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Lightwave Modeling
3D Animation III
Making Objects
 The modeling
process
 Start with primitive
shapes
 Modify the primitive
shape
 Use additional
primitives to add or
modify object
Making Primitive Shapes
 Select the primitive
shape you wish to
make
 Draw out the shape in
one viewport
 Makes a new 2D shape
 Draw out in another
viewport
 Pulls the shape into a
3D shape
Making Primitive Shapes
 How big do you want
it?
 Before you draw out your
first shape, think about
what you are making
 Set the grid size to match
the normal dimensions of
the object you are
making
 Simply zoom in or out to
set the grid size
 Zoom tool or , & .
Let’s Get Started
 Start up Modeler
 Put your cursor in the
top view, then press (,)
and (.) to change the
settings in the Grid
window
 Set the grid size to
500mm
 2 500 mms = 1 meter
Let’s Make Something
 Select the Create tab
 Under Primitives
select Box
 In the Top viewport,
drag out a box
 6 grid marks wide
 3 grid marks tall
 Click on the + to
center, if necessary
Let’s Make Something
 In the Front viewport,
drag up on your box
@ ½ a grid mark
 Click on the + and lift
the box so the top of
the box is 2 grid
marks off the ground
Let’s Make Something
 In the Right viewport,
click on the + and
drag the box to the
center grid line.
 Press Enter to make
the shape
Let’s Make Something
 In the upper right,
select the top of the
2nd layer
 Select the bottom of
layer 1
 This allows us to see
what’s there without
modifying it
Let’s Make Something
 Select the Disc tool
 From the Top viewport
draw out a circle
 From the Front
viewport drag out the
table leg so it goes
just inside the table
top
 Click on Disc to make
the leg
Let’s Make Something
 Copy the leg
(command C)
 In the Top viewport,
move the leg to the
upper left of the table
 Select Edit > Paste
(command V)
 Now you have two legs
Let’s Make Something
 Copy again
(command C)
 Move the two legs to
the right side of the
table
 Select Edit > Paste
(command V)
 Now you have all four
legs
Put it All Together
 On the Legs layer,
select Edit > Cut
(command x)
 This puts whatever is in
the layer into memory
 Select the top of the
first layer
 Select Edit > Paste
 All your pieces are in
one place
Other Shapes
 Ball
 Great for making
anything that needs to
be round
 Balls
 Globes
 Planets
 Heads
Experiment with Other
Shapes
 Under Primitives
select Ball
 In the top view drag
out a circle shape
 In the front view drag
out the 3rd dimension
of your ball and press
Enter
 Press Command X to
delete the ball
Other Shapes
 Disk
 Great for making tubes,
pipes, pop cans,
stems, ???
Experiment with Other
Shapes
 Select Disc
 In the Top viewport
drag out a circle
 In the Front viewport
pull out a cylinder
shape
 Click on Disc to turn
off
 Another way to make
your shape beside
Enter
Other Shapes
 Cone
 Good for anything that
needs a point
 Pencil tip
 Missile head
 Teepee
 ???
Experiment with Other
Shapes
 Command X your
Disc and select Cone
 In the Top viewport
drag out a circle
 In the Front viewport
pull out a cone shape
 Click off Cone to
make your shape
Other Shapes
 Capsule Tool
 Makes capsules
 Rounded cylinders
 Pills, water towers,
rounder cubes, ???
Experiment with Other
Shapes
 Command X your cone
and select More >
Capsule Tool
 Click and drag in the
Top viewport to make
the thickness of your
capsule
 Drag in the Front
viewport to make the
length
 Press Enter to make the
shape
Other Shapes
 Toroid
 Hollow disc shape that
can be easily modified
 Number of sections
 How many sections
make the circle
 Number of sides
 Number of surfaces
that make the tube
 Radius
 How big the hole
Experiment with Other
Shapes
 Command X your
capsule and select
More > Toroid
 In the Torus
dialogue box leave
the settings the
same and press OK
Experiment with Other
Shapes
 Command X the
Torus
 Go back and make a
new Torus, but this
time change some
of the settings and
see what you can
make
Experiment with Other
Shapes
 Reset the Torus
settings:
 Select the Toriod
shape again and
reset your settings:
 Sections 36
 Sides 16
 Radius 1M
 Start/End angle 0/360
Other Shapes
 Gear
 Under Primitives >
More > More
 Makes… gear shapes!
 Lots of modifications
available
 Teeth
 Teeth taper
 Inner & outer radius
 Thickness
Experiment with Other
Shapes
 Command X your
Toroid
 Under Primitives
select More > More
> Gear
 In the dialogue box
leave the settings
the same, then
press OK.
Other Shapes
 Gemstone
 Creates a multi-faceted
diamond shape
 Two handles
 Changes the height
of the top or bottom
of the shape
Experiment with Other
Shapes
 Delete your previous
shape
 Select More > More >
Gemstone
 Click in the Top
viewport to make the
shape
 Change the handles in
the front view
 Press Enter to make the
diamond
Other Primitives to
Check Out
 Wedge
 Like the Toroid, but
with 4 surfaces
Other Shapes
 Platonic
 Makes multi-faceted
closed shapes
Text Shape
 Text
 Allows you to make
text as a shape
 Helps to type in what
you want in the Back
viewport
 Handles allow you to
change the size and
kerning of the letters
Experiment with Other
Shapes
 Command X to clear the
viewports
 Select Text
 Change the Front
viewport to Back
 In the Back viewport,
type in your name
 Grab the handles to
scale and kern your
letters
 Press Return when done
Experiment with Other
Shapes
 While you still have
the Text tool
selected, press N
 Brings up the Numeric
Text Tool box
 Here you can set:
 Font, alignment, axis,
scale, center point,
kerning, etc.
Other Shapes
 Logo
 Super easy way to
make 3D text
 Just plug in what you
want, set the font, and
you’re done!
Experiment with Other
Shapes
 Clear your viewports
 Select Logo
 Type in what you
want, choose a font
 Press OK
Assigning Surfaces
 Before you save your
new object, now is the
time to decide which
polygons in your shape
need to be categorized
as a separate part so
you can color just that
part
 You can have as many
surface categories as
you like for your new
object
Clean the Slate
 Click File > Close All
Objects
 This will reset Modeler
so it doesn’t remember
all the shapes we
made and makes
assigning polygons
easier
Make a Logo
 In the Create tab select
Logo
 Set the font, type in
your name and press
OK
 In the Modify tab rotate
your name so it faces
the front and move the
name so it sits on the
‘floor’
Select the Front and
Back Polygons
 Select ‘Polygon Mode’
 In the Left viewport,
hold the Option key
and draw a circle
around the front of
your text
 Hold the Shift & Option
key, then also select
the back of your text
 Selected polygons are
now highlighted
Choose a Color
 Press Q
 Shortcut for ‘Change
Surface’
 In the Name section,
assign the new name
‘Text Front & Back’
 Turn off ‘Make Default’
 Click on the color box
and choose a color
 Press OK
Select the Side Polygons
 While still in Polygon mode,
click in the lower left to
deselect the current polygons
 In the Left viewport drag your
mouse up and down inside the
sides of your text to select
only the side polygons
 Make sure you don’t accidently
select the front or back
Choose a Color
 Press Q
 In the Name
section, assign the
new name ‘Text
Sides’
 Click on the color
box and choose a
color
 Press OK
Check Your Work
 In the Perspective
view, zoom in and
rotate your view to
make sure the
polygon surfacing
turned out the way
you planned.
Time to Save Your Object
 Select File > Save
Object
 In the Objects
folder, create a new
folder called ‘My
Objects’ and save
your new object
there.
Save a Copy for your
Homework
 Select File > Save
As
 Select the Desktop
and make a copy of
your object there
 Attach it to an email
to me
Lightwave Modeling
3D Animation III

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NewTek Lightwave 3D: Modeler II

  • 2. Making Objects  The modeling process  Start with primitive shapes  Modify the primitive shape  Use additional primitives to add or modify object
  • 3. Making Primitive Shapes  Select the primitive shape you wish to make  Draw out the shape in one viewport  Makes a new 2D shape  Draw out in another viewport  Pulls the shape into a 3D shape
  • 4. Making Primitive Shapes  How big do you want it?  Before you draw out your first shape, think about what you are making  Set the grid size to match the normal dimensions of the object you are making  Simply zoom in or out to set the grid size  Zoom tool or , & .
  • 5. Let’s Get Started  Start up Modeler  Put your cursor in the top view, then press (,) and (.) to change the settings in the Grid window  Set the grid size to 500mm  2 500 mms = 1 meter
  • 6. Let’s Make Something  Select the Create tab  Under Primitives select Box  In the Top viewport, drag out a box  6 grid marks wide  3 grid marks tall  Click on the + to center, if necessary
  • 7. Let’s Make Something  In the Front viewport, drag up on your box @ ½ a grid mark  Click on the + and lift the box so the top of the box is 2 grid marks off the ground
  • 8. Let’s Make Something  In the Right viewport, click on the + and drag the box to the center grid line.  Press Enter to make the shape
  • 9. Let’s Make Something  In the upper right, select the top of the 2nd layer  Select the bottom of layer 1  This allows us to see what’s there without modifying it
  • 10. Let’s Make Something  Select the Disc tool  From the Top viewport draw out a circle  From the Front viewport drag out the table leg so it goes just inside the table top  Click on Disc to make the leg
  • 11. Let’s Make Something  Copy the leg (command C)  In the Top viewport, move the leg to the upper left of the table  Select Edit > Paste (command V)  Now you have two legs
  • 12. Let’s Make Something  Copy again (command C)  Move the two legs to the right side of the table  Select Edit > Paste (command V)  Now you have all four legs
  • 13. Put it All Together  On the Legs layer, select Edit > Cut (command x)  This puts whatever is in the layer into memory  Select the top of the first layer  Select Edit > Paste  All your pieces are in one place
  • 14. Other Shapes  Ball  Great for making anything that needs to be round  Balls  Globes  Planets  Heads
  • 15. Experiment with Other Shapes  Under Primitives select Ball  In the top view drag out a circle shape  In the front view drag out the 3rd dimension of your ball and press Enter  Press Command X to delete the ball
  • 16. Other Shapes  Disk  Great for making tubes, pipes, pop cans, stems, ???
  • 17. Experiment with Other Shapes  Select Disc  In the Top viewport drag out a circle  In the Front viewport pull out a cylinder shape  Click on Disc to turn off  Another way to make your shape beside Enter
  • 18. Other Shapes  Cone  Good for anything that needs a point  Pencil tip  Missile head  Teepee  ???
  • 19. Experiment with Other Shapes  Command X your Disc and select Cone  In the Top viewport drag out a circle  In the Front viewport pull out a cone shape  Click off Cone to make your shape
  • 20. Other Shapes  Capsule Tool  Makes capsules  Rounded cylinders  Pills, water towers, rounder cubes, ???
  • 21. Experiment with Other Shapes  Command X your cone and select More > Capsule Tool  Click and drag in the Top viewport to make the thickness of your capsule  Drag in the Front viewport to make the length  Press Enter to make the shape
  • 22. Other Shapes  Toroid  Hollow disc shape that can be easily modified  Number of sections  How many sections make the circle  Number of sides  Number of surfaces that make the tube  Radius  How big the hole
  • 23. Experiment with Other Shapes  Command X your capsule and select More > Toroid  In the Torus dialogue box leave the settings the same and press OK
  • 24. Experiment with Other Shapes  Command X the Torus  Go back and make a new Torus, but this time change some of the settings and see what you can make
  • 25. Experiment with Other Shapes  Reset the Torus settings:  Select the Toriod shape again and reset your settings:  Sections 36  Sides 16  Radius 1M  Start/End angle 0/360
  • 26. Other Shapes  Gear  Under Primitives > More > More  Makes… gear shapes!  Lots of modifications available  Teeth  Teeth taper  Inner & outer radius  Thickness
  • 27. Experiment with Other Shapes  Command X your Toroid  Under Primitives select More > More > Gear  In the dialogue box leave the settings the same, then press OK.
  • 28. Other Shapes  Gemstone  Creates a multi-faceted diamond shape  Two handles  Changes the height of the top or bottom of the shape
  • 29. Experiment with Other Shapes  Delete your previous shape  Select More > More > Gemstone  Click in the Top viewport to make the shape  Change the handles in the front view  Press Enter to make the diamond
  • 30. Other Primitives to Check Out  Wedge  Like the Toroid, but with 4 surfaces
  • 31. Other Shapes  Platonic  Makes multi-faceted closed shapes
  • 32. Text Shape  Text  Allows you to make text as a shape  Helps to type in what you want in the Back viewport  Handles allow you to change the size and kerning of the letters
  • 33. Experiment with Other Shapes  Command X to clear the viewports  Select Text  Change the Front viewport to Back  In the Back viewport, type in your name  Grab the handles to scale and kern your letters  Press Return when done
  • 34. Experiment with Other Shapes  While you still have the Text tool selected, press N  Brings up the Numeric Text Tool box  Here you can set:  Font, alignment, axis, scale, center point, kerning, etc.
  • 35. Other Shapes  Logo  Super easy way to make 3D text  Just plug in what you want, set the font, and you’re done!
  • 36. Experiment with Other Shapes  Clear your viewports  Select Logo  Type in what you want, choose a font  Press OK
  • 37. Assigning Surfaces  Before you save your new object, now is the time to decide which polygons in your shape need to be categorized as a separate part so you can color just that part  You can have as many surface categories as you like for your new object
  • 38. Clean the Slate  Click File > Close All Objects  This will reset Modeler so it doesn’t remember all the shapes we made and makes assigning polygons easier
  • 39. Make a Logo  In the Create tab select Logo  Set the font, type in your name and press OK  In the Modify tab rotate your name so it faces the front and move the name so it sits on the ‘floor’
  • 40. Select the Front and Back Polygons  Select ‘Polygon Mode’  In the Left viewport, hold the Option key and draw a circle around the front of your text  Hold the Shift & Option key, then also select the back of your text  Selected polygons are now highlighted
  • 41. Choose a Color  Press Q  Shortcut for ‘Change Surface’  In the Name section, assign the new name ‘Text Front & Back’  Turn off ‘Make Default’  Click on the color box and choose a color  Press OK
  • 42. Select the Side Polygons  While still in Polygon mode, click in the lower left to deselect the current polygons  In the Left viewport drag your mouse up and down inside the sides of your text to select only the side polygons  Make sure you don’t accidently select the front or back
  • 43. Choose a Color  Press Q  In the Name section, assign the new name ‘Text Sides’  Click on the color box and choose a color  Press OK
  • 44. Check Your Work  In the Perspective view, zoom in and rotate your view to make sure the polygon surfacing turned out the way you planned.
  • 45. Time to Save Your Object  Select File > Save Object  In the Objects folder, create a new folder called ‘My Objects’ and save your new object there.
  • 46. Save a Copy for your Homework  Select File > Save As  Select the Desktop and make a copy of your object there  Attach it to an email to me