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Mixede reality project report

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Session: 2018-2019
Contents
 Introduction
 What is mixed reality?
 What is virtual reality?
 What is augmented reality?
 History of mixe...
CHAPTERR 1
Introduction
Already from the 1990’s there has been a strong will and hope towards a virtual-
and augmented rea...
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Mixede reality project report

  1. 1. Session: 2018-2019
  2. 2. Contents  Introduction  What is mixed reality?  What is virtual reality?  What is augmented reality?  History of mixed reality?  VR, AR, MR.  How it works?  Types of mixed reality apps.  Applications of mixed reality.  Future scope in mixed reality.  What we currently use?  Advantages of mixes reality.  Disadvantages of mixed reality.  Conclusion.  References.
  3. 3. CHAPTERR 1 Introduction Already from the 1990’s there has been a strong will and hope towards a virtual- and augmented reality based gaming experience. For a couple of decades, the development of technology was quite slow, but after HTC Vive, and the first Oculus consumer version release in March 2016 it seemed that the technology is finally advanced enough, and the market for B2C VR applications, including games, is ready to open. The Oculus and Vive releases together with available VC funding and the saturation of the mobile market (resulting in some mobile developers fleeing to VR/AR development) created high hopes towards VR. Basically everything required was coming together, funding, technology, skills and companies. However, after a was coming together, funding, technology, skills and companies. However, after a good start and excessive hype the VR games’ B2C market didn’t develop as expected. One clear indicator of that was that some existing VR studios have closed and even Icelandic CCP, a big advocate of VR games since 2013, announced in the end even November 2017 that they are ceasing all VR development. At the end of the day, Install base of consumer VR devices remained too small and fragmented. However, this doesn’t mean that VR is done for good, even in the area of games. When all the bits and pieces are finally in place, VR can hopefully offer not
  4. 4. only holistic totally different. It is essentially the same thing that games, or entertainment in general, provide, but VR can offer even much deeper, immersive Experiences than games on traditional platforms .This is one of the reasons why VR remains a great opportunity for game developers. The main focus of this study is to provide a some what coherent view of the VR/AR possibilities in the field. This report is commissioned by Business Finland (formerly known as Tekes, the Finnish Funding Agency for Innovation and Technology) and conducted in cooperation by Neogames Finland, the Hub of the Finnish Game Industry and Finnish Virtual Reality Association . The conclusions and findings of this study are based on 20 interviews conducted during the course of this study and other material available.
  5. 5. CHAPTER 2 What is mixed reality? It is the merging or real and virtual worlds to produce new Environments and visualizations where physical and digital objects co-exist and interact in real time. We are now living in the era of Augmented Reality and Virtual Reality, but there is something that exists between these two, and that is the mixed reality. With Microsoft HoloLens becoming common among the mass audience, the mixed reality is no more an unknown term.
  6. 6. Mixed reality, also referred as Hybrid Reality is a combination or merging of real and virtual words, where both of them can co-exist and interact in real time. Usually, in the mixed reality environment, users will be able to navigate through the real and virtual world at the same time. Instead of replacing the real world, mixed enhances it, offering access to digital information on top of the world in front of us, through VR headsets or VR gears. But again only a small population owns VR headsets, but today almost everyone has a Smartphone, which is enough to experience the mixed reality application features. With Pokeman Go, the popular mixed reality game, users have got the first-hand experience of the technology. This first mass player mobile based game has arrived at different ara, where people have accepted the blend of physical and digital together. A mixed reality game takes place in both virtual realities and augmented reality simultaneously. These games are generally places such as game boards.
  7. 7. CHAPTER 3 What is virtual reality? The computer-generated simulation of a three-dimensional image or environment that can be interacted with in a seemingly real or physical way be a person using special electronic equipment , such as a helmet with a screen. Virtual reality is an artificial environment that is created with software and presented to the user in such a way that the user suspends belief and accepts it as a real environment. On a computer, virtual reality is primanly experienced through two of the five senses sight and sound.
  8. 8. CHAPTER 4 What is augmented reality? A technology that superimposes a computer-generated image on a user’s view of the real world , thus providing a composite view. Augmented Reality turns the environment around you into a digital interface by placing virtual objects in the real world, in real-time. Augmented Reality can be seen through a wide variety of experiences. We distinguish 3 main categories of Augmented Reality tools. Augmented Reality 3D viewers, like Augment, allow users to place life-size 3D models in your environment with or without the use of trackers. Trackers are simple images that 3D models can be attached to in Augmented Reality.
  9. 9. Augmented Reality browsers enrich your camera display with contextual information . For example, you can point your smartphone at a building to display its history or estimated value. The last way that Augmented Reality is generally experienced is through gaming, creating immersive gaming experiences that utilize your actual surroundings. Imagine shooting games with zombies walking in your own bedrooms. The biggest use of Augmented Reality gaming to date is Pokeman Go, allowing users to catch virtual Pokeman who are hidden throughout a map of the real world.
  10. 10. CHAPTER 5 History of mixed reality • Ivan Sutherland created the first head mounted display (HMD) which was attached to a computer system. • The HMD closely resembled a portable television and could not be comfortably worn by a person. • It is difficult to state with any certainty who the father of virtual reality is as like any new invention. • More than one person has been involved in the technological system. They are: • Ivan Sutherland • Jaron Lanier • Douglas Engelbart • Myron Krueger In 1968 Ivan Sutherland and his student Bob Sproull created the first VR/AR head mounted display (Sword of Damocles) that was connected to a computer a computer and not a camera. It was a large and scary looking contraption that was too heavy for any user to comfortably wear and was suspended from the ceiling (hence its name).
  11. 11. CHAPTER 6 VR , AR , MR Virtual Reality isn’t the real world but instead a simulation that world but instead a simulation that draws the user into virtual reality. Augmented Reality is parts of the real world being overlapped so that you are able to use parts of both unlike MR which is mixed reality rather than an overlap. Mixed Reality uses the technology of the digital world to enable it to coincide with the real world. The terminology of VR, AR and MR can be confusing. What are these R-things exactly? Those new to the field often find themselves unable to distinguish
  12. 12. between VR, AR, MR and 360 video. This makes communication of ideas between developers and clients difficult. Umbrella terms, such as extended, or ”x” reality(XR) or “immersive technologies”, have great use in general discussion, as they provide cohesion and easy alternative to always separately mentioning VR, AR and MR. For example:
  13. 13. CHAPTER 7 How it’s works? Mixed Reality use a projector for displaying images on semi-transparent materials which will then reflected to the eye with the help of beam-splitting technology. Light, like radio, consists of electromagnetic waves. The major difference between the two is that light waves are much shorter than radio waves. The use of electromagnetic waves for long-distance communications was the beginning of an industry known first as wireless and later as radio. This industry was the foundation for electronics, which brought the world so many fascinating technologies.
  14. 14. When electronic circuits replaced the mechanical components in computes, the electronics were so fast compared to the older mechanical methods’ that no one ever thought the speed of the calculations would be limited by the speed of electrical signals. When engineers demanded even faster electronic circuits, the very short pulses and the tiny dimensions of their integrated circuits begged for the use of light energy rather than electrical energy. The use of light signals rather than electrical signals allowed for the design of very small and fast systems.
  15. 15. CHAPTER 8 Types of mixed reality apps- One of the advantages of developing apps for Windows Mixed Reality is that there is a spectrum of experiences that the platform can support. From fully immersive, virtual environments, to light information layering over a user’s current environment, Windows Mixed Reality provides a robust set of tools to bring any experience to life. It is important for an app maker t understand early in their development process as to where along this spectrum their experience lies. This decision will ultimately impact the app design makeup and the technological path for development. Enhanced environment apps(HoloLens only) One of the most powerful ways that mixed reality can bring value to users is by facilitating the placement of digital information or content in a user’s current environment. This is an enhanced environment app. This approach is popular for apps where the contextual placement of digital content in the real world is paramount and/or keeping the user’s real world environment” present” during their experience is key. This approach also allows users to easily move from real world tasks real world tasks to digital tasks and back easily, leanding even more credence to promise that the mixed reality apps the user sees are truly a part of their environment.
  16. 16. Example uses  A mixed reality notepad style app that allows users to create and place notes around their environment  A mixed reality television app placed in a comfortable spot for viwing  A mixed reality cooking app placed above the kitchen island to assist in a cooking task  A mixed reality app that gives users the feeling of “ x-ray vision”  Mixed reality annotations placed throughout a factory to give worker’s necessary information  Mixed reality wayfinding in an office space
  17. 17. Blended environment apps- Given Windows Mixed Reality’s ability to recognize and map the user’s environment, it is capable of creating a digital layer that can be completely overlaid on the user’s space. Thin layer respects the shape and boundaries of the user’s environment, but the app may choose to transform certain elements best suited to immerse the user in the app. This is called a blended environment app. Unlike an enhanced environment app, blended environment apps may only care enough about the environment to best use its makeup for encouraging specific user behavior . This type of experience may even transform an element into an entirely different object, but still retain the rough dimensions of the object as its base.
  18. 18. Example uses  A mixed reality interior design app that can paint walls, countertops or floors in different colors and patterns  A mixed reality app that allows an automotive designer to layer new design iterations for an upcoming car refresh on top of an existing car  A bed is “ covered” and replaced by a mixed reality fruit stand in children’s game  A bed is “ covered” and replaced by a mixed reality dumpster in a crime thriller game  A hanging lantern is “ covered” and replaced with signpost using roughly the same shape and dimension  An app that allows users to blast holes in their real or immersive world walls, which revel a magical world
  19. 19. Immersive environment apps- Immersive environment apps are centered around an environment that completely changes the user’s world and can place them in a different time and space. These environments can feel very real, creating immersive and thrilling experiences that are only limited by the app creator’s imagination. Unlike blended environment apps, once Windows Mixed Rreality identifies the user’s space, an immersive environment app may toally disregard the user’s current environment and replace it whole stock with one of its own. These experiences may also completely separate time and space, meaning a user could walk the streets of Rome in an immersive experience, while remaining relatively still in their real world space. Context of the real world environment may not be important to an immersive environment app.
  20. 20. Example uses  An immersive app that lets a user tour a space completely separate from their own  An immersive app that orchestrates an event or scenario around the user
  21. 21. CHAPTER 9 Future scope in mixed reality  The world as absolutely engrossed in the exciting future technologies. VR and AR being the most popular ones.  This technology has a lot to offer other industries, not just entertainment.
  22. 22. CHAPTER 10 Application of mixed reality  Education. In education like computer graphics or commercial.  Scientific visualization. In scientific visualization like laboratory research. Fire spread model from Farsite Tree rendering from SpeedTree Fire and smoke visualization is ours Used in environmental economics & Everglades museum projects
  23. 23.  Medicine. In medicine like surgical training and drug design.  Industrial design and architecture.  Games and entertainment etc.
  24. 24. CHAPTER 11 What we currently use?  Wide field of view: 51 degree in horizontal direction, 37 degree in vertical direction-high  resolution: VGA (640 × 480)  weight: 286 g  standard camera I/O: NTSC
  25. 25. These companies are made mixed reality headset
  26. 26. CHAPTER 12 Advantages of mixed reality • Experience good • Detail view • Effective communication easily • Overcoming HMD camera limitations etc • Original director from theater and theme parks • Lab manager from museum industry • Chief programmer from Lego • Content delivery people from digital media, children’s literature, audio, theater, museum, … • Content providers from all over campus • PhD students have interests in graphics, neuroevolution, vision, ecology, software engineering, simulation & modeling • Undergraduates are mainly from CS and DM
  27. 27. CHAPTER 13 Disadvantages of mixed reality  High cost.  You should not share the communication in group.  Environment is not trained real.  We can’t touch in real etc.
  28. 28. Conclusion  Mixed Reality represents a new and digitally expansive experience. Leading businesses have already begun experimenting and iterating new ways to embed this advanced technology into business processes and employee workflows.  It will be important to incorporate lessons learned mobility, virtual reality and augmented reality into the overall experience of blending the visualization of complex data with the physical world.
  29. 29. References  www.google.com  www.wikpidia.org  www.studymafia.org  www.slideShare.com  youtube

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