Stop developing in the dark. Use design-thinking methods to illuminate the path to better products. Whether you’re on a team that works closely with designers or you work alone, using a design-first approach can help you save time and resources in your development process. In this session, we’ll discuss basic design principles including design thinking, user experience, visual design, designer-developer communication, and design critique.
3. Design. Develop. Test.
• Plan
• Research
• Talk to users
• Identify a problem
• Prototype
• Sketch multiple solutions
• Refine
• Critique
• Share with your team
• Show to potential users
A closer look at Design.
5. Design Thinking Concepts
• Empathize – with your users
• Define – your users’ needs, their problem, and your insights
• Ideate – creating ideas for innovative solutions
• Prototype – to start creating solutions
• Test – validate solutions
7. Research Methods
• Define a need or problem
• How have others attempted to solve this problem
• Define a target persona
• Conduct interviews
• Observe user behavior
9. Quantity Over Quality.
• Talk is cheap, so is sketching
• Development can get expensive
• Pen and Paper
• Balsamiq
• Sketch/Photoshop
• Sencha Stencils
A Drawing is Worth 1000 words
15. Style Guides
• All good maps have a key!
• Include colors, fonts, sizing, etc.
• You can be more specific if needed.
16. It’s Dangerous to go Alone!
• Include team members from the beginning of your project.
• Check in early and check in often for critique.
• Keep an open mind.
• Everyone cares.