social Network Digital all the way Nimble workflows In fact to call The Social Network a “film” is Fincher has a history as an early adopter of That nimbleness carried through to the post something of a misnomer, as it was conceived digital technology and shot several previous production workflow: the raw R3D files were from the start as a wholly digital product. The films with digital cameras. The Social Network processed by 1st Assistant Editor Tyler Nelson innovative production techniques and was shot at 4K with RED One cameras and transcoded to ProRes 422 LT (in near real workflows employed by Fincher and his team equipped with the manufacturer’s new time) for offline editorial, performed in Final (including color grading via Quantel’s Pablo Mysterium-X chip, whose superior low light Cut Pro by longtime Fincher collaborators 4K) were never meant to emulate traditional performance is clearly evident in the Angus Wall and Kirk Baxter. Editorial then film processes, but rather were intended to crispness and detail of the many scenes shot prepared a fully conformed and stabilized take advantage of the practical and creative in dark environments. version of the film for delivery to LightIron’s benefits of file-based digital technology. Vertovec in the form of uncompressed 2K Although film prints were eventually made for The small size of the RED camera (it’s not DPX files. use by theaters not equipped with digital much bigger than a consumer camera) projectors, those prints were derivatives of the allowed the production team to remain light digital cinema master, rather than the other on their feet, particularly while working on way around. The Social Network can thus be location. Similarly, because RED’s R3D files, viewed as a “true” digital cinema production. even at 4K, are relatively small, the cameras did not have to be tethered to large, immobile “The Social Network was produced digitally for disk arrays. Additionally, Fincher and his digital,” explains Pablo Colorist Ian Vertovec, cinematographer, Jeff Cronenweth ASC, of LightIron Digital, Los Angeles. “Although shot everything at a single ASA setting and many people who experience it in theaters will recorded all of the camera data in its raw be watching a film version, it was really made state. No time was spent applying camera with the future in mind, when everything is looks or grading on the set. As a result, the digital.” production moved along at impressive speed, wrapping in 68 days, several days ahead of schedule. Quantel – share our passion
  • 4. case study 10 LightIron Grading to go Sophisticated reality Above: Scenes from Final grading, conducted under the supervision of Fincher Because The Social Network was being mastered for The Social Network and Cronenweth, was done on a ‘mobile’ DI theater set digital cinema as a first choice, the approach taken in up at RED Studios in Hollywood. The theater included a the final grade was different from other films. “We did Pablo 4K, made mobile from LightIron’s Los Angeles not use a film emulation LUT,” Vertovec notes. “That was facility, along with a Sony T420 4K digital projector and a something unique to our process as normally film 40-foot wide screen. emulation is used throughout. I feel that we would not have gotten the most out of the digital image if we had Setting up a DI theater on a soundstage was made been twisting it through a film LUT.” possible by the small size of the Pablo 4K, its low power requirements, and its physically small, yet efficient Dylan Fincher has a reputation for creating dark, moody films disk array. All iterations of the film, including multiple and The Social Network continues in that vein, although versions of 1,000 visual effects shots, were stored locally its look is predicated on the substance of the story and on the Pablo in a 4-foot tall mobile cart. the world inhabited by its characters. Cronenweth described the look as “sophisticated reality,” observing, Cronenweth, for one, considered the unusual grading “It’s a contemporary yet classic style that stayed true to environment to be a boon to creativity. “I enjoyed the lifestyles these kids lived.” the process very much,” he says. “The projector was stunning and the environment allowed you to work in a theater atmosphere rather than a DI suite that, in turn, gave a more accurate perspective when evaluating images.” Quantel – share our passion
  • 5. case study 10 LightIron Creative color ʻʻ Vertovec notes that Fincher and Cronenweth had done a superb job of capturing the look they wanted on set, and as a result he was able to devote most of his time in Pablo to refining details rather than to setting looks. Even so, that left considerable work to do. Vertovec said that he used windows to manipulate details of nearly every frame of the film—in some cases a dozen or more. “We were never totally relighting, because it was all lit correctly on set, but we did a lot of enhancements, like taking down a wall or lightening something up,” he recalls. “For example, we wanted to be sure that the ʻʻ The Social Network was produced digtitally for digital. Although many people who experience it in theatres will be watching a film version, it was really made with the future in mind Ian Vertovec, Pablo Colorist at LightIron wood in some of the Harvard buildings didn’t look too red as it would feel too fresh. So, we put a bit of blue into it to make it look aged—that’s something you couldn’t do on set.” Above : Film promotion Above right: Still from The Social Network Quantel – share our passion
  • 6. case study 10 LightIron At a glance • The Social Network was produced, • All the color grading was carried from scene to screen, with entirely out by Ian Vertovec on LightIron’s file-based digital media Pablo 4K • LightIron were able to create a DI • The result is ‘sophisticated reality’ theater on the soundstage thanks to which perfectly captured the Pablo’s small size and power needs Director’s vision • Raw data was recorded so no time was spent applying camera looks or grading on set Time for perfection One of the advantages of working in a fully digital workflow, in general, and working with Pablo in particular, is that it affords time to make those types of subtle adjustments. Time that would be spent in transcoding files or rendering scenes can instead be devoted to creative work. For that reason, Vertovec expects many more films to emulate the workflow used on The Social Network. “The technology is great, but it’s really about liberating creative people,” Vertovec says. “More and more people are beginning to make that connection.” 2116-56-543 12-10 quantel.com