SlideShare una empresa de Scribd logo
1 de 28
GAME DEVELOPMENT LIFE CYCLE
Prepared by Sarah Alazab
Acknowledgment
 This presentation is based on a document titled
“Lifecycle for Game Development to Ensure Enhanced
Productivity”
by K. Subhash Babu1 and R.Maruthi2
 Professor & Head, Dept. of MCA, SSN college of Engineering, Chennai,
Tamilnadu, India1
 Associate Professor, Dept. of MCA, SSN college of Engineering, Chennai,
Tamilnadu, India2
Index
I. Introduction
II. Game Development Life Cycle
III. Conclusion
IV. References
I. Introduction
Many researchers described GDLC according to different software development
models.
Based on all these models, the most important phases are
 The idea
 Proposal
 Design phases [2]
II. Game Development Life Cycle
Developing the
Story
Developing the
Script
Feasibility
Study
Promotional
Demo
Designing
Layout
Designing
Modeling
Texturing
Animation
High, Module and
Low Level Design
Coding
Testing
Debugging
Integration
GameTesting
A. DEVELOPING THE STORY
 A core theme with a well defined story line
 Target a specific age group
 Story starts with an idea then develops further
 Characters, situations, events and places, relationships are determined
 Conflict and resolution scenarios are added
The translation of a story into a game is a mere conflict resolution.
B. DEVELOPING THE SCRIPT
 The story is refined to obtain a tight script that ensures a seamless flow between
levels.
 Script writing needs a great deal of imagination and creativity.
 The key is to capture the imagination of the audience.
 Characters and backdrops are created and decided during this phase.
The better the script the better will be the game.
C. FEASIBIBLITY STUDY
 Assess the feasibility of a game.
 Helps to freeze the requirements, the scope, profitability and other conclusions of the
proposed game [4].
The areas to be analyzed in the feasibility study are:
 Requirements
 Pricing
 Technical, organizational, cultural and legal issues
 Schedule of the project
C. FEASIBIBLITY STUDY
In this phase project leaders, project design and development personnel and research
group will be working together to create a game as a complete product [5].
Programmers analyze and explain the programming limitations to the project managers.
The outcome of the feasibility study is the feasibility study report, which contains :
 Management summary
 Technical specification [4]
 The findings and recommendation
D. PROMOTIONAL DEMO
 Promotional demo is needed to attract the potential customers.
 Plan the promotional demo for the game and execute it.
 A basic trial version or trailer since the game is not implemented yet.
E. DESIGNING
 Character design
Figure-2: Character designs
E. DESIGNING
Figure -3 Background design-1
Figure -4 Sets and Props Designs
• Background design
• Sets and Props design
F. LAYOUT DESIGNING
 Layout for the entire game and for all the levels.
 The layout represents the various sets and passage ways with hurdles
 Every type of game have certain constraints. Covering all is quite challenging [9].
Figure-5: Layout Design
G. MODELING
 Character modeling, sets modeling and props modeling.
 Models have to provide enough data so the finer details can be rendered in an
effective manner.
 Advanced techniques like the use of normal mapping[10].
Figure- 6 Props Modeling
H. TEXTURING
Texturing is a technique for adding detail, providing surface texture or color so
that a realistic look can be given to the characters, sets and props. It is very
common in almost all the 3D applications. An example of textured design is given
in figure-3.
Figure-7:Textured model
I. ANIMATION
Characters animation represent the sequence of actions in the game.
 Frame by Frame Animation
Key frames are snapshots of an image at a single point in time. Key frame animation is the
cycling of key frames to give the illusion of movement.
Figure-8 Frame by Frame Animation-1
I. ANIMATION
 Motion Capture Animation
Capture and record movement of the characters or objects enacted by humans or trained
animals with either optical or magnetic sensors placed on them.
These movements are later applied to the models.
Requires expensive camera/magnetic
systems and very specific hardware and
software.
I. ANIMATION
 Mesh Animation
Mesh methodology (supports the deformations of Muscles & Joints. e.g., facials, biceps,
skin movement on rib-joints for animals, etc).
J. HIGH AND LOW LEVEL DESIGN
The high level design identifies all the elements in an abstract way hiding most
details
Shows relationships between modules in the form of data flow, flow charts, data
structures etc.
• In module design high level design is
segregated into various modules.
J. HIGH AND LOW LEVEL DESIGN
The low level design details the high level design (i.e) the logic behind each of the
module is defined.
K. CODING
 Coding for making the gaming interactive
 Coding for implementing the interface design
 2D Game Engines like GameMaker, Multimedia Fusion 2, Construct, Flixel,
FlashPunk and Stencyl.
Figure:10 Design interfaceFigure:9 GameMaker IDE
K. CODING
 3D Game Engines are Unity , UDK , XNA , BlitzMax , jMonkeyEngine andTorque
to name a few[11].
Figure:11 Unity Game Engine Figure:12 Unreal Development Kit
L. TESTING AND DEBUGGING
This phase is carried out at the module level before integrating all the modules.
Testing is to be done to make each and every module in the game to be free from
errors and bugs.
Most of the Games designing tools come with built in testing and debugging
tools.
M. INTEGRATION
 After testing, all the modules are integrated to get the final product. It is very
similar to assembling the various parts of a product to get a complete
product.
N. GAME TESTING
 The game is tested for the complete flow from the beginning to the end
 Identify bugs and fix them
 Since it is a complex task which involves twists and turns, it is tested thoroughly
to meet the expectations of the users.
Examples of software’s for testing are:
 GameTester 1.1
 SeeTest
 eggPlant
III. CONCLUSION
 This paper gives an outline of the phases involved in the game development
process and briefly discusses each of them
 Following these phases can benefit all the team included in the game
development to proceed in their game development process without
worrying about any defects and shortcomings.
IV . REFERENCES
 [1] http://game.ezinemark.com/the-life-cycle-of-a-game-7d2d85a67203.html
 [1] http://www.docstoc.com/docs/39557145/The-Game-Development Process_ PowerPoint_---The-Game-Development.
 [2] http://www.rpgrevolution.com/tutorial/developing-a-game-storygame writing_3.html
 [3] http://www.ogcio.gov.hk/en/infrastructure/methodology/software_life_cycle/
 [4] http://www.techbaba.com/q/196feasibility+study+software+development+life+cycle.aspx
 [5] http://www.cgmwonline.com/character-design-for-games.html
 [6] Petri Lankoski, Character-Driven Game Design: Characters, Conflict, and Game play more
 [7] http://www.creativeskillset.org/games/careers/article_4724_1.asp
 [8] http://www.raphkoster.com/2009/03/10/some-zone-design-lessons/
 [9] James Dargie, Modeling Techniques: Movies vs. Games
 [10] http://www.pixelprospector.com/the-big-list-of-game-making-tools/
 [11] http://www.yoyogames.com/gamemaker/windows
 [12] http://www.clickteam.com/website/world/multimedia-fusion-2
 [13] ww.flixel.org
 [14] http://www.stencyl.com/
 [15] http://www.unrealengine.com/udk/
 [16] http://www.blitzbasic.com/Products/blitzmax.php
 [17] http://jmonkeyengine.com/engine/
 [18] http://experitest.com/web-test-automation-seetest/gaming-test-automation/
 [19] http://www.testplant.com/solutions/media-and-gaming/
 [20] http://www.adventuregamestudio.co.uk/site/ags/
 [21] http://stratagus.com/
 [22] https://play.google.com/store/apps/details?id=com.drodin.stratagus&hl=en
Thank you 

Más contenido relacionado

La actualidad más candente

Game project Final presentation
Game project Final presentationGame project Final presentation
Game project Final presentation
gemmalunney
 
Introduction to Game Development
Introduction to Game DevelopmentIntroduction to Game Development
Introduction to Game Development
Sumit Jain
 
Game Architecture and Programming
Game Architecture and ProgrammingGame Architecture and Programming
Game Architecture and Programming
Sumit Jain
 

La actualidad más candente (20)

Phases of game development
Phases of game developmentPhases of game development
Phases of game development
 
Introduction to game development
Introduction to game developmentIntroduction to game development
Introduction to game development
 
Game project Final presentation
Game project Final presentationGame project Final presentation
Game project Final presentation
 
Introduction to Game Development
Introduction to Game DevelopmentIntroduction to Game Development
Introduction to Game Development
 
Proposal of 3d GAME Final Year Project
Proposal of  3d GAME Final Year ProjectProposal of  3d GAME Final Year Project
Proposal of 3d GAME Final Year Project
 
An Introduction To Game development
An Introduction To Game developmentAn Introduction To Game development
An Introduction To Game development
 
Unity 3D, A game engine
Unity 3D, A game engineUnity 3D, A game engine
Unity 3D, A game engine
 
First-person Shooters
First-person ShootersFirst-person Shooters
First-person Shooters
 
Game development
Game developmentGame development
Game development
 
Car racing game for android
Car racing game for androidCar racing game for android
Car racing game for android
 
Project Management Liverpool John Moores University
Project Management Liverpool John Moores UniversityProject Management Liverpool John Moores University
Project Management Liverpool John Moores University
 
Android Application And Unity3D Game Documentation
Android Application And Unity3D Game DocumentationAndroid Application And Unity3D Game Documentation
Android Application And Unity3D Game Documentation
 
Game Design Fundamentals
Game Design FundamentalsGame Design Fundamentals
Game Design Fundamentals
 
LAFS Game Design 7 - Prototyping
LAFS Game Design 7 - PrototypingLAFS Game Design 7 - Prototyping
LAFS Game Design 7 - Prototyping
 
Design phase of game development of unity 2d game
Design phase of game development of unity 2d game Design phase of game development of unity 2d game
Design phase of game development of unity 2d game
 
Project presentation FPS
Project presentation FPSProject presentation FPS
Project presentation FPS
 
Understanding casual games
Understanding casual gamesUnderstanding casual games
Understanding casual games
 
Final Year Game Project Presentation
Final Year Game Project Presentation Final Year Game Project Presentation
Final Year Game Project Presentation
 
Intro to Game Design
Intro to Game DesignIntro to Game Design
Intro to Game Design
 
Game Architecture and Programming
Game Architecture and ProgrammingGame Architecture and Programming
Game Architecture and Programming
 

Destacado

Project life cycle_management by Subbu
Project life cycle_management by SubbuProject life cycle_management by Subbu
Project life cycle_management by Subbu
TechGigDotCom
 
Game Memory Optimisation
Game Memory OptimisationGame Memory Optimisation
Game Memory Optimisation
Sumit Jain
 
Software Development Life Cycle
Software Development Life CycleSoftware Development Life Cycle
Software Development Life Cycle
Slideshare
 
Game Design Tools: For When Spreadsheets and Flowcharts Aren't Enough
Game Design Tools: For When Spreadsheets and Flowcharts Aren't EnoughGame Design Tools: For When Spreadsheets and Flowcharts Aren't Enough
Game Design Tools: For When Spreadsheets and Flowcharts Aren't Enough
Katharine Neil
 

Destacado (20)

Red7 NPD and Project Management Life Cycle Models Overview
Red7 NPD and Project Management Life Cycle Models OverviewRed7 NPD and Project Management Life Cycle Models Overview
Red7 NPD and Project Management Life Cycle Models Overview
 
Game Development Project Management/Concept
Game Development Project Management/ConceptGame Development Project Management/Concept
Game Development Project Management/Concept
 
Software Development Life Cycle (SDLC)
Software Development Life Cycle (SDLC)Software Development Life Cycle (SDLC)
Software Development Life Cycle (SDLC)
 
Delta Engine Multiplatform Development Presentation 2011-05
Delta Engine Multiplatform Development Presentation 2011-05Delta Engine Multiplatform Development Presentation 2011-05
Delta Engine Multiplatform Development Presentation 2011-05
 
Game Development Life Cycle Guidelines
Game Development Life Cycle GuidelinesGame Development Life Cycle Guidelines
Game Development Life Cycle Guidelines
 
Project life cycle_management by Subbu
Project life cycle_management by SubbuProject life cycle_management by Subbu
Project life cycle_management by Subbu
 
Game Memory Optimisation
Game Memory OptimisationGame Memory Optimisation
Game Memory Optimisation
 
Software Development Life Cycle
Software Development Life CycleSoftware Development Life Cycle
Software Development Life Cycle
 
Designing Game Interfaces
Designing Game InterfacesDesigning Game Interfaces
Designing Game Interfaces
 
Introduction to concepting
Introduction to conceptingIntroduction to concepting
Introduction to concepting
 
Game Design - Lecture 2
Game Design - Lecture 2Game Design - Lecture 2
Game Design - Lecture 2
 
Game design for web designers: IXDA'09 Talk
Game design for web designers: IXDA'09 TalkGame design for web designers: IXDA'09 Talk
Game design for web designers: IXDA'09 Talk
 
Game Design Tools: For When Spreadsheets and Flowcharts Aren't Enough
Game Design Tools: For When Spreadsheets and Flowcharts Aren't EnoughGame Design Tools: For When Spreadsheets and Flowcharts Aren't Enough
Game Design Tools: For When Spreadsheets and Flowcharts Aren't Enough
 
Game Design - Lecture 3
Game Design - Lecture 3Game Design - Lecture 3
Game Design - Lecture 3
 
LAFS SVI Level 6 - Game Development
LAFS SVI Level 6 - Game DevelopmentLAFS SVI Level 6 - Game Development
LAFS SVI Level 6 - Game Development
 
Experience Themes: An Element of Story Applied to Design
Experience Themes: An Element of Story Applied to DesignExperience Themes: An Element of Story Applied to Design
Experience Themes: An Element of Story Applied to Design
 
Introduction to Game Development
Introduction to Game DevelopmentIntroduction to Game Development
Introduction to Game Development
 
Game Production Stages - eTohum Game Developers Summit - November 2013
Game Production Stages - eTohum Game Developers Summit - November 2013 Game Production Stages - eTohum Game Developers Summit - November 2013
Game Production Stages - eTohum Game Developers Summit - November 2013
 
Ethical issues in the Games industry
Ethical issues in the Games industryEthical issues in the Games industry
Ethical issues in the Games industry
 
The Game Industry - contractual, legal & ethical
The Game Industry - contractual, legal & ethicalThe Game Industry - contractual, legal & ethical
The Game Industry - contractual, legal & ethical
 

Similar a Game development life cycle

Luis vazquez engineterminology
Luis vazquez engineterminologyLuis vazquez engineterminology
Luis vazquez engineterminology
luisfvazquez1
 
Louis hughes y1 gd engine_terminology college work
Louis hughes y1 gd engine_terminology college workLouis hughes y1 gd engine_terminology college work
Louis hughes y1 gd engine_terminology college work
LouisHughes666
 
Game engine terminology worksheet
Game engine terminology worksheetGame engine terminology worksheet
Game engine terminology worksheet
rwbybomb21
 
Michael Hughes - Y1 GD ngine_terminology
Michael Hughes - Y1 GD ngine_terminologyMichael Hughes - Y1 GD ngine_terminology
Michael Hughes - Y1 GD ngine_terminology
Mike Hughes
 
Car Game - Final Year Project
Car Game - Final Year ProjectCar Game - Final Year Project
Car Game - Final Year Project
Vivek Naskar
 
Car Game Final Year Project
Car Game Final Year ProjectCar Game Final Year Project
Car Game Final Year Project
Bithika Barik
 

Similar a Game development life cycle (20)

Climberreport
ClimberreportClimberreport
Climberreport
 
My Presentation.ppt
My Presentation.pptMy Presentation.ppt
My Presentation.ppt
 
uAdventure simplifying narrative serious games development - icalt 2019 (1)
uAdventure  simplifying narrative serious games development - icalt 2019 (1)uAdventure  simplifying narrative serious games development - icalt 2019 (1)
uAdventure simplifying narrative serious games development - icalt 2019 (1)
 
Cristiano Politowski
Cristiano PolitowskiCristiano Politowski
Cristiano Politowski
 
Engine Terminology
Engine Terminology Engine Terminology
Engine Terminology
 
IRJET- Technical Graphic Showcase
IRJET- Technical Graphic ShowcaseIRJET- Technical Graphic Showcase
IRJET- Technical Graphic Showcase
 
engine_terminology 2
engine_terminology 2engine_terminology 2
engine_terminology 2
 
The complete srs documentation of our developed game.
The complete srs documentation of our developed game. The complete srs documentation of our developed game.
The complete srs documentation of our developed game.
 
Luis vazquez engineterminology
Luis vazquez engineterminologyLuis vazquez engineterminology
Luis vazquez engineterminology
 
Luis vazquez engineterminology
Luis vazquez engineterminologyLuis vazquez engineterminology
Luis vazquez engineterminology
 
Srinivasa Varada(1)
Srinivasa Varada(1)Srinivasa Varada(1)
Srinivasa Varada(1)
 
Louis hughes y1 gd engine_terminology college work
Louis hughes y1 gd engine_terminology college workLouis hughes y1 gd engine_terminology college work
Louis hughes y1 gd engine_terminology college work
 
Y1 gd engine_terminologY
Y1 gd engine_terminologYY1 gd engine_terminologY
Y1 gd engine_terminologY
 
Game engine terminology worksheet
Game engine terminology worksheetGame engine terminology worksheet
Game engine terminology worksheet
 
intern.pdf
intern.pdfintern.pdf
intern.pdf
 
Unit3tas k2 ashley
Unit3tas k2 ashleyUnit3tas k2 ashley
Unit3tas k2 ashley
 
Game Engine terminology
Game Engine terminologyGame Engine terminology
Game Engine terminology
 
Michael Hughes - Y1 GD ngine_terminology
Michael Hughes - Y1 GD ngine_terminologyMichael Hughes - Y1 GD ngine_terminology
Michael Hughes - Y1 GD ngine_terminology
 
Car Game - Final Year Project
Car Game - Final Year ProjectCar Game - Final Year Project
Car Game - Final Year Project
 
Car Game Final Year Project
Car Game Final Year ProjectCar Game Final Year Project
Car Game Final Year Project
 

Último

Abortion Pills In Pretoria ](+27832195400*)[ 🏥 Women's Abortion Clinic In Pre...
Abortion Pills In Pretoria ](+27832195400*)[ 🏥 Women's Abortion Clinic In Pre...Abortion Pills In Pretoria ](+27832195400*)[ 🏥 Women's Abortion Clinic In Pre...
Abortion Pills In Pretoria ](+27832195400*)[ 🏥 Women's Abortion Clinic In Pre...
Medical / Health Care (+971588192166) Mifepristone and Misoprostol tablets 200mg
 
%+27788225528 love spells in Toronto Psychic Readings, Attraction spells,Brin...
%+27788225528 love spells in Toronto Psychic Readings, Attraction spells,Brin...%+27788225528 love spells in Toronto Psychic Readings, Attraction spells,Brin...
%+27788225528 love spells in Toronto Psychic Readings, Attraction spells,Brin...
masabamasaba
 

Último (20)

Crypto Cloud Review - How To Earn Up To $500 Per DAY Of Bitcoin 100% On AutoP...
Crypto Cloud Review - How To Earn Up To $500 Per DAY Of Bitcoin 100% On AutoP...Crypto Cloud Review - How To Earn Up To $500 Per DAY Of Bitcoin 100% On AutoP...
Crypto Cloud Review - How To Earn Up To $500 Per DAY Of Bitcoin 100% On AutoP...
 
%in tembisa+277-882-255-28 abortion pills for sale in tembisa
%in tembisa+277-882-255-28 abortion pills for sale in tembisa%in tembisa+277-882-255-28 abortion pills for sale in tembisa
%in tembisa+277-882-255-28 abortion pills for sale in tembisa
 
Abortion Pills In Pretoria ](+27832195400*)[ 🏥 Women's Abortion Clinic In Pre...
Abortion Pills In Pretoria ](+27832195400*)[ 🏥 Women's Abortion Clinic In Pre...Abortion Pills In Pretoria ](+27832195400*)[ 🏥 Women's Abortion Clinic In Pre...
Abortion Pills In Pretoria ](+27832195400*)[ 🏥 Women's Abortion Clinic In Pre...
 
%in kempton park+277-882-255-28 abortion pills for sale in kempton park
%in kempton park+277-882-255-28 abortion pills for sale in kempton park %in kempton park+277-882-255-28 abortion pills for sale in kempton park
%in kempton park+277-882-255-28 abortion pills for sale in kempton park
 
WSO2CON 2024 - Building the API First Enterprise – Running an API Program, fr...
WSO2CON 2024 - Building the API First Enterprise – Running an API Program, fr...WSO2CON 2024 - Building the API First Enterprise – Running an API Program, fr...
WSO2CON 2024 - Building the API First Enterprise – Running an API Program, fr...
 
%in ivory park+277-882-255-28 abortion pills for sale in ivory park
%in ivory park+277-882-255-28 abortion pills for sale in ivory park %in ivory park+277-882-255-28 abortion pills for sale in ivory park
%in ivory park+277-882-255-28 abortion pills for sale in ivory park
 
WSO2CON 2024 - Cloud Native Middleware: Domain-Driven Design, Cell-Based Arch...
WSO2CON 2024 - Cloud Native Middleware: Domain-Driven Design, Cell-Based Arch...WSO2CON 2024 - Cloud Native Middleware: Domain-Driven Design, Cell-Based Arch...
WSO2CON 2024 - Cloud Native Middleware: Domain-Driven Design, Cell-Based Arch...
 
%+27788225528 love spells in Toronto Psychic Readings, Attraction spells,Brin...
%+27788225528 love spells in Toronto Psychic Readings, Attraction spells,Brin...%+27788225528 love spells in Toronto Psychic Readings, Attraction spells,Brin...
%+27788225528 love spells in Toronto Psychic Readings, Attraction spells,Brin...
 
WSO2Con204 - Hard Rock Presentation - Keynote
WSO2Con204 - Hard Rock Presentation - KeynoteWSO2Con204 - Hard Rock Presentation - Keynote
WSO2Con204 - Hard Rock Presentation - Keynote
 
%in Benoni+277-882-255-28 abortion pills for sale in Benoni
%in Benoni+277-882-255-28 abortion pills for sale in Benoni%in Benoni+277-882-255-28 abortion pills for sale in Benoni
%in Benoni+277-882-255-28 abortion pills for sale in Benoni
 
WSO2CON 2024 - Navigating API Complexity: REST, GraphQL, gRPC, Websocket, Web...
WSO2CON 2024 - Navigating API Complexity: REST, GraphQL, gRPC, Websocket, Web...WSO2CON 2024 - Navigating API Complexity: REST, GraphQL, gRPC, Websocket, Web...
WSO2CON 2024 - Navigating API Complexity: REST, GraphQL, gRPC, Websocket, Web...
 
WSO2CON 2024 - API Management Usage at La Poste and Its Impact on Business an...
WSO2CON 2024 - API Management Usage at La Poste and Its Impact on Business an...WSO2CON 2024 - API Management Usage at La Poste and Its Impact on Business an...
WSO2CON 2024 - API Management Usage at La Poste and Its Impact on Business an...
 
Devoxx UK 2024 - Going serverless with Quarkus, GraalVM native images and AWS...
Devoxx UK 2024 - Going serverless with Quarkus, GraalVM native images and AWS...Devoxx UK 2024 - Going serverless with Quarkus, GraalVM native images and AWS...
Devoxx UK 2024 - Going serverless with Quarkus, GraalVM native images and AWS...
 
%in Midrand+277-882-255-28 abortion pills for sale in midrand
%in Midrand+277-882-255-28 abortion pills for sale in midrand%in Midrand+277-882-255-28 abortion pills for sale in midrand
%in Midrand+277-882-255-28 abortion pills for sale in midrand
 
What Goes Wrong with Language Definitions and How to Improve the Situation
What Goes Wrong with Language Definitions and How to Improve the SituationWhat Goes Wrong with Language Definitions and How to Improve the Situation
What Goes Wrong with Language Definitions and How to Improve the Situation
 
tonesoftg
tonesoftgtonesoftg
tonesoftg
 
Artyushina_Guest lecture_YorkU CS May 2024.pptx
Artyushina_Guest lecture_YorkU CS May 2024.pptxArtyushina_Guest lecture_YorkU CS May 2024.pptx
Artyushina_Guest lecture_YorkU CS May 2024.pptx
 
WSO2CON 2024 - Freedom First—Unleashing Developer Potential with Open Source
WSO2CON 2024 - Freedom First—Unleashing Developer Potential with Open SourceWSO2CON 2024 - Freedom First—Unleashing Developer Potential with Open Source
WSO2CON 2024 - Freedom First—Unleashing Developer Potential with Open Source
 
%in Rustenburg+277-882-255-28 abortion pills for sale in Rustenburg
%in Rustenburg+277-882-255-28 abortion pills for sale in Rustenburg%in Rustenburg+277-882-255-28 abortion pills for sale in Rustenburg
%in Rustenburg+277-882-255-28 abortion pills for sale in Rustenburg
 
WSO2CON 2024 Slides - Open Source to SaaS
WSO2CON 2024 Slides - Open Source to SaaSWSO2CON 2024 Slides - Open Source to SaaS
WSO2CON 2024 Slides - Open Source to SaaS
 

Game development life cycle

  • 1. GAME DEVELOPMENT LIFE CYCLE Prepared by Sarah Alazab
  • 2. Acknowledgment  This presentation is based on a document titled “Lifecycle for Game Development to Ensure Enhanced Productivity” by K. Subhash Babu1 and R.Maruthi2  Professor & Head, Dept. of MCA, SSN college of Engineering, Chennai, Tamilnadu, India1  Associate Professor, Dept. of MCA, SSN college of Engineering, Chennai, Tamilnadu, India2
  • 3. Index I. Introduction II. Game Development Life Cycle III. Conclusion IV. References
  • 4. I. Introduction Many researchers described GDLC according to different software development models. Based on all these models, the most important phases are  The idea  Proposal  Design phases [2]
  • 5. II. Game Development Life Cycle Developing the Story Developing the Script Feasibility Study Promotional Demo Designing Layout Designing Modeling Texturing Animation High, Module and Low Level Design Coding Testing Debugging Integration GameTesting
  • 6. A. DEVELOPING THE STORY  A core theme with a well defined story line  Target a specific age group  Story starts with an idea then develops further  Characters, situations, events and places, relationships are determined  Conflict and resolution scenarios are added The translation of a story into a game is a mere conflict resolution.
  • 7. B. DEVELOPING THE SCRIPT  The story is refined to obtain a tight script that ensures a seamless flow between levels.  Script writing needs a great deal of imagination and creativity.  The key is to capture the imagination of the audience.  Characters and backdrops are created and decided during this phase. The better the script the better will be the game.
  • 8. C. FEASIBIBLITY STUDY  Assess the feasibility of a game.  Helps to freeze the requirements, the scope, profitability and other conclusions of the proposed game [4]. The areas to be analyzed in the feasibility study are:  Requirements  Pricing  Technical, organizational, cultural and legal issues  Schedule of the project
  • 9. C. FEASIBIBLITY STUDY In this phase project leaders, project design and development personnel and research group will be working together to create a game as a complete product [5]. Programmers analyze and explain the programming limitations to the project managers. The outcome of the feasibility study is the feasibility study report, which contains :  Management summary  Technical specification [4]  The findings and recommendation
  • 10. D. PROMOTIONAL DEMO  Promotional demo is needed to attract the potential customers.  Plan the promotional demo for the game and execute it.  A basic trial version or trailer since the game is not implemented yet.
  • 11. E. DESIGNING  Character design Figure-2: Character designs
  • 12. E. DESIGNING Figure -3 Background design-1 Figure -4 Sets and Props Designs • Background design • Sets and Props design
  • 13. F. LAYOUT DESIGNING  Layout for the entire game and for all the levels.  The layout represents the various sets and passage ways with hurdles  Every type of game have certain constraints. Covering all is quite challenging [9]. Figure-5: Layout Design
  • 14. G. MODELING  Character modeling, sets modeling and props modeling.  Models have to provide enough data so the finer details can be rendered in an effective manner.  Advanced techniques like the use of normal mapping[10]. Figure- 6 Props Modeling
  • 15. H. TEXTURING Texturing is a technique for adding detail, providing surface texture or color so that a realistic look can be given to the characters, sets and props. It is very common in almost all the 3D applications. An example of textured design is given in figure-3. Figure-7:Textured model
  • 16. I. ANIMATION Characters animation represent the sequence of actions in the game.  Frame by Frame Animation Key frames are snapshots of an image at a single point in time. Key frame animation is the cycling of key frames to give the illusion of movement. Figure-8 Frame by Frame Animation-1
  • 17. I. ANIMATION  Motion Capture Animation Capture and record movement of the characters or objects enacted by humans or trained animals with either optical or magnetic sensors placed on them. These movements are later applied to the models. Requires expensive camera/magnetic systems and very specific hardware and software.
  • 18. I. ANIMATION  Mesh Animation Mesh methodology (supports the deformations of Muscles & Joints. e.g., facials, biceps, skin movement on rib-joints for animals, etc).
  • 19. J. HIGH AND LOW LEVEL DESIGN The high level design identifies all the elements in an abstract way hiding most details Shows relationships between modules in the form of data flow, flow charts, data structures etc. • In module design high level design is segregated into various modules.
  • 20. J. HIGH AND LOW LEVEL DESIGN The low level design details the high level design (i.e) the logic behind each of the module is defined.
  • 21. K. CODING  Coding for making the gaming interactive  Coding for implementing the interface design  2D Game Engines like GameMaker, Multimedia Fusion 2, Construct, Flixel, FlashPunk and Stencyl. Figure:10 Design interfaceFigure:9 GameMaker IDE
  • 22. K. CODING  3D Game Engines are Unity , UDK , XNA , BlitzMax , jMonkeyEngine andTorque to name a few[11]. Figure:11 Unity Game Engine Figure:12 Unreal Development Kit
  • 23. L. TESTING AND DEBUGGING This phase is carried out at the module level before integrating all the modules. Testing is to be done to make each and every module in the game to be free from errors and bugs. Most of the Games designing tools come with built in testing and debugging tools.
  • 24. M. INTEGRATION  After testing, all the modules are integrated to get the final product. It is very similar to assembling the various parts of a product to get a complete product.
  • 25. N. GAME TESTING  The game is tested for the complete flow from the beginning to the end  Identify bugs and fix them  Since it is a complex task which involves twists and turns, it is tested thoroughly to meet the expectations of the users. Examples of software’s for testing are:  GameTester 1.1  SeeTest  eggPlant
  • 26. III. CONCLUSION  This paper gives an outline of the phases involved in the game development process and briefly discusses each of them  Following these phases can benefit all the team included in the game development to proceed in their game development process without worrying about any defects and shortcomings.
  • 27. IV . REFERENCES  [1] http://game.ezinemark.com/the-life-cycle-of-a-game-7d2d85a67203.html  [1] http://www.docstoc.com/docs/39557145/The-Game-Development Process_ PowerPoint_---The-Game-Development.  [2] http://www.rpgrevolution.com/tutorial/developing-a-game-storygame writing_3.html  [3] http://www.ogcio.gov.hk/en/infrastructure/methodology/software_life_cycle/  [4] http://www.techbaba.com/q/196feasibility+study+software+development+life+cycle.aspx  [5] http://www.cgmwonline.com/character-design-for-games.html  [6] Petri Lankoski, Character-Driven Game Design: Characters, Conflict, and Game play more  [7] http://www.creativeskillset.org/games/careers/article_4724_1.asp  [8] http://www.raphkoster.com/2009/03/10/some-zone-design-lessons/  [9] James Dargie, Modeling Techniques: Movies vs. Games  [10] http://www.pixelprospector.com/the-big-list-of-game-making-tools/  [11] http://www.yoyogames.com/gamemaker/windows  [12] http://www.clickteam.com/website/world/multimedia-fusion-2  [13] ww.flixel.org  [14] http://www.stencyl.com/  [15] http://www.unrealengine.com/udk/  [16] http://www.blitzbasic.com/Products/blitzmax.php  [17] http://jmonkeyengine.com/engine/  [18] http://experitest.com/web-test-automation-seetest/gaming-test-automation/  [19] http://www.testplant.com/solutions/media-and-gaming/  [20] http://www.adventuregamestudio.co.uk/site/ags/  [21] http://stratagus.com/  [22] https://play.google.com/store/apps/details?id=com.drodin.stratagus&hl=en