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SURVIVAL OF THE FASTEST
the android car racing game
OVERVIEW
Our Project is an Android based car racing
game . The objective of this game is to
survive as long as possible and get to the
High scores in the shortest possible time
while avoiding the obstacles on the tracks.
DESCRIPTION
The game is created in Unity game Engine 5.6
and Android studio 2.3.
Initially the game was created for Linux and
Window platform.
Then its platform was shifted to android by
using Android sdk tools .
The platform is shifted from "Build settings "
in Unity game engine
The User will play the game to achieve highest
score.
The user can select the playing mode according
to its choice weather he/she wants to play in
medium mode or in hard mode.
Although the game is running, the scores are
automatically increasing.
On collision the scores were stopped.
On collision, the user will have three choices .
According to his choice, the user will redirected to
particular Activity.
C# is used over JS because it C# is better
documented.
Also most plugins of Unity are written in C#.
SPECIFICATIONS
The backend coding of game is done in C#
language. The compiling and editing is done
in Mono Developer.
This is 2D game with 2 different control
settings and different playing modes.
The car speed is vary by different playing
modes according to user's choice.
The compatible Android game is user friendly
which is capable to entertain the user and also
increase the interest of user creating different
obstacles on the path of player's car.
The delay between the obstacles cars is vary by
different playing modes.
In medium, the delay is 3.7secs while in hard
mode the delay is 2.0secs.
WORKING
Step:1 The user need to install the game in his/her
android system.
The game supports Android Jelly Bean 4.1 and
above.
This app not need any special permissions from
user while installing in the system.
Step:2 Open the App then user will redirect
to front activity of the game in which user
have to click on play button to proceed
further.
Step:3 After clicking play button user will
redirected to controls activity in which user
have to choose the controls to play.
Step:4 Then user will redirected to Particular
activity according to selection of his/her
controls.
The controls are Accelerometer and buttons
controls.
In Accelerometer, the user will control the car by
rotating its device screen in left and right.
In buttons control, the user will control the car
by using left and right buttons.
If user choose Accelerometer, then it will
redirected to mode selection activity in which it has
to select the playing mode.
If the user choose Buttons then user will
redirected to mode selection activity in which it
has to select the playing mode.
Step:5 Users mode selection
 ACCELEROMETER
MEDIUM HARD
Step 5: User mode selection
 BUTTONS
MEDIUM HARD
Step:6 On Collision, the user will shown up with 3
options from which it have to select one.
On selecting REPLAY- The Level is start playing
right from beginning ie. from 0 Score.
On selecting MAIN MENU- User will redirected
to controls selection activity.
On selecting EXIT- the game will shut down and
user is redirected to home.
The user can PAUSE/PLAY the game while
playing the game from pause button given on top
of every level.
UNITY 5.6
Programming Language:- C,C++,C#,Java.
Scripting:- Mono Unity Script.
Target Platform:- Window, Linux,Android.
Contain both 2D,3D orientations.
Open-Source(Unity Personel version).
Can ports the code to different platforms.
After testing many engines we use Unity game
engine because of its ability to be cross-platform
and also it is Open Source.
In our game, unity is used to provide necessary
tools used to create the game. Unity provide
development environment as well as we code in
mono developer inbuilt in unity. We are able to
compile the every module of game
simultaneously.
ANDROID SDK 2.3
Android is a mobile operating system (OS) based
on the Linux kernel and currently developed by
Google.
Android Studio is the Platform which provide the
environment to develop the android applications.
Android studio is Open Source.
Android SDK(Software development kit) tool is
the tool which provide all the necessary resources
required to create android applications.
In our game, we combine android sdk with unity
in unity's build settings. This allow us to switch
the platform from Linux to Android through
Unity.
Here sdk provide platform so that our application
is able to run on Android system.
ANDROID GAME
The Android game has very simple interface.
The Android game consist of different activities
that are opening one after another according to
user's selection.
This project is our final year project and we learn
many things while developing this game.
We use our knowledge and some internet help in
development of this game.
Survive Fastest Android Racing Game

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Survive Fastest Android Racing Game

  • 1. SURVIVAL OF THE FASTEST the android car racing game
  • 2. OVERVIEW Our Project is an Android based car racing game . The objective of this game is to survive as long as possible and get to the High scores in the shortest possible time while avoiding the obstacles on the tracks.
  • 3. DESCRIPTION The game is created in Unity game Engine 5.6 and Android studio 2.3. Initially the game was created for Linux and Window platform. Then its platform was shifted to android by using Android sdk tools .
  • 4. The platform is shifted from "Build settings " in Unity game engine
  • 5. The User will play the game to achieve highest score. The user can select the playing mode according to its choice weather he/she wants to play in medium mode or in hard mode. Although the game is running, the scores are automatically increasing. On collision the scores were stopped.
  • 6. On collision, the user will have three choices . According to his choice, the user will redirected to particular Activity. C# is used over JS because it C# is better documented. Also most plugins of Unity are written in C#.
  • 7. SPECIFICATIONS The backend coding of game is done in C# language. The compiling and editing is done in Mono Developer. This is 2D game with 2 different control settings and different playing modes. The car speed is vary by different playing modes according to user's choice.
  • 8. The compatible Android game is user friendly which is capable to entertain the user and also increase the interest of user creating different obstacles on the path of player's car. The delay between the obstacles cars is vary by different playing modes. In medium, the delay is 3.7secs while in hard mode the delay is 2.0secs.
  • 9. WORKING Step:1 The user need to install the game in his/her android system. The game supports Android Jelly Bean 4.1 and above. This app not need any special permissions from user while installing in the system.
  • 10. Step:2 Open the App then user will redirect to front activity of the game in which user have to click on play button to proceed further.
  • 11. Step:3 After clicking play button user will redirected to controls activity in which user have to choose the controls to play.
  • 12. Step:4 Then user will redirected to Particular activity according to selection of his/her controls. The controls are Accelerometer and buttons controls. In Accelerometer, the user will control the car by rotating its device screen in left and right. In buttons control, the user will control the car by using left and right buttons.
  • 13. If user choose Accelerometer, then it will redirected to mode selection activity in which it has to select the playing mode.
  • 14. If the user choose Buttons then user will redirected to mode selection activity in which it has to select the playing mode.
  • 15. Step:5 Users mode selection  ACCELEROMETER MEDIUM HARD
  • 16. Step 5: User mode selection  BUTTONS MEDIUM HARD
  • 17. Step:6 On Collision, the user will shown up with 3 options from which it have to select one.
  • 18. On selecting REPLAY- The Level is start playing right from beginning ie. from 0 Score. On selecting MAIN MENU- User will redirected to controls selection activity. On selecting EXIT- the game will shut down and user is redirected to home.
  • 19. The user can PAUSE/PLAY the game while playing the game from pause button given on top of every level.
  • 20. UNITY 5.6 Programming Language:- C,C++,C#,Java. Scripting:- Mono Unity Script. Target Platform:- Window, Linux,Android. Contain both 2D,3D orientations. Open-Source(Unity Personel version). Can ports the code to different platforms.
  • 21. After testing many engines we use Unity game engine because of its ability to be cross-platform and also it is Open Source. In our game, unity is used to provide necessary tools used to create the game. Unity provide development environment as well as we code in mono developer inbuilt in unity. We are able to compile the every module of game simultaneously.
  • 22. ANDROID SDK 2.3 Android is a mobile operating system (OS) based on the Linux kernel and currently developed by Google. Android Studio is the Platform which provide the environment to develop the android applications. Android studio is Open Source.
  • 23. Android SDK(Software development kit) tool is the tool which provide all the necessary resources required to create android applications. In our game, we combine android sdk with unity in unity's build settings. This allow us to switch the platform from Linux to Android through Unity. Here sdk provide platform so that our application is able to run on Android system.
  • 24. ANDROID GAME The Android game has very simple interface. The Android game consist of different activities that are opening one after another according to user's selection. This project is our final year project and we learn many things while developing this game. We use our knowledge and some internet help in development of this game.