Our 3rd annual Retail Big Breakfast, DJ ( Group General Manager Marketing & Procurement, at Thorn Group Australia ) discusses they key trends in consumer electronics and their impact on retail.
5. 2.5 million
sq feet of exhibit space
140
countries represented
177,000+
attendees (+7K from last year)
580
exhibitors in Eureka Park
25,000
new products will launch
53,000+
international attendees
7. OSSIC X
- First headphones
designed for VR
- Markes music and
sound appear to
‘move’ as you turn your
head
8. - Only smartphones to
feature Google Tango
Technology
- Sensors convert a room
into a virtual playspace
- US$733-$1,333
9. - Turns any couch or
chair into a cockpit
- Matches with home
theatre, music, VR
10.
11.
12.
13. Razor Project Valerie
- Triple display laptop - still
in prototype phase
- 3x17” displayed designed
for gaming. 108 degree
wraparound experience
14. - Hear One: World’s first in-
ear computer
- Designed to be worn all
day, connects to AI
personal assistant and
dynamic translation
- US $299 pre-order
16. - World’s first wearable
blood alcohol sensor
- Inc. Socially enabled
mobile app to see ‘who’s
partying the hardest’
- US$99
17. Hair Coach
- L’areal & Withings - a hair
advisor in brush form
- Trains you to improve
brushing technique by
vibrating when stroked
too hard
- US$200
18.
19. Kissenger
- World’s first mobile kiss
messenger
- Kiss loved ones even
when you’re physically
apart.
20. THEN (90s) NOW (00s) NEXT (20s)
INFORMATION
AGE
INTERACTIVE
AGE
IMMERSIVE
AGE
connected computers
allowed those who
controlled knowledge to
dominate
connected devices
allowed those creating
compelling experiences
to rule
advancements allow
those who push
reality to be seen as
leaders