2. LESSON 1: INFORMATION AND
COMMUNICATION TECHNOLOGY
OBJECTIVE :
COMPARE AND CONTRAST THE nuances of varied
online platforms, sites, and contents to best achieve
specific class objectives or address situation
challenges.
3. INFORMATION AND COMMUNICATIONS
TECHNOLOGY (ICT)
-plays an important part in our lives and in all aspects in our society.ICT has become the
main method of communication,getting information and education, attaining services
from businesses,Hospitals,utilities,government,purchasing products and services,doing
personal and business transactions, and expressing social advocacies and awareness.
Refers to information –handling tools used to generate,store,process,spread and
share
information
Fundamentally a diverse set of applications, goods,and services
Allows teachers and students to create ,share,connect,and reflect on their own
learning and that of others
Includes computers, and internet, broadcasting technologies,and telephony that
enable people to work together and combine in order to create networks in every
corner of the globe.
4. THE CURRENT STATE OF ICT
Web 1.0
it is a term coined to differentiate the first
stage of the World Wide Web (WWW) in
comparison with the present stage of the
internet technology.
The so called “read only web”
The web pages were static, meaning you can
read the text and look at the photos but the
user could not interact with it to obtain
information.
5. WEB 2.0
This was the beginning of the wide use and
popularity of the social media such as twitter
facebook and youtube.
The users can now interact ,contribute and create
their own internet space and content resulting in the
explosion of information available for everyone on
net.
“Read –write web”
Websites that use technology beyond the static
pages of earlier websites.
May allow users to interact and collaborate with
each other in a social media dialogue as creators of
user-generated content in virtual community, in
contrast to websites where people are limited to the
passive viewing of content.
6. Key Features of Web 2.0
1.Folksonomy
2.Rich user experience
3.User participation
4.Long Tail
5.Software as a service
6.Mass participation
Example of Web 2.0
Social networking sites
blogs
Wikis
Folksonomies
Vidoe sharing sites
Hosted services
Web applications, and
mashups
7. • WEB 3.0
Also known as sematic web
Coined by tim berners-Lee ,inventor of the World Wide Web.
The use of sematics and artificial intelligence to make the web smarter.
Virtual and eve-present.
Is a place where machines can read Web pages much as we humans read
them a place where search engines and software agents can better troll the
Net and find what we’re looking for
It is a set of protocols that converts data and information in Web into one big
database .this means that “one that knowns what content you want to see
and how you to see and how you want to see it so that it saves you time and
improves your life”
THE INTERNET OF THINGS
• is the network of physical objects – devices,vehicles,buildings and other items-
embedded with electronics,software,sensors and network connectivity that
enables these objects to collect and exchange data.
• Common innovations include:smart refrigerator,smart refrigerator,smart
meter,smart cities,smart pills,smart watches,smart bands,smart homes,cyber –
physical_systems,intelligent vehicles,and among others.
8. CONVERGENT TECHNOLOGIES / TECHNOLOGICAL CONVERGENT
Technology convergence is the process by which existing technologies merge into new forms that bring
together different types of media and applications.
New devices and technology usually handle one medium or accomplish some basic tasks;through
technological convergence ,devices can interact with a wider array of media types.
SOCIAL MEDIA & SOCIAL NETWORKING SITES
Social media as “a group of internet –based applications that build on the ideological and
technological foundations of Web 2.0, and that allow the creation and exchange of User Generated
Content”
The most common social media sites are:
1. Facebook-is a popular free social networking site with more than a billion users around the globe that
allows it s users to create profiles, upload photos and videos,create and join groups,react to
friends’posts,create events,send messages, keeping in touch with close friends and relatives.
2. Twitter-with miore than 300 Million users in 2016, this social networking site allows users to microblog or
broadcast short messages called “tweets”
3. Instagram- is another free social networking app that enables the user to share mobile photo and
video either publicly or privately, and through other networking sites such as
Flickr,Tumblr,Facebook,and Twitter:
4. Youtube
5. Tumblr
6. Myspace
7. Pinterest
8. Google+
9. Mobile Technologies
Mobile technologies refer to a combination of hardware ,operating system,
networking, and software, including content, learning platforms, and applications.
Mobile technology devices range from basic mobile phones to tablet PCs, and
include PDAs,MP3 players, memory sticks,e-readers, and smartphones
(UNESCO,December 2011).
Assistive technology
Assistive technology is an umbrella term that includes assistive, adaptive, and
rehabilitative devices for people with disabilities and also includes the process used in
selecting, locating, and using them
Assistive technology promotes greater independence by enabling people to perform
tasks that they were formerly unable to accomplish , or had great difficulty
accomplishing, by providing enhancements to or change methods of interacting
with, the technology needed to accomplish such tasks .
Mobile impairments
- Wheelschairs
- Transfer devices
- Walkers
- Prosthesis
10. • Visual impairments
• Screen readers
• Braille and braille embossers
• Desktop video magnifier
• Screen magnification software
• Large-print and tactile keyboards
Hearing impairments
• Hearing aids
• Assistive listening devices
• Amplified telephone equipment
Online System, Functions,and Platforms
A computing platform is in the most general sense, whatever a pre-existing piece of
computer software or code object is designed to run within, obeying it’s constraints,
and making use of it’s facilities
The term computing platform can refer to different abstraction levels , including a
certain hardware architecture, an operating (OS), and runtime libraries.
The key definition to platform is “programmed” “if you can program it, then it’s a
platform. If you can’t ,then it’s not- Marc Andreessen.