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MMOs and the future

    A brief analysis
           By
      Rich Bryant
How all MMOS work
• Start from nothing

                       Kill Rats.

                                                            Kill bigger rats




                                    Max level yet?
                                                           Bigger shoulders

                                    No
                                                     Yes
• And that’s really it. There are some problems
  with this approach, though.

                    Let’s go kill something and get bigger shoulders!

                               Level mismatch is a bitch.




                     Let’s go hit that new bar-themed dungeon!

                     YOU MUST BE THIS TALL TO RIDE THIS RIDE.
                               EVEN IF YOU PAID.
And really, that’s only the superficial problems. Look a little deeper.


                              Deserted newb zones are wasted dev investment

                                   Ah, I remember killing rats in there…


                               Endgame is where everyone looks, acts and dresses the same

                                            Look daughter, the hero who saved
                                             our village is fourth from the right!

                                    And third from the right. And… er… they all saved
                                    the village. From the same thing. At different times.
                                    Hooray! It’s still in the same danger though….
But wait, it gets worse for you…..


                            Run hamster, run!


                            Players are reckoned on average to burn through new content
                            within two payment cycles. Unless you make it a massive grind.




                                 And even if it’s grindy….

                                 This guy will eat it in 9 hours.

                                 THERE ARE MILLIONS OF THIS GUY.
And the real problem – the Skinner Box. Let’s think about those big shoulders.


                                             Basically, you go grind->level->ding.
                                            Until you hit max level. Then you get
                                            loot. All of this makes you more and
                                            more powerful and there’s a ceiling.

                                             Traditionally, you can do PvP and PvE.
                                             Now, in PvE, you have a problem. Once
                                             players hit the ceiling, then what?

                                             You raise the ceiling. And that’s
                                             expensive, because content creation
                                             always is.
But wait – you’ve got a far bigger problem.


                                                 How do you stop players burning up all
                                                 your content in 34 seconds? By
                                                 making it so damn hard that you need
                                                 40 of them to kill one boss. Awesome.

                                                 But for that, players need players. And
                                                 players won’t take players who haven’t
                                                 achieved their level of Uber yet.




Thing is, once you’ve raised the level cap and instituted AA systems, new players are a
long way behind. They need groups to achieve high enough levels to catch the vets. But
there are no groups. You just created a barrier to entry. So vets are burning out or
capping out and quitting, and newbs are quitting because of your barrier. You asshole.
But there’s still PvP, right?




                                                          You wish. Here, your problem
                                                          is way, way worse. See, you
                                                          probably decided to give PvP
                                                          rewards for PvP, right? And
                                                          you made those rewards into
                                                          combat powerups?

                                                          So you made somebody who’s
                                                          hard to beat really, really
                                                          hard to beat? So to your
                                                          basic newb, that guy is
                                                          unkillable?


                                What the hell is wrong with you?
Your PvP is now dead. Over. Kaput.

                                          You probably made this
                                          mistake because you don’t
                                          PvP. But I do, because I am a
                                          bad person. So take it from
                                          me, PvP is carnivorous. If it
                                          doesn’t get fresh meat and
                                          plenty of it, it starves.

                                          And you don’t want
                                          that, because PvP is cheap.
                                          Hell, once it’s initially
                                          coded, it should be free
                                          content. This is stuff you
                                          should be able to implement
                                          and forget. It’s free money.

                                          You really want healthy PvP.


The only solution at this stage is a revamp which players hate, or endless new content.
The latter requires endless money. You’re not Blizzard or you wouldn’t be reading this.
Alright then, let’s talk about it.
Let’s assume you have limitless money.




      And time. Lots and lots of man-
        hours waiting to be burned.
And you’re publisher who doesn’t play games…..




             Then you’d probably ask this
           question. And the answer is no.
               And your game will fail.
          And you will lose all of your money.
Let me explain. Even if you launched right now with absolutely every feature of WoW and
your own special gimmicky nonsense like class stories or voice acting – sorry, too soon? –
you’d still fail. Because your market is WoW players. And they have 13 years worth of stuff
in WoW.




                                     Oh, and all their
                                       friends and
                                      guildies are in
                                        WoW, too.




   And they like WoW. Because if they don’t like WoW, they don’t like your game
   because it basically is WoW. So why would they leave?

   They won’t. At least, not for longer than it takes to see that your game is WoW
   without all their stuff in it. And then EA will sack your staff – sorry, still too soon?
Basically, DIKU fails unless you’re WoW. The DIKU market is gone. Deal with it.




                                       WoW with wings!
EverQuest with crafting!
The world’s grindiest grind!
World of Dark Age of
  Camelot-craft!
In fact, even where you have a successful game, the producers and franchise owners
      will, in search of more money, spend a fortune trying to turn it into WoW.




                               That doesn’t work, either.
Want proof? Okay.




                    Niche PvP game? No! Turn it into a DIKU PvE
                    power-grinder and lose 90% of subscribers!
Oh yeah,
lest we forget…
Those who cannot remember the past are condemned to repeat it.
                                               -George Santayana




                   Oh, fuck your “too soon”.
Recap!

1. You can’t beat WoW with a WoW-clone. Not even if you’re BioWare.

2. The DIKU model is hugely expensive in the long term and you can’t afford it.

3. A niche is a good place to be. Love your niches.

4. Iterative design has peaked on the Grinder model. Cut that shit out.

5. If they can’t play with their friends, they won’t play at all.

6. A barrier to entry is a barrier to getting paid.

Let’s restate in stronger terms – Players who want WoW
mechanics already play WoW. They will not play your half-assed
clone for long enough to cover costs. You will fail.

                                                                          However…..
..And here’s where I become the idealistic, naïve gamer again


       It doesn’t have to be that way.

  Exhibit #A


                                                  Chartered accountancy in space.

                                                      Spreadsheets&Sliderules

                                                The nichiest niche of all, is currently
                                                at over 400,000 paying subscribers
                                                         and still growing.
MMOs have always taken ideas from single-player games.
 Nobody makes single player games like today’s MMOs,
             because they would suck.


                         So. What doesn’t suck?




                                                     Conquering territory.
                                                  That never gets old, provided
                                                        you get to keep it.

                                                     How can you keep it?
                                                       By clever design.
What else? Well….




                       Teamwork. Strategy.
                    Tactics. Being in command.

                    This is called “having a team
                     when you have no team”

                              Amazing.
And of course…




                 Genuine stealth systems.
                     Not this “ooh, I’m
                    invisible” bullshit.

                 The player really should
                   be required to think.

                   Otherwise it’s a job.

                     In McDonalds.
Or even…..




 Reactive control systems? Why not? Was spamming your F3 button too much fun?

  Anyway.
  The point is, we’re stealing the wrong stuff. We steal the crap that the single
  -player world grew out of years ago. Objectively, MMOs are terrible games.
But what about this guy? He wants 20 million active subs!


                                  Tough shit. He can’t have them.

                                  The studios will have to learn that
                                  a smaller outlay and a better project
                                  will make a proportionately higher
                                  return.

                                  And players should play because
                                  they want to. Not because you caught
                                  them in a Skinner Box.

                                  When you make good games, you don’t
                                  need to make everything powerup based.
And what about this guy?




                                That guy plays WoW.
                           That guy will always play WoW.
                            That guy will never play your
                            game for more than a month
                              because he plays WoW.

                            Stop developing for that guy.
                                     Stop it now.
                             You’re pissing away money.




         FORGET THAT GUY.
fin.




       Incidentally, I do have a design for a game
        that breaks all the WoW-clone rules and
        solves the Wizard problem. Drop me an
       email if you’re serious about better games.
         my_big_idea@live.co.uk should work..

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Mm os and the future

  • 1. MMOs and the future A brief analysis By Rich Bryant
  • 2. How all MMOS work • Start from nothing Kill Rats. Kill bigger rats Max level yet? Bigger shoulders No Yes
  • 3. • And that’s really it. There are some problems with this approach, though. Let’s go kill something and get bigger shoulders! Level mismatch is a bitch. Let’s go hit that new bar-themed dungeon! YOU MUST BE THIS TALL TO RIDE THIS RIDE. EVEN IF YOU PAID.
  • 4. And really, that’s only the superficial problems. Look a little deeper. Deserted newb zones are wasted dev investment Ah, I remember killing rats in there… Endgame is where everyone looks, acts and dresses the same Look daughter, the hero who saved our village is fourth from the right! And third from the right. And… er… they all saved the village. From the same thing. At different times. Hooray! It’s still in the same danger though….
  • 5. But wait, it gets worse for you….. Run hamster, run! Players are reckoned on average to burn through new content within two payment cycles. Unless you make it a massive grind. And even if it’s grindy…. This guy will eat it in 9 hours. THERE ARE MILLIONS OF THIS GUY.
  • 6. And the real problem – the Skinner Box. Let’s think about those big shoulders. Basically, you go grind->level->ding. Until you hit max level. Then you get loot. All of this makes you more and more powerful and there’s a ceiling. Traditionally, you can do PvP and PvE. Now, in PvE, you have a problem. Once players hit the ceiling, then what? You raise the ceiling. And that’s expensive, because content creation always is.
  • 7. But wait – you’ve got a far bigger problem. How do you stop players burning up all your content in 34 seconds? By making it so damn hard that you need 40 of them to kill one boss. Awesome. But for that, players need players. And players won’t take players who haven’t achieved their level of Uber yet. Thing is, once you’ve raised the level cap and instituted AA systems, new players are a long way behind. They need groups to achieve high enough levels to catch the vets. But there are no groups. You just created a barrier to entry. So vets are burning out or capping out and quitting, and newbs are quitting because of your barrier. You asshole.
  • 8. But there’s still PvP, right? You wish. Here, your problem is way, way worse. See, you probably decided to give PvP rewards for PvP, right? And you made those rewards into combat powerups? So you made somebody who’s hard to beat really, really hard to beat? So to your basic newb, that guy is unkillable? What the hell is wrong with you?
  • 9. Your PvP is now dead. Over. Kaput. You probably made this mistake because you don’t PvP. But I do, because I am a bad person. So take it from me, PvP is carnivorous. If it doesn’t get fresh meat and plenty of it, it starves. And you don’t want that, because PvP is cheap. Hell, once it’s initially coded, it should be free content. This is stuff you should be able to implement and forget. It’s free money. You really want healthy PvP. The only solution at this stage is a revamp which players hate, or endless new content. The latter requires endless money. You’re not Blizzard or you wouldn’t be reading this.
  • 10. Alright then, let’s talk about it.
  • 11. Let’s assume you have limitless money. And time. Lots and lots of man- hours waiting to be burned.
  • 12. And you’re publisher who doesn’t play games….. Then you’d probably ask this question. And the answer is no. And your game will fail. And you will lose all of your money.
  • 13. Let me explain. Even if you launched right now with absolutely every feature of WoW and your own special gimmicky nonsense like class stories or voice acting – sorry, too soon? – you’d still fail. Because your market is WoW players. And they have 13 years worth of stuff in WoW. Oh, and all their friends and guildies are in WoW, too. And they like WoW. Because if they don’t like WoW, they don’t like your game because it basically is WoW. So why would they leave? They won’t. At least, not for longer than it takes to see that your game is WoW without all their stuff in it. And then EA will sack your staff – sorry, still too soon?
  • 14. Basically, DIKU fails unless you’re WoW. The DIKU market is gone. Deal with it. WoW with wings!
  • 17. World of Dark Age of Camelot-craft!
  • 18. In fact, even where you have a successful game, the producers and franchise owners will, in search of more money, spend a fortune trying to turn it into WoW. That doesn’t work, either.
  • 19. Want proof? Okay. Niche PvP game? No! Turn it into a DIKU PvE power-grinder and lose 90% of subscribers!
  • 20. Oh yeah, lest we forget…
  • 21. Those who cannot remember the past are condemned to repeat it. -George Santayana Oh, fuck your “too soon”.
  • 22. Recap! 1. You can’t beat WoW with a WoW-clone. Not even if you’re BioWare. 2. The DIKU model is hugely expensive in the long term and you can’t afford it. 3. A niche is a good place to be. Love your niches. 4. Iterative design has peaked on the Grinder model. Cut that shit out. 5. If they can’t play with their friends, they won’t play at all. 6. A barrier to entry is a barrier to getting paid. Let’s restate in stronger terms – Players who want WoW mechanics already play WoW. They will not play your half-assed clone for long enough to cover costs. You will fail. However…..
  • 23. ..And here’s where I become the idealistic, naïve gamer again It doesn’t have to be that way. Exhibit #A Chartered accountancy in space. Spreadsheets&Sliderules The nichiest niche of all, is currently at over 400,000 paying subscribers and still growing.
  • 24. MMOs have always taken ideas from single-player games. Nobody makes single player games like today’s MMOs, because they would suck. So. What doesn’t suck? Conquering territory. That never gets old, provided you get to keep it. How can you keep it? By clever design.
  • 25. What else? Well…. Teamwork. Strategy. Tactics. Being in command. This is called “having a team when you have no team” Amazing.
  • 26. And of course… Genuine stealth systems. Not this “ooh, I’m invisible” bullshit. The player really should be required to think. Otherwise it’s a job. In McDonalds.
  • 27. Or even….. Reactive control systems? Why not? Was spamming your F3 button too much fun? Anyway. The point is, we’re stealing the wrong stuff. We steal the crap that the single -player world grew out of years ago. Objectively, MMOs are terrible games.
  • 28. But what about this guy? He wants 20 million active subs! Tough shit. He can’t have them. The studios will have to learn that a smaller outlay and a better project will make a proportionately higher return. And players should play because they want to. Not because you caught them in a Skinner Box. When you make good games, you don’t need to make everything powerup based.
  • 29. And what about this guy? That guy plays WoW. That guy will always play WoW. That guy will never play your game for more than a month because he plays WoW. Stop developing for that guy. Stop it now. You’re pissing away money. FORGET THAT GUY.
  • 30. fin. Incidentally, I do have a design for a game that breaks all the WoW-clone rules and solves the Wizard problem. Drop me an email if you’re serious about better games. my_big_idea@live.co.uk should work..