The document discusses pointers and dynamic objects in C++. It begins by explaining pointers, memory addresses, pointer declaration and dereferencing. It then covers static versus dynamic objects, and how dynamic objects are allocated using new and deleted using delete. The document provides examples of pointers to arrays and arrays of pointers. It also discusses passing arguments by reference versus using pointers. Finally, it demonstrates dynamic memory allocation and deletion through examples of dynamically allocating arrays and lists.
2. Pointers and dynamic objects/ Slide 2
Topics
Pointers
Memory addresses
Declaration
Dereferencing a pointer
Pointers to pointer
Static vs. dynamic objects
new and delete
3. Pointers and dynamic objects/ Slide 3
Computer Memory
Each variable is assigned a memory slot (the
size depends on the data type) and the
variable’s data is stored there
Variable a’s value, i.e., 100, is
stored at memory location 1024
100100…… …… 10241024 ……
emory address: 1024 1032
int a = 100;
……
1020
a
4. Pointers and dynamic objects/ Slide 4
Pointers
A pointer is a variable used to store the
address of a memory cell.
We can use the pointer to reference this
memory cell
100100…… …… 10241024 ……
Memory address: 1024 1032
……
1020
integer
pointer
5. Pointers and dynamic objects/ Slide 5
Pointer Types
Pointer
C++ has pointer types for each type of object
Pointers to int objects
Pointers to char objects
Pointers to user-defined objects
(e.g., RationalNumber)
Even pointers to pointers
Pointers to pointers to int objects
6. Pointers and dynamic objects/ Slide 6
Pointer Variable
Declaration of Pointer variables
type* pointer_name;
//or
type *pointer_name;
where type is the type of data pointed to (e.g. int, char, double)
Examples:
int *n;
RationalNumber *r;
int **p; // pointer to pointer
7. Pointers and dynamic objects/ Slide 7
Address Operator &
The "address of " operator (&) gives the memory
address of the variable
Usage: &variable_name
100100…… …… …… ……
Memory address: 1024
int a = 100;
//get the value,
cout << a; //prints 100
//get the memory address
cout << &a; //prints 1024
……
1020
a
8. Pointers and dynamic objects/ Slide 8
Address Operator &
1001008888 …… …… ……
Memory address: 1024 1032
a
……
1020
b
#include <iostream>
using namespace std;
void main(){
int a, b;
a = 88;
b = 100;
cout << "The address of a is: " << &a << endl;
cout << "The address of b is: " << &b << endl;
}
Result is:
The address of a is: 1020
The address of b is: 1024
9. Pointers and dynamic objects/ Slide 9
The value of pointer p is the address of variable a
A pointer is also a variable, so it has its own memory
address
Pointer Variables
1001008888 …… 10241024 ……
Memory address: 1024 1032
……
1020
a p
int a = 100;
int *p = &a;
cout << a << " " << &a <<endl;
cout << p << " " << &p <<endl;
Result is:
100 1024
1024 1032
10. Pointers and dynamic objects/ Slide 10
Pointer to Pointer
What is the output?
58 58 58
11. Pointers and dynamic objects/ Slide 11
Dereferencing Operator *
We can access to the value stored in the variable
pointed to by using the dereferencing operator (*),
1001008888 …… 10241024 ……
Memory address: 1024 1032
……
1020
int a = 100;
int *p = &a;
cout << a << endl;
cout << &a << endl;
cout << p << " " << *p << endl;
cout << &p << endl;
Result is:
100
1024
1024 100
1032
a p
12. Pointers and dynamic objects/ Slide 12
Don’t get confused
Declaring a pointer means only that it is a pointer:
int *p;
Don’t be confused with the dereferencing operator,
which is also written with an asterisk (*). They are
simply two different tasks represented with the same
sign
int a = 100, b = 88, c = 8;
int *p1 = &a, *p2, *p3 = &c;
p2 = &b; // p2 points to b
p2 = p1; // p2 points to a
b = *p3; //assign c to b
*p2 = *p3; //assign c to a
cout << a << b << c;
Result is:
888
13. Pointers and dynamic objects/ Slide 13
A Pointer Example
The code
void doubleIt(int x,
int * p)
{
*p = 2 * x;
}
int main(int argc, const
char * argv[])
{
int a = 16;
doubleIt(9, &a);
return 0;
}
Box diagram
Memory Layout
9x
p
(8200)
x
(8196)
16a
main
doubleIt
p
a
(8192)
16
9
8192
main
doubleIt
a gets 18
14. Pointers and dynamic objects/ Slide 14
Another Pointer Example
#include <iostream>
using namespace std;
int main (){
int value1 = 5, value2 = 15;
int *p1, *p2;
p1 = &value1; // p1 = address of value1
p2 = &value2; // p2 = address of value2
*p1 = 10; // value pointed to by p1=10
*p2 = *p1; // value pointed to by p2= value
// pointed to by p1
p1 = p2; // p1 = p2 (pointer value copied)
*p1 = 20; // value pointed to by p1 = 20
cout << "value1==" << value1 << "/ value2==" <<
value2;
return 0;
}
Result is
value1==10 / value2==20
15. Pointers and dynamic objects/ Slide 15
Another Pointer Example
int a = 3;
char s = ‘z’;
double d = 1.03;
int *pa = &a;
char *ps = &s;
double *pd = &d;
cout << sizeof(pa) << sizeof(*pa)
<< sizeof(&pa) << endl;
cout << sizeof(ps) << sizeof(*ps)
<< sizeof(&ps) << endl;
cout << sizeof(pd) << sizeof(*pd)
<< sizeof(&pd) << endl;
16. Pointers and dynamic objects/ Slide 16
Reference Variables
A reference is an additional name to
an existing memory location
9x
ref
Pointer:
9
x
ref
Reference:
int x=9;
int *ref;
ref = &x;
int x = 9;
int &ref = x;
17. Pointers and dynamic objects/ Slide 17
Reference Variables
A reference variable serves as an alternative name for
an object
int m = 10;
int &j = m; // j is a reference variable
cout << “value of m = “ << m << endl;
//print 10
j = 18;
cout << “value of m = “ << m << endl;
// print 18
18. Pointers and dynamic objects/ Slide 18
Reference Variables
A reference variable always refers to the
same object. Assigning a reference variable
with a new value actually changes the value
of the referred object.
Reference variables are commonly used for
parameter passing to a function
19. Pointers and dynamic objects/ Slide 19
Traditional Pointer Usage
void IndirectSwap(char *Ptr1, char *Ptr2){
char temp = *Ptr1;
*Ptr1 = *Ptr2;
*Ptr2 = temp;
}
int main() {
char a = 'y';
char b = 'n';
IndirectSwap(&a, &b);
cout << a << b << endl;
return 0;
}
20. Pointers and dynamic objects/ Slide 20
Pass by Reference
void IndirectSwap(char& y, char& z) {
char temp = y;
y = z;
z = temp;
}
int main() {
char a = 'y';
char b = 'n';
IndirectSwap(a, b);
cout << a << b << endl;
return 0;
}
21. Pointers and dynamic objects/ Slide 21
Pointers and Arrays
The name of an array points only to the first
element not the whole array.
1000
1012
1016
1004
1008
22. Pointers and dynamic objects/ Slide 22
Array Name is a pointer constant
#include <iostream>
using namespace std;
void main (){
int a[5];
cout << "Address of a[0]: " << &a[0] << endl
<< "Name as pointer: " << a << endl;
}
Result:
Address of a[0]: 0x0065FDE4
Name as pointer: 0x0065FDE4
23. Pointers and dynamic objects/ Slide 23
Dereferencing An Array Name
#include <iostream>
using namespace std;
void main(){
int a[5] = {2,4,6,8,22};
cout << *a << " "
<< a[0];
} //main
2
4
8
6
22a[4]
a[0]
a[2]
a[1]
a[3]
a
a
This element is
called a[0] or
*a
24. Pointers and dynamic objects/ Slide 24
Array Names as Pointers
To access an array, any pointer to the first element
can be used instead of the name of the array.
We could replace *p by *a
2 2
#include <iostream>
using namespace std;
void main(){
int a[5] = {2,4,6,8,22};
int *p = a;
cout << a[0] << " "
<< *p;
}
2
4
8
6
22a[4]
a[0]
a[2]
a[1]
a[3]
a p
a
25. Pointers and dynamic objects/ Slide 25
Multiple Array Pointers
Both a and p are pointers to the same array.
2 2
4 4
#include <iostream>
using namespace std;
void main(){
int a[5] = {2,4,6,8,22};
int *p = &a[1];
cout << a[0] << " "
<< p[-1];
cout << a[1] << " "
<< p[0];
}
2
4
8
6
22a[4]
a[0]
a[2]
a[1]
a[3]
p
p[0]
a[0]
26. Pointers and dynamic objects/ Slide 26
Pointer Arithmetic
Given a pointer p, p+n refers to the element that
is offset from p by n positions.
2
4
8
6
22
a
a + 2
a + 4
a + 3
a + 1 p
p + 2
p + 3
p - 1
p + 1
27. Pointers and dynamic objects/ Slide 27
*(a+n) is identical to a[n]
Dereferencing Array Pointers
2
4
8
6
22
a
a + 2
a + 4
a + 3
a + 1
a[3] or *(a + 3)
a[2] or *(a + 2)
a[1] or *(a + 1)
a[0] or *(a + 0)
a[4] or *(a + 4)
Note: flexible pointer syntax
28. Pointers and dynamic objects/ Slide 28
Array of Pointers & Pointers to Array
a
b
c
An array of Pointers
p
int a = 1, b = 2, c = 3;
int *p[5];
p[0] = &a;
p[1] = &b;
p[2] = &c;
int list[5] = {9, 8, 7, 6, 5};
int *p;
P = list;//points to 1st
entry
P = &list[0];//points to 1st
entry
P = &list[1];//points to 2nd
entry
P = list + 1; //points to 2nd
entry
A pointer to an array
29. Pointers and dynamic objects/ Slide 29
NULL pointer
NULL is a special value that indicates an empty pointer
If you try to access a NULL pointer, you will get an error
int *p;
p = 0;
cout << p << endl; //prints 0
cout << &p << endl;//prints address of p
cout << *p << endl;//Error!
30. Pointers and dynamic objects/ Slide 30
Storing 2D Array in 1D Array
int twod[3][4] = {{0,1,2,3}, {4,5,6,7},
{8,9,10,11}};
int oned[12];
for(int i=0; i<3; i++){
for(int j=0; j<4 ; j++)
oned[i*4+j] = twod[i][j];
}
31. Pointers and dynamic objects/ Slide 31
Pointer to 2-Dimensional Arrays
table[ 0] or *( table + 0 )
table
table[ 1] or *( table + 1 )
table + 1
table[ 2] or *( table + 2 )
table + 2
int table[3][4] = {{1,2,3,4},
{5,6,7,8},{9,10,11,12}};
for(int i=0; i<3; i++){
for(int j=0; j<4; j++)
cout << *(*(table+i)+j);
cout << endl;
}
*(table[i]+j)
= table[i][j]What is
**table
?
table[i] =
&table[i][0]
refers to
the address
of the ith
row
33. Pointers and dynamic objects/ Slide 33
Memory Management
Static Memory Allocation
Memory is allocated at compilation time
Dynamic Memory
Memory is allocated at running time
34. Pointers and dynamic objects/ Slide 34
Static vs. Dynamic Objects
Static object
(variables as declared in function calls)
Memory is acquired
automatically
Memory is returned
automatically when object
goes out of scope
Dynamic object
Memory is acquired by
program with an allocation
request
new operation
Dynamic objects can exist
beyond the function in which
they were allocated
Object memory is returned
by a deallocation request
delete operation
35. Pointers and dynamic objects/ Slide 35
Memory Allocation
{
int a[200];
…
}
int* ptr;
ptr = new int[200];
…
delete [] ptr;
new
delete
36. Pointers and dynamic objects/ Slide 36
Object (variable) creation: New
Syntax
ptr = new SomeType;
where ptr is a pointer of type SomeType
p
Uninitialized int variable
Example
int* p = new int;
37. Pointers and dynamic objects/ Slide 37
Object (variable) destruction:
Delete
Syntax
delete p;
storage pointed to by p is returned to free store and p is now
undefined
p
Example
int* p = new int;
*p = 10;
delete p;
10
38. Pointers and dynamic objects/ Slide 38
Array of New:
dynamic arrays
Syntax
P = new SomeType[Expression];
Where
P is a pointer of type SomeType
Expression is the number of objects to be constructed
-- we are making an array
Because of the flexible pointer syntax, P can
be considered to be an array
39. Pointers and dynamic objects/ Slide 39
Example
Dynamic Memory Allocation
Request for “unnamed” memory from the Operating System
int *p, n=10;
p = new int;
p = new int[100];
p
new
p
new
p = new int[n]; p
new
40. Pointers and dynamic objects/ Slide 40
Memory Allocation Example
Want an array of unknown size
main()
{
cout << “How many students? “;
cin >> n;
int *grades = new int[n];
for(int i=0; i < n; i++){
int mark;
cout << “Input Grade for Student” << (i+1) << “ ? :”;
cin >> mark;
grades[i] = mark;
}
. . .
printMean( grades, n ); // call a function with dynamic array
. . .
}
42. Pointers and dynamic objects/ Slide 42
A Simple Dynamic List Example
cout << "Enter list size: ";
int n;
cin >> n;
int *A = new int[n];
if(n<=0){
cout << "bad size" << endl;
return 0;
}
initialize(A, n, 0); // initialize the array A with value 0
print(A, n);
A = addElement(A,n,5); //add an element of value 5 at the end of A
print(A, n);
A = deleteFirst(A,n); // delete the first element from A
print(A, n);
selectionSort(A, n); // sort the array (not shown)
print(A, n);
delete [] A;
43. Pointers and dynamic objects/ Slide 43
Initialize
void initialize(int list[], int size, int value){
for(int i=0; i<size; i++)
list[i] = value;
}
45. Pointers and dynamic objects/ Slide 45
Adding Elements
// for adding a new element to end of array
int* addElement(int list[], int& size, int value){
int* newList = new int [size+1]; // make new array
if(newList==0){
cout << "Memory allocation error for addElement!" << endl;
exit(-1);
}
for(int i=0; i<size; i++)
newList[i] = list[i];
if(size) delete [] list;
newList[size] = value;
size++;
return newList;
}
46. Pointers and dynamic objects/ Slide 46
Delete the first element
// for deleting the first element of the array
int* deleteFirst(int list[], int& size){
if(size <= 1){
if( size) delete list;
size = 0;
return NULL;
}
int* newList = new int [size-1]; // make new array
if(newList==0){
cout << "Memory allocation error for deleteFirst!" << endl;
exit(-1);
}
for(int i=0; i<size-1; i++) // copy and delete old array
newList[i] = list[i+1];
delete [] list;
size--;
return newList;
}
47. Pointers and dynamic objects/ Slide 47
Adding Element (version 2)
// for adding a new element to end of array
void addElement( int * & list, int & size, const int value ){
int * newList = new int [size + 1];
if( newList == NULL ){
cout << "Memory allocation error for addElement!" << endl;
exit(-1);
}
for( int i = 0; i < size; i++ )
newList[ i ] = list[ i ];
if( size ) delete [] list;
newList[ size ] = value;
size++;
list = newList;
return;
}
48. Pointers and dynamic objects/ Slide 48
Deleting Element (version 2)
void deleteFirst( int * & list, int & size ){
if( size <= 1 ){
if( size )
delete list;
list = NULL;
size = 0;
return;
}
delete list; // delete the first element
list++;
size--;
return;
}
49. Pointers and dynamic objects/ Slide 49
Another Main program
int main(){
int * A = NULL;
int size = 0;
int i;
for( i = 0; i < 10; i++ )
addElement( A, size, i );
for( i = 0; i < 10; i++ )
cout << A[i] << " ";
cout << endl;
for( i = 0; i < 4; i++ )
deleteFirst( A, size );
for( i = 0; i < 6; i++ )
cout << A[i] << " ";
cout << endl;
return 0;
}
0 1 2 3 4 5 6 7 8 9
4 5 6 7 8 9
50. Pointers and dynamic objects/ Slide 50
Dangling Pointer Problem
int *A = new int[5];
for(int i=0; i<5; i++)
A[i] = i;
int *B = A;
delete [] A;
B[0] = 1; // illegal!
A
B
0 1 2 3 4
A
B
Locationsdonotbelongtoprogram
—
?
51. Pointers and dynamic objects/ Slide 51
Memory Leak Problem
int *A = new int [5];
for(int i=0; i<5; i++)
A[i] = i;
A = new int [5];
A 0 1 2 3 4
— — — — —
Theselocationscannotbe
accessedbyprogram
A 0 1 2 3 42
52. Pointers and dynamic objects/ Slide 52
A Dynamic 2D Array
A dynamic array is
an array of pointers
to save space when
not all rows of the
array are full.
int **table;
32 18 2412
42 141912161113
1811
13 1413
22
table = new int*[6];
…
table[0] = new int[4];
table[1] = new int[7];
table[2] = new int[1];
table[3] = new int[3];
table[4] = new int[2];
table[5] = NULL;
table[0]
table[1]
table[2]
table[3]
table[4]
table[5]
table
53. Pointers and dynamic objects/ Slide 53
Memory Allocation
int **table;
table = new int*[6];
table[0]= new int[3];
table[1]= new int[1];
table[2]= new int[5];
table[3]= new int[10];
table[4]= new int[2];
table[5]= new int[6];
table[0][0] = 1; table[0][1] = 2; table[0][2] = 3;
table[1][0] = 4;
table[2][0] = 5; table[2][1] = 6; table[2][2] = 7; table[2]
[3] = 8; table[2][4] = 9;
table[4][0] = 10; table[4][1] = 11;
cout << table[2][5] << endl;
54. Pointers and dynamic objects/ Slide 54
Memory Deallocation
Memory leak is a serious bug!
Each row must be deleted individually
Be careful to delete each row before deleting
the table pointer.
for(int i=0; i<6; i++)
delete [ ] table[i];
delete [ ] table;
55. Pointers and dynamic objects/ Slide 55
nt m, n;
in >> m >> n >> endl;
nt** mat;
at = new int*[m];
or (int i=0;i<m;i++)
mat[i] = new int[n];
Create a matrix of any dimensions, m by n:
int m, n;
cin >> m >> n >> endl;
int** mat;
mat = imatrix(m,n);
…
int** imatrix(nr, nc) {
int** m;
m = new int*[nr];
for (int i=0;i<nr;i++)
m[i] = new int[nc];
return m;
}
Put it into a function:
Notas del editor
&lt;number&gt;
Note the signature of main() – it’s an array parameter. And, like other examples we’ve given, it takes the number of elements as a parameter. Why?
&lt;number&gt;
References fix some of those pointer problems.
If we wanted something called “ref” to point to a variable x, we’d declare a pointer variable and assign the address of x into it. With references, we’d attach an additional name – ref – to the same memory location as x.
Note how the pointer necessitates an extra variable, whereas the reference didn’t