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Game Design Document
Issue: 0.1 Page 1 of xx Doc. #: 001
This Document contains Confidential Information of BauScheiß Company.
-The world is mine to be sprayed.-
Game Design Document
Issue: 0.1 Page 2 of xx Doc. #: 001
This Document contains Confidential Information of BauScheiß Company.
All works Copyright ©2018 by BauScheiß Company
Written by Garian Lima Simoes
Version # 1.00
2018-03-23
Game Design Document
Issue: 0.1 Page 3 of xx Doc. #: 001
This Document contains Confidential Information of BauScheiß Company.
Table of Content
Design History............................................................................................................................... 4
Version 1.00.............................................................................................................................. 4
Game Overview ............................................................................................................................ 5
Philosophy................................................................................................................................ 5
Common Questions................................................................................................................... 5
Feature Set................................................................................................................................... 6
General Feature........................................................................................................................ 6
Multiplayer Feature................................................................................................................... 6
Singleplayer Feature.................................................................................................................. 6
Gameplay ................................................................................................................................. 6
The Game World........................................................................................................................... 7
Overview.................................................................................................................................. 7
Suburban.................................................................................................................................. 7
Industries.................................................................................................................................. 7
City........................................................................................................................................... 7
User Interface............................................................................................................................... 8
Ingame Hud overview................................................................................................................ 8
Main Menu............................................................................................................................... 9
Break menu .............................................................................................................................10
Mach End screen......................................................................................................................10
Game Over screen....................................................................................................................10
The World Layout.........................................................................................................................11
Zone content............................................................................................................................11
Characters...................................................................................................................................13
Game Content.............................................................................................................................15
Collectables .............................................................................................................................15
Paintable objects......................................................................................................................16
Non-paintable objects ..............................................................................................................19
Time........................................................................................................................................19
Game Design Document
Issue: 0.1 Page 4 of xx Doc. #: 001
This Document contains Confidential Information of BauScheiß Company.
Point system............................................................................................................................20
Design History
In thisdocumentIwill defineall elements,functionsandrulesof BombingCan.Thisconceptisstill
underdevelopmentandtherefore thisdocumentwill evolveseveral timesintofurtherversions.
Version 1.00
 Initial Release
 Version1.00 servesasa developmentguide anddeterminesthe basicconceptof the game.
Game Design Document
Issue: 0.1 Page 5 of xx Doc. #: 001
This Document contains Confidential Information of BauScheiß Company.
Game Overview
Philosophy
 BombingCanwants to bringback the feelingof the 80/90er gamingup today. Witha
modernoverhaul thatmakesitattractive for a new generationandfeedsactualitydesires.
 For the occasional playto bringsome freshnessbypassthe boredomandwaitingtimesin
everydaylife.
Common Questions
What isthe goal of the Game?
 Spray as manyitemsas youcan to get the mostpointsof a match.
 DestroyNPCs andcollectitems toget advantage
 Survive:Dodge the Police aslongasyoucan.
 Multiplayer:Achieve more pointsasyouropponentswhentimesrunsout.
 Setrecords.
Where doesthe game take place?
In the presence of a fictitiouscity,where personalized utensilsonvehiclestryingtowinover
the city's dominance.
What doesthe playerbe able to controle?
 Navigate yourcharacterthrough the arena.
 Determine the directionof the targeting.
 Operationof the mainand breakmenu.
What challengesdoesthe playerface towin/breakrecords?
 Don`t getcatch bythe police anddonot be run overby suppliers.
 Avoidthatyour paintedobjectsgettakenoverbyopponent.
 Archive enough pointstogetlistedonpublicrankings.
 Archive more pointsasyourbestmatch to breakown or publicrecords.
What isthe mainfocus?
 Breakingandsetting records.
 Compete againstfriends oronline.
Game Design Document
Issue: 0.1 Page 6 of xx Doc. #: 001
This Document contains Confidential Information of BauScheiß Company.
What isdifferent?
Unlike othergamesof thiskind,BombingCandoesnotfocuson exertingviolence on otherplayer,
but ratheron an unarmedcompetitionagainstitself andothers
Feature Set
General Feature
 Rankinglist.
 Graffiti Art-Style.
 3D graphic.
 Self-explanatorygame play
 Easy control
 No violence
Multiplayer Feature
 Two to fourplayerscan playa game simultaneously online oroffline.
 Competitionandcoopmode available.
 Publicrankinglist.
 Editable matches
Singleplayer Feature
 Mess vsNPCswhichreplace the opposingplayers.
 If you lose all yourlife bygetting caughtbypolice,the gamesendsandyouractuallyscore
will counttoa rankinglist.
 Make yourown high-score andcompare itwithotherplayerworldwide.
Gameplay
 Start on the corner of the arena and painteverythingyoucan, until the time runsout.
 Everywhere are deliverscrossingthe arena,paintthemwhile theystop.
 There are non-paintable object,permanentandtemporallyobjectwhocanbe painted.
 Paintunique andhotspotObjectsformore points.
 There spawncollectable itemswitchboostyourcharacter.
 Police unitsare drivingupthe arenato bust the player if he can catch them.
 Cleaningunitstryingto counteractthe player.
 Otherplayersthere messwithyou.
 Let yourpointsmultiplybythe cameraunit, if itphotographingthe hotspotsyouhave
painted.
 Overpaintotherplayersobjectstoreduce theirpoints.
 Tree zoneswithdifferentNPCdynamicandspawn algorithm.
Game Design Document
Issue: 0.1 Page 7 of xx Doc. #: 001
This Document contains Confidential Information of BauScheiß Company.
The Game World
Overview
In thisworld, where personalized utensils justtrytofulfillingtheirpurpose,theyinevitablygetin
each other'sway. Everyspray can,wouldlike topaintthe whole citywithitscolors until the endof
the day. Thus,a competitionwasformedamongthe cans.However,thisconflictisathorn inthe side
of police sirensbecausetheirpurpose isthateverythinghasitsorder. Likewise,the hardworking
workersalsowantto do theirjob.Inthe citybeginsawilddarn.
The game worldisa one screensquare arena dividedintoseveralzones,
designedasacity, surroundedwithindustrialsandsuburbs.
 Large cityzone in the middle.
 Industrialsare locatedonthe sides:top,bottom, rightandleft.
 Suburbanarea oneach corner.
Suburban
The suburbis a quietarea.Here,fewerpolice patrol the areathanon anyotherarea in thisgame.
The overall structure of the area iscleanand clear,reflectingthe typical cosinessof the suburbs.The
sprayable objects there canbe foundhere,give onlyafew pointsandare rarer to findthanon other
zones. Here are justpermanentpaintable objectstofind.
Industries
Thisarea is dividedintothreethemes:Harbor, trainstationanda factory. Regularconditionsprevail
inall this zones.Departuresanddeliveriesfromthe suppliersare repeatedatregularintervals.In
additiontocollectables,there are mostlytemporarypaintable objectstobe foundhere.There are
twotrain stationsinthe leftandrightzone.The factoryislocatedon the top zone.The harboris on
the bottomzone.
City
The city, ishectica zone in whichmanythingshappenatthe same time. A confusedandorganically
structuredcomposition,thatreflectsthe fastchaoticcity life. The buildingsinthiscityare not
particularlyhigh.The streetsare more windingthaninotherzones. Inthe middle there isasquare
(hotspot),where all paintable objects bringsome extrapoints.
Game Design Document
Issue: 0.1 Page 8 of xx Doc. #: 001
This Document contains Confidential Information of BauScheiß Company.
User Interface
Ingame Hud overview
Playerhud
Everyplayerhas hisownhud onthe screencornerwhere he starts.Hishud has the same coloras his
spray can. Itincludesthe earnedpointsandthe collecteditemsinthe match.
Time interface
Point effects
Collectingeffects
Game Design Document
Issue: 0.1 Page 9 of xx Doc. #: 001
This Document contains Confidential Information of BauScheiß Company.
Main Menu
Registration
o Log in - Enter yourName and Password andchose country.
o Create newAccount
o Play
o QuickGame (joinrandomlyalobbyfora 6 minute match)
o Create Game (hosta match)
 Setmatch Name
 Settime -> 6, 12 or 24
 Setplayers -> 2,3 or 4
 Setmode -> vs. or coop
 Start
 Lobby(waitingforplayer)
 Start Game (if there are more as 1 playeronthe lobby,the host
isable to start the game,but he can continue towaituntil the
lobbyisfull andthe game starts by itself
 Back
 JoinGame
 Chose a game from the listandjointhe lobby (eachlistedGame
show informationof game settings(time,player,mode)
o Wait inthe lobbytill game starts.
o Back
 Back
 Back
o Back
o Single player
 NewGame
 Setdifficultlevel->1, 2, 3 or 4.
o Start Game
o Back
 Back
 Continue (continue yourlastgame)
 Back
Game Design Document
Issue: 0.1 Page 10 of xx Doc. #: 001
This Document contains Confidential Information of BauScheiß Company.
o Statistic- A screenwhichshowsall successesof the loggedcustomer.
Example:
o Back
o PublicRank
o Showsa screen, there islistingthe 10kbestranks of the playeronthe costumers
continent.
o Back
o Settings
o Soundvolume
o ScreenResolution
o Back
o Exit
Break menu
Mach End screen
Game Over screen
Game Design Document
Issue: 0.1 Page 11 of xx Doc. #: 001
This Document contains Confidential Information of BauScheiß Company.
The World Layout
Zone content
Industries
Industriesgenerals:
 Playerspawnpoints: No.
 Occuringobjects:Roads,crossroads,curves,sidewalk, walls,fences, lanterns,
dumpster,traintracks.Parkingarea.
 NPCs:Nochangedrulesforpolice.
 Collectables:justordinariescanspawnhere.
Factory:
 Occuringobjects:Parkingtrucks(dominated),Small trainstation,less
container,one office,
 Unique buildings:Factory
 NPCs:Deand -spawnpointfortrucks andVans. Deliverypointsfortrucks
and vans.
 End of map: Walls,fencesandroadsthat leadto nothing.
Train station:
 Occuringobjects: traintracks and standingtrainwagons (dominated),
container,one office.
 Unique buildings:Maintrainstation
 NPCs:Spawnand despawnpointsfortrains.Deliverypointsfortrucksand
vans.
 End of map: Walls, fences, traintracks and roadsthat leadto nothing.
Seaport:
 Occuringobjects: cargo ships,containers(dominated),cranes,smalltrain
station,one office.
 Unique buildings: Seaport.
 NPCs:Spawnand de-spawnpointforcontains. Deliverypointsfortrucksand
vans.
 End of map: Water.
Game Design Document
Issue: 0.1 Page 12 of xx Doc. #: 001
This Document contains Confidential Information of BauScheiß Company.
Suburban
o Playerre- andspawnpoints:Inhouses. Upperleftzone forplayer1, lowerrightzone
for player2, upperrightzone forplayer3 and lowerleftzone forplayer4.
o Occuringobjects: Wide streets,dead-endstreet, crossroads, curves,sidewalk,
houses,walls,hedges,fences, lawn, trees, gardens, lanterns, dumpster, traintracks
o Unique buildings:A churchon Upperleftzone,a monumentonlowerrightzone, a
poundon upperrightzone andon lowerleftzone abasketball court.Eachof this
buildingare hotspots.
o NPCs:In thiszone,onlyamaximumof one policemancanstay.If two police officers
are assignedtotwosuburbanareas,it isimpossible foranotherpolice officerto
enterina third or fourthzone.Nochangedrulesforall othernpcs.No spawnpoints
for NPCsonthiszone.
o Collectables:Doesn’tspawnonthiszone.
o End of map: bushes,walls,fencesandroadsthatleadto nothing.
City
o Playerspawnpoints: No.
o Occuringobjects: mainroads,tight streets,crossroads, sidewalk,flats,walls,fences,
lanterns,dumpster,traintracks,trafficlights,parkingvansandtrucks,many offices
and shops.
o Unique buildings: Police station, townhall,church,mall.Eachof thisbuildingsare
place on the square and are hotspots.
o NPCs:Maximumof police units have tostay there.Nochangedrulesforall other
npcs. Spawnpointsfor Police andcleaningunits.
o Collectables:All kindsof, spawnhere.
Game Design Document
Issue: 0.1 Page 13 of xx Doc. #: 001
This Document contains Confidential Information of BauScheiß Company.
Characters
PlayerOne:
A simple spraycanthat skateson a skateboardsprayinganything it
passesby.“Quite naturally,aswe all know,spraysdosuch things.“
Spray cans are the onlyonesinthisworldwhoare able to use
collectables.
Thisfigure iscontrolledbythe one whoopensthe multiplayermatch,
alsothe onlyselectable characteronthe single player.
PlayerOne use tohave the same skinassall other playable characters,
the onlydifference betweenthemisthe textures.
Controlledby:Player
Movingspeed:Regular+1
Texture: Mostlyblue
Race: SprayCan
Covercolor:Blue
Respawn/start-point:Upperleftsuburbanarea.
Mount: Skateboard
Mount texture: Mostlyblue
Unique skills:Non.
Destroyable:No
PlayerTwo:
PlayerTree:
Police unit:
Cleaningunit:
Game Design Document
Issue: 0.1 Page 14 of xx Doc. #: 001
This Document contains Confidential Information of BauScheiß Company.
Camera:
A simple camerathatskatesona scooter. Because itisthe destinyof
everycamerato photograph,itphotographsall the sightsthatare
wortha photo.
Wat is wortha photo? JustHotspots!
Whenthe camera takesa picture of a hotspot,itmultipliesthe object's
pointvalue bytwountil itis scanned.
Controlledby:PC
Movingspeed:Slow
Texture: Mostlyblack
Race: Camera
Respawn/start-point:Onindustrials
Mount: Scooter
Mount texture: Mostlyblue
Unique skills:Multiplierspoints
Destroyable:Yes
Van:
Truck:
Train:
Game Design Document
Issue: 0.1 Page 15 of xx Doc. #: 001
This Document contains Confidential Information of BauScheiß Company.
Game Content
Collectables
Bearing:
Bearings bring the player more speed. After each bearing collected, the
player's movement speed accelerates by “0.XX”. These bearings spawn
in the city zone and roll randomly through the arena until they are
collected. They appear when a total score of all players has been
extended by the value “XXX.XX”. If a Police Unit catch the player while
he has already collected 1 or more Bearings, the player's speed value is
reducedbythe value of one Bearing effect.
Movingspeed:Veryfast
Texture: Gold& crome
Respawn/start-point:Oncenterof random cityand industrial zones.
Unique effect:Multipliersspeed
Destroyable:Yes
Hud icon:
available not available
Cap:
Lighter:
Aircompressor:
Remote triggerforcamera:
Game Design Document
Issue: 0.1 Page 16 of xx Doc. #: 001
This Document contains Confidential Information of BauScheiß Company.
Paintable objects
Paintable objects are definite on paintable faces, example: a small trailer has one face and bring low
point,a medium trailerhas 2 facesand bring2x low pointsetc.
To paint a face, the player have to hold the spray button for three seconds while pointing at the
object.The objectgetsthe colorof the player.
 Holdingone second for33%, the objectwill getpaintedbright.
 Holdingtwosecondfor66%, the objectwill getpaintedalittle darker.
 Holdingthree secondfor99%, the objectwill get paintedwithsaturatedcolor.
 Holding three more seconds to seal the object (100%), will get saturated color with bright
aura.
These painted objects (no matter if only 33% or 100%) can be overpainted (crossed) by other players
or cleaningunits. Crossingtakestwice thattime.
Permanent
Permanentobjectsdoesn’tdespawnorcan move position.
Regular(lowpoints):
Wall:
Faces:1
Points:5
Space category:Smal
Bariere:Yes
House:
Flat:
Office:
Parkingvan:
Game Design Document
Issue: 0.1 Page 17 of xx Doc. #: 001
This Document contains Confidential Information of BauScheiß Company.
Parkingtruck:
Truck trailersmall:
Truck trailermedium:
Truck trailerbig:
Vantrailersmall:
Vantrailermedium:
Vantrailerbig:
Freightcar small:
Freightcar medium:
Freightcar big:
Containersmall:
Containermedium:
Containerbig:
Small trainstation
Unique:
The unique objects bringhighpoints.
Factory:
Seaport:
Train station
Game Design Document
Issue: 0.1 Page 18 of xx Doc. #: 001
This Document contains Confidential Information of BauScheiß Company.
Hotspot:
Justthe hotspotcan be photographedbycameraunit and bringhighpoints.
Church:
Monument:
Pound:
Basketball court:
Police station:
Townhall:
Mall:
Temporary
Truck:
Truck trailersmall:
Truck trailermedium:
Truck trailerbig:
Van:
Vantrailersmall:
Vantrailermedium:
Vantrailerbig:
Train:
Freightcar small:
Freightcar medium:
Freightcar big:
Containersmall:
Containermedium:
Containerbig:
Game Design Document
Issue: 0.1 Page 19 of xx Doc. #: 001
This Document contains Confidential Information of BauScheiß Company.
Non-paintable objects
Some of the un-paintable objects work al as barrier and have no other effects and mechanics. Other
are justdecorative orcan be crossedover.
Main roads:
Tightstreet:
Wide street:
Crossroad:
Curve:
Sidewalk:
Fence:
Lantern:
Dumpster:
Trafficlight:
Shop:
Time
Match duration
The time is counteddown,the matchend whenthe time iszero.
Multiplayer: The Playerwho createsthe match can decide the duration,between
6 minutes,12minutes and24 minutes.
Single player: No matchdurationexist.The match endswhenthe playerdies.
Game Design Document
Issue: 0.1 Page 20 of xx Doc. #: 001
This Document contains Confidential Information of BauScheiß Company.
Point system
Each paintable objectneedtobe target1 second
Pointcategory
Low = 1- 33 points
Medium= 34 – 66 points
High= 67 - 100 points
Pointcounter
Everysecondminute,the mapisscannedand the pointsfor eachobjectare assignedtothe
correspondingplayer.Aftereachscan,the objectsare cleanedandcan be paintedagain.

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Game designdocument v.0.7 Bombing can- garianlimasimoes

  • 1. Game Design Document Issue: 0.1 Page 1 of xx Doc. #: 001 This Document contains Confidential Information of BauScheiß Company. -The world is mine to be sprayed.-
  • 2. Game Design Document Issue: 0.1 Page 2 of xx Doc. #: 001 This Document contains Confidential Information of BauScheiß Company. All works Copyright ©2018 by BauScheiß Company Written by Garian Lima Simoes Version # 1.00 2018-03-23
  • 3. Game Design Document Issue: 0.1 Page 3 of xx Doc. #: 001 This Document contains Confidential Information of BauScheiß Company. Table of Content Design History............................................................................................................................... 4 Version 1.00.............................................................................................................................. 4 Game Overview ............................................................................................................................ 5 Philosophy................................................................................................................................ 5 Common Questions................................................................................................................... 5 Feature Set................................................................................................................................... 6 General Feature........................................................................................................................ 6 Multiplayer Feature................................................................................................................... 6 Singleplayer Feature.................................................................................................................. 6 Gameplay ................................................................................................................................. 6 The Game World........................................................................................................................... 7 Overview.................................................................................................................................. 7 Suburban.................................................................................................................................. 7 Industries.................................................................................................................................. 7 City........................................................................................................................................... 7 User Interface............................................................................................................................... 8 Ingame Hud overview................................................................................................................ 8 Main Menu............................................................................................................................... 9 Break menu .............................................................................................................................10 Mach End screen......................................................................................................................10 Game Over screen....................................................................................................................10 The World Layout.........................................................................................................................11 Zone content............................................................................................................................11 Characters...................................................................................................................................13 Game Content.............................................................................................................................15 Collectables .............................................................................................................................15 Paintable objects......................................................................................................................16 Non-paintable objects ..............................................................................................................19 Time........................................................................................................................................19
  • 4. Game Design Document Issue: 0.1 Page 4 of xx Doc. #: 001 This Document contains Confidential Information of BauScheiß Company. Point system............................................................................................................................20 Design History In thisdocumentIwill defineall elements,functionsandrulesof BombingCan.Thisconceptisstill underdevelopmentandtherefore thisdocumentwill evolveseveral timesintofurtherversions. Version 1.00  Initial Release  Version1.00 servesasa developmentguide anddeterminesthe basicconceptof the game.
  • 5. Game Design Document Issue: 0.1 Page 5 of xx Doc. #: 001 This Document contains Confidential Information of BauScheiß Company. Game Overview Philosophy  BombingCanwants to bringback the feelingof the 80/90er gamingup today. Witha modernoverhaul thatmakesitattractive for a new generationandfeedsactualitydesires.  For the occasional playto bringsome freshnessbypassthe boredomandwaitingtimesin everydaylife. Common Questions What isthe goal of the Game?  Spray as manyitemsas youcan to get the mostpointsof a match.  DestroyNPCs andcollectitems toget advantage  Survive:Dodge the Police aslongasyoucan.  Multiplayer:Achieve more pointsasyouropponentswhentimesrunsout.  Setrecords. Where doesthe game take place? In the presence of a fictitiouscity,where personalized utensilsonvehiclestryingtowinover the city's dominance. What doesthe playerbe able to controle?  Navigate yourcharacterthrough the arena.  Determine the directionof the targeting.  Operationof the mainand breakmenu. What challengesdoesthe playerface towin/breakrecords?  Don`t getcatch bythe police anddonot be run overby suppliers.  Avoidthatyour paintedobjectsgettakenoverbyopponent.  Archive enough pointstogetlistedonpublicrankings.  Archive more pointsasyourbestmatch to breakown or publicrecords. What isthe mainfocus?  Breakingandsetting records.  Compete againstfriends oronline.
  • 6. Game Design Document Issue: 0.1 Page 6 of xx Doc. #: 001 This Document contains Confidential Information of BauScheiß Company. What isdifferent? Unlike othergamesof thiskind,BombingCandoesnotfocuson exertingviolence on otherplayer, but ratheron an unarmedcompetitionagainstitself andothers Feature Set General Feature  Rankinglist.  Graffiti Art-Style.  3D graphic.  Self-explanatorygame play  Easy control  No violence Multiplayer Feature  Two to fourplayerscan playa game simultaneously online oroffline.  Competitionandcoopmode available.  Publicrankinglist.  Editable matches Singleplayer Feature  Mess vsNPCswhichreplace the opposingplayers.  If you lose all yourlife bygetting caughtbypolice,the gamesendsandyouractuallyscore will counttoa rankinglist.  Make yourown high-score andcompare itwithotherplayerworldwide. Gameplay  Start on the corner of the arena and painteverythingyoucan, until the time runsout.  Everywhere are deliverscrossingthe arena,paintthemwhile theystop.  There are non-paintable object,permanentandtemporallyobjectwhocanbe painted.  Paintunique andhotspotObjectsformore points.  There spawncollectable itemswitchboostyourcharacter.  Police unitsare drivingupthe arenato bust the player if he can catch them.  Cleaningunitstryingto counteractthe player.  Otherplayersthere messwithyou.  Let yourpointsmultiplybythe cameraunit, if itphotographingthe hotspotsyouhave painted.  Overpaintotherplayersobjectstoreduce theirpoints.  Tree zoneswithdifferentNPCdynamicandspawn algorithm.
  • 7. Game Design Document Issue: 0.1 Page 7 of xx Doc. #: 001 This Document contains Confidential Information of BauScheiß Company. The Game World Overview In thisworld, where personalized utensils justtrytofulfillingtheirpurpose,theyinevitablygetin each other'sway. Everyspray can,wouldlike topaintthe whole citywithitscolors until the endof the day. Thus,a competitionwasformedamongthe cans.However,thisconflictisathorn inthe side of police sirensbecausetheirpurpose isthateverythinghasitsorder. Likewise,the hardworking workersalsowantto do theirjob.Inthe citybeginsawilddarn. The game worldisa one screensquare arena dividedintoseveralzones, designedasacity, surroundedwithindustrialsandsuburbs.  Large cityzone in the middle.  Industrialsare locatedonthe sides:top,bottom, rightandleft.  Suburbanarea oneach corner. Suburban The suburbis a quietarea.Here,fewerpolice patrol the areathanon anyotherarea in thisgame. The overall structure of the area iscleanand clear,reflectingthe typical cosinessof the suburbs.The sprayable objects there canbe foundhere,give onlyafew pointsandare rarer to findthanon other zones. Here are justpermanentpaintable objectstofind. Industries Thisarea is dividedintothreethemes:Harbor, trainstationanda factory. Regularconditionsprevail inall this zones.Departuresanddeliveriesfromthe suppliersare repeatedatregularintervals.In additiontocollectables,there are mostlytemporarypaintable objectstobe foundhere.There are twotrain stationsinthe leftandrightzone.The factoryislocatedon the top zone.The harboris on the bottomzone. City The city, ishectica zone in whichmanythingshappenatthe same time. A confusedandorganically structuredcomposition,thatreflectsthe fastchaoticcity life. The buildingsinthiscityare not particularlyhigh.The streetsare more windingthaninotherzones. Inthe middle there isasquare (hotspot),where all paintable objects bringsome extrapoints.
  • 8. Game Design Document Issue: 0.1 Page 8 of xx Doc. #: 001 This Document contains Confidential Information of BauScheiß Company. User Interface Ingame Hud overview Playerhud Everyplayerhas hisownhud onthe screencornerwhere he starts.Hishud has the same coloras his spray can. Itincludesthe earnedpointsandthe collecteditemsinthe match. Time interface Point effects Collectingeffects
  • 9. Game Design Document Issue: 0.1 Page 9 of xx Doc. #: 001 This Document contains Confidential Information of BauScheiß Company. Main Menu Registration o Log in - Enter yourName and Password andchose country. o Create newAccount o Play o QuickGame (joinrandomlyalobbyfora 6 minute match) o Create Game (hosta match)  Setmatch Name  Settime -> 6, 12 or 24  Setplayers -> 2,3 or 4  Setmode -> vs. or coop  Start  Lobby(waitingforplayer)  Start Game (if there are more as 1 playeronthe lobby,the host isable to start the game,but he can continue towaituntil the lobbyisfull andthe game starts by itself  Back  JoinGame  Chose a game from the listandjointhe lobby (eachlistedGame show informationof game settings(time,player,mode) o Wait inthe lobbytill game starts. o Back  Back  Back o Back o Single player  NewGame  Setdifficultlevel->1, 2, 3 or 4. o Start Game o Back  Back  Continue (continue yourlastgame)  Back
  • 10. Game Design Document Issue: 0.1 Page 10 of xx Doc. #: 001 This Document contains Confidential Information of BauScheiß Company. o Statistic- A screenwhichshowsall successesof the loggedcustomer. Example: o Back o PublicRank o Showsa screen, there islistingthe 10kbestranks of the playeronthe costumers continent. o Back o Settings o Soundvolume o ScreenResolution o Back o Exit Break menu Mach End screen Game Over screen
  • 11. Game Design Document Issue: 0.1 Page 11 of xx Doc. #: 001 This Document contains Confidential Information of BauScheiß Company. The World Layout Zone content Industries Industriesgenerals:  Playerspawnpoints: No.  Occuringobjects:Roads,crossroads,curves,sidewalk, walls,fences, lanterns, dumpster,traintracks.Parkingarea.  NPCs:Nochangedrulesforpolice.  Collectables:justordinariescanspawnhere. Factory:  Occuringobjects:Parkingtrucks(dominated),Small trainstation,less container,one office,  Unique buildings:Factory  NPCs:Deand -spawnpointfortrucks andVans. Deliverypointsfortrucks and vans.  End of map: Walls,fencesandroadsthat leadto nothing. Train station:  Occuringobjects: traintracks and standingtrainwagons (dominated), container,one office.  Unique buildings:Maintrainstation  NPCs:Spawnand despawnpointsfortrains.Deliverypointsfortrucksand vans.  End of map: Walls, fences, traintracks and roadsthat leadto nothing. Seaport:  Occuringobjects: cargo ships,containers(dominated),cranes,smalltrain station,one office.  Unique buildings: Seaport.  NPCs:Spawnand de-spawnpointforcontains. Deliverypointsfortrucksand vans.  End of map: Water.
  • 12. Game Design Document Issue: 0.1 Page 12 of xx Doc. #: 001 This Document contains Confidential Information of BauScheiß Company. Suburban o Playerre- andspawnpoints:Inhouses. Upperleftzone forplayer1, lowerrightzone for player2, upperrightzone forplayer3 and lowerleftzone forplayer4. o Occuringobjects: Wide streets,dead-endstreet, crossroads, curves,sidewalk, houses,walls,hedges,fences, lawn, trees, gardens, lanterns, dumpster, traintracks o Unique buildings:A churchon Upperleftzone,a monumentonlowerrightzone, a poundon upperrightzone andon lowerleftzone abasketball court.Eachof this buildingare hotspots. o NPCs:In thiszone,onlyamaximumof one policemancanstay.If two police officers are assignedtotwosuburbanareas,it isimpossible foranotherpolice officerto enterina third or fourthzone.Nochangedrulesforall othernpcs.No spawnpoints for NPCsonthiszone. o Collectables:Doesn’tspawnonthiszone. o End of map: bushes,walls,fencesandroadsthatleadto nothing. City o Playerspawnpoints: No. o Occuringobjects: mainroads,tight streets,crossroads, sidewalk,flats,walls,fences, lanterns,dumpster,traintracks,trafficlights,parkingvansandtrucks,many offices and shops. o Unique buildings: Police station, townhall,church,mall.Eachof thisbuildingsare place on the square and are hotspots. o NPCs:Maximumof police units have tostay there.Nochangedrulesforall other npcs. Spawnpointsfor Police andcleaningunits. o Collectables:All kindsof, spawnhere.
  • 13. Game Design Document Issue: 0.1 Page 13 of xx Doc. #: 001 This Document contains Confidential Information of BauScheiß Company. Characters PlayerOne: A simple spraycanthat skateson a skateboardsprayinganything it passesby.“Quite naturally,aswe all know,spraysdosuch things.“ Spray cans are the onlyonesinthisworldwhoare able to use collectables. Thisfigure iscontrolledbythe one whoopensthe multiplayermatch, alsothe onlyselectable characteronthe single player. PlayerOne use tohave the same skinassall other playable characters, the onlydifference betweenthemisthe textures. Controlledby:Player Movingspeed:Regular+1 Texture: Mostlyblue Race: SprayCan Covercolor:Blue Respawn/start-point:Upperleftsuburbanarea. Mount: Skateboard Mount texture: Mostlyblue Unique skills:Non. Destroyable:No PlayerTwo: PlayerTree: Police unit: Cleaningunit:
  • 14. Game Design Document Issue: 0.1 Page 14 of xx Doc. #: 001 This Document contains Confidential Information of BauScheiß Company. Camera: A simple camerathatskatesona scooter. Because itisthe destinyof everycamerato photograph,itphotographsall the sightsthatare wortha photo. Wat is wortha photo? JustHotspots! Whenthe camera takesa picture of a hotspot,itmultipliesthe object's pointvalue bytwountil itis scanned. Controlledby:PC Movingspeed:Slow Texture: Mostlyblack Race: Camera Respawn/start-point:Onindustrials Mount: Scooter Mount texture: Mostlyblue Unique skills:Multiplierspoints Destroyable:Yes Van: Truck: Train:
  • 15. Game Design Document Issue: 0.1 Page 15 of xx Doc. #: 001 This Document contains Confidential Information of BauScheiß Company. Game Content Collectables Bearing: Bearings bring the player more speed. After each bearing collected, the player's movement speed accelerates by “0.XX”. These bearings spawn in the city zone and roll randomly through the arena until they are collected. They appear when a total score of all players has been extended by the value “XXX.XX”. If a Police Unit catch the player while he has already collected 1 or more Bearings, the player's speed value is reducedbythe value of one Bearing effect. Movingspeed:Veryfast Texture: Gold& crome Respawn/start-point:Oncenterof random cityand industrial zones. Unique effect:Multipliersspeed Destroyable:Yes Hud icon: available not available Cap: Lighter: Aircompressor: Remote triggerforcamera:
  • 16. Game Design Document Issue: 0.1 Page 16 of xx Doc. #: 001 This Document contains Confidential Information of BauScheiß Company. Paintable objects Paintable objects are definite on paintable faces, example: a small trailer has one face and bring low point,a medium trailerhas 2 facesand bring2x low pointsetc. To paint a face, the player have to hold the spray button for three seconds while pointing at the object.The objectgetsthe colorof the player.  Holdingone second for33%, the objectwill getpaintedbright.  Holdingtwosecondfor66%, the objectwill getpaintedalittle darker.  Holdingthree secondfor99%, the objectwill get paintedwithsaturatedcolor.  Holding three more seconds to seal the object (100%), will get saturated color with bright aura. These painted objects (no matter if only 33% or 100%) can be overpainted (crossed) by other players or cleaningunits. Crossingtakestwice thattime. Permanent Permanentobjectsdoesn’tdespawnorcan move position. Regular(lowpoints): Wall: Faces:1 Points:5 Space category:Smal Bariere:Yes House: Flat: Office: Parkingvan:
  • 17. Game Design Document Issue: 0.1 Page 17 of xx Doc. #: 001 This Document contains Confidential Information of BauScheiß Company. Parkingtruck: Truck trailersmall: Truck trailermedium: Truck trailerbig: Vantrailersmall: Vantrailermedium: Vantrailerbig: Freightcar small: Freightcar medium: Freightcar big: Containersmall: Containermedium: Containerbig: Small trainstation Unique: The unique objects bringhighpoints. Factory: Seaport: Train station
  • 18. Game Design Document Issue: 0.1 Page 18 of xx Doc. #: 001 This Document contains Confidential Information of BauScheiß Company. Hotspot: Justthe hotspotcan be photographedbycameraunit and bringhighpoints. Church: Monument: Pound: Basketball court: Police station: Townhall: Mall: Temporary Truck: Truck trailersmall: Truck trailermedium: Truck trailerbig: Van: Vantrailersmall: Vantrailermedium: Vantrailerbig: Train: Freightcar small: Freightcar medium: Freightcar big: Containersmall: Containermedium: Containerbig:
  • 19. Game Design Document Issue: 0.1 Page 19 of xx Doc. #: 001 This Document contains Confidential Information of BauScheiß Company. Non-paintable objects Some of the un-paintable objects work al as barrier and have no other effects and mechanics. Other are justdecorative orcan be crossedover. Main roads: Tightstreet: Wide street: Crossroad: Curve: Sidewalk: Fence: Lantern: Dumpster: Trafficlight: Shop: Time Match duration The time is counteddown,the matchend whenthe time iszero. Multiplayer: The Playerwho createsthe match can decide the duration,between 6 minutes,12minutes and24 minutes. Single player: No matchdurationexist.The match endswhenthe playerdies.
  • 20. Game Design Document Issue: 0.1 Page 20 of xx Doc. #: 001 This Document contains Confidential Information of BauScheiß Company. Point system Each paintable objectneedtobe target1 second Pointcategory Low = 1- 33 points Medium= 34 – 66 points High= 67 - 100 points Pointcounter Everysecondminute,the mapisscannedand the pointsfor eachobjectare assignedtothe correspondingplayer.Aftereachscan,the objectsare cleanedandcan be paintedagain.