"My New Leaf,” utilizes a gamified design with a rewards-based approach that is intended to engage a digitally wired generation. Our program in development draws heavily on evidence-based research from professionals in the addiction field and applicable elements of game theory. It our intention to provide with them an immersive application that is easy to use and can be a pivotal tool in their road to recovery.
3. Our Video Call to Actionhttps://www.youtube.com/watch?v=gkQTSgAOMyQ
4. Awards
University of Pittsburgh PITTch Fest
First Place Audience Favorite
May, 2015
PA State System of Higher Education
Business Plan Contest $10,000 First Prize
May, 2015
Thiel Summit Fellowship San Francisco June 1015
7. The Science
Gaming and the Neuroplasticity of the Brain
Merzenich and other researchers have
shown that the brain is what they call
"plastic" -- it can physically remodel itself
“We can improve and often fix it,
whether you're 90 or when you're nine."
Michael Merzenich, cofounder and CSO
of Posit Science, a San Francisco-based
firm that creates brain-training and
rehabilitation software
http://www.wired.co.uk/magazine/archive/2014/05/features/game-your-brain/viewall
8. Video Gaming Can Increase Brain Size
and Connectivity
Neuroscientists find that video gaming
can have therapeutic cognitive benefits.
https://www.psychologytoday.com/blog/the-athletes-way/201310/video-gaming-can-increase-brain-size-and-connectivity
10. The “New Leaf” Metaphor
“within each seed lies the potential for perfection”
The My New Leaf App is a
vehicle to assist in charting
a remedial course of action
by taking personal responsibility for change.
11. Personal Platform for
Change
THE SEED- the germination of an attempt to make personal change.
THE BUD - the emergence of resolve and acceptance
THE LEAF - the full expression of one’s potential as a substance free individual
THE TREE - one leaf among many as a functioning and responsible person in society
13. Mission Objective #1
Motivationally Based Reinforcement
Identify and validate the individual motivations
for sustaining the recovery process by
putting control in the hands of the user
14. Mission Objective #2
Interactive feedback loops based on
a gaming model
that rewards progress and validates
successes.
THIS IS NOT A GAME!
15. The 7 Chatfied Methods
1. Experience bars to measure progress
(one profile avatar that is constantly progressing)
What Type of Tree Are You?
http://www.playbuzz.com/jonb10/what-type-of-tree-describes-your-personality
16. 2. Multiple long and short terms aims
Pre-contemplation
Contemplation
Preparation
Action
Maintenance
17. 3. Rewards for efforts
Virtual Rewards
to enhance digital Identity
Real Rewards
workbooks, workbooks, swag
“Millennial Brains Wired Are For Rewards”