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Ludum vitae
1.
Ludum Vitae Gamify y!r
life and achieve every"ing by / copyright © 2012: Ricardo Sé Cestari
2.
Ludum Vitae Objectives: To make
people’s life more balanced and fulfilling. To motivate people to do more world-bettering activities. The Game of Life by / copyright © 2012: Ricardo Sé Cestari
3.
Ludum Vitae What is
it? A web app (w/ future mobile apps) - free An activity suggestion and tracking engine A game focused on motivating people in doing fun activities that make them level up in all aspects of life. Connected/integrated to social networks for social sharing and experience. The Game of Life by / copyright © 2012: Ricardo Sé Cestari
4.
Game Description The game
has challenges/activities in 10 areas of life The game presents 3 challenges a day to the user Alternatively, the user can pick one or more challenges from the thousands in the app. The challenges can vary from small quick activities to long planned ones. by / copyright © 2012: Ricardo Sé Cestari
5.
Game Description Example challenges: Call
your grandmother today Go to the movies, theater or a museum with at least 2 friends Make a suggestion to improve something at your work Donate books to a library Take the stairs today Spend at least 1 hour learning a language today Go to Paris and spend at least 5 days there. by / copyright © 2012: Ricardo Sé Cestari
6.
Game Description Once completed
a challenge, the user logs that s/he has done it. Each challenge gives an amount of points to one or many areas of life (see further for a list of areas of life). For example: “Climbing a mountain with 2 friends” will give 100 points to Adventure/Nature, 100 points to Health/ Endurance, 100 points to Social/Friends and 100 points to the Attunement:Earth. by / copyright © 2012: Ricardo Sé Cestari
7.
Game Description Each area
and sub-area of life has levels. The amount of points of a higher area is the sum of points given to its sub-areas. It is advantageous to give points to multiple areas of life as users will be always leveling up in some aspects of it, feeling a sense of constant progress and achievement. by / copyright © 2012: Ricardo Sé Cestari
8.
Every month, the
user looses a small amount of points in each area/sub-area of life (ex. 50 points), so s/he must keep on doing activities. The user can also earn badges for special achievements (e.g. "The Traveller" for traveling to 5 different foreign countries"). by / copyright © 2012: Ricardo Sé Cestari Game Description
9.
Game Description When a
user logs an activity s/he must choose one method for validation: a) swear by the code, b) ask 2 friends to vouch for it or c) post a picture for verification + 1 friend vouch. The a) mode gives normal points, while the b) and c) modes give double points. by / copyright © 2012: Ricardo Sé Cestari
10.
The main areas
of Vita are: 1. Family 2. Social 3. Personal Development 4. Work 5. Adventure/Exploration 6. Health 7. Spiritual 8. Fun/Entertainment 9. Contributing Back 10.Attunements In no particular order / still in consideration by / copyright © 2012: Ricardo Sé Cestari
11.
The sub-areas of
Vita are: Significant Other Children Parents Grandparents Siblings Family by / copyright © 2012: Ricardo Sé Cestari
12.
The sub-areas of
Vita are: Friends Relatives Work Colleagues Social Life Social by / copyright © 2012: Ricardo Sé Cestari
13.
The sub-areas of
Vita are: Education Languages Music IT Culture Emotional Intelligence Traditional Intelligence Personal Development by / copyright © 2012: Ricardo Sé Cestari
14.
The sub-areas of
Vita are: Professional Achievement Networking Entrepreneurship Collaboration Innovation Work by / copyright © 2012: Ricardo Sé Cestari
15.
The sub-areas of
Vita are: Nature Radical Ocean Country City Foreign Adventure/Exploration by / copyright © 2012: Ricardo Sé Cestari
16.
Sports Strength Dexterity Endurance Body/Mind Healthy Eating Prevention The sub-areas
of Vita are: Health by / copyright © 2012: Ricardo Sé Cestari
17.
Inner Self Higher Entity We
Are All Connected The sub-areas of Vita are: Spiritual by / copyright © 2012: Ricardo Sé Cestari
18.
Comedy White Mischief Games Movies,Theaters &
Art Music Experiences Food Experiences The sub-areas of Vita are: Fun/Entertainment by / copyright © 2012: Ricardo Sé Cestari
19.
Respecting Mother Earth The
Animals Need Us Social Helper Making a Better World Supporting the Game The sub-areas of Vita are: Contributing Back by / copyright © 2012: Ricardo Sé Cestari
20.
The sub-areas of
Vita are: Water Earth Air Fire Attunements by / copyright © 2012: Ricardo Sé Cestari
21.
Sub-areas of Vita The
sub-areas of Vita can be further divided. Ex. Sports can be further divided in each sport, in order to help people track their level of mastery and compare with their friends. Attunements are just a fun way to help people realize their style. (ex: Fire is related to energetic / boost activities; Earth is related to realistic / solid activities; etc.) by / copyright © 2012: Ricardo Sé Cestari
22.
Game Components and
Ideas Progress bars. Show progress bars for leveling in each area and sub-area of life. Leaderboards relative to user’s friends. (connect to Facebook/G+). Show leaderboards for each area and sub- area of life (always have something to brag about...) Badges for all types of accomplishments in all areas of life (ex. “The Green Boy/Girl”, “International Traveller”, etc.). An Avatar, with customizations / virtual goods which are unlocked based on the different levels of user’s areas of life. by / copyright © 2012: Ricardo Sé Cestari
23.
Game Components and
Ideas Activities based on world events and special dates earn special badges. Bonus points / badges for logging in activities consistently (streaks). GPS check-in system to prove location-based activities Quest tracks for: quitting smoke, loosing weight, socializing more, learning something new, etc. Regular activities, ex. “Run 10 Km”, can be scheduled to be logged periodically (w/ confirmation). by / copyright © 2012: Ricardo Sé Cestari
24.
More Ideas Have the
crowd (users) submit activities/challenges for consideration. Once a challenge is accepted and incorporated in the app, the user earns considerable amount of points in Contributing Back/Supporting the Game. An API to allow for approved 3rd party apps to post activities (ex.1: check-ins in restaurants in Foursquare earn points relative to the appropriate areas. ex.2: a workout in Fitocracy earns points in health related areas). by / copyright © 2012: Ricardo Sé Cestari
25.
Challenges of the
Project 1. To come up with a balanced set of areas and sub-areas. 2. To create a lot of activities that are varied and FUN to do. 3. To create a FUN and quirky user experience with communication and design. 4. To make people know and try the app. by / copyright © 2012: Ricardo Sé Cestari
26.
Business Model Have some
activities sponsored by brands Ex.1: “Recycle 50 cans of soda” (sponsored by Coca-Cola) Ex.2: “Go to the Times Square on dd/mm/yyyy and, at exactly 12:00pm, raise your mobile phone above your head with a picture of a white dove for Peace” (sponsored by a mobile carrier) Activities must be FUN and beneficial to the user and/or the world. Sponsored activities also give points in Contributing Back/ Supporting the Game. by / copyright © 2012: Ricardo Sé Cestari
27.
Concept still in
development. Feedback and suggestions would be great! Thanks! Ricardo Sé Cestari
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