5. Where did you work before?
How did you begin your career as a PM?
How long have you been a PM?
Have you worked with a UX Team before?
How did you interact with the UX Team?
How was the UX Team structured?
How closely did UX work with the Product Team?
Small Talk
12. t
User Research
Visual Design
Interaction Design
Usability Testing
Wireframes
Prototypes
Personas
Card Sorting
MLP
PM vs UX: Who Covers What?
Product Vision
Product Strategy
Business Needs
Market Requirements
Team Coordination
Resource Allocation
Roadmaps
Prioritization
MVP
PM UX
Strategic Goals
Research
Analytical Data
Identify Problems
Competitive Analysis
Information Architecture
Product Voice
User Stories
Workflows
MVLP
Fuzzy Area
14. User Research
Visual Design
Interaction Design
Usability Testing
Wireframes
Prototypes
Personas
Card Sorting
MLP
Drawing Lines
Product Vision
Product Strategy
Business Needs
Market Requirements
Team Coordination
Resource Allocation
Roadmaps
Prioritization
MVP
PM UX
My Role Your Role
Don’t step past here
Strategic Goals
Identify Problems
Research
Analytical Data
User Stories
Competitive Analysis
Information Architecture
Workflows
Product Voice
15. z
User Research
Visual Design
Interaction Design
Usability Testing
Wireframes
Prototypes
Personas
Card Sorting
MLP
Blame Game
Product Vision
Product Strategy
Business Needs
Market Requirements
Team Coordination
Resource Allocation
Roadmaps
Prioritization
MVP
PM UX
Strategic Goals
Research
Analytical Data
Identify Problems
Competitive Analysis
Information Architecture
Product Voice
User Stories
MVLP
Fuzzy Area
Workflows
16. User Research
Visual Design
Interaction Design
Usability Testing
Wireframes
Prototypes
Personas
Card Sorting
MLP
Monopolize Role Control
Product Vision
Product Strategy
Business Needs
Market Requirements
Team Coordination
Resource Allocation
Roadmaps
Prioritization
MVP
PM UX
Strategic Goals
Research
Analytical Data
Identify Problems
Competitive Analysis
Information Architecture
Product Voice
User Stories
Workflows
MVLP
17. User Research
Visual Design
Interaction Design
Usability Testing
Wireframes
Prototypes
Personas
Card Sorting
MLP
Monopolize Role Control
Product Vision
Product Strategy
Business Needs
Market Requirements
Team Coordination
Resource Allocation
Roadmaps
Prioritization
MVP
PM UX
Strategic Goals
Research
Analytical Data
Identify Problems
Competitive Analysis
Information Architecture
Product Voice
User Stories
Workflows
MVLP
22. Strategic Goals
Identify Problems
Product Voice
Workflows
MVLP
Research
Analytical Data
Competitive Analysis
Information Architecture
User Stories
User Research
Visual Design
Interaction Design
Usability Testing
Wireframes
Prototypes
Personas
Card Sorting
MLP
Fluid Teams Work Best
Product Vision
Product Strategy
Business Needs
Market Requirements
Team Coordination
Resource Allocation
Roadmaps
Prioritization
MVP
PM UXProject Needs
23. Strategic Goals
Identify Problems
Product Voice
Workflows
MVLP
Research
Analytical Data
Competitive Analysis
Information Architecture
User Stories
User Research
Visual Design
Interaction Design
Usability Testing
Wireframes
Prototypes
Personas
Card Sorting
MLP
Fluid Teams Work Best
Product Vision
Product Strategy
Business Needs
Market Requirements
Team Coordination
Resource Allocation
Roadmaps
Prioritization
MVP
PM UXProject Needs
24. “
If there are gaps in vision, strategy, execution,
impact, communication, visibility, team culture,
team capabilities, or anything else, you own them.
– Michael Siliski, Google PM
You don’t get driven around by the team;
you figure out what the team needs,
and you deliver that.
26. PM Responsibilities
Facilitates product
development and progress
(via JIRA)
Ensures team morale
and facilitates an
environment of support
Coordinates alignment within
and across multiple teams
(UX is just one of those)
Reconciles C-Suite vision
with available resources
Owns product vision,
strategy, and roadmap
Collects input from users,
UX, leadership, and beyond
to drive improvement
27. Even though PMs
have different skills
and specialities,
they rarely take on
specialty titles.
– Christina Wodtke
Technical PM
Tom
Creative PM
Casey
Newbie PM
Katherine
Experienced PM
Larry
29. Newbie PM
Strengths
Ambitious and wants to succeed
Katherine
Curious – asks “why”
Concerned with the details
Fresh eyes and ideas
I don’t want to fail;
I need to impress.
30. w
Newbie PM
Katherine
Points of Friction
• Tendency to think of themselves as ‘the user’
• Distrusts past product decisions – wants to
rehash designs
• Desire to over iterate, unsure of team’s
decisions
• Commits to unrealistic deadlines
• Bypasses UX because it seems faster
Outcomes
• Negatively shifts design direction based
on their ‘assumptions’ about the user
• Builds misguided product features
• Design + Dev teams get burnt out from
rushed deadlines
• User research is undervalued and cut out
of the product plan
31. w
Newbie PM
Katherine
What To Do
• Be transparent about the UX process:
Over communicate and share each step
• Take the time to share past design problems:
Explain the ‘why’ behind the solution
• Test designs to build their confidence and trust:
Eliminate multiple rounds of comp
• Expose them to the user:
Invite them into user interviews and testing
debriefs, share user videos
32. Product Voice
Initiatives Results
Information
Architecture
User Interviews
PM Checkpoint PM Checkpoint PM Checkpoint PM Checkpoint
Prototype & Test
Newbie PM
Katherine
Product Voice
Initiatives Results
Information
Architecture
User Interviews Prototype & Test
Research Interaction Visual
33. Experienced PM
Strengths
Veteran of building products
Larry
Cultivates team collaboration
Keeps development teams on track and
eliminates unnecessary rework
Knowledgeable about the business,
market, and users
I’ve done this many
times before.
34. w
Experienced PM
Larry
Points of Friction
• Preconceptions of how UX works with PM
• Predefined expectations of UX deliverables
and areas of focus
• Too much credibility; easy to trust their
decisions and hesitant to question
• Overcommitted to the steering wheel;
possessive about the product process and
tries to cover UX
Outcomes
• Awkward collaboration and skewed
expectations
• Frustrated teams by missing responsibilities,
stepping on toes, and/or making them feel
left out
• UX designs based on PM direction instead
of asking if they are solving the right
problem
• UX isn’t included in directional decisions
35. w
Experienced PM
Larry
What To Do
• Communicate and ask about past experiences:
How do they believe UX fits into the product
workflow? What do they believe is the most
valuable portion of UX and why?
• Share your team’s process:
work together on a collective PM + UX workflow
• Take a step back and ask the tough questions:
constructively challenge the problem, advocate
user research instead of immediately starting on
their idea
Pendo
37. Technical PM
Strengths
Tech savvy
Tom
Understands system infrastructure
Calls BS on developers who say a task is
unduly impossible
Thinks of edge cases or obstacles your
team may miss
Function
over form.
38. w
Technical PM
Tom
Points of Friction
• Adverse to any further design iterations and
future advancements
• Micro-interactions, animations, and design
details are referenced as ‘delight tickets’ and
die in the backlog
• Design implementation is shoddy
• Dev and UX don’t collaborate
Outcomes
• Products acquire a poor user experience and
appear outdated
• Limited user adoption, increased user
frustration, potential user disengagement
• Your design team is PISSED OFF
• Design patterns are never established and
lead to mismatched interactions
• Dev work is ultimately more expensive to fix
39. “
– Dr. Ralf Speth, CEO Jaguar
If you think good design is expensive,
you should see the cost of bad design.
40. w
Technical PM
Tom
What To Do
• Elaborate on established design principles:
create a presentation and apply them to your products
• Prove design importance with user feedback:
test early and often, expose user videos to the team
• Track user paths:
eliminate multiple rounds of comp
• Find a solution for addressing UX tickets:
add specs to acceptance criteria, create a UX sprint
• Relate design importance back to their concerns
and goals:
business objectives, product success, development
team morale
42. Visual thinker
Values the design details and user delight
Desires to be part of the design process
Creative PM
Strengths
Casey
I dabble in
OmniGraffle.
44. w
Creative PM
Casey
Points of Friction
• Creates wireframes, shares with stakeholders
and gains buy-in before consulting UX
• Hands over wireframes or design solutions
and expects direct execution
• Wants every screen mocked up
Outcomes
• More work for UX; reverse engineer PM’s
design and then redesign
• UX feels pressure to accommodate
stakeholder expectations
• UX must qualify reasons for rectifying
designs and mitigate stakeholder concerns
45. w
Creative PM
Casey
What To Do
• Share your process phases that they skipped:
explain how those phases add value to the end
design (research, user interviews, testing, etc)
• Seek opportunities to brainstorm together:
whiteboard with them early in the process
• Be open to their ideas:
don’t be afraid to mock-up their ideas and test
46. Product Voice
Initiatives Results
Information
Architecture
User Interviews
PM Checkpoint PM Checkpoint PM Checkpoint PM Checkpoint
Prototype & Test
Creative PM
Casey
Information
Architecture
User Interviews Prototype & Test Results
Research Interaction Visual
47. Never let someone else show your designs to
company leaders without the creator (you)
in the room. Feedback firsthand is the most
powerful tool…the telephone game leads to
horrible designs and experiences.
“
– Rachel Daniel, UX Director MaxPoint
49. Don’t work in isolation.
Part of your role is
educating each other on
the value of UX + PM
50. You are a team, not competitors.
Consider the pressures your PM faces
and hear their side of the story.
51. “
– Eddie Howard, MaxPoint PM
#TeamEdward
The biggest challenge? Knowing enough
about, and staying plugged into, all aspects
of the different business units to make smart
decisions that impact multiple groups.
52. Where are the gaps and how can UX help?
Take a moment to evaluate the team your PM is working with.
55. “
– Christina Wodtke
Designer, have some empathy. Do some user research. Take your
PM to lunch. Ask them what his dreams are, ask how she is
compensated. Ask what his biggest challenges are. Ask her what
the best designer she ever worked with was like. Maybe you’ll
find out she has a hard job, and you are part of the reason why.
Maybe you’ll find a way to be successful together.
Go give your PM a hug.
56. Rachel Daniel
@RainbowliciousD
Special thanks to some amazing
individuals on our UX team:
Esther Lee
Ricardo Cortes
Bethany Faulkner
Heidi Adams
Illustrations by Esther Lee
Thank You
Notas del editor
Two scenarios: 1. A Product Manager has been hired to work with UX. 2. You are starting a new UX job that has a Product Manager(s).
Product Mangers are a jack-of-all-trades. They have to juggle these responsibilities at all times.
Before meeting a Product Manager I think about four character traits I want to understand before working with them on a project. Gaining initial context of a Product Managers background, experience, personality and specialties helps UXers frame initial conversations.
Critical point in the courting process because this initial conversation provides context. What is their background as a Product Manger? Have they worked with different disciplines within UX? Or do they view UX holistically as one discipline and do not understand the difference? Was the team made entirely of Visual designers or Engineers called (UI)?
Small talk frames the next conversation about introducing the team, your process, and structure. Tell them how your team operates.
Product Managers are caught up in their world of product(s) where they loose track of the details within other company products. UX typically will communicate the details and similarities amongst our various products since we work on them collectively.
PM trusts UX and will trust the person UX puts them in contact with to carry out the company’s product vision.
Our UX team is made up of 3 pillars (Research, Interaction, Visual Design). We rely on each of our core pillars to cover all the other areas within UX. We develop checkpoints during our UX process to ensure everyone is on the same page. Our UX findings may affect the outcome such as we can’t use a certain technology or this initiative isn’t what is needed to solve the problem.
Product Managers are continuously multitasking within their product bubble to ensure their product goals and initiatives are on track. Their job is to ensure all of these parts are collectively working together.
UX communication throughout our design process helps our Product Managers determine if the parts will work for our users and align with the product strategy, vision, and business goals.
How do we start to build powerful relationships with our Product Managers?
Overlapping roles can lead to the majority of confrontation amongst PM and UX.
PM and UX roles are similar. In the UX role, the foundation consists of user research, interaction design, visual design and the goal of a MLP. In the PM role, the foundation consists of the Product Vision, Strategy, and Business needs. And reach an MVP state to ensure speed to market.
Defining roles too early before understanding each role’s strengths can lead to…
A line drawn between PM and UX roles can encourage disputes. ‘That’s my role so stay out.’
What if you work for a small company with 1-2 PMs and 1 UXer? Or you have a tight deadline?
This clear cut role definition can interfere with PM & UX acting as a united team. And this wont help the product succeed.
Defining all the details can lead to ‘oh that’s not my job’ and the blame game.
Some key tasks fall through the cracks. Ultimately hurting your end product and therefore further burdening your users.
If one role takes on too many tasks it can lead to limited or no collaboration. Which then eliminates trust.
It can also bog down the role that is monopolizing and hinder product advancement.
Don’t draw lines, play the blame game, or monopolize roles. Instead align on well-defined strategic goals as a duet (UX + PM) and work with each other on how to tackle the common tasks.
PM should stay out of the nitty gritty design details but still be involved in the how. If our goal as designers is to establish empathy then in order to do so we need to get everyone in the room to define what our user’s needs - And that is part of the how.
Sometimes UX defines the what based on user research findings that steer the product in a clear direction.
Fluid teams work best. This puts product managers into the “how” and allows for UX to define the “what” through user research.
Fluid teams establish mutual trust between the two roles. Within this type of environment UX and PM roles both continue their symbiotic relationship and build better products.
Perspective of a PM’s wide-ranging duties, and how PMs have to juggle a lot of different interests.
Illustrates wide range of responsibilities and level of accountability that a PM must maintain. UX is just one voice in the din of teams a PM juggles
Even though PMs have different skills and specialties, they rarely take on specialty titles. Unlike interaction designers or visual designers, a PM doesn’t have the luxury of not doing the part of the job they don’t understand. If you are a Product Person and the time comes to do your KPIs, you suck it up.
Personify your product managers and think about their needs, goals, and abilities.
Again, when you begin working with a product manager start them off with a blank slate (meaning don’t categorize them until the third date)
http://www.soulcraft.co/essays/the_12_common_archetypes.html
Personify your product managers and think about their needs, goals, and abilities.
A good way to deal with the fearful PM is to over-explain things. Make sure you provide detailed information to help your PM feel secure about the decisions that have been made.
Need to touch base on all UX areas with a newbie PM so they can get a full understanding of the UX process
If you’re new, or trust the experienced PM, it’s easy to go along with what they request instead of questioning (in a good way).
When I meet a seasoned PM, I tell them the top 3 challenges my team faces and ask how they can help.
Constructively challenge their ideas - don’t be afraid to ask why?
An experienced PM often trusts their UXers, so it is best to focus on the initiatives — ‘ask why’ and the results.
Educate them on SUS scores, task analysis, and success metrics What happens when an action is clicked? Where do users go next? How do you measure the success of a feature? Such questions can be answered by tracking flows.
Effectively document visual interactions so communication is not lost in translation amongst teams from UX to PM to Engineering. Put it as acceptance criteria in the JIRA ticket.
If you wait to do visuals and animations at the end, it’s often very overwhelming. UXers will inevitably hear from an engineer, “if I’d have known it needed to look like this or animate like this, I wouldn’t have built it like this” - that brings it back to something they care about. they don’t want to burn out their team or make their developers do lots of rework.
Technical PMs should be involved in Prototyping and Testing to understand what’s important to users and what UX decisions shouldn’t play second fiddle. Then emphasize the results of UX decisions to move forward with further iterations and improvements if necessary.
Uninstall OmniGraffle from their machine while they are out to lunch :) Totally kidding :-/
The Creative PM wants to be involved, so involve them! Whiteboard with them when determining the information architecture, invite them to user interviews so they gain a better understanding of the users they’re producing for, and have them sit in on user tests to see how important the research stages are to the design process.
Share early and often throughout your process. Ask questions about their vision and share you designs and thoughts…if they don’t see where you are taking the direction then continue working on your designs and show them again.
Combine PM and UX research to create a clear picture and gain insights together. Create a template together so if we need to do a time study or conduct contextual interviews each person (PM or UX) are working from the same template so the data matches.
Host improv design jams (show-and-tell sessions) and discuss what you are working on in other products they don’t oversee.
Remember the strengths of your PM dance partner. Let your guard down. Share you weaknesses and see where their strengths will align. Product Managers will be much more receptive to requests and push back when they feel supported by you.
Fluid teams work best - consider what type of agile team they are working with?? They might be getting pressure to deliver to the market quickly, or from the business.
Features might be cut because the team has a tight deadline. So our UX pitches in to code and sit with developers to make interactions work.
https://productcoalition.com/three-jobs-of-product-management-9e006f944bc7#.2wm2h8ghp
Tension is sometimes a good thing. UX should challenge PM’s ideas and visa versa. This leads to some of the best products.
Learn your PM’s life and ask them out for a drink. Go give your PM a hug.