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Contemporary Logic Design
                                            Finite State Machine Design




Chapter #8: Finite State Machine Design
          Contemporary Logic Design


                 Randy H. Katz
        University of California, Berkeley

                   June 1993




                                © R.H. Katz Transparency No. 8-1
Contemporary Logic Design
Motivatio                                              Finite State Machine Design
n

  • Counters: Sequential Circuits where State = Output


  • Generalizes to Finite State Machines:
     Outputs are Function of State (and Inputs)
     Next States are Functions of State and Inputs
     Used to implement circuits that control other circuits
     "Decision Making" logic


  • Application of Sequential Logic Design Techniques
     Word Problems
     Mapping into formal representations of FSM behavior
     Case Studies




                                           © R.H. Katz Transparency No. 8-2
Contemporary Logic Design
Chapter Overview                                        Finite State Machine Design

Concept of the State Machine

 • Partitioning into Datapath and Control

 • When Inputs are Sampled and Outputs Asserted


Basic Design Approach

 • Six Step Design Process


Alternative State Machine Representations

 • State Diagram, ASM Notation, VHDL, ABEL Description Language


Moore and Mealy Machines

 • Definitions, Implementation Examples


Word Problems

 • Case Studies
                                            © R.H. Katz Transparency No. 8-3
Contemporary Logic Design
Concept of the State                                 Finite State Machine Design
Machine
Computer Hardware = Datapath + Control

                           Qualifiers
Registers                                 FSM generating sequences
Combinational Functional                      of control signals
   Units (e.g., ALU)                      Instructs datapath what to
Busses                                        do next
                            Control



                           Control           "Puppeteer who pulls the
                                                    strings"
                             State

              Qualifiers                   Control
              and                          Signal
              Inputs                       Outputs


   "Puppet"                Datapath




                                         © R.H. Katz Transparency No. 8-4
Contemporary Logic Design
Concept of the State                                           Finite State Machine Design
Machine
 Example: Odd Parity Checker
        Assert output whenever input bit stream has odd # of 1's


        Reset                  Present State   Input      Next State    Output
                                   Even          0          Even          0
                      0            Even          1          Odd           0
          Even
           [0]
                                   Odd           0          Odd           1
                                   Odd           1          Even          1
    1             1               Symbolic State Transition Table
           Odd
           [1]                Present State    Input     Next State    Output
0
                                   0             0           0           0
                                   0             1           1           0
                                   1             0           1           1
         State                     1             1           0           1
        Diagram
                                   Encoded State Transition Table




                                                   © R.H. Katz Transparency No. 8-5
Contemporary Logic Design
  Concept of the State                                                            Finite State Machine Design
  Machine
   Example: Odd Parity Checker
         Next State/Output Functions
            NS = PS xor PI; OUT = PS

                                                                 Input                                Output
                    NS                                                                    T       Q
Input                                                            CLK
                              D       Q
                                          PS/Output
           CLK                                                                                    Q
                                      Q                                                       R
                                  R
           Reset                                                Reset

        D FF Implementation                                              T FF Implementation


         Input      1     0           0     1    1       0   1     0      1       1       1       0


           Clk


        Output      1         1       1      0       1   1   0      0         1       0       1       1

                        Timing Behavior: Input 1 0 0 1 1 0 1 0 1 1 1 0
                                                                    © R.H. Katz Transparency No. 8-6
Contemporary Logic Design
Concept of State                                Finite State Machine Design
Machine
 Timing:
    When are inputs sampled, next state computed, outputs asserted?

  State Time: Time between clocking events


  • Clocking event causes state/outputs to transition, based on inputs


  • For set-up/hold time considerations:

       Inputs should be stable before clocking event


  • After propagation delay, Next State entered, Outputs are stable


  NOTE: Asynchronous signals take effect immediately
        Synchronous signals take effect at the next clocking event

  E.g., tri-state enable: effective immediately
        sync. counter clear: effective at next clock event



                                            © R.H. Katz Transparency No. 8-7
Contemporary Logic Design
     Concept of State                               Finite State Machine Design
     Machine
      Example: Positive Edge Triggered Synchronous System

          State Time           On rising edge, inputs sampled
                                  outputs, next state computed

                               After propagation delay, outputs and
                                   next state are stable
Clock
                               Immediate Outputs:
                                  affect datapath immediately
Inputs                            could cause inputs from datapath to change

                               Delayed Outputs:
                                  take effect on next clock edge
Outputs                           propagation delays must exceed hold times




                                                © R.H. Katz Transparency No. 8-8
Contemporary Logic Design
Concept of the State                                              Finite State Machine Design
Machine
 Communicating State Machines
   One machine's output is another machine's input

                       X
                                                CLK
         FSM 1                   FSM 2
                       Y
                                                FSM1                   A        A        B

                                                X
                 Y=0                      X=0
   Y=0                     X=0
            A                        C          FSM2                   C        D        D
           [1]                      [0]

                                     X=1        Y
             Y=1
                                          X=1

            B                        D
   Y=0,1   [0]              X=0     [1]




    Machines advance in lock step

    Initial inputs/outputs: X = 0, Y = 0
                                                      © R.H. Katz Transparency No. 8-9
Contemporary Logic Design
Basic Design Approach                                Finite State Machine Design
  Six Step Process

  1. Understand the statement of the Specification


  2. Obtain an abstract specification of the FSM


  3. Perform a state mininimization


  4. Perform state assignment


  5. Choose FF types to implement FSM state register


  6. Implement the FSM


  1, 2 covered now; 3, 4, 5 covered later;
  4, 5 generalized from the counter design procedure



                                          © R.H. Katz Transparency No. 8-10
Contemporary Logic Design
Basic Design Approach                                  Finite State Machine Design
 Example: Vending Machine FSM
 General Machine Concept:
   deliver package of gum after 15 cents deposited

    single coin slot for dimes, nickels

    no change

 Step 1. Understand the problem:
     Draw a picture!

   Block Diagram                N
                        Coin
                                          Vending     Open        Gum
                       Sensor   D
                                          Machine                Release
                                Reset      FSM                  Mechanism

                                Clk




                                            © R.H. Katz Transparency No. 8-11
Contemporary Logic Design
Vending Machine                                    Finite State Machine Design
Example
 Step 2. Map into more suitable abstract representation

 Tabulate typical input sequences:
   three nickels
   nickel, dime
   dime, nickel                                Reset
   two dimes                                                   S0
   two nickels, dime
                                                           N        D
 Draw state diagram:
                                                    S1                  S2
   Inputs: N, D, reset

   Output: open                            N                                  D
                                                       D             N

                                      S3            S4                  S5              S6

                                                 [open]             [open]         [open]
                                N           D


                              S7            S8
                             [open]        [open]



                                                    © R.H. Katz Transparency No. 8-12
Contemporary Logic Design
Vending Machine                                       Finite State Machine Design
Example
 Step 3: State Minimization
                              Present     Inputs        Next       Output
   Reset
              0¢
                               State      D N           State      Open
                                0¢        0     0        0¢            0
             N                            0     1        5¢            0
              5¢
                                          1     0        10¢           0
                      D                   1     1         X            X
                                5¢        0     0        5¢            0
             N                            0     1        10¢           0
              10¢                         1     0        15¢           0
      D                                   1     1         X            X
           N, D                10¢        0     0        10¢           0
                                          0     1        15¢           0
              15¢
                                          1     0        15¢           0
             [open]
                                          1     1         X            X
                               15¢        X     X        15¢           1
    reuse states
     whenever                           Symbolic State Table
      possible




                                           © R.H. Katz Transparency No. 8-13
Contemporary Logic Design
Vending Machine                                        Finite State Machine Design
Example
 Step 4: State Encoding
          Present State Inputs    Next State   Output
             Q1 Q0      D N        D1 D0       Open
             0   0        0   0    0 0             0
                          0   1    0 1             0
                          1   0    1 0             0
                          1   1    X X             X
             0   1        0   0    0 1             0
                          0   1    1 0             0
                          1   0    1 1             0
                          1   1    X X             X
             1   0        0   0    1 0             0
                          0   1    1 1             0
                          1   0    1 1             0
                          1   1    X X             X
             1   1        0   0    1 1             1
                          0   1    1 1             1
                          1   0    1 1             1
                          1   1    X X             X




                                         © R.H. Katz Transparency No. 8-14
Contemporary Logic Design
       Vending Machine                                                    Finite State Machine Design
       Example
       Step 5. Choose FFs for implementation
          D FF easiest to use
                   Q1                                  Q1                                  Q1
  Q1 Q0                                   Q1 Q0                       Q1 Q0
 DN                                      DN                          DN



                                  N                             N                                 N
 D                                       D                            D


               Q0                                 Q0                               Q0
          K-map for D1                        K-map for D0                     K-map for Open
            Q1
            D      D1 D       Q    Q1

 Q0
                 CLK
                             RQ
                                   Q1
                                                       D1 = Q1 + D + Q0 N
  N
                   reset
   N
 Q0                                         OPEN      D0 = N Q0 + Q0 N + Q1 N + Q1 D
 Q0
 N                D0
                         D    Q
                                   Q0                  OPEN = Q1 Q0
 Q1              CLK               Q0
  N                          RQ
 Q1                reset
  D                                          8 Gates
                                                             © R.H. Katz Transparency No. 8-15
Contemporary Logic Design
Vending Machine                                               Finite State Machine Design
Example
Step 5. Choosing FF for Implementation
  J-K FF

        Present State   Inputs   Next State J1      K1    J0 K 0
           Q1 Q0        D N       D 1 D0
           0   0        0   0      0   0   0        X     0    X
                        0   1      0   1   0        X     1    X
                        1   0      1   0   1        X     0    X
                        1   1      X   X   X        X     X    X
           0   1        0   0      0   1   0        X     X    0
                        0   1      1   0   1        X     X    1
                        1   0      1   1   1        X     X    0
                        1   1      X   X   X        X     X    X
           1   0        0   0      1   0   X        0     0    X
                        0   1      1   1   X        0     1    X
                        1   0      1   1   X        0     1    X
                        1   1      X   X   X        X     X    X
           1   1        0   0      1   1   X        0     X    0
                        0   1      1   1   X        0     X    0
                        1   0      1   1   X        0     X    0
                        1   1      X   X   X        X     X    X

               Remapped encoded state transition table
                                                 © R.H. Katz Transparency No. 8-16
Contemporary Logic Design
    Vending Machine                                                      Finite State Machine Design
    Example
     Implementation:
              Q1                      Q1
 Q1 Q0                   Q1 Q0
DN                      DN                               J1 = D + Q0 N

                                                         K1 = 0
                    N                       N
D                       D
                                                         J0 = Q0 N + Q1 D
          Q0                     Q0
     K-map for J1            K-map for K1
                                                         K0 = Q1 N
              Q1                      Q1
 Q1 Q0                   Q1 Q0
DN                      DN


                                                  N
                    N                       N     Q0                         J            Q1
                                                                                     Q
D                       D                         D                                       Q1
                                                                       CLK   K       Q
                                                 Q0                             R

          Q0                     Q0              N
     K-map for J0            K-map for K0                                                              OPEN
                                                 Q1

                                                 D                                         Q0
                                                                             J       Q
                                                        Q1            CLK
                                                                                           Q0
                                                                             KR Q
                                                        N

                                                              reset                             7 Gates
                                                        © R.H. Katz Transparency No. 8-17
Contemporary Logic Design
Alternative State Machine Representations              Finite State Machine Design
 Why State Diagrams Are Not Enough
    Not flexible enough for describing very complex finite state machines

    Not suitable for gradual refinement of finite state machine

    Do not obviously describe an algorithm: that is, well specified
       sequence of actions based on input data

       algorithm = sequencing + data manipulation

       separation of control and data



    Gradual shift towards program-like representations:

       • Algorithmic State Machine (ASM) Notation

       • Hardware Description Languages (e.g., VHDL)




                                            © R.H. Katz Transparency No. 8-18
Contemporary Logic Design
  Alternative State Machine Representations                       Finite State Machine Design
    Algorithmic State Machine (ASM) Notation
      Three Primitive Elements:

        • State Box

        • Decision Box              State
                                  Entry Path

        • Output Box                                                  State Code
                                          *                 ***
State Machine in one state        State                               State Box
   block per state time           Name
                                      State                                        ASM
                                   Output List
Single Entry Point                       T                        F
                                                                                   Block
                                                 Condition

Unambiguous Exit Path
   for each combination                Condition                                     Output
                                                                                      Box
   of inputs                             Box
                                              Conditional
                                              Output List
Outputs asserted high (.H)
   or low (.L); Immediate (I)                                                Exits to
                                                                        other ASM Blocks
   or delayed til next clock



                                                   © R.H. Katz Transparency No. 8-19
Contemporary Logic Design
Alternative State Machine Representations                 Finite State Machine Design
  ASM Notation
     Condition Boxes:
        Ordering has no effect on final outcome

        Equivalent ASM charts:
           A exits to B on (I0 • I1) else exit to C

       A              010                A               010




                            F                                  F
                 I0                                 I1
             T                                  T
                            F                                  F
                 I1                                 I0

             T                                  T

                 B              C                   B              C

                                             © R.H. Katz Transparency No. 8-20
Contemporary Logic Design
Alternative State Machine Representations              Finite State Machine Design
 Example: Parity Checker
                              Input X, Output Z
       Even           0
                              Nothing in output list implies Z not asserted

                              Z asserted in State Odd
                          F
              X               Symbolic State Table:
                  T
                                         Present Next
                                   Input State   State Output
       Odd            1              F    Even   Even    —
              H.Z                    T    Even   Odd     —
                                     F    Odd    Odd     A
                                     T    Odd    Even    A
   F                      T
              X
                              Encoded State Table:
                                         Present Next
                                   Input State   State Output
 Trace paths to derive               0      0      0     0
 state transition tables             1      0      1     0
                                     0      1      1     1
                                     1      1      0     1

                                            © R.H. Katz Transparency No. 8-21
Contemporary Logic Design
Alternative State Machine Representations                          Finite State Machine Design
  ASM Chart for Vending Machine



                    0¢           00           10¢             10




                                      T   T
                         D                            D
                             F                            F
                F                         F
                         N                            N
                         T                                T



                    5¢           01           15¢             11
                                                    H.Open


                                      T                            F
                         N                          Reset
                             F                            T
                F                     T
                         D                            0¢


                                                    © R.H. Katz Transparency No. 8-22
Contemporary Logic Design
Alternative State Machine Representations                   Finite State Machine Design
Hardware Description Languages: VHDL
  ENTITY parity_checker IS
  PORT (
   x, clk: IN BIT;                                      Interface Description
   z: OUT BIT);
  END parity_checker;                                   Architectural Body
  ARCHITECTURE behavioral OF parity_checker IS
  BEGIN
   main: BLOCK (clk = ‘1’ and not clk’STABLE)

   TYPE state IS (Even, Odd);
   SIGNAL state_register: state := Even;                 Guard Expression
   BEGIN state_even:
   BLOCK ((state_register = Even) AND GUARD)
    BEGIN
    state_register <= Odd WHEN x = ‘1’
     ELSE Even
   END BLOCK state_even;
                                                            Determine New State
   BEGIN state_odd:
   BLOCK ((state_register = Odd) AND GUARD)
    BEGIN
    state_register <= Even WHEN x = ‘1’
     ELSE Odd;
   END BLOCK state_odd;

   z <= ‘0’ WHEN state_register = Even ELSE                Determine Outputs
     ‘1’ WHEN state_register = Odd;
  END BLOCK main;
  END behavioral;
                                                 © R.H. Katz Transparency No. 8-23
Contemporary Logic Design
    Alternative State Machine Representations              Finite State Machine Design
     ABEL Hardware Description Language
module parity                            test_vectors ([clk, RESET, X] -> [SREG])
title 'odd parity checker state machine'  [0,1,.X.] -> [S0];
u1 device 'p22v10';                       [.C.,0,1] -> [S1];
                                          [.C.,0,1] -> [S0];
"Input Pins                               [.C.,0,1] -> [S1];
 clk, X, RESET pin 1, 2, 3;               [.C.,0,0] -> [S1];
                                          [.C.,0,1] -> [S0];
"Output Pins                              [.C.,0,1] -> [S1];
 Q, Z    pin 21, 22;                      [.C.,0,0] -> [S1];
                                          [.C.,0,0] -> [S1];
 Q, Z    istype 'pos,reg';                [.C.,0,0] -> [S1];
                                         end parity;
"State registers
SREG = [Q, Z];
S0 = [0, 0]; " even number of 0's
S1    = [1, 1]; " odd number of 0's

equations
 [Q.ar, Z.ar] = RESET; "Reset to state S0

state_diagram SREG
state S0:
 if X then S1
 else S0;
state S1:
 if X then S0
 else S1;



                                                © R.H. Katz Transparency No. 8-24
Contemporary Logic Design
  Moore and Mealy Machine Design Procedure                          Finite State Machine Design
     Definitions
                                                                    Mealy Machine
  Xi                                        Zk                    Outputs depend on
Inputs     Combinational                 Outputs
             Logic for
                                                                   state AND inputs
            Outputs and
             Next State                                          Input change causes
                                                                 an immediate output
                                           State                        change
              State Register     Clock   Feedback
                                                                 Asynchronous signals

                            State
                           Register
                                                                     Moore Machine
  Xi                                        Comb.
          Combinational
Inputs      Logic for
                                           Logic for              Outputs are function
                                           Outputs
           Next State                                             solely of the current
            (Flip-flop                                    Zk              state
             Inputs)                                   Outputs

                               Clock                                Outputs change
                                                                   synchronously with
                                                                     state changes
                state
              feedback

                                                        © R.H. Katz Transparency No. 8-25
Contemporary Logic Design
   Moore and Mealy                                                             Finite State Machine Design
   Machines
    State Diagram Equivalents

                                                                              N D + Reset
Mealy     Reset/0
                                    (N D + Reset)/0
                                                       Reset                                Moore
Machine                       0¢                                     0¢                     Machine
                                                                     [0]
           Reset/0                                      Reset
                                   N/0                                     N

                              5¢                                     5¢
                N D/0                      D/0             ND                      D
                                                                     [0]

                        N/0                                         N

                          10¢                                        10¢
              D/1                                         D
                                         N D/0                      [0]         ND
                     N+D/1                                       N+D

                              15¢                                    15¢

                                                                        [1]     Reset
                                         Reset/1



           Outputs are associated                     Outputs are associated
              with Transitions                              with State



                                                               © R.H. Katz Transparency No. 8-26
Contemporary Logic Design
Moore and Mealy                                   Finite State Machine Design
Machines vs. Transitions
  States
    Mealy Machine typically has fewer states than Moore Machine
        for same output sequence
                                                    0
                                                                                    0         0/0
                                           0
Same I/O behavior:
Assert a single output                    [0]
                                                                                        1/0
                                                                            0/0
whenever at least two 1’s             0         1
                                                            0                       1
have been received in a                    1

sequence.                                 [0]
                                                                                              1/1

                                                1
Different # of states                      2

                                          [1]           1


S0           00         S0        0



      IN                     IN

S1           01         S1        1
                                          Equivalent
                                          ASM Charts
      IN                     IN

S2           10
     H.OUT               H.OUT


      IN
                                                                © R.H. Katz Transparency No. 8-27
Contemporary Logic Design
Moore and Mealy                                       Finite State Machine Design
Machines
 Timing Behavior of Moore Machines
   Reverse engineer the following:


                 X      J  Q          A               Input X
                        C                             Output Z
       X
                        KR Q          A              State A, B = Z
      B
                       FFa
                             Reset

                 Clk


                 X      J  Q          Z
       X                C
                        KR Q          B
      A
                       FFb
                             Reset


    Two Techniques for Reverse Engineering:

     • Ad Hoc: Try input combinations to derive transition table

     • Formal: Derive transition by analyzing the circuit
                                           © R.H. Katz Transparency No. 8-28
Contemporary Logic Design
Moore and Mealy                                              Finite State Machine Design
Machines
 Ad Hoc Reverse Engineering
      Behavior in response to input sequence 1 0 1 0 1 0:
                                               100

X
Clk
A
Z
Reset
          Reset   X =1    X =0    X =1    X=0     X =1    X=0     X=0
         AB = 00 AB = 00 AB = 11 AB = 11 AB = 10 AB = 10 AB = 01 AB = 00


                                       A B    X         A+   B+       Z
                                       0 0    0         ?    ?        0
                                              1         1    1        0
                                       0 1    0         0    0        1
          Partially Derived                   1         ?    ?        1
          State Transition             1 0    0         1    0        0
                Table                         1         0    1        0
                                       1 1    0         1    1        1
                                              1         1    0        1

                                                  © R.H. Katz Transparency No. 8-29
Contemporary Logic Design
Moore and Mealy                                           Finite State Machine Design
Machines
 Formal Reverse Engineering
   Derive transition table from next state and output combinational
      functions presented to the flipflops!

       Ja = X             Ka = X • B               Z=B
       Jb = X             Kb = X xor A

   FF excitation equations for J-K flipflop:
       A+ = Ja • A + Ka • A = X • A + (X + B) • A
       B+ = Jb • B + Kb • B = X • B + (X • A + X • A) • B

   Next State K-Maps:
        AB
           00 01 11 10
     X
        0         1 1
                               A+
                                         State 00, Input 0 -> State 00
          1 1     1   1                  State 01, Input 1 -> State 11
          AB
      X        00 01 11   10
          0           1
                               B+
          1 1     1       1
                                               © R.H. Katz Transparency No. 8-30
Contemporary Logic Design
Moore and Mealy                                Finite State Machine Design
Machines ASM Chart for the Mystery Moore Machine
 Complete




              S0         00                  S3               11
                                                    H.Z


          0                   1                                    0
                   X                                    X
                                                    1
              S1         01                  S2               10
                   H.Z


          0                   1          1                         0
                   X                                    X

     Note: All Outputs Associated With State Boxes
     No Separate Output Boxes — Intrinsic in Moore Machines


                                             © R.H. Katz Transparency No. 8-31
Contemporary Logic Design
Moore and Mealy                                      Finite State Machine Design
Machines Engineering a Mealy Machine
 Reverse

           Clk
                                     A
                                      X
                                 A                                       B
                  D     Q                              J  Q
   DA                           A                     C             B
                  C                            X
                      R Q                              KR Q

                       Reset                               Reset


  A
                                DA   X
  X
                                      B
  B                                                                  Z
                 X                   X
                                      A


          Input X, Output Z, State A, B
          State register consists of D FF and J-K FF
                                          © R.H. Katz Transparency No. 8-32
Contemporary Logic Design
      Moore and Mealy                                                    Finite State Machine Design
      Machine Method
       Ad Hoc
         Signal Trace of Input Sequence 101011:
                                                          100


X                                                                                  Note glitches
Clk                                                                                    in Z!
A                                                                                 Outputs valid at
B                                                                                 following falling
                                                                                     clock edge
Z

Reset
           Reset    X =1     X =0      X =1       X =0           X =1     X =1
          AB =00   AB =00   AB =00    AB =01     AB =11         AB =10   AB =01
           Z =0     Z =0     Z =0      Z =0       Z=1            Z =1     Z =0

                                               A B    X            A+    B+   Z
                                               0 0    0            0      1   0
              Partially completed                     1            0      0   0
             state transition table            0 1    0            ?      ?   ?
             based on the signal                      1            1      1   0
                      trace                    1 0    0            ?      ?   ?
                                                      1            0      1   1
                                               1 1    0            1      0   1
                                                      1            ?      ?   ?
                                                            © R.H. Katz Transparency No. 8-33
Contemporary Logic Design
Moore and Mealy                                       Finite State Machine Design
Machines Method
 Formal
     A+ = B • (A + X) = A • B + B • X

     B+ = Jb • B + Kb • B = (A xor X) • B + X • B

         =A•B•X + A•B•X + B•X

     Z   =A•X + B•X
                                Missing Transitions and Outputs:
    AB
 X    00 01 11 10                 State 01, Input 0 -> State 00, Output 1
   0         1                    State 10, Input 0 -> State 00, Output 0
                        A+        State 11, Input 1 -> State 11, Output 1
     1      1   1

    AB
 X    00 01 11 10
   0 1
                        B+
     1      1   1   1

      AB
 X      00 01 11 10
     0     1 1
                        Z
     1         1 1
                                           © R.H. Katz Transparency No. 8-34
Contemporary Logic Design
Moore and Mealy                                          Finite State Machine Design
Machines
 ASM Chart for Mystery Mealy Machine
   S0 = 00, S1 = 01, S2 = 10, S3 = 11



             S0        00                     S2           10



                                              0
             1                                      X
                  X
                                                     1
                   0                H. Z


             S1        01                    S3            11
      H. Z
                                                   H.Z


             0              1                                   1
                  X                                X
                                                       0



    NOTE: Some Outputs in Output Boxes as well as State Boxes
    This is intrinsic in Mealy Machine implementation

                                           © R.H. Katz Transparency No. 8-35
Contemporary Logic Design
Moore and Mealy                                     Finite State Machine Design
Machines
 Synchronous Mealy Machine


                                        Clock

      Xi                                                      Zk
    Inputs     Combinational
                                                           Outputs
                 Logic for
                Outputs and
                 Next State


               State Register           Clock                state
                                                           feedback




              latched state AND outputs

              avoids glitchy outputs!

                                         © R.H. Katz Transparency No. 8-36
Contemporary Logic Design
Finite State Machine Word                        Finite State Machine Design
Problems
  Mapping English Language Description to Formal Specifications

    Four Case Studies:

      • Finite String Pattern Recognizer

      • Complex Counter with Decision Making

      • Traffic Light Controller

      • Digital Combination Lock


    We will use state diagrams and ASM Charts




                                            © R.H. Katz Transparency No. 8-37
Contemporary Logic Design
Finite State Machine Word                              Finite State Machine Design
Problems
  Finite String Pattern Recognizer
    A finite string recognizer has one input (X) and one output (Z).
    The output is asserted whenever the input sequence …010…
    has been observed, as long as the sequence 100 has never been
    seen.


    Step 1. Understanding the problem statement

            Sample input/output behavior:
              X: 00101010010…
              Z: 00010101000…

              X: 11011010010…
              Z: 00000001000…




                                            © R.H. Katz Transparency No. 8-38
Contemporary Logic Design
Finite State Machine Word                                       Finite State Machine Design
Problems
  Finite String Recognizer
   Step 2. Draw State Diagrams/ASM Charts for the strings that must be
           recognized. I.e., 010 and 100.

                                     Reset
                           S0
                           [0]                            Moore State Diagram
                       0         1
                                                          Reset signal places
                 S1                  S4                    FSM in S0
                 [0]                 [0]
             1                         0
                 S2                  S5
                 [0]                 [0]
             0                             0
                                               0,1
                 S3                  S6
 Outputs 1                                      Loops in State
                 [1]                 [0]




                                                     © R.H. Katz Transparency No. 8-39
Contemporary Logic Design
Finite State Machine Word                                       Finite State Machine Design
Problems
  Finite String Recognizer
    Exit conditions from state S3: have recognized …010
        if next input is 0 then have …0100!
        if next input is 1 then have …0101 = …01 (state S2)

                                         Reset
                             S0
                             [0]
                         0           1
                   S1            0       S4
                   [0]                   [0]
               1                           0
                   S2                    S5
                   [0]                   [0]
               0                               0
                         1                         0,1
                   S3        0           S6
                   [1]                   [0]




                                                     © R.H. Katz Transparency No. 8-40
Contemporary Logic Design
Finite State Machine Word                                         Finite State Machine Design
Problems
  Finite String Recognizer
   Exit conditions from S1: recognizes strings of form …0 (no 1 seen)
       loop back to S1 if input is 0

   Exit conditions from S4: recognizes strings of form …1 (no 0 seen)
       loop back to S4 if input is 1

                                             Reset
                                 S0
                                 [0]
                             0           1
               0
                       S1            0       S4           1
                       [0]                   [0]
                   1                           0
                       S2                    S5
                       [0]                   [0]
                   0                               0
                             1                          0,1
                       S3        0           S6
                       [1]                   [0]

                                                       © R.H. Katz Transparency No. 8-41
Contemporary Logic Design
Finite State Machine Word                                  Finite State Machine Design
Problems
 Finite String Recognizer
     S2, S5 with incomplete transitions

    S2 = …01; If next input is 1, then string could be prefix of (01)1(00)
              S4 handles just this case!

    S5 = …10; If next input is 1, then string could be prefix of (10)1(0)
              S2 handles just this case!
                                       Reset
                              S0
                              [0]
                         0          1
               0
                     S1         0     S4        1
                     [0]              [0]
                                                       Final State Diagram
                   1          1          0
                       S2        1    S5
                       [0]            [0]
                   0                        0
                             1                   0,1
                       S3        0    S6
                       [1]            [0]

                                                © R.H. Katz Transparency No. 8-42
Contemporary Logic Design
     Finite State Machine Word                              Finite State Machine Design
     Problems
       Finite String Recognizer

module string                                   state_diagram SREG
title '010/100 string recognizer state machine state S0: if X then       S4   else   S1;
  Josephine Engineer, Itty Bity Machines, Inc.' state S1: if X then      S2   else   S1;
u1 device 'p22v10';                             state S2: if X then      S4   else   S3;
                                                state S3: if X then      S2   else   S6;
"Input Pins                                     state S4: if X then      S4   else   S5;
 clk, X, RESET    pin 1, 2, 3;                  state S5: if X then      S2   else   S6;
                                                state S6: goto S6;
"Output Pins
 Q0, Q1, Q2, Z    pin 19, 20, 21, 22;           test_vectors ([clk,      RESET, X] -> [Z]
                                                 [0,1,.X.] -> [0];
 Q0, Q1, Q2, Z istype 'pos,reg';                 [.C.,0,0] -> [0];
                                                 [.C.,0,0] -> [0];
"State registers                                 [.C.,0,1] -> [0];
SREG = [Q0, Q1, Q2, Z];                          [.C.,0,0] -> [1];
S0 = [0,0,0,0]; " Reset state                    [.C.,0,1] -> [0];
S1 = [0,0,1,0]; " strings of the form ...0       [.C.,0,0] -> [1];
S2 = [0,1,0,0]; " strings of the form ...01      [.C.,0,1] -> [0];
S3 = [0,1,1,1]; " strings of the form ...010     [.C.,0,0] -> [1];
S4 = [1,0,0,0]; " strings of the form ...1       [.C.,0,0] -> [0];
S5 = [1,0,1,0]; " strings of the form ...10      [.C.,0,1] -> [0];
S6 = [1,1,0,0]; " strings of the form ...100     [.C.,0,0] -> [0];
                                                end string;
equations
 [Q0.ar, Q1.ar, Q2.ar, Z.ar] = RESET; "Reset to S0


                                  ABEL Description
                                                 © R.H. Katz Transparency No. 8-43
Contemporary Logic Design
Finite State Machine Word                              Finite State Machine Design
Problems
  Finite String Recognizer
    Review of Process:

     • Write down sample inputs and outputs to understand specification


     • Write down sequences of states and transitions for the sequences
         to be recognized


     • Add missing transitions; reuse states as much as possible


     • Verify I/O behavior of your state diagram to insure it functions
         like the specification




                                            © R.H. Katz Transparency No. 8-44
Contemporary Logic Design
Finite State Machine Word                              Finite State Machine Design
Problems Counter
  Complex
   A sync. 3 bit counter has a mode control M. When M = 0, the counter
   counts up in the binary sequence. When M = 1, the counter advances
   through the Gray code sequence.

   Binary: 000, 001, 010, 011, 100, 101, 110, 111
   Gray: 000, 001, 011, 010, 110, 111, 101, 100


   Valid I/O behavior:
        Mode Input M        Current State      Next State (Z2 Z1 Z0)
             0                  000                    001
             0                  001                    010
             1                  010                    110
             1                  110                    111
             1                  111                    101
             0                  101                    110
             0                  110                    111




                                            © R.H. Katz Transparency No. 8-45
Contemporary Logic Design
Finite State Machine Word                                 Finite State Machine Design
Problems Counter
 Complex
  One state for each output combination
  Add appropriate arcs for the mode control
                                                                            S0           000
                            Reset
                     S0
                    [000]
                            M=0                                             S1           001
             M=1     S1
                                                                                 H.Z 0

                    [001]
                                                                    0                          1
                            M=0                                                   M

       M=1    M=1    S2
                    [010]                         S2           010                             S3        011
                                                          H.Z 1                                     H.Z 1
                   M=1      M=0                                                                     H.Z 0

                     S3                                             0
                                                           M
                    [011]     M=0                         1
                                                                                           1
                                                                                                        M

                            M=0                   S6              110
                                                                                                    0
                     S4                                   H.Z 2                                S4               100
                    [100]                                 H.Z 1                                     H.Z 2

             M=1            M=0                                                                                       1
                     S5                              S7           111                                   M
                    [101]                                 H.Z 2                                             0
                                                          H.Z 1
                            M=0                           H.Z 0
                                                                                               S5               101
        M=1          S6                                                                             H.Z 2
                                                                                                    H.Z 0
                    [110]                        0                      1
                                                           M
             M=1            M=0                                                            0                      1
                     S7                                                                                 M
                    [111]
                                         © R.H. Katz Transparency No. 8-46
Contemporary Logic Design
     Finite State Machine Word                              Finite State Machine Design
     Problems Counter
       Complex

module counter
title 'combination binary/gray code upcounter
  Josephine Engineer, Itty Bity Machines, Inc.'
u1 device 'p22v10';
                                      state_diagram SREG
"Input Pins                           state S0: goto S1;
 clk, M, RESET     pin 1, 2, 3;       state S1: if M then S3 else S2;
                                      state S2: if M then S6 else S3;
"Output Pins                          state S3: if M then S2 else S4;
 Z0, Z1, Z2     pin 19, 20, 21;       state S4: if M then S0 else S5;
                                      state S5: if M then S4 else S6;
 Z0, Z1, Z2    istype 'pos,reg';      state S6: goto S7;
                                      state S7: if M then S5 else S0;
"State registers
SREG = [Z0, Z1, Z2];                  test_vectors ([clk, RESET, M] -> [Z0, Z1, Z2])
S0 = [0,0,0];                          [0,1,.X.] -> [0,0,0];
S1 = [0,0,1];                          [.C.,0,0] -> [0,0,1];
S2 = [0,1,0];                          [.C.,0,0] -> [0,1,0];
S3 = [0,1,1];                          [.C.,0,1] -> [1,1,0];
S4 = [1,0,0];                          [.C.,0,1] -> [1,1,1];
S5 = [1,0,1];                          [.C.,0,1] -> [1,0,1];
S6 = [1,1,0];                          [.C.,0,0] -> [1,1,0];
S7 = [1,1,1];                          [.C.,0,0] -> [1,1,1];
                                      end counter;
equations
 [Z0.ar, Z1.ar, Z2.ar] = RESET; "Reset to state S0


                             ABEL Description
                                                 © R.H. Katz Transparency No. 8-47
Contemporary Logic Design
Finite State Machine Word                                       Finite State Machine Design
Problems
  Traffic Light Controller
    A busy highway is intersected by a little used farmroad. Detectors
    C sense the presence of cars waiting on the farmroad. With no car
    on farmroad, lights remain green in highway direction. If vehicle on
    farmroad, highway lights go from Green to Yellow to Red, allowing
    the farmroad lights to become green. These stay green only as long
    as a farmroad car is detected but never longer than a set interval.
    When these are met, farm lights transition from Green to Yellow to
    Red, allowing highway to return to green. Even if farmroad vehicles
    are waiting, highway gets at least a set interval as green.

    Assume you have an interval timer that generates a short time pulse
    (TS) and a long time pulse (TL) in response to a set (ST) signal. TS
    is to be used for timing yellow lights and TL for green lights.
                                    Farmroad

                                     C
                                               HL
                              FL
                                                     Highway




                    Highway

                                                FL
                               HL        C

                                    Farmroad
                                                     © R.H. Katz Transparency No. 8-48
Contemporary Logic Design
Finite State Machine Word                                Finite State Machine Design
Problems
 Traffic Light Controller
    Picture of Highway/Farmroad Intersection:


                              Farmroad

                               C
                                         HL
                       FL
                                                     Highway




             Highway
                                          FL
                         HL        C

                              Farmroad



                                              © R.H. Katz Transparency No. 8-49
Contemporary Logic Design
Finite State Machine Word                             Finite State Machine Design
Problems
  Traffic Light Controller
   • Tabulation of Inputs and Outputs:
    Input Signal             Description
    reset                    place FSM in initial state
    C                        detect vehicle on farmroad
    TS                       short time interval expired
    TL                       long time interval expired

    Output Signal            Description
    HG, HY, HR               assert green/yellow/red highway lights
    FG, FY, FR               assert green/yellow/red farmroad lights
    ST                       start timing a short or long interval

  • Tabulation of Unique States: Some light configuration imply others
    State                    Description
    S0                       Highway green (farmroad red)
    S1                       Highway yellow (farmroad red)
    S2                       Farmroad green (highway red)
    S3                       Farmroad yellow (highway red)




                                           © R.H. Katz Transparency No. 8-50
Contemporary Logic Design
Finite State Machine Word                            Finite State Machine Design
Problems
 Traffic Light Controller
    Refinement of ASM Chart:
     Start with basic sequencing and outputs:



                    S0           S3
                      H.HG         H.HR
                      H.FR         H.FY




                    S1           S2
                     H.HY          H.HR
                      H.FR         H.FG




                                          © R.H. Katz Transparency No. 8-51
Contemporary Logic Design
Finite State Machine Word                           Finite State Machine Design
ProblemsLight Controller
  Traffic
    Determine Exit Conditions for S0:
        Car waiting and Long Time Interval Expired- C • TL


                                               S0                  S0
                                                H.HG                H.HG
                                                H.FR                H.FR


                                           0                   0
                                                    TL             TLÊ¥Ê
                                                                       C

                                                         1              1
                                           0
                                                    C               H.ST

                                                         1

                                                H.ST               S1
                                                                    H.HY
                                                                    H.FR
                                               S1
                                                H.HY
                                                H.FR


   Equivalent ASM Chart Fragments
                                                © R.H. Katz Transparency No. 8-52
Contemporary Logic Design
Finite State Machine Word                                  Finite State Machine Design
Problems
  Traffic Light Controller
     S1 to S2 Transition:
         Set ST on exit from S0
         Stay in S1 until TS asserted
         Similar situation for S3 to S4 transition




                          S1               S2
                           H.HY     H.ST    H.HR
                           H.FR             H.FG


                      0             1
                               TS




                                                © R.H. Katz Transparency No. 8-53
Contemporary Logic Design
Finite State Machine Word                                        Finite State Machine Design
Problems
 Traffic Light Controller
    S2 Exit Condition: no car waiting OR long time interval expired


                       S0                    S3
                        H.HG                  H.HR
                        H.FR          H.ST    H.FY


                   0                    1             0
                       TL ¥ C                  TS

                              1

                        H.ST                              H.ST



                       S1                    S2
                        H.HY      H.ST        H.HR
                         H.FR                 H.FG


                   0              1                   0
                         TS                  TL + C
                                                 1


          Complete ASM Chart for Traffic Light Controller
                                                      © R.H. Katz Transparency No. 8-54
Contemporary Logic Design
Finite State Machine Word                                    Finite State Machine Design
ProblemsLight Controller
  Traffic
      Compare with state diagram:
                                                         TL + C
                                                               Reset
                                                    S0
                                         TL¥C/ST           TS/ST               S0: HG
                                    TS
                                          S1                  S3               S1: HY

                                         TS/ST                        TS       S2: FG
                                                          TL + C/ST
                                                    S2                         S3: FY

                                                           TL ¥ C



                            Advantages of State Charts:

                              • Concentrates on paths and conditions for exiting a state

                              • Exit conditions built up incrementally, later combined into
                                     single Boolean condition for exit

                              • Easier to understand the design as an algorithm

                                                 © R.H. Katz Transparency No. 8-55
Contemporary Logic Design
    Finite State Machine Word                                     Finite State Machine Design
    Problems
      Traffic Light Controller
module traffic                  HY   =   !Q0 & Q1;
title 'traffic light FSM'       HR   =   (Q0 & !Q1) # (Q0 & Q1);
u1 device 'p22v10';             FG   =   Q0 & !Q1;
                                FY   =   Q0 & Q1;
"Input Pins                     FR   =   (!Q0 & !Q1) # (!Q0 & Q1);
 clk, C, RESET, TS, TL
pin   1, 2,     3, 4,     5;    state_diagram SREG
                                state S0: if (TL & C) then S1 with ST = 1
"Output Pins                       else S0 with ST = 0
 Q0, Q1, HG, HY, HR,            state S1: if TS then S2 with ST = 1
 FG, FY, FR, ST                    else S1 with ST = 0
pin 14, 15, 16, 17, 18,         state S2: if (TL # !C) then S3 with ST = 1
    19, 20, 21, 22;                else S2 with ST = 0
                                state S3: if TS then S0 with ST = 1
 Q0, Q1 istype 'pos,reg';          else S3 with ST = 0
 ST, HG, HY, HR,
 FG, FY, FR istype 'pos,com';test_vectors
                             ([clk,RESET, C, TS, TL]->[SREG,HG,HY,HR,FG,FY,FR,ST])
"State registers              [.X.,   1,.X.,.X.,.X.]->[ S0, 1, 0, 0, 0, 0, 1, 0];
SREG = [Q0, Q1];              [.C.,   0, 0, 0, 0]->[ S0, 1, 0, 0, 0, 0, 1, 0];
S0 = [ 0, 0];                 [.C.,   0, 1, 0, 1]->[ S1, 0, 1, 0, 0, 0, 1, 0];
S1 = [ 0, 1];                 [.C.,   0, 1, 0, 0]->[ S1, 0, 1, 0, 0, 0, 1, 0];
S2 = [ 1, 0];                 [.C.,   0, 1, 1, 0]->[ S2, 0, 0, 1, 1, 0, 0, 0];
S3 = [ 1, 1];                 [.C.,   0, 1, 0, 0]->[ S2, 0, 0, 1, 1, 0, 0, 0];
                              [.C.,   0, 1, 0, 1]->[ S3, 0, 0, 1, 0, 1, 0, 0];
equations                     [.C.,   0, 1, 1, 0]->[ S0, 1, 0, 0, 0, 0, 1, 0];
 [Q0.ar, Q1.ar] = RESET;     end traffic;
 HG = !Q0 & !Q1;
                               ABEL Description
                                                       © R.H. Katz Transparency No. 8-56
Contemporary Logic Design
Finite State Machine Word                              Finite State Machine Design
Problems
 Digital Combination Lock

  "3 bit serial lock controls entry to locked room. Inputs are RESET,
  ENTER, 2 position switch for bit of key data. Locks generates an
  UNLOCK signal when key matches internal combination. ERROR
  light illuminated if key does not match combination. Sequence is:
  (1) Press RESET, (2) enter key bit, (3) Press ENTER, (4) repeat (2) &
  (3) two more times."


  Problem specification is incomplete:
   • how do you set the internal combination?
   • exactly when is the ERROR light asserted?

  Make reasonable assumptions:
   • hardwired into next state logic vs. stored in internal register
   • assert as soon as error is detected vs. wait until full combination
        has been entered

  Our design: registered combination plus error after full combination
                                            © R.H. Katz Transparency No. 8-57
Contemporary Logic Design
Finite State Machine Word                          Finite State Machine Design
Problems
 Digital Combination Lock
    Understanding the problem: draw a block diagram …
                    RESET

    Operator Data   ENTER             UNLOCK
                    KEY-IN
                             Combination
                              Lock FSM ERROR
                     L0
     Internal
                     L1
   Combination
                     L2


     Inputs:                                       Outputs:
     Reset                                         Unlock
     Enter                                         Error
     Key-In
     L0, L1, L2




                                        © R.H. Katz Transparency No. 8-58
Contemporary Logic Design
Finite State Machine Word                              Finite State Machine Design
Problems
 Digital Combination Lock
  Enumeration of states:

      what sequences lead to opening the door?
      error conditions on a second pass …
          START state plus three key COMParison states


                START
                                       START entered on RESET

                                       Exit START when ENTER is pressed
                                   1
                       Reset

                           0
                       Enter
                                   0
                           1
               COMP0




                               N
                                       Continue on if Key-In matches L0
                    KI = L0
                          Y
                                            © R.H. Katz Transparency No. 8-59
Contemporary Logic Design
Finite State Machine Word                                  Finite State Machine Design
Problems
 Digital Combination Lock
                            COMP0                            IDLE1

        Path to unlock:

                                            N                                0
                                KI = L 0                             Enter
                                    Y                                    1
                            IDLE0                          COMP2
           Wait for
        Enter Key press

                                            0                                N
                                    Enter                          KI = L2

                                        1                            Y
                            COMP1                           DONE

                                                                 H.Unlock


                                            N                                0
       Compare Key-IN           KI = L1                              Reset

                                        Y                                1


                                                                   START


                                                © R.H. Katz Transparency No. 8-60
Contemporary Logic Design
Finite State Machine Word                                             Finite State Machine Design
Problems
 Digital Combination Lock
    Now consider error paths

       Should follow a similar sequence as UNLOCK path, except
          asserting ERROR at the end:


        IDLE0'                    IDLE1'                      ERROR3
                                                                    H.Error


                         0                             0                        0
                 Enter                     Enter                       Reset

                     1                             1                      1
      ERROR1                     ERROR2

                                                                      START




                             COMP0 error exits to IDLE0'

                             COMP1 error exits to IDLE1'

                             COMP2 error exits to ERROR3

                                                           © R.H. Katz Transparency No. 8-61
Contemporary Logic Design
Finite State Machine Word                                                  Finite State Machine Design
                                                      Reset + Enter
Problems
 Digital Combination Lock                                    Reset
                                                  Start

                                                     Reset ¥ Enter

                                                 Comp0
                                       KI = L0               KI ≠L0
                                                                ¡

                           Enter                                          Enter
                                      Idle0                   Idle0'

                                   Enter                           Enter

                                     Comp1                    Error1
Equivalent State Diagram
                                                 KI ≠L1
                                                    ¡
                               KI = L1
                                                                       Enter
                           Enter
                                      Idle1                   Idle1'

                                   Enter                          Enter

                                     Comp2                    Error2
                                                    ≠
                                                 KI ¡ L2
                              KI = L2

                       Reset                                               Reset
                                       Done                  Error3
                                     [Unlock]                [Error]

                               Reset                              Reset

                                      Start                   Start


                                                           © R.H. Katz Transparency No. 8-62
Contemporary Logic Design
    Finite State Machine Word                               Finite State Machine Design
    Problems
     Combination Lock
module lock
title 'comb. lock FSM'          equations
u1 device 'p22v10';              [Q0.ar, Q1.ar, Q2.ar, Q3.ar] = RESET;
                                 UNLOCK = !Q0 & Q1 & Q2 & !Q3;"asserted in DONE
"Input Pins                      ERROR = Q0 & !Q1 & Q2 & Q3; "asserted in ERROR3
clk, RESET, ENTER, L0, L1, L2, KI
pin   1, 2, 3, 4, 5, 6, 7;      state_diagram SREG
                                state START: if (RESET # !ENTER)
"Output Pins                                 then START else COMP0;
Q0, Q1, Q2, Q3, UNLOCK, ERROR   state COMP0: if (KI == L0) then IDLE0 else IDLE0p;
pin 16, 17, 18, 19, 14, 15;     state IDLE0: if (!ENTER) then IDLE0 else COMP1;
                                state COMP1: if (KI == L1) then IDLE1 else IDLE1p;
Q0, Q1, Q2, Q3 istype 'pos,reg';state IDLE1: if (!ENTER) then IDLE1 else COMP2;
UNLOCK, ERROR istype 'pos,com';state COMP2: if (KI == L2) then DONE else ERROR3;
                                state DONE: if (!RESET) then DONE else START;
"State registers                state IDLE0p:if (!ENTER) then IDLE0p else ERROR1;
SREG   = [Q0, Q1, Q2, Q3];      state ERROR1:goto IDLE1p;
START   = [ 0, 0, 0, 0];        state IDLE1p:if (!ENTER) then IDLE1p else ERROR2;
COMP0   = [ 0, 0, 0, 1];        state ERROR2:goto ERROR3;
IDLE0 = [ 0, 0, 1, 0];          state ERROR3:if (!RESET) then ERROR3 else START;
COMP1 = [ 0, 0, 1, 1];
IDLE1 = [ 0, 1, 0, 0];          test_vectors
COMP2 = [ 0, 1, 0, 1];
DONE = [ 0, 1, 1, 0];           end lock;
IDLE0p = [ 0, 1, 1, 1];
ERROR1 = [ 1, 0, 0, 0];
IDLE1p = [ 1, 0, 0, 1];
ERROR2 = [ 1, 0, 1, 0];
ERROR3 = [ 1, 0, 1, 1];
                                                 © R.H. Katz Transparency No. 8-63
Contemporary Logic Design
Chapter Review                                        Finite State Machine Design

Basic Timing Behavior an FSM
 • when are inputs sampled, next state/outputs transition and stabilize
 • Moore and Mealy (Async and Sync) machine organizations
     outputs = F(state) vs. outputs = F(state, inputs)

First Two Steps of the Six Step Procedure for FSM Design
 • understanding the problem
 • abstract representation of the FSM

Abstract Representations of an FSM
 • ASM Charts, Hardware Description Languages

Word Problems
 • understand I/O behavior; draw diagrams
 • enumerate states for the "goal"; expand with error conditions
 • reuse states whenever possible
                                           © R.H. Katz Transparency No. 8-64

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Cldch8

  • 1. Contemporary Logic Design Finite State Machine Design Chapter #8: Finite State Machine Design Contemporary Logic Design Randy H. Katz University of California, Berkeley June 1993 © R.H. Katz Transparency No. 8-1
  • 2. Contemporary Logic Design Motivatio Finite State Machine Design n • Counters: Sequential Circuits where State = Output • Generalizes to Finite State Machines: Outputs are Function of State (and Inputs) Next States are Functions of State and Inputs Used to implement circuits that control other circuits "Decision Making" logic • Application of Sequential Logic Design Techniques Word Problems Mapping into formal representations of FSM behavior Case Studies © R.H. Katz Transparency No. 8-2
  • 3. Contemporary Logic Design Chapter Overview Finite State Machine Design Concept of the State Machine • Partitioning into Datapath and Control • When Inputs are Sampled and Outputs Asserted Basic Design Approach • Six Step Design Process Alternative State Machine Representations • State Diagram, ASM Notation, VHDL, ABEL Description Language Moore and Mealy Machines • Definitions, Implementation Examples Word Problems • Case Studies © R.H. Katz Transparency No. 8-3
  • 4. Contemporary Logic Design Concept of the State Finite State Machine Design Machine Computer Hardware = Datapath + Control Qualifiers Registers FSM generating sequences Combinational Functional of control signals Units (e.g., ALU) Instructs datapath what to Busses do next Control Control "Puppeteer who pulls the strings" State Qualifiers Control and Signal Inputs Outputs "Puppet" Datapath © R.H. Katz Transparency No. 8-4
  • 5. Contemporary Logic Design Concept of the State Finite State Machine Design Machine Example: Odd Parity Checker Assert output whenever input bit stream has odd # of 1's Reset Present State Input Next State Output Even 0 Even 0 0 Even 1 Odd 0 Even [0] Odd 0 Odd 1 Odd 1 Even 1 1 1 Symbolic State Transition Table Odd [1] Present State Input Next State Output 0 0 0 0 0 0 1 1 0 1 0 1 1 State 1 1 0 1 Diagram Encoded State Transition Table © R.H. Katz Transparency No. 8-5
  • 6. Contemporary Logic Design Concept of the State Finite State Machine Design Machine Example: Odd Parity Checker Next State/Output Functions NS = PS xor PI; OUT = PS Input Output NS T Q Input CLK D Q PS/Output CLK Q Q R R Reset Reset D FF Implementation T FF Implementation Input 1 0 0 1 1 0 1 0 1 1 1 0 Clk Output 1 1 1 0 1 1 0 0 1 0 1 1 Timing Behavior: Input 1 0 0 1 1 0 1 0 1 1 1 0 © R.H. Katz Transparency No. 8-6
  • 7. Contemporary Logic Design Concept of State Finite State Machine Design Machine Timing: When are inputs sampled, next state computed, outputs asserted? State Time: Time between clocking events • Clocking event causes state/outputs to transition, based on inputs • For set-up/hold time considerations: Inputs should be stable before clocking event • After propagation delay, Next State entered, Outputs are stable NOTE: Asynchronous signals take effect immediately Synchronous signals take effect at the next clocking event E.g., tri-state enable: effective immediately sync. counter clear: effective at next clock event © R.H. Katz Transparency No. 8-7
  • 8. Contemporary Logic Design Concept of State Finite State Machine Design Machine Example: Positive Edge Triggered Synchronous System State Time On rising edge, inputs sampled outputs, next state computed After propagation delay, outputs and next state are stable Clock Immediate Outputs: affect datapath immediately Inputs could cause inputs from datapath to change Delayed Outputs: take effect on next clock edge Outputs propagation delays must exceed hold times © R.H. Katz Transparency No. 8-8
  • 9. Contemporary Logic Design Concept of the State Finite State Machine Design Machine Communicating State Machines One machine's output is another machine's input X CLK FSM 1 FSM 2 Y FSM1 A A B X Y=0 X=0 Y=0 X=0 A C FSM2 C D D [1] [0] X=1 Y Y=1 X=1 B D Y=0,1 [0] X=0 [1] Machines advance in lock step Initial inputs/outputs: X = 0, Y = 0 © R.H. Katz Transparency No. 8-9
  • 10. Contemporary Logic Design Basic Design Approach Finite State Machine Design Six Step Process 1. Understand the statement of the Specification 2. Obtain an abstract specification of the FSM 3. Perform a state mininimization 4. Perform state assignment 5. Choose FF types to implement FSM state register 6. Implement the FSM 1, 2 covered now; 3, 4, 5 covered later; 4, 5 generalized from the counter design procedure © R.H. Katz Transparency No. 8-10
  • 11. Contemporary Logic Design Basic Design Approach Finite State Machine Design Example: Vending Machine FSM General Machine Concept: deliver package of gum after 15 cents deposited single coin slot for dimes, nickels no change Step 1. Understand the problem: Draw a picture! Block Diagram N Coin Vending Open Gum Sensor D Machine Release Reset FSM Mechanism Clk © R.H. Katz Transparency No. 8-11
  • 12. Contemporary Logic Design Vending Machine Finite State Machine Design Example Step 2. Map into more suitable abstract representation Tabulate typical input sequences: three nickels nickel, dime dime, nickel Reset two dimes S0 two nickels, dime N D Draw state diagram: S1 S2 Inputs: N, D, reset Output: open N D D N S3 S4 S5 S6 [open] [open] [open] N D S7 S8 [open] [open] © R.H. Katz Transparency No. 8-12
  • 13. Contemporary Logic Design Vending Machine Finite State Machine Design Example Step 3: State Minimization Present Inputs Next Output Reset 0¢ State D N State Open 0¢ 0 0 0¢ 0 N 0 1 5¢ 0 5¢ 1 0 10¢ 0 D 1 1 X X 5¢ 0 0 5¢ 0 N 0 1 10¢ 0 10¢ 1 0 15¢ 0 D 1 1 X X N, D 10¢ 0 0 10¢ 0 0 1 15¢ 0 15¢ 1 0 15¢ 0 [open] 1 1 X X 15¢ X X 15¢ 1 reuse states whenever Symbolic State Table possible © R.H. Katz Transparency No. 8-13
  • 14. Contemporary Logic Design Vending Machine Finite State Machine Design Example Step 4: State Encoding Present State Inputs Next State Output Q1 Q0 D N D1 D0 Open 0 0 0 0 0 0 0 0 1 0 1 0 1 0 1 0 0 1 1 X X X 0 1 0 0 0 1 0 0 1 1 0 0 1 0 1 1 0 1 1 X X X 1 0 0 0 1 0 0 0 1 1 1 0 1 0 1 1 0 1 1 X X X 1 1 0 0 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 X X X © R.H. Katz Transparency No. 8-14
  • 15. Contemporary Logic Design Vending Machine Finite State Machine Design Example Step 5. Choose FFs for implementation D FF easiest to use Q1 Q1 Q1 Q1 Q0 Q1 Q0 Q1 Q0 DN DN DN N N N D D D Q0 Q0 Q0 K-map for D1 K-map for D0 K-map for Open Q1 D D1 D Q Q1 Q0 CLK RQ Q1 D1 = Q1 + D + Q0 N N reset N Q0 OPEN D0 = N Q0 + Q0 N + Q1 N + Q1 D Q0 N D0 D Q Q0 OPEN = Q1 Q0 Q1 CLK Q0 N RQ Q1 reset D 8 Gates © R.H. Katz Transparency No. 8-15
  • 16. Contemporary Logic Design Vending Machine Finite State Machine Design Example Step 5. Choosing FF for Implementation J-K FF Present State Inputs Next State J1 K1 J0 K 0 Q1 Q0 D N D 1 D0 0 0 0 0 0 0 0 X 0 X 0 1 0 1 0 X 1 X 1 0 1 0 1 X 0 X 1 1 X X X X X X 0 1 0 0 0 1 0 X X 0 0 1 1 0 1 X X 1 1 0 1 1 1 X X 0 1 1 X X X X X X 1 0 0 0 1 0 X 0 0 X 0 1 1 1 X 0 1 X 1 0 1 1 X 0 1 X 1 1 X X X X X X 1 1 0 0 1 1 X 0 X 0 0 1 1 1 X 0 X 0 1 0 1 1 X 0 X 0 1 1 X X X X X X Remapped encoded state transition table © R.H. Katz Transparency No. 8-16
  • 17. Contemporary Logic Design Vending Machine Finite State Machine Design Example Implementation: Q1 Q1 Q1 Q0 Q1 Q0 DN DN J1 = D + Q0 N K1 = 0 N N D D J0 = Q0 N + Q1 D Q0 Q0 K-map for J1 K-map for K1 K0 = Q1 N Q1 Q1 Q1 Q0 Q1 Q0 DN DN N N N Q0 J Q1 Q D D D Q1 CLK K Q Q0 R Q0 Q0 N K-map for J0 K-map for K0 OPEN Q1 D Q0 J Q Q1 CLK Q0 KR Q N reset 7 Gates © R.H. Katz Transparency No. 8-17
  • 18. Contemporary Logic Design Alternative State Machine Representations Finite State Machine Design Why State Diagrams Are Not Enough Not flexible enough for describing very complex finite state machines Not suitable for gradual refinement of finite state machine Do not obviously describe an algorithm: that is, well specified sequence of actions based on input data algorithm = sequencing + data manipulation separation of control and data Gradual shift towards program-like representations: • Algorithmic State Machine (ASM) Notation • Hardware Description Languages (e.g., VHDL) © R.H. Katz Transparency No. 8-18
  • 19. Contemporary Logic Design Alternative State Machine Representations Finite State Machine Design Algorithmic State Machine (ASM) Notation Three Primitive Elements: • State Box • Decision Box State Entry Path • Output Box State Code * *** State Machine in one state State State Box block per state time Name State ASM Output List Single Entry Point T F Block Condition Unambiguous Exit Path for each combination Condition Output Box of inputs Box Conditional Output List Outputs asserted high (.H) or low (.L); Immediate (I) Exits to other ASM Blocks or delayed til next clock © R.H. Katz Transparency No. 8-19
  • 20. Contemporary Logic Design Alternative State Machine Representations Finite State Machine Design ASM Notation Condition Boxes: Ordering has no effect on final outcome Equivalent ASM charts: A exits to B on (I0 • I1) else exit to C A 010 A 010 F F I0 I1 T T F F I1 I0 T T B C B C © R.H. Katz Transparency No. 8-20
  • 21. Contemporary Logic Design Alternative State Machine Representations Finite State Machine Design Example: Parity Checker Input X, Output Z Even 0 Nothing in output list implies Z not asserted Z asserted in State Odd F X Symbolic State Table: T Present Next Input State State Output Odd 1 F Even Even — H.Z T Even Odd — F Odd Odd A T Odd Even A F T X Encoded State Table: Present Next Input State State Output Trace paths to derive 0 0 0 0 state transition tables 1 0 1 0 0 1 1 1 1 1 0 1 © R.H. Katz Transparency No. 8-21
  • 22. Contemporary Logic Design Alternative State Machine Representations Finite State Machine Design ASM Chart for Vending Machine 0¢ 00 10¢ 10 T T D D F F F F N N T T 5¢ 01 15¢ 11 H.Open T F N Reset F T F T D 0¢ © R.H. Katz Transparency No. 8-22
  • 23. Contemporary Logic Design Alternative State Machine Representations Finite State Machine Design Hardware Description Languages: VHDL ENTITY parity_checker IS PORT ( x, clk: IN BIT; Interface Description z: OUT BIT); END parity_checker; Architectural Body ARCHITECTURE behavioral OF parity_checker IS BEGIN main: BLOCK (clk = ‘1’ and not clk’STABLE) TYPE state IS (Even, Odd); SIGNAL state_register: state := Even; Guard Expression BEGIN state_even: BLOCK ((state_register = Even) AND GUARD) BEGIN state_register <= Odd WHEN x = ‘1’ ELSE Even END BLOCK state_even; Determine New State BEGIN state_odd: BLOCK ((state_register = Odd) AND GUARD) BEGIN state_register <= Even WHEN x = ‘1’ ELSE Odd; END BLOCK state_odd; z <= ‘0’ WHEN state_register = Even ELSE Determine Outputs ‘1’ WHEN state_register = Odd; END BLOCK main; END behavioral; © R.H. Katz Transparency No. 8-23
  • 24. Contemporary Logic Design Alternative State Machine Representations Finite State Machine Design ABEL Hardware Description Language module parity test_vectors ([clk, RESET, X] -> [SREG]) title 'odd parity checker state machine' [0,1,.X.] -> [S0]; u1 device 'p22v10'; [.C.,0,1] -> [S1]; [.C.,0,1] -> [S0]; "Input Pins [.C.,0,1] -> [S1]; clk, X, RESET pin 1, 2, 3; [.C.,0,0] -> [S1]; [.C.,0,1] -> [S0]; "Output Pins [.C.,0,1] -> [S1]; Q, Z pin 21, 22; [.C.,0,0] -> [S1]; [.C.,0,0] -> [S1]; Q, Z istype 'pos,reg'; [.C.,0,0] -> [S1]; end parity; "State registers SREG = [Q, Z]; S0 = [0, 0]; " even number of 0's S1 = [1, 1]; " odd number of 0's equations [Q.ar, Z.ar] = RESET; "Reset to state S0 state_diagram SREG state S0: if X then S1 else S0; state S1: if X then S0 else S1; © R.H. Katz Transparency No. 8-24
  • 25. Contemporary Logic Design Moore and Mealy Machine Design Procedure Finite State Machine Design Definitions Mealy Machine Xi Zk Outputs depend on Inputs Combinational Outputs Logic for state AND inputs Outputs and Next State Input change causes an immediate output State change State Register Clock Feedback Asynchronous signals State Register Moore Machine Xi Comb. Combinational Inputs Logic for Logic for Outputs are function Outputs Next State solely of the current (Flip-flop Zk state Inputs) Outputs Clock Outputs change synchronously with state changes state feedback © R.H. Katz Transparency No. 8-25
  • 26. Contemporary Logic Design Moore and Mealy Finite State Machine Design Machines State Diagram Equivalents N D + Reset Mealy Reset/0 (N D + Reset)/0 Reset Moore Machine 0¢ 0¢ Machine [0] Reset/0 Reset N/0 N 5¢ 5¢ N D/0 D/0 ND D [0] N/0 N 10¢ 10¢ D/1 D N D/0 [0] ND N+D/1 N+D 15¢ 15¢ [1] Reset Reset/1 Outputs are associated Outputs are associated with Transitions with State © R.H. Katz Transparency No. 8-26
  • 27. Contemporary Logic Design Moore and Mealy Finite State Machine Design Machines vs. Transitions States Mealy Machine typically has fewer states than Moore Machine for same output sequence 0 0 0/0 0 Same I/O behavior: Assert a single output [0] 1/0 0/0 whenever at least two 1’s 0 1 0 1 have been received in a 1 sequence. [0] 1/1 1 Different # of states 2 [1] 1 S0 00 S0 0 IN IN S1 01 S1 1 Equivalent ASM Charts IN IN S2 10 H.OUT H.OUT IN © R.H. Katz Transparency No. 8-27
  • 28. Contemporary Logic Design Moore and Mealy Finite State Machine Design Machines Timing Behavior of Moore Machines Reverse engineer the following: X J Q A Input X C Output Z X KR Q A State A, B = Z B FFa Reset Clk X J Q Z X C KR Q B A FFb Reset Two Techniques for Reverse Engineering: • Ad Hoc: Try input combinations to derive transition table • Formal: Derive transition by analyzing the circuit © R.H. Katz Transparency No. 8-28
  • 29. Contemporary Logic Design Moore and Mealy Finite State Machine Design Machines Ad Hoc Reverse Engineering Behavior in response to input sequence 1 0 1 0 1 0: 100 X Clk A Z Reset Reset X =1 X =0 X =1 X=0 X =1 X=0 X=0 AB = 00 AB = 00 AB = 11 AB = 11 AB = 10 AB = 10 AB = 01 AB = 00 A B X A+ B+ Z 0 0 0 ? ? 0 1 1 1 0 0 1 0 0 0 1 Partially Derived 1 ? ? 1 State Transition 1 0 0 1 0 0 Table 1 0 1 0 1 1 0 1 1 1 1 1 0 1 © R.H. Katz Transparency No. 8-29
  • 30. Contemporary Logic Design Moore and Mealy Finite State Machine Design Machines Formal Reverse Engineering Derive transition table from next state and output combinational functions presented to the flipflops! Ja = X Ka = X • B Z=B Jb = X Kb = X xor A FF excitation equations for J-K flipflop: A+ = Ja • A + Ka • A = X • A + (X + B) • A B+ = Jb • B + Kb • B = X • B + (X • A + X • A) • B Next State K-Maps: AB 00 01 11 10 X 0 1 1 A+ State 00, Input 0 -> State 00 1 1 1 1 State 01, Input 1 -> State 11 AB X 00 01 11 10 0 1 B+ 1 1 1 1 © R.H. Katz Transparency No. 8-30
  • 31. Contemporary Logic Design Moore and Mealy Finite State Machine Design Machines ASM Chart for the Mystery Moore Machine Complete S0 00 S3 11 H.Z 0 1 0 X X 1 S1 01 S2 10 H.Z 0 1 1 0 X X Note: All Outputs Associated With State Boxes No Separate Output Boxes — Intrinsic in Moore Machines © R.H. Katz Transparency No. 8-31
  • 32. Contemporary Logic Design Moore and Mealy Finite State Machine Design Machines Engineering a Mealy Machine Reverse Clk A X A B D Q J Q DA A C B C X R Q KR Q Reset Reset A DA X X B B Z X X A Input X, Output Z, State A, B State register consists of D FF and J-K FF © R.H. Katz Transparency No. 8-32
  • 33. Contemporary Logic Design Moore and Mealy Finite State Machine Design Machine Method Ad Hoc Signal Trace of Input Sequence 101011: 100 X Note glitches Clk in Z! A Outputs valid at B following falling clock edge Z Reset Reset X =1 X =0 X =1 X =0 X =1 X =1 AB =00 AB =00 AB =00 AB =01 AB =11 AB =10 AB =01 Z =0 Z =0 Z =0 Z =0 Z=1 Z =1 Z =0 A B X A+ B+ Z 0 0 0 0 1 0 Partially completed 1 0 0 0 state transition table 0 1 0 ? ? ? based on the signal 1 1 1 0 trace 1 0 0 ? ? ? 1 0 1 1 1 1 0 1 0 1 1 ? ? ? © R.H. Katz Transparency No. 8-33
  • 34. Contemporary Logic Design Moore and Mealy Finite State Machine Design Machines Method Formal A+ = B • (A + X) = A • B + B • X B+ = Jb • B + Kb • B = (A xor X) • B + X • B =A•B•X + A•B•X + B•X Z =A•X + B•X Missing Transitions and Outputs: AB X 00 01 11 10 State 01, Input 0 -> State 00, Output 1 0 1 State 10, Input 0 -> State 00, Output 0 A+ State 11, Input 1 -> State 11, Output 1 1 1 1 AB X 00 01 11 10 0 1 B+ 1 1 1 1 AB X 00 01 11 10 0 1 1 Z 1 1 1 © R.H. Katz Transparency No. 8-34
  • 35. Contemporary Logic Design Moore and Mealy Finite State Machine Design Machines ASM Chart for Mystery Mealy Machine S0 = 00, S1 = 01, S2 = 10, S3 = 11 S0 00 S2 10 0 1 X X 1 0 H. Z S1 01 S3 11 H. Z H.Z 0 1 1 X X 0 NOTE: Some Outputs in Output Boxes as well as State Boxes This is intrinsic in Mealy Machine implementation © R.H. Katz Transparency No. 8-35
  • 36. Contemporary Logic Design Moore and Mealy Finite State Machine Design Machines Synchronous Mealy Machine Clock Xi Zk Inputs Combinational Outputs Logic for Outputs and Next State State Register Clock state feedback latched state AND outputs avoids glitchy outputs! © R.H. Katz Transparency No. 8-36
  • 37. Contemporary Logic Design Finite State Machine Word Finite State Machine Design Problems Mapping English Language Description to Formal Specifications Four Case Studies: • Finite String Pattern Recognizer • Complex Counter with Decision Making • Traffic Light Controller • Digital Combination Lock We will use state diagrams and ASM Charts © R.H. Katz Transparency No. 8-37
  • 38. Contemporary Logic Design Finite State Machine Word Finite State Machine Design Problems Finite String Pattern Recognizer A finite string recognizer has one input (X) and one output (Z). The output is asserted whenever the input sequence …010… has been observed, as long as the sequence 100 has never been seen. Step 1. Understanding the problem statement Sample input/output behavior: X: 00101010010… Z: 00010101000… X: 11011010010… Z: 00000001000… © R.H. Katz Transparency No. 8-38
  • 39. Contemporary Logic Design Finite State Machine Word Finite State Machine Design Problems Finite String Recognizer Step 2. Draw State Diagrams/ASM Charts for the strings that must be recognized. I.e., 010 and 100. Reset S0 [0] Moore State Diagram 0 1 Reset signal places S1 S4 FSM in S0 [0] [0] 1 0 S2 S5 [0] [0] 0 0 0,1 S3 S6 Outputs 1 Loops in State [1] [0] © R.H. Katz Transparency No. 8-39
  • 40. Contemporary Logic Design Finite State Machine Word Finite State Machine Design Problems Finite String Recognizer Exit conditions from state S3: have recognized …010 if next input is 0 then have …0100! if next input is 1 then have …0101 = …01 (state S2) Reset S0 [0] 0 1 S1 0 S4 [0] [0] 1 0 S2 S5 [0] [0] 0 0 1 0,1 S3 0 S6 [1] [0] © R.H. Katz Transparency No. 8-40
  • 41. Contemporary Logic Design Finite State Machine Word Finite State Machine Design Problems Finite String Recognizer Exit conditions from S1: recognizes strings of form …0 (no 1 seen) loop back to S1 if input is 0 Exit conditions from S4: recognizes strings of form …1 (no 0 seen) loop back to S4 if input is 1 Reset S0 [0] 0 1 0 S1 0 S4 1 [0] [0] 1 0 S2 S5 [0] [0] 0 0 1 0,1 S3 0 S6 [1] [0] © R.H. Katz Transparency No. 8-41
  • 42. Contemporary Logic Design Finite State Machine Word Finite State Machine Design Problems Finite String Recognizer S2, S5 with incomplete transitions S2 = …01; If next input is 1, then string could be prefix of (01)1(00) S4 handles just this case! S5 = …10; If next input is 1, then string could be prefix of (10)1(0) S2 handles just this case! Reset S0 [0] 0 1 0 S1 0 S4 1 [0] [0] Final State Diagram 1 1 0 S2 1 S5 [0] [0] 0 0 1 0,1 S3 0 S6 [1] [0] © R.H. Katz Transparency No. 8-42
  • 43. Contemporary Logic Design Finite State Machine Word Finite State Machine Design Problems Finite String Recognizer module string state_diagram SREG title '010/100 string recognizer state machine state S0: if X then S4 else S1; Josephine Engineer, Itty Bity Machines, Inc.' state S1: if X then S2 else S1; u1 device 'p22v10'; state S2: if X then S4 else S3; state S3: if X then S2 else S6; "Input Pins state S4: if X then S4 else S5; clk, X, RESET pin 1, 2, 3; state S5: if X then S2 else S6; state S6: goto S6; "Output Pins Q0, Q1, Q2, Z pin 19, 20, 21, 22; test_vectors ([clk, RESET, X] -> [Z] [0,1,.X.] -> [0]; Q0, Q1, Q2, Z istype 'pos,reg'; [.C.,0,0] -> [0]; [.C.,0,0] -> [0]; "State registers [.C.,0,1] -> [0]; SREG = [Q0, Q1, Q2, Z]; [.C.,0,0] -> [1]; S0 = [0,0,0,0]; " Reset state [.C.,0,1] -> [0]; S1 = [0,0,1,0]; " strings of the form ...0 [.C.,0,0] -> [1]; S2 = [0,1,0,0]; " strings of the form ...01 [.C.,0,1] -> [0]; S3 = [0,1,1,1]; " strings of the form ...010 [.C.,0,0] -> [1]; S4 = [1,0,0,0]; " strings of the form ...1 [.C.,0,0] -> [0]; S5 = [1,0,1,0]; " strings of the form ...10 [.C.,0,1] -> [0]; S6 = [1,1,0,0]; " strings of the form ...100 [.C.,0,0] -> [0]; end string; equations [Q0.ar, Q1.ar, Q2.ar, Z.ar] = RESET; "Reset to S0 ABEL Description © R.H. Katz Transparency No. 8-43
  • 44. Contemporary Logic Design Finite State Machine Word Finite State Machine Design Problems Finite String Recognizer Review of Process: • Write down sample inputs and outputs to understand specification • Write down sequences of states and transitions for the sequences to be recognized • Add missing transitions; reuse states as much as possible • Verify I/O behavior of your state diagram to insure it functions like the specification © R.H. Katz Transparency No. 8-44
  • 45. Contemporary Logic Design Finite State Machine Word Finite State Machine Design Problems Counter Complex A sync. 3 bit counter has a mode control M. When M = 0, the counter counts up in the binary sequence. When M = 1, the counter advances through the Gray code sequence. Binary: 000, 001, 010, 011, 100, 101, 110, 111 Gray: 000, 001, 011, 010, 110, 111, 101, 100 Valid I/O behavior: Mode Input M Current State Next State (Z2 Z1 Z0) 0 000 001 0 001 010 1 010 110 1 110 111 1 111 101 0 101 110 0 110 111 © R.H. Katz Transparency No. 8-45
  • 46. Contemporary Logic Design Finite State Machine Word Finite State Machine Design Problems Counter Complex One state for each output combination Add appropriate arcs for the mode control S0 000 Reset S0 [000] M=0 S1 001 M=1 S1 H.Z 0 [001] 0 1 M=0 M M=1 M=1 S2 [010] S2 010 S3 011 H.Z 1 H.Z 1 M=1 M=0 H.Z 0 S3 0 M [011] M=0 1 1 M M=0 S6 110 0 S4 H.Z 2 S4 100 [100] H.Z 1 H.Z 2 M=1 M=0 1 S5 S7 111 M [101] H.Z 2 0 H.Z 1 M=0 H.Z 0 S5 101 M=1 S6 H.Z 2 H.Z 0 [110] 0 1 M M=1 M=0 0 1 S7 M [111] © R.H. Katz Transparency No. 8-46
  • 47. Contemporary Logic Design Finite State Machine Word Finite State Machine Design Problems Counter Complex module counter title 'combination binary/gray code upcounter Josephine Engineer, Itty Bity Machines, Inc.' u1 device 'p22v10'; state_diagram SREG "Input Pins state S0: goto S1; clk, M, RESET pin 1, 2, 3; state S1: if M then S3 else S2; state S2: if M then S6 else S3; "Output Pins state S3: if M then S2 else S4; Z0, Z1, Z2 pin 19, 20, 21; state S4: if M then S0 else S5; state S5: if M then S4 else S6; Z0, Z1, Z2 istype 'pos,reg'; state S6: goto S7; state S7: if M then S5 else S0; "State registers SREG = [Z0, Z1, Z2]; test_vectors ([clk, RESET, M] -> [Z0, Z1, Z2]) S0 = [0,0,0]; [0,1,.X.] -> [0,0,0]; S1 = [0,0,1]; [.C.,0,0] -> [0,0,1]; S2 = [0,1,0]; [.C.,0,0] -> [0,1,0]; S3 = [0,1,1]; [.C.,0,1] -> [1,1,0]; S4 = [1,0,0]; [.C.,0,1] -> [1,1,1]; S5 = [1,0,1]; [.C.,0,1] -> [1,0,1]; S6 = [1,1,0]; [.C.,0,0] -> [1,1,0]; S7 = [1,1,1]; [.C.,0,0] -> [1,1,1]; end counter; equations [Z0.ar, Z1.ar, Z2.ar] = RESET; "Reset to state S0 ABEL Description © R.H. Katz Transparency No. 8-47
  • 48. Contemporary Logic Design Finite State Machine Word Finite State Machine Design Problems Traffic Light Controller A busy highway is intersected by a little used farmroad. Detectors C sense the presence of cars waiting on the farmroad. With no car on farmroad, lights remain green in highway direction. If vehicle on farmroad, highway lights go from Green to Yellow to Red, allowing the farmroad lights to become green. These stay green only as long as a farmroad car is detected but never longer than a set interval. When these are met, farm lights transition from Green to Yellow to Red, allowing highway to return to green. Even if farmroad vehicles are waiting, highway gets at least a set interval as green. Assume you have an interval timer that generates a short time pulse (TS) and a long time pulse (TL) in response to a set (ST) signal. TS is to be used for timing yellow lights and TL for green lights. Farmroad C HL FL Highway Highway FL HL C Farmroad © R.H. Katz Transparency No. 8-48
  • 49. Contemporary Logic Design Finite State Machine Word Finite State Machine Design Problems Traffic Light Controller Picture of Highway/Farmroad Intersection: Farmroad C HL FL Highway Highway FL HL C Farmroad © R.H. Katz Transparency No. 8-49
  • 50. Contemporary Logic Design Finite State Machine Word Finite State Machine Design Problems Traffic Light Controller • Tabulation of Inputs and Outputs: Input Signal Description reset place FSM in initial state C detect vehicle on farmroad TS short time interval expired TL long time interval expired Output Signal Description HG, HY, HR assert green/yellow/red highway lights FG, FY, FR assert green/yellow/red farmroad lights ST start timing a short or long interval • Tabulation of Unique States: Some light configuration imply others State Description S0 Highway green (farmroad red) S1 Highway yellow (farmroad red) S2 Farmroad green (highway red) S3 Farmroad yellow (highway red) © R.H. Katz Transparency No. 8-50
  • 51. Contemporary Logic Design Finite State Machine Word Finite State Machine Design Problems Traffic Light Controller Refinement of ASM Chart: Start with basic sequencing and outputs: S0 S3 H.HG H.HR H.FR H.FY S1 S2 H.HY H.HR H.FR H.FG © R.H. Katz Transparency No. 8-51
  • 52. Contemporary Logic Design Finite State Machine Word Finite State Machine Design ProblemsLight Controller Traffic Determine Exit Conditions for S0: Car waiting and Long Time Interval Expired- C • TL S0 S0 H.HG H.HG H.FR H.FR 0 0 TL TLÊ¥Ê C 1 1 0 C H.ST 1 H.ST S1 H.HY H.FR S1 H.HY H.FR Equivalent ASM Chart Fragments © R.H. Katz Transparency No. 8-52
  • 53. Contemporary Logic Design Finite State Machine Word Finite State Machine Design Problems Traffic Light Controller S1 to S2 Transition: Set ST on exit from S0 Stay in S1 until TS asserted Similar situation for S3 to S4 transition S1 S2 H.HY H.ST H.HR H.FR H.FG 0 1 TS © R.H. Katz Transparency No. 8-53
  • 54. Contemporary Logic Design Finite State Machine Word Finite State Machine Design Problems Traffic Light Controller S2 Exit Condition: no car waiting OR long time interval expired S0 S3 H.HG H.HR H.FR H.ST H.FY 0 1 0 TL ¥ C TS 1 H.ST H.ST S1 S2 H.HY H.ST H.HR H.FR H.FG 0 1 0 TS TL + C 1 Complete ASM Chart for Traffic Light Controller © R.H. Katz Transparency No. 8-54
  • 55. Contemporary Logic Design Finite State Machine Word Finite State Machine Design ProblemsLight Controller Traffic Compare with state diagram: TL + C Reset S0 TL¥C/ST TS/ST S0: HG TS S1 S3 S1: HY TS/ST TS S2: FG TL + C/ST S2 S3: FY TL ¥ C Advantages of State Charts: • Concentrates on paths and conditions for exiting a state • Exit conditions built up incrementally, later combined into single Boolean condition for exit • Easier to understand the design as an algorithm © R.H. Katz Transparency No. 8-55
  • 56. Contemporary Logic Design Finite State Machine Word Finite State Machine Design Problems Traffic Light Controller module traffic HY = !Q0 & Q1; title 'traffic light FSM' HR = (Q0 & !Q1) # (Q0 & Q1); u1 device 'p22v10'; FG = Q0 & !Q1; FY = Q0 & Q1; "Input Pins FR = (!Q0 & !Q1) # (!Q0 & Q1); clk, C, RESET, TS, TL pin 1, 2, 3, 4, 5; state_diagram SREG state S0: if (TL & C) then S1 with ST = 1 "Output Pins else S0 with ST = 0 Q0, Q1, HG, HY, HR, state S1: if TS then S2 with ST = 1 FG, FY, FR, ST else S1 with ST = 0 pin 14, 15, 16, 17, 18, state S2: if (TL # !C) then S3 with ST = 1 19, 20, 21, 22; else S2 with ST = 0 state S3: if TS then S0 with ST = 1 Q0, Q1 istype 'pos,reg'; else S3 with ST = 0 ST, HG, HY, HR, FG, FY, FR istype 'pos,com';test_vectors ([clk,RESET, C, TS, TL]->[SREG,HG,HY,HR,FG,FY,FR,ST]) "State registers [.X., 1,.X.,.X.,.X.]->[ S0, 1, 0, 0, 0, 0, 1, 0]; SREG = [Q0, Q1]; [.C., 0, 0, 0, 0]->[ S0, 1, 0, 0, 0, 0, 1, 0]; S0 = [ 0, 0]; [.C., 0, 1, 0, 1]->[ S1, 0, 1, 0, 0, 0, 1, 0]; S1 = [ 0, 1]; [.C., 0, 1, 0, 0]->[ S1, 0, 1, 0, 0, 0, 1, 0]; S2 = [ 1, 0]; [.C., 0, 1, 1, 0]->[ S2, 0, 0, 1, 1, 0, 0, 0]; S3 = [ 1, 1]; [.C., 0, 1, 0, 0]->[ S2, 0, 0, 1, 1, 0, 0, 0]; [.C., 0, 1, 0, 1]->[ S3, 0, 0, 1, 0, 1, 0, 0]; equations [.C., 0, 1, 1, 0]->[ S0, 1, 0, 0, 0, 0, 1, 0]; [Q0.ar, Q1.ar] = RESET; end traffic; HG = !Q0 & !Q1; ABEL Description © R.H. Katz Transparency No. 8-56
  • 57. Contemporary Logic Design Finite State Machine Word Finite State Machine Design Problems Digital Combination Lock "3 bit serial lock controls entry to locked room. Inputs are RESET, ENTER, 2 position switch for bit of key data. Locks generates an UNLOCK signal when key matches internal combination. ERROR light illuminated if key does not match combination. Sequence is: (1) Press RESET, (2) enter key bit, (3) Press ENTER, (4) repeat (2) & (3) two more times." Problem specification is incomplete: • how do you set the internal combination? • exactly when is the ERROR light asserted? Make reasonable assumptions: • hardwired into next state logic vs. stored in internal register • assert as soon as error is detected vs. wait until full combination has been entered Our design: registered combination plus error after full combination © R.H. Katz Transparency No. 8-57
  • 58. Contemporary Logic Design Finite State Machine Word Finite State Machine Design Problems Digital Combination Lock Understanding the problem: draw a block diagram … RESET Operator Data ENTER UNLOCK KEY-IN Combination Lock FSM ERROR L0 Internal L1 Combination L2 Inputs: Outputs: Reset Unlock Enter Error Key-In L0, L1, L2 © R.H. Katz Transparency No. 8-58
  • 59. Contemporary Logic Design Finite State Machine Word Finite State Machine Design Problems Digital Combination Lock Enumeration of states: what sequences lead to opening the door? error conditions on a second pass … START state plus three key COMParison states START START entered on RESET Exit START when ENTER is pressed 1 Reset 0 Enter 0 1 COMP0 N Continue on if Key-In matches L0 KI = L0 Y © R.H. Katz Transparency No. 8-59
  • 60. Contemporary Logic Design Finite State Machine Word Finite State Machine Design Problems Digital Combination Lock COMP0 IDLE1 Path to unlock: N 0 KI = L 0 Enter Y 1 IDLE0 COMP2 Wait for Enter Key press 0 N Enter KI = L2 1 Y COMP1 DONE H.Unlock N 0 Compare Key-IN KI = L1 Reset Y 1 START © R.H. Katz Transparency No. 8-60
  • 61. Contemporary Logic Design Finite State Machine Word Finite State Machine Design Problems Digital Combination Lock Now consider error paths Should follow a similar sequence as UNLOCK path, except asserting ERROR at the end: IDLE0' IDLE1' ERROR3 H.Error 0 0 0 Enter Enter Reset 1 1 1 ERROR1 ERROR2 START COMP0 error exits to IDLE0' COMP1 error exits to IDLE1' COMP2 error exits to ERROR3 © R.H. Katz Transparency No. 8-61
  • 62. Contemporary Logic Design Finite State Machine Word Finite State Machine Design Reset + Enter Problems Digital Combination Lock Reset Start Reset ¥ Enter Comp0 KI = L0 KI ≠L0 ¡ Enter Enter Idle0 Idle0' Enter Enter Comp1 Error1 Equivalent State Diagram KI ≠L1 ¡ KI = L1 Enter Enter Idle1 Idle1' Enter Enter Comp2 Error2 ≠ KI ¡ L2 KI = L2 Reset Reset Done Error3 [Unlock] [Error] Reset Reset Start Start © R.H. Katz Transparency No. 8-62
  • 63. Contemporary Logic Design Finite State Machine Word Finite State Machine Design Problems Combination Lock module lock title 'comb. lock FSM' equations u1 device 'p22v10'; [Q0.ar, Q1.ar, Q2.ar, Q3.ar] = RESET; UNLOCK = !Q0 & Q1 & Q2 & !Q3;"asserted in DONE "Input Pins ERROR = Q0 & !Q1 & Q2 & Q3; "asserted in ERROR3 clk, RESET, ENTER, L0, L1, L2, KI pin 1, 2, 3, 4, 5, 6, 7; state_diagram SREG state START: if (RESET # !ENTER) "Output Pins then START else COMP0; Q0, Q1, Q2, Q3, UNLOCK, ERROR state COMP0: if (KI == L0) then IDLE0 else IDLE0p; pin 16, 17, 18, 19, 14, 15; state IDLE0: if (!ENTER) then IDLE0 else COMP1; state COMP1: if (KI == L1) then IDLE1 else IDLE1p; Q0, Q1, Q2, Q3 istype 'pos,reg';state IDLE1: if (!ENTER) then IDLE1 else COMP2; UNLOCK, ERROR istype 'pos,com';state COMP2: if (KI == L2) then DONE else ERROR3; state DONE: if (!RESET) then DONE else START; "State registers state IDLE0p:if (!ENTER) then IDLE0p else ERROR1; SREG = [Q0, Q1, Q2, Q3]; state ERROR1:goto IDLE1p; START = [ 0, 0, 0, 0]; state IDLE1p:if (!ENTER) then IDLE1p else ERROR2; COMP0 = [ 0, 0, 0, 1]; state ERROR2:goto ERROR3; IDLE0 = [ 0, 0, 1, 0]; state ERROR3:if (!RESET) then ERROR3 else START; COMP1 = [ 0, 0, 1, 1]; IDLE1 = [ 0, 1, 0, 0]; test_vectors COMP2 = [ 0, 1, 0, 1]; DONE = [ 0, 1, 1, 0]; end lock; IDLE0p = [ 0, 1, 1, 1]; ERROR1 = [ 1, 0, 0, 0]; IDLE1p = [ 1, 0, 0, 1]; ERROR2 = [ 1, 0, 1, 0]; ERROR3 = [ 1, 0, 1, 1]; © R.H. Katz Transparency No. 8-63
  • 64. Contemporary Logic Design Chapter Review Finite State Machine Design Basic Timing Behavior an FSM • when are inputs sampled, next state/outputs transition and stabilize • Moore and Mealy (Async and Sync) machine organizations outputs = F(state) vs. outputs = F(state, inputs) First Two Steps of the Six Step Procedure for FSM Design • understanding the problem • abstract representation of the FSM Abstract Representations of an FSM • ASM Charts, Hardware Description Languages Word Problems • understand I/O behavior; draw diagrams • enumerate states for the "goal"; expand with error conditions • reuse states whenever possible © R.H. Katz Transparency No. 8-64