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A Mobile-Centric View
of Silicon Valley
Prepared for Opinno & PromoMadrid
January 31, 2011




              Licensed under Creative Commons Attribution 3.0 Unported License (http://www.creativecommons.org/licenses/by/3.0)
              You are free to Share or Remix any part of this work as long as you attribute this work to SF Mobile (sfmobile.org)
@l1rs


    Work                                        Network


      Lars Kamp                                      Lars Kamp

      Management Consulting


      Suite 1200
      560 Mission Street
      San Francisco, CA 94105                        San Francisco, CA
      415.894.5423                                   415.894.5423
      lars.kamp@accenture.com    www.sfmobile.org    lars@sfmobile.org




2
Today’s topics.


     History


           Mobile Economics



                Silicon


                      Cloud



                          What’s Next?



3
History




4
A note on people’s ability to predict the future.




                                      ”People tend to overestimate
                                      what can be done in one year
                                      and to underestimate what can
                                      be done in five to ten years.”
                                      J. C. R. Licklider, 1965


      J. C. R. Licklider
      “Grandfather of the Internet”



5
Q: Whose mission statement is this?



       “We have a dream of improving the lives of many millions
          of people by means of small, intimate life support
          systems that people carry with them everywhere.

       These systems will help people to organize their lives, to
           communicate with other people, and to access
                      information of all kinds.

       They will be simple to use, and come in a wide range of
        models to fit every budget, need, and taste. They will
          change the way people live and communicate.”



6
A: General Magic, 1990.
    You could say “mobile” started here.




7
General Magic’s “Magic Cap”. Looks familiar?

                    “Magic Cap” User Interface, 1994




8
Maybe now?
             T-Mobile G1 (HTC Dream) User Interface, 2008




9
Three people from the team that architected Magic Cap.

               Andy Rubin                 Tony Faddel   Kevin Lynch




10   Source: Wired, SF Mobile analysis.
Economics




11
Software-driven innovation.




                                      ” The problem is, in hardware you
                                      can't build a computer that's twice as
                                      good as anyone else's anymore. […]
                                      But you can do it in software.”
                                      Steve Jobs, 1994


        Steve Jobs
        Apple Founder & CEO (on leave), in 1994 Rolling Stone interview



12   Source: Rolling Stone Magzine.
Mobile is the single biggest global distribution platform.

                 PC                                            TV             Mobile
      PC Installed Base                                TV Households      Mobile Subscribers



               2009                                           2009
             1.2 Billion                                    1.3 Billion


                                                                                2009
                                                                              4.0 Billion

               2013                                           2013
             1.6 Billion                                   1.33 Billion

           Broadband                                         Pay TV
           Subscribers                                     Subscribers


              2009                                           2009
            420 Million                                    600 Million

                                                                                2013
                                                                              5.5 Billion
              2013                                           2013
            648 Million                                    739 Million

13   Source: Gartner, PWC, ITU, IDC, Accenture analysis.
Evolution of “the stack”: Shift from hardware to software.

                                                  Mobile Device Stack

                               Early days                           Today


                                     Comms                      User Interfaces, App Stores &
                                                Shell & UI




                                                                                                e.g. USB, Speaker, Flash Card
                                                                                                e.g. USB, Speaker, Flash Card
                                     Software                           User Software




                                                                                                                                External Interfaces,
                                                                                                                                External Interfaces,
                                                                                Application
                                                                                Middleware
                                                Middleware
                                                                          Phone
                                                                        Middleware
                                     Hardware
                                                Platform / OS     Core Operating System


                                                                        Chipsets,
                                                Hardware
                                                                  Processors, Basebands


                                1-2 MB of                               >1 GB of open
                             closed software                               software


          Hardware                 Software

14   Source: Accenture analysis.
Value in mobile is moving up the stack…
                                                                                                                                                                  DIRECTIONAL


                                                                                                Cost to                    Per-unit                  Break-even
     Mobile Handset Stack & Elements                                                            build ($M)                 Revenue ($)               # of units


                                                             Services and Content                     $0.1M                      $1.00                       0.1M

                                                             Screen, User Interfaces,
                                                                                                       $20M                      $0.20                      100M
     e.g. USB, Speaker, Flash Card
     e.g. USB, Speaker, Flash Card




                                                                 User Software




                                                                                                                                                                          Value Flow
                                                                          Application
                                      External Interfaces,




                                                                          Middleware
                                                                                                       $10M                      $0.10                      100M
                                                                     Device
                                                                   Middleware


                                                             Core Operating System               $1,000M                         $5.00                      200M

                                                             Chipsets, Processors,
                                                               Radio Basebands


                                     Hardware                 Software


15          Source: Estimates based on industry interviews; see David Wheeler “Linux Kernel 2.6: It's Worth More!” for estimating the cost of the Linux Kernel.
… and is fueling the app store economy.

       Size of Catalog (K) – Apple App Store vs. Android Market
       2008-2010, as of Q2 2010, by Number of Available Apps at End of Quarter, Excluding Books


                                 2008                                                          2009                                            2010
                                                                                                                                                 211,000

                                                                                                                                                  ~20,000 monthly
                                                                                                                                                  submission

                                                                                                                                  149,000
                                                       Android
                                                       Market
                                                       Oct 22
                        App Store
                        July 11
                                                                                                                  97,000
                                                       Day 1
                                                       62 Apps
                        Day 1                                                                         74,500
                        500 Apps
                                                                                       52,610                                                     56,200
                                                                                                                                                    ~7,000
                                                                                                                                                      monthly
                                                                                                                                      35,200          submission
                                                                       25,300                                         20,100
                                                        13,200                                         11,500
                           740           4,400                           2,900          5,200
                                                            600

             Q1             Q2              Q3             Q4              Q1             Q2              Q3             Q4              Q1           Q2


     Source: Apple press releases & earnings calls, Google, AndroLib, PCWorld, Distimo, Accenture analysis. Catalog size for Apples excludes
16   books. All numbers rounded.
But: An app is not a business model.
            Loyalty and Retention Rates of Mobile Apps Over Time, 2010




          100%
         100%                                                                                                    100%
                                                                                                                100%
                  90%
                 90%                                                                                               90%
                                                                                                                  90%
                  80%
                 80%                                                                                               80%
                                                                                                                  80%
                  70%
                 70%                                                                                               70%
                                                                                                                  70%
Retention Rate




                  60%
                 60%                                                                                               60%
                                                                                                                  60%
                  50%
                 50%                                                                                               50%
                                                                                                                  50%
                  40%
                 40%                                                                                               40%
                                                                                                                  40%
                  30%
                 30%                                                                                               30%
                                                                                                                  30%
                  20%
                 20%                                                                                              20%
                                                                                                                   20%

                  10%
                 10%                                                                          News (9.8%)         10%
                                                                                                                   10%                                                                     News (9.1%)
                                                                                              Enter-
                                                                                                                                                                                           Games (2.4%)
                   0%
                  0%                                                                          tainment (2%)         0%
                                                                                                                     0%
                         0     30       60     90   120                        150        180                              0
                                                                                                                           0        30
                                                                                                                                    30       60
                                                                                                                                            60      90
                                                                                                                                                   90    120
                                                                                                                                                        120                     150
                                                                                                                                                                               150       180
                                                                                                                                                                                        180
                         0     30       60    90    120                        150        180
                          Days After First Measurement                                                                         Days After First Measurement


Source:                 Flurry, Accenture analysis. User retention defined by the number of users who downloaded an application and launched the application at any time in the past,
                        and also launched the app within the last seven days, e.g. "30 days ago" represents any new user that launched a given app in January and also again within
                        the last seven days. "60 days ago" represents new users identified in December and also used within last 7 days. Sample based on relevant 5-6 apps per
 17                     category with at least 120 days of data availability in the Flurry system.
90% dead after 90 days.

                       iPhone App Retention                          Android App Retention
                       As of January 2010, by Application Category   As of January 2010, by Application Category

                       30 Days                         90 Days       30 Days                   90 Days

            News                                 52%          20%                        58%           18%



         Social                            40%           9%                        38%             5%
     Networking


         Games                         34%               10%                       34%              10%




        Lifestyle                      35%               9%                        38%              7%



          Enter-
                                      33%               4%                         42%               16%
       tainment

       Average
      Retention                    39%                 10%                     42%               11%
         Rates



18   Source: Flurry, Accenture analysis.
Expect the center of gravity to shift to post-load.
                                                                                             ILLUSTRATIVE
     Ecosystem Revenue Mix Over Time.


        100%   Pre-Load Revenue                                          Post-Load Revenue
                    Streams                                                   Streams




          0%


                     “Yesterday”                  “Today”                         “Tomorrow”
                        2000                        2010                         2015 Onwards


Primary          •   Licensing               •   Licensing                 •   Social
Revenue          •   Software sales          •   Ads                       •   Ads
Models           •   Hardware sales          •   Software sales            •   Service subscriptions
                 •   Service subscriptions   •   Hardware sales            •   Transaction fees
                                             •   Service subscriptions     •   Privacy (User data)



19
Silicon




20
The one “law” that drives Silicon Valley.




       Gordon E. More
       Co-founder Intel




21   Source: Intel.
Moore’s Law – since ~1965 on the desktop.




22   Source: Intel.
Coming your way in mobile as well.


         Baseband                 “Fat Modems”                 Baseband &
         Processors                                       Application Processor




         Low power silicon for   OS-enablement of light    High performance, low
         voice/SMS and long       apps running on top         power application
             battery life.           of baseband.                processors.



23
One company at the core of the mobile revolution.




24
Massive on-deck computing power.

     Mobile Silicon: Process Node, Cores & Clock Speed Over Time
                                                                                                   2.5GHz


                                                                                    2GHz
                                                                                                    4 cores
                                                                                                   Cortex-A15


                                                                                         2 cores
                                                                                        Cortex-A9
                                                                       1GHz                            20nm
                                                                  833MHz
                                                             800MHz      1 core
                                                   667MHz                                       28nm
                           533MHz                                           Cortex-A8
                                                            1 core
 Clockspeed:                                                ARM11                          32nm
                                   1 core                               45nm
        Cores:                     ARM9                   65nm
                                            90nm
        Node: 130nm


                    2004    2005      2006         2007      2008    2009       2010     2011       2012        2013


25   Source: ARM.
The latest mystery: Apple’s A4 (and A5, A6, etc.).




26
The ARM Architecture – at the core of Apple’s chips.

     Apple SoC Processing Speeds for Single Core, 2007 – 2012
     based on DMIPs & Clock Speed




                      2007                2008                2009          2010           2011e            2012e
                                                                                           iPxx & TV        iPxx & TV
      ARM Family      ARM11               ARM11               Cortex-A8     Cortex-A8      Cortex-A9        Apple Custom
      DMIPs/MHz       1.2                 1.2                 2.0           2.0            2.5              2.5
                      x                   x                   x             x              x                x
      Clock speed     400MHz              412MHz              600MHz        1GHz           1.2GHz           2.0GHz

                      =                   =                   =             =              =                =


            DMIPs         480                 495                   1,200          2,000            3,250                  5,000


       Increase in
       processing         +3%                   +142%               +67%          +63%           +54%
            speed
                                                                    +942%




27     Source: ARM, iSuppli, PDAdb.net, Accenture analysis.
Google’s Android: One OEM and SemiCo at a time.

     Android
     Release
                 C           D          E            F           G            H
                April      Sept         Oct         May         Dec           H1
                2009       2009        2009        2010         2010         2011
               Cupcake     Donut       Éclair      FroYo        GiBr         HoCo
                 v1.5       v1.6       v2.0         v2.2        v2.3         v3.0



     Feature
     Device

                HTC       Samsung     Motorola      HTC       Samsung      Motorola
               Dream      Behold II    Droid      Nexus One    Nexus II     Xoom



     Chip

               Qualcomm   Qualcomm    TI           Qualcomm   Samsung-     NVIDIA
               MSM7201A   MSM7201A    OMAP 3430    QSD8250    Intrinsity   Tegra 2 250,
               528MHz     528MHz      600 MHz      998MHz     S5PC110      1000MHz
                                                              1000MHz



28
Cloud




29
The cloud: Massive off-deck computing power.


                                      ”In addition to making raw computer
                                      power available in a convenient
                                      economical form, a computer utility
                                      would be concerned with almost any
                                      service or function which could in
                                      some way be related to the
                                      processing, storage, collection and
                                      distribution of information.”
                                      Douglas Parkhill, 1966


     Douglas Parkhill
     “The Challenge of the Computer Utility”, 1966
30
What is “The Cloud”?

      A style of computing that provides on demand access to a shared set of
      highly scalable services.

       Cloud Origins              Cloud Today                Cloud Benefits

                                                           • Cost Reduction
       Virtualization                                        Lower infrastructure,
       One computer            • Virtualization and          energy, licensing and
                                 Grid abstracted             maintenance costs
         acting like
           many                • Computing as a            • Speed to Market
                                 utility                     Reduces time required
                                                             to pilot projects

            +                  • Scale economies
                                 of central supply
                               • Uses massively-
                                                           • Elasticity / Scalability
                                                             On-demand capacity and
                                                             high business agility
            Grid                 parallel processing
        Computing              • Geo-distributed           • High Performance
            Many                 with massive                Computing
                                 redundancy                  Provides “infinite”
         computers                                           computing
       acting like one                                       capacity as needed


31
Who is building a cloud?




      Facebook – Prineville   Yahoo – Lockport   Google – The Dalles




        Apple – Maiden        Amazon – Morrow    Microsoft – Dublin

32
Stuff you can do with the cloud.


             • 88B searches /           • 500M+ active users
               month worldwide          • 1.2M photo views /
             • 1M+ servers                second
             • 1 PB of data             • 50 PB of
               processed / hour           uncompressed data
                                          by 2011


             • 65 Million users         • 90M tweets / day
               daily                    • 12 TB incremental
             • 1,000 servers              data / day
               added / week to
               accommodate
               traffic
33
Stuff you can do with the cloud and your phone.




34
What’s
     Next




35
Jevon’s Paradox




                                ” It is a confusion of ideas to suppose
                                that the economical use of fuel is
                                equivalent to diminished consumption.
                                The very contrary is the truth."
                                William S. Jevons, 1865


      William S. Jevons
      From the Book “The Coal Question”



36
Silicon: Order of magnitude jump in processing power.
                                                                                                           HIGHLY SIMPLIFIED
        ARM Family        ARM11                          Cortex

     Shipment Date        2007                           2009                2010        2012
                 Chip     ARM1136                        Cortex-A8           Cortex-A9   Cortex-A15
        DMIPs/MHz         1.2                            2.0                 2.5         2.5
                                                                                                           “Typical” Moore’s Law
                          x                              x                   x           x                 behavior for single
       Clock Speed        600MHz                         1GHz                2GHz        2.5GHz            core processors

                          =                              =                   =           =
       DMIPs/Core         720                            2,000               5,000       6,250


        Processing                                                                             Doubles on average
     Speed Increase                                                   ~9x                      every ~21 months

      Cores/Cluster       1                              1                   2           4
                          x                              x                   x           x
             Clusters     1                              1                   1           4                 Theoretical max
                                                                                                           computing power
                          =                              =                   =           =                 increased through
                                                                                                           multi-core and
         Total Cores      1                              1                   2           16
                                                                                                           clustering
       Total DMIPS        720                            2000                10,000      100,000

        Processing
                                                                     ~138x
     Speed Increase


37   Source: Calculations based on ARM marketing material.
Cloud: 107 = 10M machines, roughly 10x of today.




38   Source: Google.
Industrialization of the mobile cloud...

                       Cloud                               Device


       Today


                                         HTTP
                                      (custom libraries)




       Tomorrow




                                         SDKs


39
… will bring massive off-deck computing to mobile.




40   Source: Amazon press release, December 2010.
Plenty of cash.

     Cash on Hand for Select Tech Titans
     Cash and Cash Equivalents, as of 1/26/2011



                                                                      44
                                                                 39
                                                            35
                                                       27
                                                  29                       Total of
                                             22                             226B
                             11
                            10
                        7
                       6

41
As computing gets cheaper…

                                                                  U.S. Asset Prices, 1945 - 2008
                                                                        Normalized, 1995 = 100

                                                105
           Normalized Price: 1995 = 100 (log)




                                                                                Computers and
                                                                                Peripheral Equipment
                                                104



                                                103


                                                                        Transportation
                                                102                     Equipment
                                                      Other Equipment


                                                                    Industrial Equipment
                                                10
                                                      1950       1960       1970           1980   1990   2000

42   Source: The Business Impact of IT, based on U.S. Bureau of Economic Analysis data.
… companies consume more of it.

                                                     U.S. IT Investment, 1970 - 2008
                                 Nominal Annual Investment & Investment per Employee

                  3,500                                                                                               350B

                  3,000                                                                                               300B

                  2,500                                                                                               250B

                  2,000                                                                                               200B

                  1,500                                                                                               150B
                                         IT Investment /
                                              Employee
                  1,000                                                                                               100B

                     500                                                            Annual
                                                                                                                      50B
                                                                                    Investment
                         0                                                                                            0
                         1970          1975          1980         1985          1990      1995   2000   2005   2010

43   Source: The Business Impact of IT, based on U.S. Bureau of Economic Analysis data.
Think again…




                                      ”People tend to overestimate
                                      what can be done in one year
                                      and to underestimate what can
                                      be done in five to ten years.”
                                      J. C. R. Licklider, 1965


      J. C. R. Licklider
      “Grandfather of the Internet”



44
45

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A Mobile Centric View of Silicon Valley - January 2011

  • 1. A Mobile-Centric View of Silicon Valley Prepared for Opinno & PromoMadrid January 31, 2011 Licensed under Creative Commons Attribution 3.0 Unported License (http://www.creativecommons.org/licenses/by/3.0) You are free to Share or Remix any part of this work as long as you attribute this work to SF Mobile (sfmobile.org)
  • 2. @l1rs Work Network Lars Kamp Lars Kamp Management Consulting Suite 1200 560 Mission Street San Francisco, CA 94105 San Francisco, CA 415.894.5423 415.894.5423 lars.kamp@accenture.com www.sfmobile.org lars@sfmobile.org 2
  • 3. Today’s topics. History Mobile Economics Silicon Cloud What’s Next? 3
  • 5. A note on people’s ability to predict the future. ”People tend to overestimate what can be done in one year and to underestimate what can be done in five to ten years.” J. C. R. Licklider, 1965 J. C. R. Licklider “Grandfather of the Internet” 5
  • 6. Q: Whose mission statement is this? “We have a dream of improving the lives of many millions of people by means of small, intimate life support systems that people carry with them everywhere. These systems will help people to organize their lives, to communicate with other people, and to access information of all kinds. They will be simple to use, and come in a wide range of models to fit every budget, need, and taste. They will change the way people live and communicate.” 6
  • 7. A: General Magic, 1990. You could say “mobile” started here. 7
  • 8. General Magic’s “Magic Cap”. Looks familiar? “Magic Cap” User Interface, 1994 8
  • 9. Maybe now? T-Mobile G1 (HTC Dream) User Interface, 2008 9
  • 10. Three people from the team that architected Magic Cap. Andy Rubin Tony Faddel Kevin Lynch 10 Source: Wired, SF Mobile analysis.
  • 12. Software-driven innovation. ” The problem is, in hardware you can't build a computer that's twice as good as anyone else's anymore. […] But you can do it in software.” Steve Jobs, 1994 Steve Jobs Apple Founder & CEO (on leave), in 1994 Rolling Stone interview 12 Source: Rolling Stone Magzine.
  • 13. Mobile is the single biggest global distribution platform. PC TV Mobile PC Installed Base TV Households Mobile Subscribers 2009 2009 1.2 Billion 1.3 Billion 2009 4.0 Billion 2013 2013 1.6 Billion 1.33 Billion Broadband Pay TV Subscribers Subscribers 2009 2009 420 Million 600 Million 2013 5.5 Billion 2013 2013 648 Million 739 Million 13 Source: Gartner, PWC, ITU, IDC, Accenture analysis.
  • 14. Evolution of “the stack”: Shift from hardware to software. Mobile Device Stack Early days Today Comms User Interfaces, App Stores & Shell & UI e.g. USB, Speaker, Flash Card e.g. USB, Speaker, Flash Card Software User Software External Interfaces, External Interfaces, Application Middleware Middleware Phone Middleware Hardware Platform / OS Core Operating System Chipsets, Hardware Processors, Basebands 1-2 MB of >1 GB of open closed software software Hardware Software 14 Source: Accenture analysis.
  • 15. Value in mobile is moving up the stack… DIRECTIONAL Cost to Per-unit Break-even Mobile Handset Stack & Elements build ($M) Revenue ($) # of units Services and Content $0.1M $1.00 0.1M Screen, User Interfaces, $20M $0.20 100M e.g. USB, Speaker, Flash Card e.g. USB, Speaker, Flash Card User Software Value Flow Application External Interfaces, Middleware $10M $0.10 100M Device Middleware Core Operating System $1,000M $5.00 200M Chipsets, Processors, Radio Basebands Hardware Software 15 Source: Estimates based on industry interviews; see David Wheeler “Linux Kernel 2.6: It's Worth More!” for estimating the cost of the Linux Kernel.
  • 16. … and is fueling the app store economy. Size of Catalog (K) – Apple App Store vs. Android Market 2008-2010, as of Q2 2010, by Number of Available Apps at End of Quarter, Excluding Books 2008 2009 2010 211,000 ~20,000 monthly submission 149,000 Android Market Oct 22 App Store July 11 97,000 Day 1 62 Apps Day 1 74,500 500 Apps 52,610 56,200 ~7,000 monthly 35,200 submission 25,300 20,100 13,200 11,500 740 4,400 2,900 5,200 600 Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1 Q2 Source: Apple press releases & earnings calls, Google, AndroLib, PCWorld, Distimo, Accenture analysis. Catalog size for Apples excludes 16 books. All numbers rounded.
  • 17. But: An app is not a business model. Loyalty and Retention Rates of Mobile Apps Over Time, 2010 100% 100% 100% 100% 90% 90% 90% 90% 80% 80% 80% 80% 70% 70% 70% 70% Retention Rate 60% 60% 60% 60% 50% 50% 50% 50% 40% 40% 40% 40% 30% 30% 30% 30% 20% 20% 20% 20% 10% 10% News (9.8%) 10% 10% News (9.1%) Enter- Games (2.4%) 0% 0% tainment (2%) 0% 0% 0 30 60 90 120 150 180 0 0 30 30 60 60 90 90 120 120 150 150 180 180 0 30 60 90 120 150 180 Days After First Measurement Days After First Measurement Source: Flurry, Accenture analysis. User retention defined by the number of users who downloaded an application and launched the application at any time in the past, and also launched the app within the last seven days, e.g. "30 days ago" represents any new user that launched a given app in January and also again within the last seven days. "60 days ago" represents new users identified in December and also used within last 7 days. Sample based on relevant 5-6 apps per 17 category with at least 120 days of data availability in the Flurry system.
  • 18. 90% dead after 90 days. iPhone App Retention Android App Retention As of January 2010, by Application Category As of January 2010, by Application Category 30 Days 90 Days 30 Days 90 Days News 52% 20% 58% 18% Social 40% 9% 38% 5% Networking Games 34% 10% 34% 10% Lifestyle 35% 9% 38% 7% Enter- 33% 4% 42% 16% tainment Average Retention 39% 10% 42% 11% Rates 18 Source: Flurry, Accenture analysis.
  • 19. Expect the center of gravity to shift to post-load. ILLUSTRATIVE Ecosystem Revenue Mix Over Time. 100% Pre-Load Revenue Post-Load Revenue Streams Streams 0% “Yesterday” “Today” “Tomorrow” 2000 2010 2015 Onwards Primary • Licensing • Licensing • Social Revenue • Software sales • Ads • Ads Models • Hardware sales • Software sales • Service subscriptions • Service subscriptions • Hardware sales • Transaction fees • Service subscriptions • Privacy (User data) 19
  • 21. The one “law” that drives Silicon Valley. Gordon E. More Co-founder Intel 21 Source: Intel.
  • 22. Moore’s Law – since ~1965 on the desktop. 22 Source: Intel.
  • 23. Coming your way in mobile as well. Baseband “Fat Modems” Baseband & Processors Application Processor Low power silicon for OS-enablement of light High performance, low voice/SMS and long apps running on top power application battery life. of baseband. processors. 23
  • 24. One company at the core of the mobile revolution. 24
  • 25. Massive on-deck computing power. Mobile Silicon: Process Node, Cores & Clock Speed Over Time 2.5GHz 2GHz 4 cores Cortex-A15 2 cores Cortex-A9 1GHz 20nm 833MHz 800MHz 1 core 667MHz 28nm 533MHz Cortex-A8 1 core Clockspeed: ARM11 32nm 1 core 45nm Cores: ARM9 65nm 90nm Node: 130nm 2004 2005 2006 2007 2008 2009 2010 2011 2012 2013 25 Source: ARM.
  • 26. The latest mystery: Apple’s A4 (and A5, A6, etc.). 26
  • 27. The ARM Architecture – at the core of Apple’s chips. Apple SoC Processing Speeds for Single Core, 2007 – 2012 based on DMIPs & Clock Speed 2007 2008 2009 2010 2011e 2012e iPxx & TV iPxx & TV ARM Family ARM11 ARM11 Cortex-A8 Cortex-A8 Cortex-A9 Apple Custom DMIPs/MHz 1.2 1.2 2.0 2.0 2.5 2.5 x x x x x x Clock speed 400MHz 412MHz 600MHz 1GHz 1.2GHz 2.0GHz = = = = = = DMIPs 480 495 1,200 2,000 3,250 5,000 Increase in processing +3% +142% +67% +63% +54% speed +942% 27 Source: ARM, iSuppli, PDAdb.net, Accenture analysis.
  • 28. Google’s Android: One OEM and SemiCo at a time. Android Release C D E F G H April Sept Oct May Dec H1 2009 2009 2009 2010 2010 2011 Cupcake Donut Éclair FroYo GiBr HoCo v1.5 v1.6 v2.0 v2.2 v2.3 v3.0 Feature Device HTC Samsung Motorola HTC Samsung Motorola Dream Behold II Droid Nexus One Nexus II Xoom Chip Qualcomm Qualcomm TI Qualcomm Samsung- NVIDIA MSM7201A MSM7201A OMAP 3430 QSD8250 Intrinsity Tegra 2 250, 528MHz 528MHz 600 MHz 998MHz S5PC110 1000MHz 1000MHz 28
  • 30. The cloud: Massive off-deck computing power. ”In addition to making raw computer power available in a convenient economical form, a computer utility would be concerned with almost any service or function which could in some way be related to the processing, storage, collection and distribution of information.” Douglas Parkhill, 1966 Douglas Parkhill “The Challenge of the Computer Utility”, 1966 30
  • 31. What is “The Cloud”? A style of computing that provides on demand access to a shared set of highly scalable services. Cloud Origins Cloud Today Cloud Benefits • Cost Reduction Virtualization Lower infrastructure, One computer • Virtualization and energy, licensing and Grid abstracted maintenance costs acting like many • Computing as a • Speed to Market utility Reduces time required to pilot projects + • Scale economies of central supply • Uses massively- • Elasticity / Scalability On-demand capacity and high business agility Grid parallel processing Computing • Geo-distributed • High Performance Many with massive Computing redundancy Provides “infinite” computers computing acting like one capacity as needed 31
  • 32. Who is building a cloud? Facebook – Prineville Yahoo – Lockport Google – The Dalles Apple – Maiden Amazon – Morrow Microsoft – Dublin 32
  • 33. Stuff you can do with the cloud. • 88B searches / • 500M+ active users month worldwide • 1.2M photo views / • 1M+ servers second • 1 PB of data • 50 PB of processed / hour uncompressed data by 2011 • 65 Million users • 90M tweets / day daily • 12 TB incremental • 1,000 servers data / day added / week to accommodate traffic 33
  • 34. Stuff you can do with the cloud and your phone. 34
  • 35. What’s Next 35
  • 36. Jevon’s Paradox ” It is a confusion of ideas to suppose that the economical use of fuel is equivalent to diminished consumption. The very contrary is the truth." William S. Jevons, 1865 William S. Jevons From the Book “The Coal Question” 36
  • 37. Silicon: Order of magnitude jump in processing power. HIGHLY SIMPLIFIED ARM Family ARM11 Cortex Shipment Date 2007 2009 2010 2012 Chip ARM1136 Cortex-A8 Cortex-A9 Cortex-A15 DMIPs/MHz 1.2 2.0 2.5 2.5 “Typical” Moore’s Law x x x x behavior for single Clock Speed 600MHz 1GHz 2GHz 2.5GHz core processors = = = = DMIPs/Core 720 2,000 5,000 6,250 Processing Doubles on average Speed Increase ~9x every ~21 months Cores/Cluster 1 1 2 4 x x x x Clusters 1 1 1 4 Theoretical max computing power = = = = increased through multi-core and Total Cores 1 1 2 16 clustering Total DMIPS 720 2000 10,000 100,000 Processing ~138x Speed Increase 37 Source: Calculations based on ARM marketing material.
  • 38. Cloud: 107 = 10M machines, roughly 10x of today. 38 Source: Google.
  • 39. Industrialization of the mobile cloud... Cloud Device Today HTTP (custom libraries) Tomorrow SDKs 39
  • 40. … will bring massive off-deck computing to mobile. 40 Source: Amazon press release, December 2010.
  • 41. Plenty of cash. Cash on Hand for Select Tech Titans Cash and Cash Equivalents, as of 1/26/2011 44 39 35 27 29 Total of 22 226B 11 10 7 6 41
  • 42. As computing gets cheaper… U.S. Asset Prices, 1945 - 2008 Normalized, 1995 = 100 105 Normalized Price: 1995 = 100 (log) Computers and Peripheral Equipment 104 103 Transportation 102 Equipment Other Equipment Industrial Equipment 10 1950 1960 1970 1980 1990 2000 42 Source: The Business Impact of IT, based on U.S. Bureau of Economic Analysis data.
  • 43. … companies consume more of it. U.S. IT Investment, 1970 - 2008 Nominal Annual Investment & Investment per Employee 3,500 350B 3,000 300B 2,500 250B 2,000 200B 1,500 150B IT Investment / Employee 1,000 100B 500 Annual 50B Investment 0 0 1970 1975 1980 1985 1990 1995 2000 2005 2010 43 Source: The Business Impact of IT, based on U.S. Bureau of Economic Analysis data.
  • 44. Think again… ”People tend to overestimate what can be done in one year and to underestimate what can be done in five to ten years.” J. C. R. Licklider, 1965 J. C. R. Licklider “Grandfather of the Internet” 44
  • 45. 45