The document discusses explorations in augmented reality for e-learning applications. It describes a prototype that uses augmented reality to provide contextual instruction by scanning objects of interest and displaying related learning materials. Next steps discussed include developing augmented reality experiences that can run in web browsers instead of proprietary platforms, exploring wearable technology for hands-free instruction, and using audio for additional or exclusive instruction. It also mentions developing a capability for students to generate their own augmented content. Links provided relate to the specialist scholarship project exploring these applications of augmented reality.