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1
Josep Mª Monguet & Alex Trejo
14
Real time research.
Concepts
2
Can you imagine the feeling of our ancestors when they get the
intuition of what was the concept of fire?
Creation of new
knowledge
Quest of fire. 1981
3
Researcher knows that a
particular knowledge is
hidden and may be
discovered.
Up. Pixar. 2009
Creation of new
knowledge
4
Research for innovation
involves looking for new
experiences
Dead poets society. 1989
Creation of new
knowledge
5
There are risks, often
unknown, associated with
research for innovation.
Avatar. James Cameron. 2009
Creation of new
knowledge
6
Innovation & research
7
Innovation & research
New products, services & processes
Creation of new knowledge
8
Explore Build
Experiment
Innovation & research
New products, services & processes
Creation of new knowledge
9
Products, services &
processes
HYPOTHESISVALIDATION
CREATIVITY
Abductio
n
Inductio
n
Deductio
n
PREDICTION
EXPERIENCE DESIGN TECHNOLOGY
PROTOTYPE
BUSINESS
QUESTION
Interaction
with
environme
nt
INNOVATION CYCLE
RESEARCH CYCLE
New knowledge
Creation of new knowledge
10
Products, services &
processes
HYPOTHESISVALIDATION
CREATIVITY
Abductio
n
Inductio
n
Deductio
n
PREDICTION
EXPERIENCE DESIGN TECHNOLOGY
PROTOTYPE
BUSINESS
QUESTION
Interaction
with
environme
nt
INNOVATION CYCLE
RESEARCH
CYCLE
New knowledge
Map of the research for innovation
11
Map of the research for innovation Research cycle
Products, services &
processes
New knowledge
12
Products, services &
processes
New knowledge
QUESTION
Map of the research for innovation Research cycle
13
Products, services &
processes
New knowledge
QUESTION
HYPOTHESIS
PREDICTION
VALIDATION
Map of the research for innovation Research cycle
14
Singular cases
Products, services &
processes
New knowledge
QUESTION
HYPOTHESIS
PREDICTION
VALIDATION General rule
Map of the research for innovation Research cycle
15
Singular cases
Products, services &
processes
New knowledge
HYPOTHESIS
PREDICTION
VALIDATION General rule
Map of the research for innovation Research cycle
QUESTION
16
Singular cases
New knowledge
QUESTION
HYPOTHESIS
PREDICTION
VALIDATION
RESEARCH CYCLE
General rule
Map of the research for innovation Research cycle
Products, services &
processes
Inductio
n
Deductio
n
17
Map of the research for innovation
Singular cases
Products, services &
processes
New knowledge
QUESTION
HYPOTHESIS
PREDICTION
VALIDATION
RESEARCH CYCLE
Logics
Always true
General rule
Deductio
n
18
Singular cases
Products, services &
processes
New knowledge
QUESTION
HYPOTHESIS
PREDICTION
VALIDATION
RESEARCH CYCLE
Logics
Always true
General rule
Map of the research for innovation Research cycle
Conclusion obtained through
deductive reasoning are certain.
Deductio
n
19
Singular cases
General rule
Products, services &
processes
New knowledge
QUESTION
HYPOTHESIS
PREDICTION
VALIDATION
RESEARCH CYCLE
Can be true
Logics
Map of the research for innovation Research cycle
Inductio
n
20
Singular cases
General rule
Products, services &
processes
New knowledge
QUESTION
HYPOTHESIS
PREDICTION
VALIDATION
RESEARCH CYCLE
Can be true
Logics
Map of the research for innovation Research cycle
Conclusion obtained through
inductive reasoning are probable,
but not certain.
Inductio
n
21
Map of the research for innovation Research cycle
General rule
Products, services &
processes
New knowledge
HYPOTHESIS
PREDICTION
VALIDATION
RESEARCH CYCLE
OBSERVATION
Something ca be understood with more precision and the resulting knowledge will
be useful
QUESTION
What exactly is expected to happen ?
A very specific question
related with the topic of
interest
Managing the
experiment &/or
observations:
Variables, sample,
measurement, etc.
to prove
prediction
General statement about results &
conditions for replication.
Inductio
n
Deductio
n
22
Map of the research for innovation Research cycle Case study Moore’s
law
General rule
Products, services &
processes
New knowledge
HYPOTHESIS
PREDICTION
VALIDATION
RESEARCH CYCLE
Most semiconductor
industry forecasters,
including Moore, expect
Moore's law will end by
around 2025
Can we anticipate the level of
improvement of the next generation of
computers?
QUESTION
OBSERVATION
Power of computers increases
gradually
Inductio
n
Deductio
n
23
Map of the research for innovation Research cycle Case study Moore’s
law
Products, services &
processes
New knowledge
HYPOTHESIS
PREDICTION
ATION
RESEARCH CYCLE
QUESTION
Observation
Singular cases
Inductio
n
Deductio
n
Is there a regularity in the
evolution of the capacity of the
computers?
24
Map of the research for innovation Research cycle Case study Moore’s
law
Products, services &
processes
New knowledge
HYPOTHESIS
PREDICTION
ATION
RESEARCH CYCLE
QUESTION
A prediction
General rule
Inductio
n
Deductio
n
Observation
Singular cases
The density of
transistors in
integrated
circuits will
double each
year
25
Improved
Map of the research for innovation Research cycle Case study Moore’s
law
Products, services &
processes
New knowledge
HYPOTHESIS
PREDICTION
ATION
RESEARCH CYCLE
QUESTION
A prediction
General rule
Inductio
n
Deductio
n
The density of
transistors in
integrated
circuits will
double each
18 months
Observation
Singular cases
26
Map of the research for innovation Research cycle Case study Moore’s
law
Products, services &
processes
New knowledge
HYPOTHESIS
PREDICTION
ATION
RESEARCH CYCLE
QUESTION
A prediction
General rule
Inductio
n
Deductio
n
Collection of data to
prove that prediction
is true. Microprocessors
of next year will
nearly double
calculation per
second in the
same space and
cost.
The density of
transistors in
integrated
circuits will
double each 18
months
General rule
Moore’s law
Observation
Singular cases
27
Interaction
with
environment
Products, services &
processes
EXPERIENCE
PROTOTYPE
New knowledge
Map of the research for innovation
We see problems
, need etc.
Build a solution and
apply it to solve the
problem and or cover
the need
28
Products, services &
processes
EXPERIENCE
PROTOTYPE
New knowledge
Map of the research for innovation
We see problems
, need etc.
Build a solution and
apply it to solve the
problem and or cover
the need
Learning
Interaction
with
environment
29
Products, services &
processes
CREATIVITY
EXPERIENCE DESIGN TECHNOLOGY
PROTOTYPE
BUSINESS
New knowledge
Map of the research for innovation
Interaction
with
environment
Learning
30
Products, services &
processes
CREATIVITY
Abductio
n
EXPERIENCE DESIGN TECHNOLOGY
PROTOTYPE
BUSINESS
New knowledge
Map of the research for innovation. Innovation cycle
Imagine alternative
approaches and solutions
Interaction
with
environment
31
Products, services &
processes
CREATIVITY
Abductio
n
EXPERIENCE DESIGN TECHNOLOGY
PROTOTYPE
BUSINESS
New knowledge
Map of the research for innovation. Innovation cycle.
Interaction
with
environment
INNOVATION CYCLE
32
Products, services &
processes
CREATIVITY
Abductio
n
EXPERIENCE DESIGN TECHNOLOGY
PROTOTYPE
BUSINESS
New knowledge
Map of the research for innovation. Innovation cycle. Case study Masters and
Johnson
Interaction
with
environment
Own experience and observation of the degree of
secrecy in everything related to sex. A field with much
to discover. People with sexual dysfunctions.
33
Products, services &
processes
CREATIVITY
Abductio
n
EXPERIENCE DESIGN TECHNOLOGY
PROTOTYPE
BUSINESS
New knowledge
Map of the research for innovation. Innovation cycle. Case study Masters and
Johnson
Interaction
with
environment
How does sex works in men and women ?
Knowing how sex works may mean better sex?
How could scientifically be explained what is sex?
…
Own experience and observation of the degree of
secrecy in everything related to sex. A field with much
to discover. People with sexual dysfunctions.
34
Products, services &
processes
CREATIVITY
Abductio
n
EXPERIENCE DESIGN TECHNOLOGY
PROTOTYPE
BUSINESS
New knowledge
Map of the research for innovation. Innovation cycle. Case study Masters and
Johnson
Interaction
with
environment
A laboratory to study and measure real sex among people.
Instruments and protocols necessary to understand the
behaviour of individuals while practicing sex.
35
Products, services &
processes
CREATIVITY
Abductio
n
EXPERIENCE DESIGN TECHNOLOGY
PROTOTYPE
BUSINESS
New knowledge
Map of the research for innovation. Innovation cycle. Case study Masters and
Johnson
Products, services &
processes
New knowledge
HYPOTHESIS
PREDICTION
VALIDATION
QUESTION
RESEARCH CYCLE
INNOVATION CYCLE
36
Map of the research for innovation.
5
4
3
5. HYPOTHESIS7. VALIDATION
2. CREATIVITY
6. PREDICTION
1. EXPERIENCE 4. PROTOTYPE
3. QUESTION
Experiment
Explore
Build
37
Map of the research for innovation.
5
4
3
5. HYPOTHESIS7. VALIDATION
2. CREATIVITY
6. PREDICTION
1. EXPERIENCE 4. PROTOTYPE
3. QUESTION
Experiment
Explore
Build
SELECTED LIST
Possible questions and ideas to imagine alternatives
that could be applied to solve the problem or fulfil the
need.
OPPORTUNITY
Our experience and capacity of
observation and documentation, that
allows to identify specific problems &/or
latent needs.
“THE THING”
Designed and developed to prove
that the identified solution really
works.
ONE QUESTION
Will this specific type of solution contribute to
solve the problem or to fulfil the need?
ACTUAL VALUE
How the solution is exactly
expected to perform in
solving the problem.
NEW KNOWLEDGE
Associated to the application of
the prototype. “This solution
solves this type of problem under
these conditions.”
TEST
Data to be collected and analysed
to check that the problem is
effectively solved.
5. HYPOTHESIS
38
Map of the research for innovation.
5
4
3
5. HYPOTHESIS7. VALIDATION
2. CREATIVITY
6. PREDICTION
1. EXPERIENCE 4. PROTOTYPE
3. QUESTION
Experiment
Explore
Build
SELECTED LIST
Possible questions and ideas to imagine alternatives
that could be applied to solve the problem or fulfil the
need.
OPPORTUNITY
Our experience and capacity of
observation and documentation, that
allows to identify specific problems &/or
latent needs.
“THE THING”
Designed and developed to prove
that the identified solution really
works.
ONE QUESTION
Will this specific type of solution contribute to
solve the problem or to fulfil the need?
ACTUAL VALUE
How the solution is exactly
expected to perform in
solving the problem.
NEW KNOWLEDGE
Associated to the application of
the prototype. “This solution
solves this type of problem under
these conditions.”
TEST
Data to be collected and analysed
to check that the problem is
effectively solved.
Activate y
experience
Focus your creativity
Critical decision
Real work to build a proposal
Academic
proposal
True worth to be soldDeciding research methods
5. HYPOTHESIS
39
Map of the research for innovation.
5
4
3
5. HYPOTHESIS7. VALIDATION
2. CREATIVITY
6. PREDICTION
1. EXPERIENCE 4. PROTOTYPE
3. QUESTION
Experiment
Explore
Build
SELECTED LIST
Possible questions and ideas to imagine alternatives
that could be applied to solve the problem or fulfil the
need.
OPPORTUNITY
Our experience and capacity of
observation and documentation, that
allows to identify specific problems &/or
latent needs.
“THE THING”
Designed and developed to prove
that the identified solution really
works.
ONE QUESTION
Will this specific type of solution contribute to
solve the problem or to fulfil the need?
ACTUAL VALUE
How the solution is exactly
expected to perform in
solving the problem.
NEW KNOWLEDGE
Associated to the application of
the prototype. “This solution
solves this type of problem under
these conditions.”
TEST
Data to be collected and analysed
to check that the problem is
effectively solved.
Activate y
experience
Focus your creativity
Critical decision
Real work to build a proposal
Academic
proposal
True worth to be soldDeciding research methods
Diverge
Divergewith
focus
Convergeto
market
Convergeto
value
General
statement
Market
Focus
Research
Focus
5. HYPOTHESIS
40
Map of the research for innovation. Case study Masters and Johnson
5
4
3
5. HYPOTHESIS7. VALIDATION
2. CREATIVITY
6. PREDICTION
1. EXPERIENCE 4. PROTOTYPE
3. QUESTION
Experiment
Explore
Build
Sexual satisfaction will
depend, in part, on the
degree of knowledge about
how does sex works.
Knowledge about how sex works
will improve sexual experience.
Particularly orgasm in men and
women are different.
Sex has a lot of aspects to be discovered.
How could scientifically explain what is sex?
Knowing how sex works may mean better sex?
Sex could be related to other issues?
Own sexual experience and
observation of the degree of secrecy
in everything related to sex. Sex was
a field with much to discover. Many
people have sexual dysfunctions.
Laboratory to study and measure
real sex among couples.
Instruments and protocols
necessary to measure the
behaviour of individuals while
practicing sex.
How does physiologically sex
works?
Observing couples while they
have sex, to measure constants
and to interview them bef, dur &
aft.
5. HYPOTHESIS
41
Map of the research for innovation. Case study ArtTap
http://joychen.info/arttap.html
5. HYPOTHESIS
42
5
4
3
5. HYPOTHESIS7. VALIDATION
2. CREATIVITY
6. PREDICTION
1. EXPERIENCE 4. PROTOTYPE
3. QUESTION
Experiment
Explore
Build
Visitors will effectively be
engaged in "co-creating" their
visit, & will get more
satisfaction of the whole
experience.
Personalised visitor’s journey, by
involving them in the design of their
museum itinerary will produce a
more engaging experience.
Imagine ways to improve user experience by designing
enriching experiences. This could be organised with
users and museum workers exploring alternatives
together
Observation, interviews, ask
techniques, to understand why museum
visitors do not have rewarding
experiences.
Museums prioritize their content rather
than the experience of visitors.
Building a system combining a
strategy & tools, based in an
app, that creates the value
that allows users to
personalise their visit to the
museum.
How to increase value of visitors whit resources that
contribute to personalise the experience of each visitor?
Measure based in behaviour
observation, in-depth interviews and
surveys of visitors.
5. HYPOTHESIS
Map of the research for innovation. Case study ArtTap
43
Temporal progression Positions Drivers Conceptual framework
Map of the research for innovation. Case study “Innovation in a company”
44
5
4
3
5. HYPOTHESIS7. VALIDATION
2. CREATIVITY
6. PREDICTION
1. EXPERIENCE 4. PROTOTYPE
3. QUESTION
Experiment
Explore
Build
5. HYPOTHESIS
People will value innovation &
will be willing to increase their
personal innovation potential.
Making explicit the innovation
potential, with a participatory
strategy may increase
innovation.
How can you get people involved in innovation?
Training-action maybe? People and mangers don't
accept innovation because they are afraid?
Prosperity & innovation.
Motivation of people
involved in innovation &
research (hooking)
Frequent rejection to
innovation.
Construction of an app that allows to
measure the innovation capacity of
an organization in a participative
way.
Questions are for all people in the
organization.
What impact would it have on
organization's if all its members
knew its innovation capacity?
In-depth interview to a random sample
of individuals from the organization bef
& aft
Map of the research for innovation. Case study “Innovation in a company”
45
Map of the research for innovation. Case study “Adherence to treatments”
46
5
4
3
5. HYPOTHESIS7. VALIDATION
2. CREATIVITY
6. PREDICTION
1. EXPERIENCE 4. PROTOTYPE
3. QUESTION
Experiment
Explore
Build
5. HYPOTHESIS
Patients do not take their medicines for a variety
of reasons. Why this happens? What could be
done? Patients may have very different profiles.
There is a big problem with
patients' adherence to
treatment. Patients forget to
take their pills often or even
worst they don’t believe on
them.
Classifying patients by
capacity to understand
treatment instructions will
improve at least a 50%
Selection of a group of patients and
follow them to prove adherence
increases.
Classifying patients according to their
capacity to understand treatment
instructions could improve
adherence.
Building a program that allows each
patient to receive a personalized training.
Might exist a treatment information
strategy to provide better advise to
patients.
How does patient’s profile limits capacity to understand
instruction for treatment?
(2. If we could alert the patient when she forgets to take
the pills, would adherence to the treatment improve?)
Map of the research for innovation. Case study “Adherence to treatments”
47
Emotions recognition,
machine learning and
users behaviour…
Map of the research for innovation. Case study “Open”
48
5
4
3
5. HYPOTHESIS7. VALIDATION
2. CREATIVITY
6. PREDICTION
1. EXPERIENCE 4. PROTOTYPE
3. QUESTION
Experiment
Explore
Build
5. HYPOTHESIS
Map of the research for innovation. Case study “Adherence to treatments”
49
Josep Mª Monguet & Alex Trejo
14
Real time research.
Concepts

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14. [dis 5] real time research. concepts

  • 1. 1 Josep Mª Monguet & Alex Trejo 14 Real time research. Concepts
  • 2. 2 Can you imagine the feeling of our ancestors when they get the intuition of what was the concept of fire? Creation of new knowledge Quest of fire. 1981
  • 3. 3 Researcher knows that a particular knowledge is hidden and may be discovered. Up. Pixar. 2009 Creation of new knowledge
  • 4. 4 Research for innovation involves looking for new experiences Dead poets society. 1989 Creation of new knowledge
  • 5. 5 There are risks, often unknown, associated with research for innovation. Avatar. James Cameron. 2009 Creation of new knowledge
  • 7. 7 Innovation & research New products, services & processes Creation of new knowledge
  • 8. 8 Explore Build Experiment Innovation & research New products, services & processes Creation of new knowledge
  • 9. 9 Products, services & processes HYPOTHESISVALIDATION CREATIVITY Abductio n Inductio n Deductio n PREDICTION EXPERIENCE DESIGN TECHNOLOGY PROTOTYPE BUSINESS QUESTION Interaction with environme nt INNOVATION CYCLE RESEARCH CYCLE New knowledge Creation of new knowledge
  • 10. 10 Products, services & processes HYPOTHESISVALIDATION CREATIVITY Abductio n Inductio n Deductio n PREDICTION EXPERIENCE DESIGN TECHNOLOGY PROTOTYPE BUSINESS QUESTION Interaction with environme nt INNOVATION CYCLE RESEARCH CYCLE New knowledge Map of the research for innovation
  • 11. 11 Map of the research for innovation Research cycle Products, services & processes New knowledge
  • 12. 12 Products, services & processes New knowledge QUESTION Map of the research for innovation Research cycle
  • 13. 13 Products, services & processes New knowledge QUESTION HYPOTHESIS PREDICTION VALIDATION Map of the research for innovation Research cycle
  • 14. 14 Singular cases Products, services & processes New knowledge QUESTION HYPOTHESIS PREDICTION VALIDATION General rule Map of the research for innovation Research cycle
  • 15. 15 Singular cases Products, services & processes New knowledge HYPOTHESIS PREDICTION VALIDATION General rule Map of the research for innovation Research cycle QUESTION
  • 16. 16 Singular cases New knowledge QUESTION HYPOTHESIS PREDICTION VALIDATION RESEARCH CYCLE General rule Map of the research for innovation Research cycle Products, services & processes Inductio n Deductio n
  • 17. 17 Map of the research for innovation Singular cases Products, services & processes New knowledge QUESTION HYPOTHESIS PREDICTION VALIDATION RESEARCH CYCLE Logics Always true General rule Deductio n
  • 18. 18 Singular cases Products, services & processes New knowledge QUESTION HYPOTHESIS PREDICTION VALIDATION RESEARCH CYCLE Logics Always true General rule Map of the research for innovation Research cycle Conclusion obtained through deductive reasoning are certain. Deductio n
  • 19. 19 Singular cases General rule Products, services & processes New knowledge QUESTION HYPOTHESIS PREDICTION VALIDATION RESEARCH CYCLE Can be true Logics Map of the research for innovation Research cycle Inductio n
  • 20. 20 Singular cases General rule Products, services & processes New knowledge QUESTION HYPOTHESIS PREDICTION VALIDATION RESEARCH CYCLE Can be true Logics Map of the research for innovation Research cycle Conclusion obtained through inductive reasoning are probable, but not certain. Inductio n
  • 21. 21 Map of the research for innovation Research cycle General rule Products, services & processes New knowledge HYPOTHESIS PREDICTION VALIDATION RESEARCH CYCLE OBSERVATION Something ca be understood with more precision and the resulting knowledge will be useful QUESTION What exactly is expected to happen ? A very specific question related with the topic of interest Managing the experiment &/or observations: Variables, sample, measurement, etc. to prove prediction General statement about results & conditions for replication. Inductio n Deductio n
  • 22. 22 Map of the research for innovation Research cycle Case study Moore’s law General rule Products, services & processes New knowledge HYPOTHESIS PREDICTION VALIDATION RESEARCH CYCLE Most semiconductor industry forecasters, including Moore, expect Moore's law will end by around 2025 Can we anticipate the level of improvement of the next generation of computers? QUESTION OBSERVATION Power of computers increases gradually Inductio n Deductio n
  • 23. 23 Map of the research for innovation Research cycle Case study Moore’s law Products, services & processes New knowledge HYPOTHESIS PREDICTION ATION RESEARCH CYCLE QUESTION Observation Singular cases Inductio n Deductio n Is there a regularity in the evolution of the capacity of the computers?
  • 24. 24 Map of the research for innovation Research cycle Case study Moore’s law Products, services & processes New knowledge HYPOTHESIS PREDICTION ATION RESEARCH CYCLE QUESTION A prediction General rule Inductio n Deductio n Observation Singular cases The density of transistors in integrated circuits will double each year
  • 25. 25 Improved Map of the research for innovation Research cycle Case study Moore’s law Products, services & processes New knowledge HYPOTHESIS PREDICTION ATION RESEARCH CYCLE QUESTION A prediction General rule Inductio n Deductio n The density of transistors in integrated circuits will double each 18 months Observation Singular cases
  • 26. 26 Map of the research for innovation Research cycle Case study Moore’s law Products, services & processes New knowledge HYPOTHESIS PREDICTION ATION RESEARCH CYCLE QUESTION A prediction General rule Inductio n Deductio n Collection of data to prove that prediction is true. Microprocessors of next year will nearly double calculation per second in the same space and cost. The density of transistors in integrated circuits will double each 18 months General rule Moore’s law Observation Singular cases
  • 27. 27 Interaction with environment Products, services & processes EXPERIENCE PROTOTYPE New knowledge Map of the research for innovation We see problems , need etc. Build a solution and apply it to solve the problem and or cover the need
  • 28. 28 Products, services & processes EXPERIENCE PROTOTYPE New knowledge Map of the research for innovation We see problems , need etc. Build a solution and apply it to solve the problem and or cover the need Learning Interaction with environment
  • 29. 29 Products, services & processes CREATIVITY EXPERIENCE DESIGN TECHNOLOGY PROTOTYPE BUSINESS New knowledge Map of the research for innovation Interaction with environment Learning
  • 30. 30 Products, services & processes CREATIVITY Abductio n EXPERIENCE DESIGN TECHNOLOGY PROTOTYPE BUSINESS New knowledge Map of the research for innovation. Innovation cycle Imagine alternative approaches and solutions Interaction with environment
  • 31. 31 Products, services & processes CREATIVITY Abductio n EXPERIENCE DESIGN TECHNOLOGY PROTOTYPE BUSINESS New knowledge Map of the research for innovation. Innovation cycle. Interaction with environment INNOVATION CYCLE
  • 32. 32 Products, services & processes CREATIVITY Abductio n EXPERIENCE DESIGN TECHNOLOGY PROTOTYPE BUSINESS New knowledge Map of the research for innovation. Innovation cycle. Case study Masters and Johnson Interaction with environment Own experience and observation of the degree of secrecy in everything related to sex. A field with much to discover. People with sexual dysfunctions.
  • 33. 33 Products, services & processes CREATIVITY Abductio n EXPERIENCE DESIGN TECHNOLOGY PROTOTYPE BUSINESS New knowledge Map of the research for innovation. Innovation cycle. Case study Masters and Johnson Interaction with environment How does sex works in men and women ? Knowing how sex works may mean better sex? How could scientifically be explained what is sex? … Own experience and observation of the degree of secrecy in everything related to sex. A field with much to discover. People with sexual dysfunctions.
  • 34. 34 Products, services & processes CREATIVITY Abductio n EXPERIENCE DESIGN TECHNOLOGY PROTOTYPE BUSINESS New knowledge Map of the research for innovation. Innovation cycle. Case study Masters and Johnson Interaction with environment A laboratory to study and measure real sex among people. Instruments and protocols necessary to understand the behaviour of individuals while practicing sex.
  • 35. 35 Products, services & processes CREATIVITY Abductio n EXPERIENCE DESIGN TECHNOLOGY PROTOTYPE BUSINESS New knowledge Map of the research for innovation. Innovation cycle. Case study Masters and Johnson Products, services & processes New knowledge HYPOTHESIS PREDICTION VALIDATION QUESTION RESEARCH CYCLE INNOVATION CYCLE
  • 36. 36 Map of the research for innovation. 5 4 3 5. HYPOTHESIS7. VALIDATION 2. CREATIVITY 6. PREDICTION 1. EXPERIENCE 4. PROTOTYPE 3. QUESTION Experiment Explore Build
  • 37. 37 Map of the research for innovation. 5 4 3 5. HYPOTHESIS7. VALIDATION 2. CREATIVITY 6. PREDICTION 1. EXPERIENCE 4. PROTOTYPE 3. QUESTION Experiment Explore Build SELECTED LIST Possible questions and ideas to imagine alternatives that could be applied to solve the problem or fulfil the need. OPPORTUNITY Our experience and capacity of observation and documentation, that allows to identify specific problems &/or latent needs. “THE THING” Designed and developed to prove that the identified solution really works. ONE QUESTION Will this specific type of solution contribute to solve the problem or to fulfil the need? ACTUAL VALUE How the solution is exactly expected to perform in solving the problem. NEW KNOWLEDGE Associated to the application of the prototype. “This solution solves this type of problem under these conditions.” TEST Data to be collected and analysed to check that the problem is effectively solved. 5. HYPOTHESIS
  • 38. 38 Map of the research for innovation. 5 4 3 5. HYPOTHESIS7. VALIDATION 2. CREATIVITY 6. PREDICTION 1. EXPERIENCE 4. PROTOTYPE 3. QUESTION Experiment Explore Build SELECTED LIST Possible questions and ideas to imagine alternatives that could be applied to solve the problem or fulfil the need. OPPORTUNITY Our experience and capacity of observation and documentation, that allows to identify specific problems &/or latent needs. “THE THING” Designed and developed to prove that the identified solution really works. ONE QUESTION Will this specific type of solution contribute to solve the problem or to fulfil the need? ACTUAL VALUE How the solution is exactly expected to perform in solving the problem. NEW KNOWLEDGE Associated to the application of the prototype. “This solution solves this type of problem under these conditions.” TEST Data to be collected and analysed to check that the problem is effectively solved. Activate y experience Focus your creativity Critical decision Real work to build a proposal Academic proposal True worth to be soldDeciding research methods 5. HYPOTHESIS
  • 39. 39 Map of the research for innovation. 5 4 3 5. HYPOTHESIS7. VALIDATION 2. CREATIVITY 6. PREDICTION 1. EXPERIENCE 4. PROTOTYPE 3. QUESTION Experiment Explore Build SELECTED LIST Possible questions and ideas to imagine alternatives that could be applied to solve the problem or fulfil the need. OPPORTUNITY Our experience and capacity of observation and documentation, that allows to identify specific problems &/or latent needs. “THE THING” Designed and developed to prove that the identified solution really works. ONE QUESTION Will this specific type of solution contribute to solve the problem or to fulfil the need? ACTUAL VALUE How the solution is exactly expected to perform in solving the problem. NEW KNOWLEDGE Associated to the application of the prototype. “This solution solves this type of problem under these conditions.” TEST Data to be collected and analysed to check that the problem is effectively solved. Activate y experience Focus your creativity Critical decision Real work to build a proposal Academic proposal True worth to be soldDeciding research methods Diverge Divergewith focus Convergeto market Convergeto value General statement Market Focus Research Focus 5. HYPOTHESIS
  • 40. 40 Map of the research for innovation. Case study Masters and Johnson 5 4 3 5. HYPOTHESIS7. VALIDATION 2. CREATIVITY 6. PREDICTION 1. EXPERIENCE 4. PROTOTYPE 3. QUESTION Experiment Explore Build Sexual satisfaction will depend, in part, on the degree of knowledge about how does sex works. Knowledge about how sex works will improve sexual experience. Particularly orgasm in men and women are different. Sex has a lot of aspects to be discovered. How could scientifically explain what is sex? Knowing how sex works may mean better sex? Sex could be related to other issues? Own sexual experience and observation of the degree of secrecy in everything related to sex. Sex was a field with much to discover. Many people have sexual dysfunctions. Laboratory to study and measure real sex among couples. Instruments and protocols necessary to measure the behaviour of individuals while practicing sex. How does physiologically sex works? Observing couples while they have sex, to measure constants and to interview them bef, dur & aft. 5. HYPOTHESIS
  • 41. 41 Map of the research for innovation. Case study ArtTap http://joychen.info/arttap.html 5. HYPOTHESIS
  • 42. 42 5 4 3 5. HYPOTHESIS7. VALIDATION 2. CREATIVITY 6. PREDICTION 1. EXPERIENCE 4. PROTOTYPE 3. QUESTION Experiment Explore Build Visitors will effectively be engaged in "co-creating" their visit, & will get more satisfaction of the whole experience. Personalised visitor’s journey, by involving them in the design of their museum itinerary will produce a more engaging experience. Imagine ways to improve user experience by designing enriching experiences. This could be organised with users and museum workers exploring alternatives together Observation, interviews, ask techniques, to understand why museum visitors do not have rewarding experiences. Museums prioritize their content rather than the experience of visitors. Building a system combining a strategy & tools, based in an app, that creates the value that allows users to personalise their visit to the museum. How to increase value of visitors whit resources that contribute to personalise the experience of each visitor? Measure based in behaviour observation, in-depth interviews and surveys of visitors. 5. HYPOTHESIS Map of the research for innovation. Case study ArtTap
  • 43. 43 Temporal progression Positions Drivers Conceptual framework Map of the research for innovation. Case study “Innovation in a company”
  • 44. 44 5 4 3 5. HYPOTHESIS7. VALIDATION 2. CREATIVITY 6. PREDICTION 1. EXPERIENCE 4. PROTOTYPE 3. QUESTION Experiment Explore Build 5. HYPOTHESIS People will value innovation & will be willing to increase their personal innovation potential. Making explicit the innovation potential, with a participatory strategy may increase innovation. How can you get people involved in innovation? Training-action maybe? People and mangers don't accept innovation because they are afraid? Prosperity & innovation. Motivation of people involved in innovation & research (hooking) Frequent rejection to innovation. Construction of an app that allows to measure the innovation capacity of an organization in a participative way. Questions are for all people in the organization. What impact would it have on organization's if all its members knew its innovation capacity? In-depth interview to a random sample of individuals from the organization bef & aft Map of the research for innovation. Case study “Innovation in a company”
  • 45. 45 Map of the research for innovation. Case study “Adherence to treatments”
  • 46. 46 5 4 3 5. HYPOTHESIS7. VALIDATION 2. CREATIVITY 6. PREDICTION 1. EXPERIENCE 4. PROTOTYPE 3. QUESTION Experiment Explore Build 5. HYPOTHESIS Patients do not take their medicines for a variety of reasons. Why this happens? What could be done? Patients may have very different profiles. There is a big problem with patients' adherence to treatment. Patients forget to take their pills often or even worst they don’t believe on them. Classifying patients by capacity to understand treatment instructions will improve at least a 50% Selection of a group of patients and follow them to prove adherence increases. Classifying patients according to their capacity to understand treatment instructions could improve adherence. Building a program that allows each patient to receive a personalized training. Might exist a treatment information strategy to provide better advise to patients. How does patient’s profile limits capacity to understand instruction for treatment? (2. If we could alert the patient when she forgets to take the pills, would adherence to the treatment improve?) Map of the research for innovation. Case study “Adherence to treatments”
  • 47. 47 Emotions recognition, machine learning and users behaviour… Map of the research for innovation. Case study “Open”
  • 48. 48 5 4 3 5. HYPOTHESIS7. VALIDATION 2. CREATIVITY 6. PREDICTION 1. EXPERIENCE 4. PROTOTYPE 3. QUESTION Experiment Explore Build 5. HYPOTHESIS Map of the research for innovation. Case study “Adherence to treatments”
  • 49. 49 Josep Mª Monguet & Alex Trejo 14 Real time research. Concepts

Notas del editor

  1. Us podeu imaginar les sensacions dels nostres ancestres quan van sentir la intuïció del que era el concepte del foc? ...Aquestes imatge pertanyen a la pel·lícula “Quest of fire” A la cerca del foc. Es veu el moment en el que suposadament això va succeir.
  2. Aquell que investiga sap que cerca quelcom ocult però que pot ser descobert. Investigar és un joc.
  3. Fer recerca per a la innovació implica una actitud d’exploració i d’experimentació constant. Valorar nous conceptes, nous models i noves eines.
  4. La recerca no està mai exempta de risc, especialment si el que es vol és innovar, és a dir actuar amb esperit transformador.
  5. La recerca pot estar al servei de la innovació (o si es vol connectada amb la innovació)
  6. ... donant suport a la creació de nous productes, serveis o processos, les formes de nou coneixement que genera la innovació.
  7. Veurem com les eines i les tècniques de recerca són vitals per explorar, construir i experimentar la innovació mesurant els seus resultats.
  8. Anem a estudiar amb cert detall la recerca, posada en el context de la innovació.
  9. Són de fet els cicles de recerca i d’innovació connectats
  10. Explicarem aquest esquema de forma gradual. Què és la recerca? La recerca és la producció de nou coneixement El coneixement que ens interessa és el que esta associat a la creació de nous productes serveis i/o processos
  11. La producció de nou coneixement generalment és la resposta a una pregunta.
  12. Generalment per respondre a la pregunta es planteja una hipòtesi sobre quina podria ser la resposta i es fa un predicció. Les prediccions es posen a prova i si la predicció que s’ha fet no respon de forma adequada, llavors es modifica la hipòtesi, i així anem fent ...
  13. Fins que les proves de les prediccions donen el resultat volgut. En el procés de recerca haurem treballat amb casos singulars i si tot va bé i el volum de les proves és el que pertoca, llavors la hipòtesi es convertirà en una regla general.
  14. i llavors ja tenim el nou coneixement. Així de fàcil.
  15. En el cicle de la recerca s’identifiquen dos direccions bàsiques, la deductiva i la inductiva ...
  16. En la deducció, lògica de dalt a baix (top- down) la conclusió a la que s’arriba sempre es certa, perquè simplement s’apliquen unes regles generals per a “deduir” un cas particular.
  17. Un exemple de deducció: Al voltant d’un 20% dels fumadors patirà càncer de pulmó segons conclouen diversos estudis que s’han fet els darrers gairebé 100 anys. Això és una deducció. De molts casos singulars acumulats s’ha pogut fer una regla general.
  18. El procés d’inducció és de baix cap a dalt i la conclusió a la que s’arriba té una determinada probabilitat de ser certa. Depèn en part de la dimensió dels assaigs que s’hagin fet.
  19. La gent que no fuma, menja bé, i té bons hàbits és provable que estigui sana. Però no és completament segur. Això és una inducció. Es pot portar una vida supersana i emmalaltir. Caldria acumular molts casos singulars per arribar a establir regles generals. El que si que seria una deducció és que una vida supersana implica una certa probabilitat de no emmalaltir.
  20. En resum, hi ha quelcom que s’observa que pot ser entès de forma més precisa. Es formula una pregunta específica relacionada amb les observacions, i es determina una hipòtesis de resposta delimitant les condicions de l’acompliment. La resposta permet fer prediccions sobre que passarà i Per validar la hipòtesis s’hauran fet experiments i/o observacions sobre variables, mostres, mesures, etc.
  21. Veiem un exemple que il·lustra bé el cicle de recerca, Al 1965 Gordon Moore va afirmar que el nombre de transistors per unitat d’espai en circuits integrats es duplicava cada any i que la tendència continuaria durant les següents dues dècades. La pregunta és ben específica: Podem anticipar el nivell de millora de la propera generació d’ordinadors?
  22. Es disposa del primers casos singulars, pocs, però suficients per llençar una primera hipòtesi. La llei és el resultat d’una inducció. Després d’observar dades uns quants anys Moore arribà a induir el ritme de creixement de la potència dels ordinadors. Moore responia a la pregunta de recerca de si existia algun ritme constant en l’increment de potència dels ordinadors.
  23. La primera formulació de la llei preveu doncs que la potència dels ordinadors es dobli cada any.
  24. Uns anys més tard, amb més dades, va modificar la seva pròpia llei i va afirmar que la densitat de les dades es doblaria cada 18 mesos. Havia millorat la capacitat de deducció de la seva llei.
  25. Amb totes les dades, la llei es pot considerar, dins de les limitacions corresponents, consolidada. I així és com es genera nou coneixement pel mètode científic. A partir d’una pregunta concreta, ben definida, es dóna una resposta basada en dades contrastades.
  26. Veiem ara com és l’aproximació per a construir coneixement en clau d’innovació. En innovació es construeixen prototips, del que sigui, i s’experimenta amb ells per comprovar si resolen la necessitat per la que s’han pensat.
  27. Aquest cicle es repeteix una vegada i un altra, en un cicle d’aprenentatge, fins que la interacció amb l’entorn funciona.
  28. El procés d’aprenentatge es fonamenta en la creativitat, que alimenta una combinació de capacitats i coneixements en disseny, tecnologia i negoci que s’apliquen per a la creació dels prototips.
  29. La creativitat és un procés d’abducció en el que imaginem possibilitats, coses que podrien ser, i que cal experimentar.
  30. I aquest és el cicle d’innovació.
  31. Veiem un exemple d’innovació interessant. El que van fer en el seu moment Masters i Johnson en la seva particular exploració del sexe. A partir de la pròpia experiència i de l'observació del grau de secret en tot allò relacionat amb el sexe. Veuen que tenen davant un camp amb molt per descobrir i pensen, entre altres coses, que poden ajudar a persones amb disfuncions sexuals.
  32. Comença el procés abductiu ... Les potencial preguntes – respostes Com funciona el sexe en homes i dones? Saber com funciona el sexe pot significar un sexe millor? Com es pot explicar científicament què és el sexe?
  33. El seu projecte d’innovació esdevé un laboratori per estudiar i mesurar el sexe real entre persones. Han de crear els instruments i els protocols necessaris per mesurar el comportament de les persones mentre practiquen sexe. Aprenen al mateix temps que ofereixen nous serveis a parelles amb problemes sexològics.
  34. El cas de Masters and Johnson s’ha triat perquè il·lustra bé la fusió entre els cicles d’innovació i de recerca. Tot i que la seva motivació estava més en la línia d’innovar amb nous tractament per a les disfuncions sexuals Entre els coneixements que van contribuir a aflorar hi ha una modelització fisiològica de la resposta sexual en homes i dones. Nou coneixement centífic.
  35. Aquest formulari pot servir per a presentar de forma agregada tot el que s’ha explicat fins aquí, i permet visualitzar conjuntament els dos cicles, el de recerca i el d’innovació.
  36. Aquest formulari presenta de forma agregada tot el que s’ha explicat fins aquí, i permet visualitzar conjuntament els dos cicles, el de recerca i el d’innovació.
  37. Aquest formulari presenta de forma agregada tot el que s’ha explicat fins aquí, i permet visualitzar conjuntament els dos cicles, el de recerca i el d’innovació.
  38. Aquest formulari presenta de forma agregada tot el que s’ha explicat fins aquí, i permet visualitzar conjuntament els dos cicles, el de recerca i el d’innovació.
  39. En cas que s’ha exposat de Masters and Johnson traslladat al formulari
  40. En cas que s’ha exposat de Masters and Johnson traslladat al formulari
  41. En cas que s’ha exposat de Masters and Johnson traslladat al formulari
  42. En cas que s’ha exposat de Masters and Johnson traslladat al formulari
  43. En cas que s’ha exposat de Masters and Johnson traslladat al formulari