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Global Digital Goods Opportunities
Sam Kwong, PayPal APAC Product Management



  December 12, 2011
  PeaceSoft Conference
OUR AGENDA

• Global Highlights

• Look at the numbers

• Segment deep dive




    Global Digital Goods Opportunities   Confidential and Proprietary   2
Highlights
            • Books and magazines on reading devices will see significant growth
            rates, tripling from $5.6B to $18.7B in 2015. Led mainly by North
            America consumers.

            • Other media, mainly video from TV streaming subscriptions and movie
            downloads will almost double to 2015, also due to North America
            consumers.

            • Digital Mobile(devices and smartphones) is expected to double from
            $22.5B to $48.4B. Majority of the growth is in reading devices followed
            by mobile gaming.

            • APAC has expected to be the second biggest digital market at $53.3B
            in 2015. North America is forecast to be $82.9B and EMEA is $41.8B in
            2015.

            • Online gaming in APAC represents 1/3 of total digital revenues at $10B
            in 2011 and doubles to $19.2B in 2015.

            • Mobile is significant in APAC too with games and music being the
            biggest. South Korea leads the way at $2.7B for 2015 in mobile gaming,
            followed by Japan ($2.1B) and China ($1.3B).

Source: PWC Global Media and Entertainment Outlook 2011.



                  Global Digital Goods Opportunities               Confidential and Proprietary   3
Highlights
            • EMEA digital market growths are mostly led by Germany, UK,
            France, Italy and Netherlands. The growths and market size are
            smaller than the US but will also focus on significant growths in
            media (music and video), devices (books & magazines), followed
            by mobile.
            • The growth rates in Latin America for online media and games will
            not be much.
            • Digital mobile will see the greatest growth in Latin America which
            has 100% mobile penetration. Devices is not expected to grow
            much in this market.
            • Mexico and Brazil will lead the way mostly in mobile gaming.
            • In Emerging markets where income brackets are lower, Android
            smartphones will see exponential growths and this is where PayPal
            can offer a solution for microtransactions and digital media.




Source: PWC Global Media and Entertainment Outlook 2011.



                  Global Digital Goods Opportunities            Confidential and Proprietary   4
OUR AGENDA

• Global Highlights

• Look at the numbers

• Segment deep dive




    Global Digital Goods Opportunities   Confidential and Proprietary   5
Digital Goods North America
$90.0
                                                 Market Opportunity by Vertical
 US$ billions                                                                                                                                                       2011-15
                                                                                                                                                                     CAGR
$80.0
                                                                                                                             $11.1             Mobile -
                                                                                                                                               Games, Music,         19.1%
$70.0                                                                                                                                          Video, Software
                                                                                                                             $9.0
                                                                                                             $9.5                              Devices - Books
$60.0                                                                                                                                          & Magazines           26.5%
                                                                                                             $7.3    $30
                                                                                     $8.2
                                                                                                                             $20.8
$50.0                                                                                           $26                                            Media -
                                                               $6.8                  $5.8                                                                            10.2%
                                                                                                                                               Newspaper,
                                         $5.5                  $4.6                                          $19.1                             Music & Video
                                                                         $23
$40.0
                                         $3.5
                   $4.3                             $20                             $17.3                                                      Software - SaaS      28.1%*
                   $2.5       $18                             $15.8                                                                    $63     and Downloads
$30.0 $15                               $14.1
                                                                                                                     $54     $26.3
                   $12.4                                                                       $46           $20.1
                                                                          $42       $15.3
                                                                                                                                               Games - Online        6.9%
$20.0                                              $37        $12.3
                             $32         $9.8
                   $7.5
                                                                                                             $3.0            $3.2
                   $2.3                  $2.5                  $2.7                  $2.9
$10.0                                                                                                                                          Games -               4.7%
                   $10.3                $10.5                 $10.7                 $10.9                    $11.4           $12.3             Console
  $-
                 2010                   2011                 2012                 2013                  2014                 2015            TOTAL                  15.9%
                $39.3B                $45.9B               $52.9B               $60.4B                $70.4B               $82.9B
       Source: PWC Global Media and Entertainment Outlook 2011, Juniper Research 2011 and PayPal analysis.
       * Software forecasts are based on Renta Software analysis in 2010.
       Note: Numbers might not add up due to rounding.




                               Global Digital Goods Opportunities                                                                    Confidential and Proprietary            6
Digital Goods EMEA
                                             Market Opportunity by Vertical                                                                               2011-15
US$
$45.0    billions
                                                                                                                                                           CAGR
                                                                                                                                    Mobile - Games,
$40.0
                                                                                                                    $6.3            Music, Video,          15.4%
                                                                                                                                    Software
$35.0
                                                                                                     $5.8                           Devices - Books &
                                                                                                                    $5.2
                                                                                                                                    Magazines              65.4%
$30.0
                                                                               $5.2                  $3.7
                                                                                                            $15
                                                                                                                                    Media -
                                                          $4.3                 $2.3       $11                       $9.3
$25.0                                                                                                                               Newspaper,             23.2%
                                                          $1.3         $9
                                                                                                     $7.7                           Music & Video
                                     $3.5
                                                                               $6.1
                                     $0.7        $6
$20.0           $2.7                                      $5.0                                                                      Software - SaaS
                                                                                                                    $3.3
                             $5
        $4
                $0.4                 $4.0
                                                                               $3.1
                                                                                                     $3.3                           and Downloads          6.1%
                $3.4                                      $2.9                                                             $30
$15.0                                $2.6                                                                           $5.7
                $1.7                                                                                 $5.2   $27
                                                                               $4.7      $25                                        Games - Online
                                     $3.6                 $4.1       $22
$10.0
                $3.3                           $20                                                                                                         12.3%
                         $18


                                                                               $10.6                $11.1          $11.9            Games - Console
 $5.0           $9.5                 $9.8                $10.2
                                                                                                                                                           5.1%

  $-
               2010                 2011                  2012                 2013                 2014           2015             TOTAL                 14.5%
             $20.9B               $24.3B               $27.9B               $32.0B               $36.7B           $41.8B

   Source: PWC Global Media and Entertainment Outlook 2011, Juniper Research 2011 and PayPal analysis.
   Note: Numbers might not add up due to rounding.




                           Global Digital Goods Opportunities                                                              Confidential and Proprietary            7
Digital Goods APAC
$60.0                                       Market Opportunity by Vertical                                                                                  2011-15
US$ billions                                                                                                                                                 CAGR
                                                                                                                                    Mobile - Games,
$50.0                                                                                                                               Music, Video,            12.1%
                                                                                                                     $11.4          Software

                                                                                                   $10.6
                                                                                                                                    Devices - Books &
$40.0                                                                                                                               Magazines                32.2%
                                                                                                                      $4.3
                                                                               $9.6                           $10
                                                                                                       $3.4           $6.1
                                                                                          $8                                        Media -
                                                          $8.4
                                                                               $2.6                    $5.1                         Newspaper, Music         19.6%
$30.0                                                                                                                 $2.4
                                     $7.2                             $7                                                            & Video
                                                          $1.9                 $4.1                    $2.5
                                               $6
                $6.0                                      $3.6                 $2.5                                                 Software - SaaS
                                     $1.4
                            $4
                $1.2                 $3.0                 $2.6                                                                      and Downloads            -0.7%
$20.0 $4        $2.7                                                                                                 $19.2    $38
                                     $2.5
                $1.8                                                                               $16.8      $34
                                                                              $14.3
                                                         $12.0     $26                   $30                                        Games - Online
                                    $10.1                                                                                                                    17.4%
                $8.6                         $23
$10.0                   $21


                                                                                                       $9.1           $9.8          Games - Console
                $7.7                 $7.7                 $8.1                 $8.6                                                                          6.2%
  $-
               2010                 2011                 2012                 2013                 2014              2015
                                                                                                                                      TOTAL                 13.6%
           $28.0B                $31.9B               $36.7B               $41.8B               $47.5B              $53.3B

 Source: PWC Global Media and Entertainment Outlook 2011, Juniper Research 2011 and PayPal analysis.
 Note: Numbers might not add up due to rounding.




                         Global Digital Goods Opportunities                                                                  Confidential and Proprietary            8
Digital Goods Latin America
                                                 Market Opportunity by Vertical                                                                                    2011-15
 US$ billions
$2.5                                                                                                                                                                CAGR
                                                                                                                                               Mobile - Games,
                                                                                                                                               Music, Video,        12.3%
                                                                                                                                               Software
$2.0
                                                                                                                             $0.9              Devices - Books
                                                                                                                                               & Magazines          N/A
                                                                                                             $0.8

$1.5                                                                                $0.7
                                                                                                                             $0.1
                                                                                                                                               Media -
                                                              $0.6
                                                                                                                                               Newspaper,           20.9%
                                        $0.5                                                                 $0.0
                                                                                                                             $0.3              Music & Video
                  $0.5                                                              $0.0                     $0.2
                                                              $0.0                  $0.2
$1.0                                     $-                   $0.2                                                           $0.1              Software - SaaS
                   $-                   $0.1                                        $0.1
                                                                                                             $0.1                              and Downloads        2.2%
                  $0.1                                        $0.1                                                           $0.2
                                        $0.1                                        $0.2                     $0.2
                  $0.1                                        $0.1
                                        $0.1                                                                                          $1.4
                  $0.1
                                                                                                                    $1.2                       Games - Online
                                                                         $1.1                 $1.1
$0.5                                              $1.0                                                                                                              12.0%
                            $0.9
                                                                                    $0.7                     $0.7            $0.8
                  $0.6                  $0.7                  $0.7
                                                                                                                                               Games - Console
                                                                                                                                                                    4.2%
 $-
                  2010                  2011                  2012                 2013                  2014               2015
                 $1.4B                $1.6B                 $1.7B                $1.9B                 $2.1B               $2.3B
                                                                                                                                              TOTAL                 10.6%
       Source: PWC Global Media and Entertainment Outlook 2011, Juniper Research 2011 and PayPal analysis.
       Note: Numbers might not add up due to rounding.




                               Global Digital Goods Opportunities                                                                   Confidential and Proprietary            9
Global Mobile Market Opportunity
                                               Market Opportunity by Vertical
                                                                                                                                                                           2011-15
US$
$50.0    billions                                                                                                                                                           CAGR
$45.0                                                                                                                                              Devices - Books &
                                                                                                                                                   Magazines                 34.9%
$40.0
                                                                                                                                $18.7

$35.0                                                                                                                                              Mobile - Video
                                                                                                          $14.4                                                              27.9%
$30.0
                                                                                   $10.8
                                                                                                                                 $3.4

$25.0                                                                                                      $2.7                                    Mobile - Music**
                                                             $7.9                                                                $5.5                                         15.4%
                                                                                    $2.0
                                                                                                           $5.2
$20.0                                  $5.6                  $1.6                   $5.0

                                       $1.3                  $4.0                                                                $8.2
$15.0           $4.0                                                                                       $7.0                                    Mobile - Software
                                       $3.1                                         $6.0                                                                                      19.5%
                $1.1
                $1.9                                         $5.0
$10.0                                  $4.0
                $2.9

                                                                                                          $11.7                 $12.7              Mobile - Games
 $5.0
                                       $8.5                  $9.6                  $10.7                                                                                      10.6%
                $7.5

  $-
                2010                  2011                   2012                  2013                   2014
                                                                                                      $41.0B*
                                                                                                                                 2015
                                                                                                                            $48.4B*
                                                                                                                                                 TOTAL                       21.1%
           $17.6B*                $22.5B*               $28.0B*                $34.4B*

  * Global Mobile includes both Mobile and Devices (e.g. electronic reading devices) ** Mobile Music is extrapolated based on Juniper Research numbers and PWC Online music growth.
  Source: PWC Global Media and Entertainment Outlook 2011, Juniper Research 2011 and PayPal analysis.
  Note: Numbers might not add up due to rounding.




                           Global Digital Goods Opportunities                                                                           Confidential and Proprietary                  10
OUR AGENDA

• Global Highlights

• Look at the numbers

• Segment deep dive




    Global Digital Goods Opportunities   Confidential and Proprietary   11
Gaming
• PC game will continue to deteriorate due to competitions from other
sectors

•Console market will be sustained by gamers into new titles

•Online gaming market driven by increase in broadband penetration and
continuing growth of micro transactions

•Mobile gaming is exploding due to the rapid adoption of smartphones.
Asia (Japan and Korea) leads in spending on mobile games

•For the Facebook penetrated markets, Zynga has generally won the
war on social games

•IP owners are starting to crack down on gold farming and 3rd party
resellers




   Global Digital Goods Opportunities                 Confidential and Proprietary   12
Publishing
•Online and eReader channels are seriously eroding newspaper and
magazine print revenue in North America

•Online channels are gradually putting up pay walls to offset the loses in
print revenue

•Other markets are forecasted to follow a similar path as North America,
but on a delayed timeline

•eBooks market currently has a small base, but is the segment
forecasted to grow the fastest
•Expanding eBook markets -> increase accessibility for consumer eBooks

•Educational eBook is an emerging segment that warrants significant
opportunities




   Global Digital Goods Opportunities                   Confidential and Proprietary   13
Music/Video
•Physical distribution is declining rapidly as the industry shifts to digital
delivery

•Anti piracy efforts are starting to see results

•Pay per track/download model is thriving

•Subscription model is emerging, but minimal payout to artists in this
model is starting to see backlash




    Global Digital Goods Opportunities                     Confidential and Proprietary   14
OUR AGENDA

• Global Highlights

• Look at the numbers

• Segment deep dive




                       Sam Kwong
                   skwong@paypal.com


    Global Digital Goods Opportunities   Confidential and Proprietary   15

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Global Digital Goods Opportunities

  • 1. Global Digital Goods Opportunities Sam Kwong, PayPal APAC Product Management December 12, 2011 PeaceSoft Conference
  • 2. OUR AGENDA • Global Highlights • Look at the numbers • Segment deep dive Global Digital Goods Opportunities Confidential and Proprietary 2
  • 3. Highlights • Books and magazines on reading devices will see significant growth rates, tripling from $5.6B to $18.7B in 2015. Led mainly by North America consumers. • Other media, mainly video from TV streaming subscriptions and movie downloads will almost double to 2015, also due to North America consumers. • Digital Mobile(devices and smartphones) is expected to double from $22.5B to $48.4B. Majority of the growth is in reading devices followed by mobile gaming. • APAC has expected to be the second biggest digital market at $53.3B in 2015. North America is forecast to be $82.9B and EMEA is $41.8B in 2015. • Online gaming in APAC represents 1/3 of total digital revenues at $10B in 2011 and doubles to $19.2B in 2015. • Mobile is significant in APAC too with games and music being the biggest. South Korea leads the way at $2.7B for 2015 in mobile gaming, followed by Japan ($2.1B) and China ($1.3B). Source: PWC Global Media and Entertainment Outlook 2011. Global Digital Goods Opportunities Confidential and Proprietary 3
  • 4. Highlights • EMEA digital market growths are mostly led by Germany, UK, France, Italy and Netherlands. The growths and market size are smaller than the US but will also focus on significant growths in media (music and video), devices (books & magazines), followed by mobile. • The growth rates in Latin America for online media and games will not be much. • Digital mobile will see the greatest growth in Latin America which has 100% mobile penetration. Devices is not expected to grow much in this market. • Mexico and Brazil will lead the way mostly in mobile gaming. • In Emerging markets where income brackets are lower, Android smartphones will see exponential growths and this is where PayPal can offer a solution for microtransactions and digital media. Source: PWC Global Media and Entertainment Outlook 2011. Global Digital Goods Opportunities Confidential and Proprietary 4
  • 5. OUR AGENDA • Global Highlights • Look at the numbers • Segment deep dive Global Digital Goods Opportunities Confidential and Proprietary 5
  • 6. Digital Goods North America $90.0 Market Opportunity by Vertical US$ billions 2011-15 CAGR $80.0 $11.1 Mobile - Games, Music, 19.1% $70.0 Video, Software $9.0 $9.5 Devices - Books $60.0 & Magazines 26.5% $7.3 $30 $8.2 $20.8 $50.0 $26 Media - $6.8 $5.8 10.2% Newspaper, $5.5 $4.6 $19.1 Music & Video $23 $40.0 $3.5 $4.3 $20 $17.3 Software - SaaS 28.1%* $2.5 $18 $15.8 $63 and Downloads $30.0 $15 $14.1 $54 $26.3 $12.4 $46 $20.1 $42 $15.3 Games - Online 6.9% $20.0 $37 $12.3 $32 $9.8 $7.5 $3.0 $3.2 $2.3 $2.5 $2.7 $2.9 $10.0 Games - 4.7% $10.3 $10.5 $10.7 $10.9 $11.4 $12.3 Console $- 2010 2011 2012 2013 2014 2015 TOTAL 15.9% $39.3B $45.9B $52.9B $60.4B $70.4B $82.9B Source: PWC Global Media and Entertainment Outlook 2011, Juniper Research 2011 and PayPal analysis. * Software forecasts are based on Renta Software analysis in 2010. Note: Numbers might not add up due to rounding. Global Digital Goods Opportunities Confidential and Proprietary 6
  • 7. Digital Goods EMEA Market Opportunity by Vertical 2011-15 US$ $45.0 billions CAGR Mobile - Games, $40.0 $6.3 Music, Video, 15.4% Software $35.0 $5.8 Devices - Books & $5.2 Magazines 65.4% $30.0 $5.2 $3.7 $15 Media - $4.3 $2.3 $11 $9.3 $25.0 Newspaper, 23.2% $1.3 $9 $7.7 Music & Video $3.5 $6.1 $0.7 $6 $20.0 $2.7 $5.0 Software - SaaS $3.3 $5 $4 $0.4 $4.0 $3.1 $3.3 and Downloads 6.1% $3.4 $2.9 $30 $15.0 $2.6 $5.7 $1.7 $5.2 $27 $4.7 $25 Games - Online $3.6 $4.1 $22 $10.0 $3.3 $20 12.3% $18 $10.6 $11.1 $11.9 Games - Console $5.0 $9.5 $9.8 $10.2 5.1% $- 2010 2011 2012 2013 2014 2015 TOTAL 14.5% $20.9B $24.3B $27.9B $32.0B $36.7B $41.8B Source: PWC Global Media and Entertainment Outlook 2011, Juniper Research 2011 and PayPal analysis. Note: Numbers might not add up due to rounding. Global Digital Goods Opportunities Confidential and Proprietary 7
  • 8. Digital Goods APAC $60.0 Market Opportunity by Vertical 2011-15 US$ billions CAGR Mobile - Games, $50.0 Music, Video, 12.1% $11.4 Software $10.6 Devices - Books & $40.0 Magazines 32.2% $4.3 $9.6 $10 $3.4 $6.1 $8 Media - $8.4 $2.6 $5.1 Newspaper, Music 19.6% $30.0 $2.4 $7.2 $7 & Video $1.9 $4.1 $2.5 $6 $6.0 $3.6 $2.5 Software - SaaS $1.4 $4 $1.2 $3.0 $2.6 and Downloads -0.7% $20.0 $4 $2.7 $19.2 $38 $2.5 $1.8 $16.8 $34 $14.3 $12.0 $26 $30 Games - Online $10.1 17.4% $8.6 $23 $10.0 $21 $9.1 $9.8 Games - Console $7.7 $7.7 $8.1 $8.6 6.2% $- 2010 2011 2012 2013 2014 2015 TOTAL 13.6% $28.0B $31.9B $36.7B $41.8B $47.5B $53.3B Source: PWC Global Media and Entertainment Outlook 2011, Juniper Research 2011 and PayPal analysis. Note: Numbers might not add up due to rounding. Global Digital Goods Opportunities Confidential and Proprietary 8
  • 9. Digital Goods Latin America Market Opportunity by Vertical 2011-15 US$ billions $2.5 CAGR Mobile - Games, Music, Video, 12.3% Software $2.0 $0.9 Devices - Books & Magazines N/A $0.8 $1.5 $0.7 $0.1 Media - $0.6 Newspaper, 20.9% $0.5 $0.0 $0.3 Music & Video $0.5 $0.0 $0.2 $0.0 $0.2 $1.0 $- $0.2 $0.1 Software - SaaS $- $0.1 $0.1 $0.1 and Downloads 2.2% $0.1 $0.1 $0.2 $0.1 $0.2 $0.2 $0.1 $0.1 $0.1 $1.4 $0.1 $1.2 Games - Online $1.1 $1.1 $0.5 $1.0 12.0% $0.9 $0.7 $0.7 $0.8 $0.6 $0.7 $0.7 Games - Console 4.2% $- 2010 2011 2012 2013 2014 2015 $1.4B $1.6B $1.7B $1.9B $2.1B $2.3B TOTAL 10.6% Source: PWC Global Media and Entertainment Outlook 2011, Juniper Research 2011 and PayPal analysis. Note: Numbers might not add up due to rounding. Global Digital Goods Opportunities Confidential and Proprietary 9
  • 10. Global Mobile Market Opportunity Market Opportunity by Vertical 2011-15 US$ $50.0 billions CAGR $45.0 Devices - Books & Magazines 34.9% $40.0 $18.7 $35.0 Mobile - Video $14.4 27.9% $30.0 $10.8 $3.4 $25.0 $2.7 Mobile - Music** $7.9 $5.5 15.4% $2.0 $5.2 $20.0 $5.6 $1.6 $5.0 $1.3 $4.0 $8.2 $15.0 $4.0 $7.0 Mobile - Software $3.1 $6.0 19.5% $1.1 $1.9 $5.0 $10.0 $4.0 $2.9 $11.7 $12.7 Mobile - Games $5.0 $8.5 $9.6 $10.7 10.6% $7.5 $- 2010 2011 2012 2013 2014 $41.0B* 2015 $48.4B* TOTAL 21.1% $17.6B* $22.5B* $28.0B* $34.4B* * Global Mobile includes both Mobile and Devices (e.g. electronic reading devices) ** Mobile Music is extrapolated based on Juniper Research numbers and PWC Online music growth. Source: PWC Global Media and Entertainment Outlook 2011, Juniper Research 2011 and PayPal analysis. Note: Numbers might not add up due to rounding. Global Digital Goods Opportunities Confidential and Proprietary 10
  • 11. OUR AGENDA • Global Highlights • Look at the numbers • Segment deep dive Global Digital Goods Opportunities Confidential and Proprietary 11
  • 12. Gaming • PC game will continue to deteriorate due to competitions from other sectors •Console market will be sustained by gamers into new titles •Online gaming market driven by increase in broadband penetration and continuing growth of micro transactions •Mobile gaming is exploding due to the rapid adoption of smartphones. Asia (Japan and Korea) leads in spending on mobile games •For the Facebook penetrated markets, Zynga has generally won the war on social games •IP owners are starting to crack down on gold farming and 3rd party resellers Global Digital Goods Opportunities Confidential and Proprietary 12
  • 13. Publishing •Online and eReader channels are seriously eroding newspaper and magazine print revenue in North America •Online channels are gradually putting up pay walls to offset the loses in print revenue •Other markets are forecasted to follow a similar path as North America, but on a delayed timeline •eBooks market currently has a small base, but is the segment forecasted to grow the fastest •Expanding eBook markets -> increase accessibility for consumer eBooks •Educational eBook is an emerging segment that warrants significant opportunities Global Digital Goods Opportunities Confidential and Proprietary 13
  • 14. Music/Video •Physical distribution is declining rapidly as the industry shifts to digital delivery •Anti piracy efforts are starting to see results •Pay per track/download model is thriving •Subscription model is emerging, but minimal payout to artists in this model is starting to see backlash Global Digital Goods Opportunities Confidential and Proprietary 14
  • 15. OUR AGENDA • Global Highlights • Look at the numbers • Segment deep dive Sam Kwong skwong@paypal.com Global Digital Goods Opportunities Confidential and Proprietary 15

Notas del editor

  1. Hello, good afternoon.My name is Sam Kwong and I'm head of the PayPal DG Product in the APAC regionIt's my pleasure to be here in Hanoi to share with you about our view of the global digital goods opportunity
  2. The way people consume content (music, videos, newspaper, magazine, games) is undergoing a huge transformation for the next 5 yearsThe transformation is being lead by the increase penetration of devices like smart phones, tablets, ebook readers. In addition, the increase availability of broadband internet and highspeed mobile networks make digital contents more accessible globallyOf course, some of the trends are being led by the United States (digitization of books, magazines, tv shows)APAC is leading the trend in gaming (especially mobile)
  3. The European markets are smaller in terms of volume, but the trend is very similar.Latin America is still very much a nacent market at this point for digital goods.
  4. Now, let's take a deeper look into the markets. Starting from the US.
  5. - What jumps out to you is probably the 28% growth forecasted in the software segment. Can anyone take a guess of what's the make up? - Smartphone apps (iOS, Android, Windows, Blackberry) - Cloud computing offerings (Software as a service) - Another notable segment is publishing. Across devices and online media, publishing poses a high double digit growth
  6. Taking a look at the EMEA region, - Again, publishing represents the greatest growth opportunity across devices and online media
  7. Moving back home to APAC, - Gaming, look at that. We have the online market figured out. In fact, the social/online gaming trend originated out of APAC - Historically, software priracy is high. APAC gaming companies invented the freemium, subscription model. - Besides that, again, look at publishing. I think we're starting to see a global trend.
  8. Finally, let's turn our focus into each segment