Personal Information
Organización/Lugar de trabajo
San Francisco Bay Area, SP United States
Ocupación
Senior UI Software Engineer, Accessibility at LinkedIn
Sector
Technology / Software / Internet
Acerca de
I love building intuitive, fast, and accessible interfaces between humans and machines. I've been professionally working in this area for more than 10 years, primarily on Web and Mobile apps.
During my free time, I also love doing game development. In this area, my primary game engines are Unreal Engine (C++), Unity (C#), and Cocos2D-x (C++). I also like doing 3D scripting for Blender (https://github.com/renatoi/blender-addon-animation-tools) and Maya, and playing with Cg/HLSL shaders in Unity.
Etiquetas
accessibility
android
html5
html5 conference
soc
acss
best practice
separation of concerns
css
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Presentaciones
(2)Recomendaciones
(2)Notes from Coursera Deep Learning courses by Andrew Ng
Tess Ferrandez
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Hace 6 años
Solve for X with AI: a VC view of the Machine Learning & AI landscape
Ed Fernandez
•
Hace 6 años
Personal Information
Organización/Lugar de trabajo
San Francisco Bay Area, SP United States
Ocupación
Senior UI Software Engineer, Accessibility at LinkedIn
Sector
Technology / Software / Internet
Acerca de
I love building intuitive, fast, and accessible interfaces between humans and machines. I've been professionally working in this area for more than 10 years, primarily on Web and Mobile apps.
During my free time, I also love doing game development. In this area, my primary game engines are Unreal Engine (C++), Unity (C#), and Cocos2D-x (C++). I also like doing 3D scripting for Blender (https://github.com/renatoi/blender-addon-animation-tools) and Maya, and playing with Cg/HLSL shaders in Unity.
Etiquetas
accessibility
android
html5
html5 conference
soc
acss
best practice
separation of concerns
css
Ver más