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Computer:
• A programmable device that can store, retrieve, and process data.
Bus

Storage
Devices
e.g., Disk, CD,
and Tape

Memory

CPU

Communication
Devices

Input
Devices

Output
Devices

e.g., Modem,
and NIC

e.g., Keyboard,
Mouse

e.g., Monitor,
Printer
The operating system is a program that manages and controls a computer’s activities. The popular

operating systems for general-purpose computers are Microsoft Windows, Mac OS, and Linux.

User

Application Programs

Operating System

Hardware
Computer program:
• A sequence of instructions to be performed by a computer.
Computer programming:
•Problem-Solving Phase
•Implementation Phase
•Maintenance Phase
Algorithm: A step-by-step procedure for solving a problem in a finite amount
of time.
Programming language:
• A set of rules, symbols, and special words used to construct a computer program

Steps in learning language:
Alphabets
Digits
Special Symbols

Characters
Variables
Keywords

Instructions

Program
ASSEMBLY
LANGUAGE

PROCEDURE
- ORIENTED

OBJECT ORIENTED
PROGRAMMING

MACHINE LANGUAGE
HARDWARE
MACHINE LANGUAGE The language, made up of binary-coded instructions, that is

used directly by the computer.
A low-level programming language in which a mnemonic (Assisting
ASSEMBLY LANGUAGE
in memory) is used to represent each of the machine language instructions for a particular
computer.
Assembly Language
Machine Language
ADD
100101
SUB
010011
Assembler: A program that translates an assembly language program into machine code.
Compiler: A program that translates a high-level language into machine code.

Machine Code

Assembly Source
Assembler
ADDF3 R1, R2,R3

1100101010011010
EVENT HANDLING: Event handling comes with
user defined GUI. For example when you click
on a button, it is supposed to be an event. and
the way the java handles these events is termed
to be EVENT HANDLING. For this event handling
you have listeners..who listen to your specific
actions..i.e...clicks, press, release etc..
for more reference see this
http://java.sun.com/j2se/1.4.2/docs/api/java/a
wt/event/package-summary.html
Fb

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Fb

  • 1.
  • 2.
  • 3. Computer: • A programmable device that can store, retrieve, and process data. Bus Storage Devices e.g., Disk, CD, and Tape Memory CPU Communication Devices Input Devices Output Devices e.g., Modem, and NIC e.g., Keyboard, Mouse e.g., Monitor, Printer
  • 4. The operating system is a program that manages and controls a computer’s activities. The popular operating systems for general-purpose computers are Microsoft Windows, Mac OS, and Linux. User Application Programs Operating System Hardware
  • 5. Computer program: • A sequence of instructions to be performed by a computer. Computer programming: •Problem-Solving Phase •Implementation Phase •Maintenance Phase Algorithm: A step-by-step procedure for solving a problem in a finite amount of time. Programming language: • A set of rules, symbols, and special words used to construct a computer program Steps in learning language: Alphabets Digits Special Symbols Characters Variables Keywords Instructions Program
  • 7. MACHINE LANGUAGE The language, made up of binary-coded instructions, that is used directly by the computer. A low-level programming language in which a mnemonic (Assisting ASSEMBLY LANGUAGE in memory) is used to represent each of the machine language instructions for a particular computer. Assembly Language Machine Language ADD 100101 SUB 010011 Assembler: A program that translates an assembly language program into machine code. Compiler: A program that translates a high-level language into machine code. Machine Code Assembly Source Assembler ADDF3 R1, R2,R3 1100101010011010
  • 8. EVENT HANDLING: Event handling comes with user defined GUI. For example when you click on a button, it is supposed to be an event. and the way the java handles these events is termed to be EVENT HANDLING. For this event handling you have listeners..who listen to your specific actions..i.e...clicks, press, release etc.. for more reference see this http://java.sun.com/j2se/1.4.2/docs/api/java/a wt/event/package-summary.html