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Founder Labs
Summer Edition
The Mobile Ecosystem
August 12, 2011




              Licensed under Creative Commons Attribution 3.0 Unported License (http://www.creativecommons.org/licenses/by/3.0)
              You are free to Share or Remix any part of this work as long as you attribute this work to SF Mobile (sfmobile.org)
@l1rs


    Work                                       Network


      Lars Kamp                                     Lars Kamp




      Suite 1200
      560 Mission Street
      San Francisco, CA 94105                       San Francisco, CA
      415.894.5423                                  415.894.5423
      lars.kamp@accenture.com   www.sfmobile.org    lars@sfmobile.org




2
Companies.




3
Today’s topics.


     History


           Silicon



                 Mobile Economics


                      Cloud



                         What’s Next?



4
A note on people’s ability to predict the future.




                                      ”People tend to overestimate
                                      what can be done in one year
                                      and to underestimate what can
                                      be done in five to ten years.”
                                      J. C. R. Licklider, 1965


      J. C. R. Licklider
      “Grandfather of the Internet”



5
History




6
A bit of Silicon Valley History:
    General Magic, Apple spin-off, 1990.


                                  General Magic Mission Statement, May 1990
                                  “We have a dream of improving the lives
                                  of many millions of people by means of
                                  small, intimate life support systems that
                                  people carry with them everywhere.
                                  These systems will help people to
                                  organize their lives, to communicate with
                                  other people, and to access information
                                  of all kinds.
                                  They will be simple to use, and come in a
                                  wide range of models to fit every budget,
                                  need, and taste. They will change the
                                  way people live and communicate.”




7
General Magic’s “Magic Cap”.

                    “Magic Cap” User Interface, 1994




8
Three people from the team that architected Magic Cap.

        Andy Rubin          Tony Faddel          Kevin Lynch




9
General Magic’s lasting influence on Android…



                  “Magic Cap” UI, 1994    G1 “HTC Dream” UI, 2008




10   Source: Wired, Accenture analysis.
Google is iterating Android at a breathtaking pace…


History of Android


                 July 2005                                        Oct 2008       Apr 2009
          Android acquired after                                Android Market    Android
          Andy Rubin meets with                                  announced.        SDK
          Larry Page for support.                                First device.   released

              2005                          2007            2008            2009                2010       2011          2012




Sept 2003
Android
incorporated.                                                      … C             D        E          F   G       H      I     …
                                               Nov 2007
                                             OHA founded.              April     Sept     Oct       May    Dec     Mar    H2
Android uses Google                                                    2009      2009    2009      2010    2010   2011   2011
as default search                          “Android” platform
                                               unveiled.              Cupcake    Donut   Éclair    FroYo   GiBr   HoCo    IC
engine.                                                                 v1.5      v1.6   v2.0       v2.2   v2.3   v3.0   v3.1




11   Source: Google, Accenture analysis.
… including one OEM and SemiCo at a time.


     Android
     Release
                                      C           D            E          F           G          H              I
                                     April      Sept          Oct        May         Dec         Mar            Nov
                                     2009       2009         2009       2010         2010       2011           2011
                                    Cupcake     Donut        Éclair     FroYo        GiBr       HoCo          IceCrm
                                      v1.5       v1.6        v2.0        v2.2        v2.3       v3.0            v3.1


     “Hero”
     Device                                                                                                     ?


                                      HTC      Samsung      Motorola     HTC       Samsung      Motorola      Nexus
                                     Dream     Behold II     Droid     Nexus One   Nexus S       Xoom           3



     Chip

                                    Qualcomm   Qualcomm    TI OMAP     Qualcomm    Intrinsity   NVIDIA
                                    MSM7201A   MSM7201A    3430        QSD8250     S5PC110      Tegra 2 250     ?
                                    528MHz     528MHz      600 MHz     998MHz      1,000MHz     1,000MHz




12    Source: Accenture analysis.
The IP Wars.
                                       Me too.
                      I will eat
                    your babies.




                               Uggh,
                              FAWK…              Om nom
                                                  nom
                                                  nom.




13
Silicon




14
Gordon Moore.




15
Moore’s Law – since ~1965 on the desktop.




16   Source: Intel.
Coming your way in mobile as well.

                   Nvidia Tegra roadmap: 2 orders of magnitude until 2014.




                        Today, you
                         are here




17   Source: NVIDIA.
Massive on-deck computing power for smartphones...


                      1966                                   2011          2016
          Apollo Guidance                                   Samsung        Era of
         Computer – Block I                                 Galaxy S2   “Uberphones”




     4,100 Integrated Circuits                              ~26M ICs       ~1B ICs
       1 MHz Clock Speed                                      1 GHz        1GHz+
            9 KB RAM                                         512 MB         ~4 GB


18   Source: Computer History Museum, Accenture analysis.
Horizontal de-layering of the silicon industry.

             1970s                            1980s                             1990s                            2000s                         2010s
            Vertical                          ASIC                             Fabless                         IP-driven                     SW-driven
           Suppliers                         Vendors                            Semis                           Design                        Design
     “Texas Instruments”              “VLSI Technology”                     “Qualcomm”                           “ARM”                         Various


                                                                                                                                               System
                                                                              Design &
                                                                                                                    IP                         Porting
                                                                             Distribution
                                          ASIC Vendor                        (“Fabless”)
                                                                                                                                                 IP
                                                                                                               Design &
        Fully Vertically                                                                                      Distribution
         Integrated:                                                             EDA                                                         Design &
          Design &                                                                                                                           Distribution
           Foundry                                                                                                EDA
                                            System                                                                                              EDA
                                          Manufacturer
                                           (Foundry)                           Foundry
                                                                                                                Foundry
                                                                                                                                              Foundry

      Ratio
      HW : SW            1:0                   1 : 0.5                            1:1                              1:2                         1 : 2+
      Engineers
     Sources: ARM company website, Cadence company website, Accenture analysis. HW engineers refers to design, SW engineers to validation.
     Copyright © 2011 Accenture All Rights Reserved.
19                                                                                                                                      19
ARM vs. QCOM.

       500         Daily Stock Prices ARM vs. QCOM
                   Indexed, 01/01/2006 – 03/30/2011                                               ARM
       450                                                                                   460 Index
                                                                                             05/12/11
       400

       350

       300

       250
                                                           ARM announcement that
                                                            “major OEM” acquired
       200                                                   architecture license                           QCOM
                                                                 in July 2008                            106 Index
                                                                                                         05/12/11
       150

       100

        50

          0
          Jan-06                   Jan-07              Jan-08              Jan-09   Jan-10          Jan-11
     Sources: Google Finance, Accenture analysis.
     Copyright © 2011 Accenture All Rights Reserved.
20                                                                                           20
Apple: A single application processor for all devices.

     iPhone                                                    iPad




     Apple TV                                         Time Capsule ?

21
2 philosophies:
     Discrete baseband & CPU vs. a single, integrated SoC.
     Apple: Discrete BB & CPU                     HTC: Integrated SoC with BB & CPU




      iPhone 4                                    HD7

      Qualcomm Baseband      Apple CPU            Qualcomm Snapdragon SoC




      Physical separation of computing for RF     Logical separation of computing for RF and
       and applications through different chips     applications but physically on same chip




22
The likely future, just untethered.




23
Economics




24
Explosive growth for mobility.
          “We really see Mobile a bit like Search        “eBay mobile apps have been down-loaded
          was in 2001, 2002, 2003. All these formats     more than 45 million times [with] $4 billion
          are so new it is a mistake to say today        of volume on eBay Mobile: […] the mobile
          whatever we have is a good proxy for what      device is absolutely lowering the boundary
          the future will look like. I actually have a   or blurring the boundary between online and
          new metric to report in Android of 550,000     offline; […] this has created incremental
          phones activated a day. That's a huge          opportunity far greater than what we
          number, even by Google standards.”             would've expected.”
          Larry Page, Google CEO                         Joe Donahoe, eBay CEO
          Q2’11 Earnings Call, July 14th, 2011           Q2’11 Earnings Call, July 20th, 2011
         “Mobile” quoted 39 times during call            “Mobile” quoted 62 times during call



          “We were thrilled to sell a record 20.3        “We [...] have articulated a very strong
          million iPhones compared to 8.4 million in     innovation-oriented strategy and mobility
          the previous June quarter. This represents     plays a very strong part in that. […] If you
          142% year-over-year growth. […] iPhone         look at our results this quarter you'll see that
          continues to be adopted as the standard        it's not only the new categories that drive
          across the enterprise with 91% of the          growth for us, it's also the traditional core
          Fortune 500 deployed or testing the device,    business of SAP. […] Mobile will change
          up from 88% last quarter.”                     the way we work and the way we live.”
          Peter Oppenheimer, Apple CFO                   Jim Hageman Snabe, SAP CEO
          Q3’11 Earnings Call, July 19th, 2011           CNBC Interview July 27th, 2011
         “iPhone” quoted 48 times during call



25
Software-driven innovation.




                                       ” The problem is, in hardware you
                                       can't build a computer that's twice as
                                       good as anyone else's anymore. […]
                                       But you can do it in software.”
                                       Steve Jobs, 1994


        Steve Jobs
        1994 Rolling Stone interview



26   Source: Rolling Stone Magazine.
SW is fueling the app store economy: ~350,000 apps.
                                                                                                                                                       ESTIMATES
       Catalog Size – Apple App Store vs. Android Market
       2008-2011, by Number of Available Apps at End of Quarter
                                                                                                                                                       350,000


                                                                                                                                   300,000             310,000


                                                                                                                          250,000
                                                                                                                   225,000

                                                                                                                                   200,000

                                                                                                     149,000
                                                                                                                         130,000
                                                                                      97,000
                                                                                 74,500
                                                                     52,610                                  56,200
                                                                                                         35,200
                                               25,300              20,100
                                        13,200        5,200 11,500
                       740        4,400     600 2,900
          Q1'08       Q2'08       Q3'08       Q4'08       Q1'09       Q2'09       Q3'09       Q4'09       Q1'10       Q2'10       Q3'10        Q4'10    Q1'11




     Source: Apple press releases & earnings calls, Google, AndroLib, PCWorld, Distimo, Accenture analysis. Catalog size for Apples excludes
27   books. All numbers rounded.
The “early days” with iOS & Android: A mobile revolution.

        App & Mobile Web Usage Growth, US
        Ads Requested, April 2008 – March 2010
                            4,000


                            3,500
                                                                                                                 32%
                            3,000
                                                                                                                Monthly
 Ads Requested (Millions)




                            2,500                                                                               Growth
                                                                                                              (Nov’08-Mar’10)
                            2,000


                            1,500
                                                                                                                 19 %
                                                                                                                Monthly
                            1,000                                                                               Growth
                                                                                                              (Apr’08-Mar’10)
                             500


                               0                                                                        RIM
                               Apr-08   Jul-08    Oct-08   Jan-09   Apr-09   Jul-09   Oct-09   Jan-10
                                                                                                        Others incl. Palm
                                                                                                        & Windows




28                Source: AdMob, Accenture analysis.
But: An app is not a business model.
            Retention Rates of Mobile Apps Over Time, 2010




            100%                                                                                               100%
     100%                                                                                                     100%
                 90%                                                                                             90%
                                                                                                                90%
            90%
                 80%                                                                                             80%
                                                                                                                80%
            80%
             70%                                                                                                 70%
                                                                                                                70%
Retention Rate




            70%
             60%                                                                                                 60%
                                                                                                                60%
            60%
             50%
            50%                                                                                                  50%
                                                                                                                50%
             40%
            40%                                                                                                  40%
                                                                                                                40%
             30%
            30%                                                                                                  30%
                                                                                                                30%
             20%
            20%                                                                                                 20%
                                                                                                                 20%
                                                                                                                                                                                          News (9.1%)
            10%
             10%                                                                             News (9.8%)        10%
                                                                                                                 10%
                                                                                             Enter-
                                                                                                                                                                                          Games (2.4%)
                                                                                             tainment (2%)
                 0%
                  0%                                                                                              0%
                                                                                                                   0%
                       0
                       0       30
                               30       60
                                       60      90
                                               90    120
                                                    120                      150
                                                                            150          180
                                                                                        180                              0
                                                                                                                         0       30
                                                                                                                                 30       60
                                                                                                                                         60      90
                                                                                                                                                90     120
                                                                                                                                                      120                      150
                                                                                                                                                                              150       180
                                                                                                                                                                                       180
                           Days After First Measurement                                                                      Days After First Measurement


Source:                Flurry, Accenture analysis. User retention defined by the number of users who downloaded an application and launched the application at any time in the past,
                       and also launched the app within the last seven days, e.g. "30 days ago" represents any new user that launched a given app in January and also again within
                       the last seven days. "60 days ago" represents new users identified in December and also used within last 7 days. Sample based on relevant 5-6 apps per
 29                    category with at least 120 days of data availability in the Flurry system.
90% dead after 90 days.

                       iPhone App Retention                          Android App Retention
                       As of January 2010, by Application Category   As of January 2010, by Application Category

                       30 Days                         90 Days       30 Days                   90 Days

            News                                 52%          20%                        58%           18%



         Social                            40%           9%                        38%             5%
     Networking


         Games                         34%               10%                       34%              10%




        Lifestyle                      35%               9%                        38%              7%



          Enter-
                                      33%               4%                         42%               16%
       tainment

       Average
      Retention                    39%                 10%                     42%               11%
         Rates



30   Source: Flurry, Accenture analysis.
Enter analytics…




31
… and push notifications.




32
Facebook: Putting a social layer into your app.

       News and Media Companies                    Commerce and Sales Companies


                     90% more articles are read                 $5.30 of direct ticket sales
                     85% more time is spent                     resulted from sharing links




                     4x increase in traffic from                57% more money spent per user
                     Facebook




                      8 minutes longer on site                  40% increase in referral
                      22% more pages are read                   traffic from visitors




             Increase in traffic and time                Increase in sales through
             spent on websites through                     user of social plugins:
               “Login with Facebook”                        “Like” and “Share”


33
Emergence of solid mobile business models.

         Location             Inventory              Discounts          Transparency          Reviews




     Finds deals at local   Real time visibility       Real-time         Compare local      “Crowd-source”
          retailers of       into restaurant       discounts on local    price with best     reviews before
        national chains        “inventory”          merchant offers     prices on the web   buying decision



34
Ephemeralization:
     “Progressively accomplishing more with less”




     Buckminster Fuller




35
Early “ephemeralization” aka “appification”:
     Devices are being replaced by apps.
        2006                                           2011 and Beyond
         TV                                            Video



         Phone                                         Voice


         MP3 Player                                    Music


         Camera                                        “Camera”


         Credit Card                                   Payments

     Copyright © 2011 Accenture All Rights Reserved.

36
Software “eating” people and things.

       People             Things




       Taxi Dispatcher    ATMs              Keys

37
And it’s only the beginning.


      Global Mobile Shipments
      2005-2015E, Millions
                                                                                                                       ‘10 –’15
                2,500                                                                                                   CAGR
                                                                                                                      Total
                                                                                                            2,076             8.4%
                                                                                                    1,971           Devices
                2,000                                                                       1,854
                                                                                    1,718
                                                                            1,557                                    Smart
                                                                                                    820     926
                1,500                                               1,389                   707                     Phones 25.0%
     Millions




                                                                                    582
                                            1,188   1,190                    453
                                                            1,128   303
                                    1,002    124    151
                1,000                                       173
                          833         82
                           57

                                            1,064                   1,085   1,105   1,135   1,147   1,151   1,150      Non
                 500                                1,039   954                                                               1.2%
                                      920                                                                              SPs
                          777


                   0
                         2005        2006   2007    2008    2009    2010    2011 E 2012 E 2013 E 2014 E 2015 E

       SP Share           7%          8%    10%     13%     15%     22%     29%     34%     38%     42%     45%
        of Total

38      Source: IDC Accenture analysis.
Mobility hardware:
     This morning at Coupa Café in Palo Alto: “Bump Cube”




39
A quick note on distribution of mobility hardware.




40
26,500 Apple retail employees selling your HW to 250M+
     annual visitors in 323 stores in 11 countries.
                      New York   Paris             Tokyo




                      Sydney     Munich           Shanghai




41   Source: Apple.
The Apple Store:
     $13B in sales, with more $/SqFt/Year than Tiffany & Co.

                   Scale of Retail Operations                    Retail Revenue Metrics

 Q3 FY2010 –         Retail Retail          Retail    FTEs /      $ / SqFt / Year            $ / employee /      $ / Day / Store          $ / Store / Year
 Q2 FY2011         Revenue Stores           Space   part-time     ($)                        Year ($K)           ($K)                     ($M)
                       ($B)    (#)        (M SqFt) employees
                                                           (K)


                           13       323         2.5        30                       $4,793                $397               $102                     $37



                                                                             $3,010                    $337           $36                       $13
                          3.1       233          1          9



                                                                      $866                            $279            $33                      $12
                         50.3     4,172         58        180



                                                                     $425                          $200                            $128                  $47
                          419     8,970        985       2,100



                                                                    $391                           $179                        $125                      $46
                          9.3       204        23.8        52




42   Source: SECfilings, Accenture analysis.
Cloud




43
Who is building a cloud?




       Prineville, OR USA   Lockport , NY USA   The Dalles, OR USA




       Maiden, NC USA       Morrow, OR USA        Dublin, Ireland


44
Stuff you can do with the cloud (growing as we speak).


                   ~65M+                         ~50,000+
                   Users                         Searches
                   Gaming                        Served Per
                   Daily                         Second



                   ~ 7,000+                      ~41B
                   Tweets per                    API Calls
                   Second                        per Day



45
Stuff you can do with the cloud and your phone.




46
Industrialization of the mobile cloud...

                       Cloud                               Device


       Today


                                         HTTP
                                      (custom libraries)




       Tomorrow




                                         SDKs


47
… will bring massive off-deck computing to mobile.




              Mobile Dev Center          Android         Project Hawaii &
               AWS SDKs for          Cloud to Device      Project Maui on
               Android & iOS       Messaging Framework   Windows Phone 7




48   Source: Corporate websites.
Google’s Spanner: 107 = 10M machines.




49   Source: Google.
Ephemeralization of the back-end.




50
What’s
     Next




51
Jevons’ Paradox




                                ” It is a confusion of ideas to suppose
                                that the economical use of fuel is
                                equivalent to diminished consumption.
                                The very contrary is the truth."
                                William S. Jevons, 1865


      William S. Jevons
      From the Book “The Coal Question”



52
As computing gets cheaper…

                                                                  U.S. Asset Prices, 1945 - 2008
                                                                        Normalized, 1995 = 100

                                                105
           Normalized Price: 1995 = 100 (log)




                                                                                Computers and
                                                                                Peripheral Equipment
                                                104



                                                103


                                                                        Transportation
                                                102                     Equipment
                                                      Other Equipment


                                                                    Industrial Equipment
                                                10
                                                      1950       1960       1970           1980   1990   2000

53   Source: The Business Impact of IT, based on U.S. Bureau of Economic Analysis data.
… companies consume more of it.

                                                                U.S. IT Investment, 1970 - 2008
                                                     Investment per Employee & Nominal Annual Investment

                                             3,500                                                                    350B
        Anuual Investment per Employee ($)




                                                                                                                             Nominal Anuual Investment ($B)
                                             3,000                                                                    300B

                                             2,500                                                                    250B

                                             2,000                                                                    200B

                                             1,500                                                                    150B
                                                         IT Investment /
                                                              Employee
                                             1,000                                                                    100B

                                              500                                   Annual
                                                                                                                      50B
                                                                                    Investment
                                                0                                                                     0
                                                1970   1975     1980       1985   1990    1995   2000   2005   2010

54   Source: The Business Impact of IT, based on U.S. Bureau of Economic Analysis data.
Plenty of cash.

     Cash on Hand for Select Tech Titans
     Cash and Cash Equivalents, as of 1/26/2011



                                                                      44
                                                                 39
                                                            35
                                                       27
                                                  29                       Total of
                                             22                             226B
                                11
                                10
                            7
                            6

55   Source: SEC filings.
And then there is Facebook .

     Worldwide Facebook Users                                              Y-o-Y Growth Rates ’11-15
     based on 3 User Growth Scenarios, EoY (2011-2015)
                                                                           US        EU    BRIC    RoW
     3   2.5                                                       2.52B    4%       15%   268%*   33%
         2.3
     2                                                         2.22B        4%       15%   90%     33%
         2.1
         1.9
         1.7       Total of ~700-800M
         1.5       global FB users by
                       end of 2011
         1.3
     1                                                         1.27B        -2%      -2%   45%     20%
         1.1
         0.9
         0.7
         0.5
            2011          2012          2013       2014    2015            Scenario 2

           $8.10          $8.18         $8.20     $8.32    $8.54           Avg. ARPU
            0.7B           1.0B          1.3B      1.7B     2.2B           EoY Users
           $5.7B         $7.3B          $9.6B    $12.8B   $16.8B           $B Rev.


56
Think again…




                                      ”People tend to overestimate
                                      what can be done in one year
                                      and to underestimate what can
                                      be done in five to ten years.”
                                      J. C. R. Licklider, 1965


      J. C. R. Licklider
      “Grandfather of the Internet”



57
Lessons learned. A few thoughts on:



         Your Team: Who’s in charge?
      Build: iOS vs. Android vs. HTML5
         Pitching: Killer exec summary
         Funding (Angels): Ocean’s 11
           Funding (VC): Lots vs. little
58
Good Luck!




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Founder Labs - Summer 2011 - The Mobile Ecosystem

  • 1. Founder Labs Summer Edition The Mobile Ecosystem August 12, 2011 Licensed under Creative Commons Attribution 3.0 Unported License (http://www.creativecommons.org/licenses/by/3.0) You are free to Share or Remix any part of this work as long as you attribute this work to SF Mobile (sfmobile.org)
  • 2. @l1rs Work Network Lars Kamp Lars Kamp Suite 1200 560 Mission Street San Francisco, CA 94105 San Francisco, CA 415.894.5423 415.894.5423 lars.kamp@accenture.com www.sfmobile.org lars@sfmobile.org 2
  • 4. Today’s topics. History Silicon Mobile Economics Cloud What’s Next? 4
  • 5. A note on people’s ability to predict the future. ”People tend to overestimate what can be done in one year and to underestimate what can be done in five to ten years.” J. C. R. Licklider, 1965 J. C. R. Licklider “Grandfather of the Internet” 5
  • 7. A bit of Silicon Valley History: General Magic, Apple spin-off, 1990. General Magic Mission Statement, May 1990 “We have a dream of improving the lives of many millions of people by means of small, intimate life support systems that people carry with them everywhere. These systems will help people to organize their lives, to communicate with other people, and to access information of all kinds. They will be simple to use, and come in a wide range of models to fit every budget, need, and taste. They will change the way people live and communicate.” 7
  • 8. General Magic’s “Magic Cap”. “Magic Cap” User Interface, 1994 8
  • 9. Three people from the team that architected Magic Cap. Andy Rubin Tony Faddel Kevin Lynch 9
  • 10. General Magic’s lasting influence on Android… “Magic Cap” UI, 1994 G1 “HTC Dream” UI, 2008 10 Source: Wired, Accenture analysis.
  • 11. Google is iterating Android at a breathtaking pace… History of Android July 2005 Oct 2008 Apr 2009 Android acquired after Android Market Android Andy Rubin meets with announced. SDK Larry Page for support. First device. released 2005 2007 2008 2009 2010 2011 2012 Sept 2003 Android incorporated. … C D E F G H I … Nov 2007 OHA founded. April Sept Oct May Dec Mar H2 Android uses Google 2009 2009 2009 2010 2010 2011 2011 as default search “Android” platform unveiled. Cupcake Donut Éclair FroYo GiBr HoCo IC engine. v1.5 v1.6 v2.0 v2.2 v2.3 v3.0 v3.1 11 Source: Google, Accenture analysis.
  • 12. … including one OEM and SemiCo at a time. Android Release C D E F G H I April Sept Oct May Dec Mar Nov 2009 2009 2009 2010 2010 2011 2011 Cupcake Donut Éclair FroYo GiBr HoCo IceCrm v1.5 v1.6 v2.0 v2.2 v2.3 v3.0 v3.1 “Hero” Device ? HTC Samsung Motorola HTC Samsung Motorola Nexus Dream Behold II Droid Nexus One Nexus S Xoom 3 Chip Qualcomm Qualcomm TI OMAP Qualcomm Intrinsity NVIDIA MSM7201A MSM7201A 3430 QSD8250 S5PC110 Tegra 2 250 ? 528MHz 528MHz 600 MHz 998MHz 1,000MHz 1,000MHz 12 Source: Accenture analysis.
  • 13. The IP Wars. Me too. I will eat your babies. Uggh, FAWK… Om nom nom nom. 13
  • 16. Moore’s Law – since ~1965 on the desktop. 16 Source: Intel.
  • 17. Coming your way in mobile as well. Nvidia Tegra roadmap: 2 orders of magnitude until 2014. Today, you are here 17 Source: NVIDIA.
  • 18. Massive on-deck computing power for smartphones... 1966 2011 2016 Apollo Guidance Samsung Era of Computer – Block I Galaxy S2 “Uberphones” 4,100 Integrated Circuits ~26M ICs ~1B ICs 1 MHz Clock Speed 1 GHz 1GHz+ 9 KB RAM 512 MB ~4 GB 18 Source: Computer History Museum, Accenture analysis.
  • 19. Horizontal de-layering of the silicon industry. 1970s 1980s 1990s 2000s 2010s Vertical ASIC Fabless IP-driven SW-driven Suppliers Vendors Semis Design Design “Texas Instruments” “VLSI Technology” “Qualcomm” “ARM” Various System Design & IP Porting Distribution ASIC Vendor (“Fabless”) IP Design & Fully Vertically Distribution Integrated: EDA Design & Design & Distribution Foundry EDA System EDA Manufacturer (Foundry) Foundry Foundry Foundry Ratio HW : SW 1:0 1 : 0.5 1:1 1:2 1 : 2+ Engineers Sources: ARM company website, Cadence company website, Accenture analysis. HW engineers refers to design, SW engineers to validation. Copyright © 2011 Accenture All Rights Reserved. 19 19
  • 20. ARM vs. QCOM. 500 Daily Stock Prices ARM vs. QCOM Indexed, 01/01/2006 – 03/30/2011 ARM 450 460 Index 05/12/11 400 350 300 250 ARM announcement that “major OEM” acquired 200 architecture license QCOM in July 2008 106 Index 05/12/11 150 100 50 0 Jan-06 Jan-07 Jan-08 Jan-09 Jan-10 Jan-11 Sources: Google Finance, Accenture analysis. Copyright © 2011 Accenture All Rights Reserved. 20 20
  • 21. Apple: A single application processor for all devices. iPhone iPad Apple TV Time Capsule ? 21
  • 22. 2 philosophies: Discrete baseband & CPU vs. a single, integrated SoC. Apple: Discrete BB & CPU HTC: Integrated SoC with BB & CPU iPhone 4 HD7 Qualcomm Baseband Apple CPU Qualcomm Snapdragon SoC Physical separation of computing for RF Logical separation of computing for RF and and applications through different chips applications but physically on same chip 22
  • 23. The likely future, just untethered. 23
  • 25. Explosive growth for mobility. “We really see Mobile a bit like Search “eBay mobile apps have been down-loaded was in 2001, 2002, 2003. All these formats more than 45 million times [with] $4 billion are so new it is a mistake to say today of volume on eBay Mobile: […] the mobile whatever we have is a good proxy for what device is absolutely lowering the boundary the future will look like. I actually have a or blurring the boundary between online and new metric to report in Android of 550,000 offline; […] this has created incremental phones activated a day. That's a huge opportunity far greater than what we number, even by Google standards.” would've expected.” Larry Page, Google CEO Joe Donahoe, eBay CEO Q2’11 Earnings Call, July 14th, 2011 Q2’11 Earnings Call, July 20th, 2011 “Mobile” quoted 39 times during call “Mobile” quoted 62 times during call “We were thrilled to sell a record 20.3 “We [...] have articulated a very strong million iPhones compared to 8.4 million in innovation-oriented strategy and mobility the previous June quarter. This represents plays a very strong part in that. […] If you 142% year-over-year growth. […] iPhone look at our results this quarter you'll see that continues to be adopted as the standard it's not only the new categories that drive across the enterprise with 91% of the growth for us, it's also the traditional core Fortune 500 deployed or testing the device, business of SAP. […] Mobile will change up from 88% last quarter.” the way we work and the way we live.” Peter Oppenheimer, Apple CFO Jim Hageman Snabe, SAP CEO Q3’11 Earnings Call, July 19th, 2011 CNBC Interview July 27th, 2011 “iPhone” quoted 48 times during call 25
  • 26. Software-driven innovation. ” The problem is, in hardware you can't build a computer that's twice as good as anyone else's anymore. […] But you can do it in software.” Steve Jobs, 1994 Steve Jobs 1994 Rolling Stone interview 26 Source: Rolling Stone Magazine.
  • 27. SW is fueling the app store economy: ~350,000 apps. ESTIMATES Catalog Size – Apple App Store vs. Android Market 2008-2011, by Number of Available Apps at End of Quarter 350,000 300,000 310,000 250,000 225,000 200,000 149,000 130,000 97,000 74,500 52,610 56,200 35,200 25,300 20,100 13,200 5,200 11,500 740 4,400 600 2,900 Q1'08 Q2'08 Q3'08 Q4'08 Q1'09 Q2'09 Q3'09 Q4'09 Q1'10 Q2'10 Q3'10 Q4'10 Q1'11 Source: Apple press releases & earnings calls, Google, AndroLib, PCWorld, Distimo, Accenture analysis. Catalog size for Apples excludes 27 books. All numbers rounded.
  • 28. The “early days” with iOS & Android: A mobile revolution. App & Mobile Web Usage Growth, US Ads Requested, April 2008 – March 2010 4,000 3,500 32% 3,000 Monthly Ads Requested (Millions) 2,500 Growth (Nov’08-Mar’10) 2,000 1,500 19 % Monthly 1,000 Growth (Apr’08-Mar’10) 500 0 RIM Apr-08 Jul-08 Oct-08 Jan-09 Apr-09 Jul-09 Oct-09 Jan-10 Others incl. Palm & Windows 28 Source: AdMob, Accenture analysis.
  • 29. But: An app is not a business model. Retention Rates of Mobile Apps Over Time, 2010 100% 100% 100% 100% 90% 90% 90% 90% 80% 80% 80% 80% 70% 70% 70% Retention Rate 70% 60% 60% 60% 60% 50% 50% 50% 50% 40% 40% 40% 40% 30% 30% 30% 30% 20% 20% 20% 20% News (9.1%) 10% 10% News (9.8%) 10% 10% Enter- Games (2.4%) tainment (2%) 0% 0% 0% 0% 0 0 30 30 60 60 90 90 120 120 150 150 180 180 0 0 30 30 60 60 90 90 120 120 150 150 180 180 Days After First Measurement Days After First Measurement Source: Flurry, Accenture analysis. User retention defined by the number of users who downloaded an application and launched the application at any time in the past, and also launched the app within the last seven days, e.g. "30 days ago" represents any new user that launched a given app in January and also again within the last seven days. "60 days ago" represents new users identified in December and also used within last 7 days. Sample based on relevant 5-6 apps per 29 category with at least 120 days of data availability in the Flurry system.
  • 30. 90% dead after 90 days. iPhone App Retention Android App Retention As of January 2010, by Application Category As of January 2010, by Application Category 30 Days 90 Days 30 Days 90 Days News 52% 20% 58% 18% Social 40% 9% 38% 5% Networking Games 34% 10% 34% 10% Lifestyle 35% 9% 38% 7% Enter- 33% 4% 42% 16% tainment Average Retention 39% 10% 42% 11% Rates 30 Source: Flurry, Accenture analysis.
  • 32. … and push notifications. 32
  • 33. Facebook: Putting a social layer into your app. News and Media Companies Commerce and Sales Companies 90% more articles are read $5.30 of direct ticket sales 85% more time is spent resulted from sharing links 4x increase in traffic from 57% more money spent per user Facebook 8 minutes longer on site 40% increase in referral 22% more pages are read traffic from visitors Increase in traffic and time Increase in sales through spent on websites through user of social plugins: “Login with Facebook” “Like” and “Share” 33
  • 34. Emergence of solid mobile business models. Location Inventory Discounts Transparency Reviews Finds deals at local Real time visibility Real-time Compare local “Crowd-source” retailers of into restaurant discounts on local price with best reviews before national chains “inventory” merchant offers prices on the web buying decision 34
  • 35. Ephemeralization: “Progressively accomplishing more with less” Buckminster Fuller 35
  • 36. Early “ephemeralization” aka “appification”: Devices are being replaced by apps. 2006 2011 and Beyond TV Video Phone Voice MP3 Player Music Camera “Camera” Credit Card Payments Copyright © 2011 Accenture All Rights Reserved. 36
  • 37. Software “eating” people and things. People Things Taxi Dispatcher ATMs Keys 37
  • 38. And it’s only the beginning. Global Mobile Shipments 2005-2015E, Millions ‘10 –’15 2,500 CAGR Total 2,076 8.4% 1,971 Devices 2,000 1,854 1,718 1,557 Smart 820 926 1,500 1,389 707 Phones 25.0% Millions 582 1,188 1,190 453 1,128 303 1,002 124 151 1,000 173 833 82 57 1,064 1,085 1,105 1,135 1,147 1,151 1,150 Non 500 1,039 954 1.2% 920 SPs 777 0 2005 2006 2007 2008 2009 2010 2011 E 2012 E 2013 E 2014 E 2015 E SP Share 7% 8% 10% 13% 15% 22% 29% 34% 38% 42% 45% of Total 38 Source: IDC Accenture analysis.
  • 39. Mobility hardware: This morning at Coupa Café in Palo Alto: “Bump Cube” 39
  • 40. A quick note on distribution of mobility hardware. 40
  • 41. 26,500 Apple retail employees selling your HW to 250M+ annual visitors in 323 stores in 11 countries. New York Paris Tokyo Sydney Munich Shanghai 41 Source: Apple.
  • 42. The Apple Store: $13B in sales, with more $/SqFt/Year than Tiffany & Co. Scale of Retail Operations Retail Revenue Metrics Q3 FY2010 – Retail Retail Retail FTEs / $ / SqFt / Year $ / employee / $ / Day / Store $ / Store / Year Q2 FY2011 Revenue Stores Space part-time ($) Year ($K) ($K) ($M) ($B) (#) (M SqFt) employees (K) 13 323 2.5 30 $4,793 $397 $102 $37 $3,010 $337 $36 $13 3.1 233 1 9 $866 $279 $33 $12 50.3 4,172 58 180 $425 $200 $128 $47 419 8,970 985 2,100 $391 $179 $125 $46 9.3 204 23.8 52 42 Source: SECfilings, Accenture analysis.
  • 44. Who is building a cloud? Prineville, OR USA Lockport , NY USA The Dalles, OR USA Maiden, NC USA Morrow, OR USA Dublin, Ireland 44
  • 45. Stuff you can do with the cloud (growing as we speak). ~65M+ ~50,000+ Users Searches Gaming Served Per Daily Second ~ 7,000+ ~41B Tweets per API Calls Second per Day 45
  • 46. Stuff you can do with the cloud and your phone. 46
  • 47. Industrialization of the mobile cloud... Cloud Device Today HTTP (custom libraries) Tomorrow SDKs 47
  • 48. … will bring massive off-deck computing to mobile. Mobile Dev Center Android Project Hawaii & AWS SDKs for Cloud to Device Project Maui on Android & iOS Messaging Framework Windows Phone 7 48 Source: Corporate websites.
  • 49. Google’s Spanner: 107 = 10M machines. 49 Source: Google.
  • 50. Ephemeralization of the back-end. 50
  • 51. What’s Next 51
  • 52. Jevons’ Paradox ” It is a confusion of ideas to suppose that the economical use of fuel is equivalent to diminished consumption. The very contrary is the truth." William S. Jevons, 1865 William S. Jevons From the Book “The Coal Question” 52
  • 53. As computing gets cheaper… U.S. Asset Prices, 1945 - 2008 Normalized, 1995 = 100 105 Normalized Price: 1995 = 100 (log) Computers and Peripheral Equipment 104 103 Transportation 102 Equipment Other Equipment Industrial Equipment 10 1950 1960 1970 1980 1990 2000 53 Source: The Business Impact of IT, based on U.S. Bureau of Economic Analysis data.
  • 54. … companies consume more of it. U.S. IT Investment, 1970 - 2008 Investment per Employee & Nominal Annual Investment 3,500 350B Anuual Investment per Employee ($) Nominal Anuual Investment ($B) 3,000 300B 2,500 250B 2,000 200B 1,500 150B IT Investment / Employee 1,000 100B 500 Annual 50B Investment 0 0 1970 1975 1980 1985 1990 1995 2000 2005 2010 54 Source: The Business Impact of IT, based on U.S. Bureau of Economic Analysis data.
  • 55. Plenty of cash. Cash on Hand for Select Tech Titans Cash and Cash Equivalents, as of 1/26/2011 44 39 35 27 29 Total of 22 226B 11 10 7 6 55 Source: SEC filings.
  • 56. And then there is Facebook . Worldwide Facebook Users Y-o-Y Growth Rates ’11-15 based on 3 User Growth Scenarios, EoY (2011-2015) US EU BRIC RoW 3 2.5 2.52B 4% 15% 268%* 33% 2.3 2 2.22B 4% 15% 90% 33% 2.1 1.9 1.7 Total of ~700-800M 1.5 global FB users by end of 2011 1.3 1 1.27B -2% -2% 45% 20% 1.1 0.9 0.7 0.5 2011 2012 2013 2014 2015 Scenario 2 $8.10 $8.18 $8.20 $8.32 $8.54 Avg. ARPU 0.7B 1.0B 1.3B 1.7B 2.2B EoY Users $5.7B $7.3B $9.6B $12.8B $16.8B $B Rev. 56
  • 57. Think again… ”People tend to overestimate what can be done in one year and to underestimate what can be done in five to ten years.” J. C. R. Licklider, 1965 J. C. R. Licklider “Grandfather of the Internet” 57
  • 58. Lessons learned. A few thoughts on: Your Team: Who’s in charge? Build: iOS vs. Android vs. HTML5 Pitching: Killer exec summary Funding (Angels): Ocean’s 11 Funding (VC): Lots vs. little 58