4. We were given the challenge question “How might Flash
Entertainment launch events and experiences in the
metaverse with the aim of achieving long-term
commercial viability?” – This is the research we have
found that’s going to help us in solving the challenge
question.
INTRODUCTION
5. So what is the “Metaverse”? The
Metaverse is defined as a spatial
computing platform that offers digital
experiences as an alternative to or
replication of the real world, as well as
key civilizational aspects such as social
interactions, currency, trade, economy,
and property ownership.
THE METAVERSE
6. It's a 3D platform where users can
purchase NFTs, land, and digital
products. Decentraland provides
mini-games for users to earn
money in order to keep their users
engaged.
Online universes such as Fortnite
and Roblox currently have nearly
400 million users, and others such
as Sandbox are rapidly expanding.
According to estimates, the
market for them will soon be
worth more than $1 trillion.
DECENTRALAND ROBLOX, FORTNITE, ETC.
OTHER PLATFORMS
8. DIGITAL EVENTS
OUR IDEAS
A place that provides its own
Virtual Reality equipment for
those who don’t have access
to it
VR CENTERS
Fans purchase tickets to see
their favorite musicians
perform in the metaverse
9. DIGITAL EVENTS
Having live virtual concerts through the metaverse. The
performances could be pre-recorded, but the event is
live on the spot. It’ll be released for every single
person at the same time.
The Virtual Event/Concert allows the company to reach
a larger audience. The venue for physical concerts is
limited to one location; while in the metaverse, it could
be accessed from anywhere.
You can use Virtual Concerts to promote your
company. You can reach out to potential customers
who would not normally be interested in your company
by hosting a Virtual Concert/Event.
10. VR CENTERS
A place where customers can rent out rooms to
experience the metaverse. The VR center will be
outfitted with all of the necessary materials and
equipment with individual rooms for customers.
it’s the perfect environment to make people feel as if
they are actually present in the events shown. Having a
Real-Like Fantasy experience of artists performing
through video games. People will be able to play while
also listening to their favorite artist.
This will probably attract more people who are
interested in the idea of the metaverse to come and
experience the events and activities, which will lead to
good commerce.
13. SHORT TERM
At this first stage, it
would be great to
promote and
advertise this event to
various customers by
creating exclusive
content on some
social media platforms
on what the VR
centers/events would
look like or simply
what these centers
might include
AWARENESS
14. We suggest that in
this stage to launch
events to let people
experience how
different events will
be presented and
performed through
the VR headsets, and
this pre-event can
include other
activities to attract
people who might not
be interested in VR
MEDIUM TERM
ENGAGEMENT
15. The long-term
approach will be
developing the VR
centers or spaces that
would be outfitted
with all the necessary
materials and
equipment that would
make these spaces
perfect environments
that makes people
feel as if they present
at the events (e.g.,
concerts)
LONG TERM
COMMERCIAL
16. We suggest that in
this stage to launch
events to let people
experience how
different events will
be presented and
performed through
the VR headsets, and
this pre-event can
include other
activities to attract
people who might not
be interested in VR
SHORT TERM
(AWARENESS)
At this first stage, it
would be great to
promote and
advertise this event to
various customers by
creating exclusive
content on some
social media platforms
on what the VR
centers/events would
look like or simply
what these centers
might include
MEDIUM TERM
(ENGAGEMENT)
The long-term
approach will be
developing the VR
centers or spaces that
would be outfitted
with all the necessary
materials and
equipment that would
make these spaces
perfect environments
that makes people
feel as if they present
at the events (e.g.,
concerts)
LONG TERM
(COMMERCIAL)
VIABILITY
18. OUR STATICS
We asked a couple students in our university
how well they knew what the metaverse is
from 1-5. Shockingly, more than half of them
didn’t know what it is at all
“Do you know what the "Metaverse" is?”
20. CREDITS: This presentation template was created by Slidesgo, including
icons by Flaticon, infographics & images by Freepik
THANKS
DO YOU HAVE ANY QUESTIONS?
Presentation made by Zahra with the help of
Salama and Hend
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