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Prof. Madya Dr. Abdul Latif Haji Gapor Tugasan 1 : Ulasan Journal Disediakan Oleh Sasitheran A/L Devarajan M20091000311 Kursus  Pembelajaran Berasaskan Elektronik Dan Web  KPT 6043  U niversiti  P endidikan  S ultan  I dris  Jalan Slim, 35900 Tanjung Malim, Perak
Unleashing the Potential of Desktop Virtual Reality as an Educational Tool : A  Look into the Design and Development Process of ViSTREET. By Kee Man Chuah & Chwen Jen Chen
.  Education is a continuous process where teaching    and learning plays major roles in it.   .  This process has change literally according to    human  development in their life. .  The conventional way of learning which emphasis on    memorisation   and factual  accumulative  is obsolete. .  Modern learning use computers in teaching.   Various  programs and ICT tools have been developed to    attain more efficient, effective and engaging education Educational  Revolution
Importance of Virtual reality(VR) in education . VR supports experiential learning where learners use more brain  sensory during the learning process. . VR supports active learning where learners are engaged in the  learning process more actively. . VR supports collaborative learning where learners can  communicate and share experience with each other in a virtual .  environment  that simulates a classroom. . VR allows learners to gain more control on their learning process. . VR allows Teachers to act as facilitators not as knowledge  transmitters. This means knowledge must be actively constructed  by learners, not passively transmitted by teachers.   
Instructional Design and Model in ViSTREET .  Instructional Design  is a method of instruction which will be used to  decide  what methods of instructions are best for bring about desired goals .  This  project has choose  the framework by Chen, Toh and Wan .  This framework has been used specifically for various designs of educational  virtual environments. In general, the model integrates the concept of integrative  goals with the model for designing constructivist learning environments  .  Models  serves a guidelines . It also serve as a theoretical foundation that can be  transformed into methods of instruction based on research about what works in  instructional settings. The instructional model helps the designer to visualise the  problem, to break it down into discrete, manageable units.  .  The R2D2 (Recursive,Reflective Design and Development)model were used in this  project.
Virtual Simulated Traffic for Road Safety Education (Vistreet) .  ViSTREET is a desktop VR-based learning environment for teaching school  children pedestrian road safety skills .  It aims to complement the current road safety curriculum in Malaysian  schools .  The programme has its emphasis on teaching pedestrian safety skills to  school children by using training materials like posters, video and pamphlets. .  Practical training in pedestrian skills is known to be highly effective at  improving the performance of children as young as seven years of age. .  VR allows free exploration of the learning environments, allowing learners  to be actively involved in learning of various concepts and skills , which in  turn increase their motivation .
The Development Methodology Design ViSTREET learning enviroment Materials used in road safety education is collect (posters , pamphlets and research reports ) Decide relevant content for learning environment in VR (By software programmers)
Rapid prototype of the virtual environment was subsequently produced and  review by the selected team of experts A complete single-path virtual environment on the first scenario of “safe crossing” is designed and developed (changes made based on experts feed back) Full prototype is developed and a pilot study were conducted (Based on the gathered feedback, necessary revisions was made  )
Refference  http://www.ejel.org/volume-3/v3-i1/v3-i1-art3-koskela.pdf http://tecfa.unige.ch/tecfa/publicat/dil-papers-2/Dil.7.5.18.pdf http://www.staffs.ac.uk/COSE/cose10/posnan.html

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ViSTREET

  • 1. Prof. Madya Dr. Abdul Latif Haji Gapor Tugasan 1 : Ulasan Journal Disediakan Oleh Sasitheran A/L Devarajan M20091000311 Kursus Pembelajaran Berasaskan Elektronik Dan Web KPT 6043 U niversiti P endidikan S ultan I dris Jalan Slim, 35900 Tanjung Malim, Perak
  • 2. Unleashing the Potential of Desktop Virtual Reality as an Educational Tool : A Look into the Design and Development Process of ViSTREET. By Kee Man Chuah & Chwen Jen Chen
  • 3. . Education is a continuous process where teaching and learning plays major roles in it. . This process has change literally according to human development in their life. . The conventional way of learning which emphasis on memorisation and factual accumulative is obsolete. . Modern learning use computers in teaching. Various programs and ICT tools have been developed to attain more efficient, effective and engaging education Educational Revolution
  • 4. Importance of Virtual reality(VR) in education . VR supports experiential learning where learners use more brain sensory during the learning process. . VR supports active learning where learners are engaged in the learning process more actively. . VR supports collaborative learning where learners can communicate and share experience with each other in a virtual . environment that simulates a classroom. . VR allows learners to gain more control on their learning process. . VR allows Teachers to act as facilitators not as knowledge transmitters. This means knowledge must be actively constructed by learners, not passively transmitted by teachers.  
  • 5. Instructional Design and Model in ViSTREET . Instructional Design is a method of instruction which will be used to decide what methods of instructions are best for bring about desired goals . This project has choose the framework by Chen, Toh and Wan . This framework has been used specifically for various designs of educational virtual environments. In general, the model integrates the concept of integrative goals with the model for designing constructivist learning environments . Models serves a guidelines . It also serve as a theoretical foundation that can be transformed into methods of instruction based on research about what works in instructional settings. The instructional model helps the designer to visualise the problem, to break it down into discrete, manageable units. . The R2D2 (Recursive,Reflective Design and Development)model were used in this project.
  • 6. Virtual Simulated Traffic for Road Safety Education (Vistreet) . ViSTREET is a desktop VR-based learning environment for teaching school children pedestrian road safety skills . It aims to complement the current road safety curriculum in Malaysian schools . The programme has its emphasis on teaching pedestrian safety skills to school children by using training materials like posters, video and pamphlets. . Practical training in pedestrian skills is known to be highly effective at improving the performance of children as young as seven years of age. . VR allows free exploration of the learning environments, allowing learners to be actively involved in learning of various concepts and skills , which in turn increase their motivation .
  • 7. The Development Methodology Design ViSTREET learning enviroment Materials used in road safety education is collect (posters , pamphlets and research reports ) Decide relevant content for learning environment in VR (By software programmers)
  • 8. Rapid prototype of the virtual environment was subsequently produced and review by the selected team of experts A complete single-path virtual environment on the first scenario of “safe crossing” is designed and developed (changes made based on experts feed back) Full prototype is developed and a pilot study were conducted (Based on the gathered feedback, necessary revisions was made )
  • 9. Refference http://www.ejel.org/volume-3/v3-i1/v3-i1-art3-koskela.pdf http://tecfa.unige.ch/tecfa/publicat/dil-papers-2/Dil.7.5.18.pdf http://www.staffs.ac.uk/COSE/cose10/posnan.html