2. Making Objects
The modeling
process
Start with primitive
shapes
Modify the primitive
shape
Use additional
primitives to add or
modify object
3. Making Primitive Shapes
Select the primitive
shape you wish to
make
Draw out the shape in
one viewport
Makes a new 2D shape
Draw out in another
viewport
Pulls the shape into a
3D shape
4. Making Primitive Shapes
How big do you want
it?
Before you draw out your
first shape, think about
what you are making
Set the grid size to match
the normal dimensions of
the object you are
making
Simply zoom in or out to
set the grid size
Zoom tool or , & .
5. Let’s Get Started
Start up Modeler
Put your cursor in the
top view, then press (,)
and (.) to change the
settings in the Grid
window
Set the grid size to
500mm
2 500 mms = 1 meter
6. Let’s Make Something
Select the Create tab
Under Primitives
select Box
In the Top viewport,
drag out a box
6 grid marks wide
3 grid marks tall
Click on the + to
center, if necessary
7. Let’s Make Something
In the Front viewport,
drag up on your box
@ ½ a grid mark
Click on the + and lift
the box so the top of
the box is 2 grid
marks off the ground
8. Let’s Make Something
In the Right viewport,
click on the + and
drag the box to the
center grid line.
Press Enter to make
the shape
9. Let’s Make Something
In the upper right,
select the top of the
2nd layer
Select the bottom of
layer 1
This allows us to see
what’s there without
modifying it
10. Let’s Make Something
Select the Disc tool
From the Top viewport
draw out a circle
From the Front
viewport drag out the
table leg so it goes
just inside the table
top
Click on Disc to make
the leg
11. Let’s Make Something
Copy the leg
(command C)
In the Top viewport,
move the leg to the
upper left of the table
Select Edit > Paste
(command V)
Now you have two legs
12. Let’s Make Something
Copy again
(command C)
Move the two legs to
the right side of the
table
Select Edit > Paste
(command V)
Now you have all four
legs
13. Put it All Together
On the Legs layer,
select Edit > Cut
(command x)
This puts whatever is in
the layer into memory
Select the top of the
first layer
Select Edit > Paste
All your pieces are in
one place
14. Other Shapes
Ball
Great for making
anything that needs to
be round
Balls
Globes
Planets
Heads
15. Experiment with Other
Shapes
Under Primitives
select Ball
In the top view drag
out a circle shape
In the front view drag
out the 3rd dimension
of your ball and press
Enter
Press Command X to
delete the ball
17. Experiment with Other
Shapes
Select Disc
In the Top viewport
drag out a circle
In the Front viewport
pull out a cylinder
shape
Click on Disc to turn
off
Another way to make
your shape beside
Enter
18. Other Shapes
Cone
Good for anything that
needs a point
Pencil tip
Missile head
Teepee
???
19. Experiment with Other
Shapes
Command X your
Disc and select Cone
In the Top viewport
drag out a circle
In the Front viewport
pull out a cone shape
Click off Cone to
make your shape
20. Other Shapes
Capsule Tool
Makes capsules
Rounded cylinders
Pills, water towers,
rounder cubes, ???
21. Experiment with Other
Shapes
Command X your cone
and select More >
Capsule Tool
Click and drag in the
Top viewport to make
the thickness of your
capsule
Drag in the Front
viewport to make the
length
Press Enter to make the
shape
22. Other Shapes
Toroid
Hollow disc shape that
can be easily modified
Number of sections
How many sections
make the circle
Number of sides
Number of surfaces
that make the tube
Radius
How big the hole
23. Experiment with Other
Shapes
Command X your
capsule and select
More > Toroid
In the Torus
dialogue box leave
the settings the
same and press OK
24. Experiment with Other
Shapes
Command X the
Torus
Go back and make a
new Torus, but this
time change some
of the settings and
see what you can
make
25. Experiment with Other
Shapes
Reset the Torus
settings:
Select the Toriod
shape again and
reset your settings:
Sections 36
Sides 16
Radius 1M
Start/End angle 0/360
26. Other Shapes
Gear
Under Primitives >
More > More
Makes… gear shapes!
Lots of modifications
available
Teeth
Teeth taper
Inner & outer radius
Thickness
27. Experiment with Other
Shapes
Command X your
Toroid
Under Primitives
select More > More
> Gear
In the dialogue box
leave the settings
the same, then
press OK.
28. Other Shapes
Gemstone
Creates a multi-faceted
diamond shape
Two handles
Changes the height
of the top or bottom
of the shape
29. Experiment with Other
Shapes
Delete your previous
shape
Select More > More >
Gemstone
Click in the Top
viewport to make the
shape
Change the handles in
the front view
Press Enter to make the
diamond
32. Text Shape
Text
Allows you to make
text as a shape
Helps to type in what
you want in the Back
viewport
Handles allow you to
change the size and
kerning of the letters
33. Experiment with Other
Shapes
Command X to clear the
viewports
Select Text
Change the Front
viewport to Back
In the Back viewport,
type in your name
Grab the handles to
scale and kern your
letters
Press Return when done
34. Experiment with Other
Shapes
While you still have
the Text tool
selected, press N
Brings up the Numeric
Text Tool box
Here you can set:
Font, alignment, axis,
scale, center point,
kerning, etc.
35. Other Shapes
Logo
Super easy way to
make 3D text
Just plug in what you
want, set the font, and
you’re done!
37. Assigning Surfaces
Before you save your
new object, now is the
time to decide which
polygons in your shape
need to be categorized
as a separate part so
you can color just that
part
You can have as many
surface categories as
you like for your new
object
38. Clean the Slate
Click File > Close All
Objects
This will reset Modeler
so it doesn’t remember
all the shapes we
made and makes
assigning polygons
easier
39. Make a Logo
In the Create tab select
Logo
Set the font, type in
your name and press
OK
In the Modify tab rotate
your name so it faces
the front and move the
name so it sits on the
‘floor’
40. Select the Front and
Back Polygons
Select ‘Polygon Mode’
In the Left viewport,
hold the Option key
and draw a circle
around the front of
your text
Hold the Shift & Option
key, then also select
the back of your text
Selected polygons are
now highlighted
41. Choose a Color
Press Q
Shortcut for ‘Change
Surface’
In the Name section,
assign the new name
‘Text Front & Back’
Turn off ‘Make Default’
Click on the color box
and choose a color
Press OK
42. Select the Side Polygons
While still in Polygon mode,
click in the lower left to
deselect the current polygons
In the Left viewport drag your
mouse up and down inside the
sides of your text to select
only the side polygons
Make sure you don’t accidently
select the front or back
43. Choose a Color
Press Q
In the Name
section, assign the
new name ‘Text
Sides’
Click on the color
box and choose a
color
Press OK
44. Check Your Work
In the Perspective
view, zoom in and
rotate your view to
make sure the
polygon surfacing
turned out the way
you planned.
45. Time to Save Your Object
Select File > Save
Object
In the Objects
folder, create a new
folder called ‘My
Objects’ and save
your new object
there.
46. Save a Copy for your
Homework
Select File > Save
As
Select the Desktop
and make a copy of
your object there
Attach it to an email
to me