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Live
Streaming
and Virtual
Reality in E-
learning
By
BuzzBooster
Who We Are
● Marketing Consultants
(Neuromarketing-
Generations)
● Owners of Curious
Mondo: Live-Streamed
Courses
● Mother-Daughter Team
Livestreaming
Transmit or receive live video and audio
coverage of (an event) over the Internet.
2016 is the year of live streaming.
Virtual
Reality
VR has been defined as "...a realistic and
immersive simulation of a three-dimensional
environment, created using interactive
software and hardware, and experienced or
controlled by movement of the body" or as
an "immersive, interactive experience
generated by a computer".
The education VR market is forecast by Goldman Sachs as worth $0.7 billion.
2017 the year of VR
Why Use
Live
Streaming?
● It offers access to the
expert in real time. Non
access to an expert is the
biggest dissatisfaction
reason when it comes to
e-learning 87%.
● Allows interaction
between students.
Why Virtual Reality? Learning by Doing
Engagement is often seen as the “Holy Grail” of eLearning: If a learner is engaged
with the learning material, then she/he is interested and invested in it, seeks to
understand it, and will try hard to do well. Engaging eLearning is effective
eLearning, and so if virtual reality can provide engaging learning, then it can be an
excellent next step for eLearning.
“I hear and I forget. I see and I remember. I do and I understand.” - Confucius
For example, a learner can manipulate the sum by moving the variables with their
hands, doing so until they have found the correct arrangement of variables to
solve the sum. This enables kinaesthetic learning – learning by doing. We all to a
certain extent learn kinaesthetically, and this is the primary mode of learning for 5-
20% of the population.
Learners can therefore become
emotionally invested in the learning
experience and so the rewards of
success, and the incentives to avoid
failure, become tangible, and the overall
learning experience is enhanced.
When we learn from one another authentically, many valuable,
intimate, and intricate subliminal learning events take place which
may activate, for example, greater levels of motivation, self-
esteem, critical thinking, emotional development, or compassion for
others in society.
The two key questions are:
1. How to take advantage of this new technology for better
training outcomes?
2. How to make sure the content you build for training today will
be adaptable to the mixed reality devices coming up?
VR
Virtual reality can transport students to the farthest corners of our
planet the observable universe in the blink of an eye and immerse
them in a deep and engaging educational environment. Great
motivational potential is another major benefit.
For example, one can create virtual panoramic tours with images
overlaid with text, which enable learners to explore the object of
study from all sides.
https://roundme.com/tour/5452/view/14911
https://www.youtube.com/watch?v=WLx_jsqgMHk
Case Studies
The Medical Virtual Reality group at the University of
Southern California Institute for Creative
Technologies studies use cases of virtual reality
simulation technology for clinical purposes.
Virtual reality is also used for training purposes in the
military, which includes flight and battlefield
simulations, medical training under battlefield
conditions, virtual boot camp and more.
Google Expeditions: now in eleven countries.
There are more than 200 virtual trips available
to such destinations as Buckingham Palace and
the Great Barrier Reef.
VR
Initially highly targeted to games (it was born for the video game industry), it can
have a big space in education and training, as it is very immersive (it gives way to
immersive learning). It allows you to enter an immersive environment.
"For teaching languages, it has already shown that it is very useful. Progress is
being made in environments to get to be collaborative, and then we will be
able to get connected to many learners in the same virtual space"
Students can immerse themselves in a seabed environment to learn marine
biology. It works with a tablet in which the teacher activates scenarios that
students will see through virtual reality glasses.
It is a new way of communicating.
Cardboard boxes
When learning via virtual reality, learners can do things
which are not possible (or practical) in the real world.
This means that new types of learning environments
become available: you can take a course which involves
working in dangerous or high-risk scenarios, such as
working with hazardous waste, working in an operating
theatre, or even learning how to dispose of a bomb.
Industries:
Healthcare
VR in therapy. For example, psychiatrists at the University
of Louisville use VR in cognitive behavior therapy to treat
patients with social anxieties or phobias of things like flying,
public speaking, or heights. The controlled environment
allows doctors to expose their patients to simulations and
direct them on how to cope with how they're feeling.
VR to treat the phantom limb pain of people who have lost
limbs. The therapy uses sensors that pick up on nerve
inputs from the brain, and patients have to complete a game
using a virtual limb. It helps them gain control — so if an
amputee feels as though they've been clenching their
fist, seeing a virtual limb that they control helps them
learn how to relax the fist.
Industries:
Entertainment
Oculus Cinema, that allow users to watch a
movie with a deserted movie theater all to
themselves.
Immersive VR concert experiences. Users
can hover near Paul McCartney's piano
on stage, or just near the speakers (minus
the hearing loss) while he performs "Live
and Let Die" in his VR app. Coldplay also
released a similar VR experience at the
end of 2014.
Industries:
Automotive
Ford Motor Company currently uses virtual reality
in its Immersion Lab to help get a sense of
how customers experience their cars. Ford
can get a jump on the product develop
process without having to wait for a physical
prototype of a new model.
Similarly, Audi will give potential car buyers an in-
depth look at their cars, as well as the ability
to customize not just colors, but electronics
systems, inlays, and even the interior leather.
Industries:
Advertising
In one recent instance, makers of the Christopher
Nolen movie Interstellar also created a
traveling VR experience that puts users in the
cockpit of the spaceship from the movie.
At the Sundance Film Festival this year, Merrell,
an outdoor apparel brand, set up an
experience where users could go trekking up
and across treacherous mountsides, while
wearing their hiking shoes, of course.
Industries:
Education
Training will be a major use for VR — there's
potential for everyone from mechanics to
surgeons. For younger students though,
virtual reality in the classroom could mean
virtual field trips, immersive games, and even
uses for children with special needs.
In Ireland, a school in the town of Broughal used
OpenSim to recreate Clonmacnoise, which is
the ruins of an old monastery, surrounded by
a cemetery. It took two weeks to build, but
then using Oculus they were able to explore
the site.
Industries:
Tourism
There's a reason supermarkets hand out samples!
Destination British Columbia launched a VR
experience called The Wild Within which features
two options: a boat ride and a hike in the
mountains. The app was created to promote
tourism to BC. In the promotional video for the
app, Destination British Columbia's marketing
development manager said it helps engage the
traveler in an emotional conversation about why
they should visit.
Industries:
Tourism
(continued)
Similarly, Marriott Hotels created a "teleporter" which
lets users step into a booth, wear an Oculus Rift
headset and visit downtown London or a beach in
Hawaii. The teleporter also caters to other
senses, so users can feel wind in their hair and
sun on their faces.
Industries:
Skilled Trades
Welding is an old trade, but now training
can be supplemented with virtual
reality. One immediate benefit is that
using virtual reality training means
money doesn't have to be spent on
materials to practice on, and the
trainees can repeat the task as many
times as they need to. It won't replace
traditional training, but it can make the
process faster and cheaper.
Industries:
Military and Law
Enforcement
British government will incorporate VR into
its training of trauma medics for battle.
Other military uses are simulations that
can help train how to deal with IEDs —
and simulations like those can can be
repeated and mistakes learned from.
Arizona uses VR to train officers on how to
react in certain situations. The
scenarios, which include a man with a
gun, or woman with a knife and a child,
can produce multiple outcomes
depending on how the officer reacts.
VR and Livestreaming
Combining VR and Livestreaming can become extremely
powerful and it is now an affordable option.
Cameras: Bublcam
Live Stitcher: Sphere
Think about options for interaction with millennials.
ADHD factor
The Age of
Facebook Live
Now with VR
For adults, tends to be a place where
they spend a lot of time and don’t
like moving to other environments.
Facebook does the job of pushing
your content.
Can be combined with groups to
provide a more private experience
You can use live stream as a teaser
for your courses.
Buzz Booster
Marketing
Advisors
Get in Touch!
BuzzBooster.com
buzz@buzzbooster.com
801-680-7220
www.CuriousMondo.com

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Live Streaming and Virtual Reality in E-learning

  • 1. Live Streaming and Virtual Reality in E- learning By BuzzBooster
  • 2. Who We Are ● Marketing Consultants (Neuromarketing- Generations) ● Owners of Curious Mondo: Live-Streamed Courses ● Mother-Daughter Team
  • 3. Livestreaming Transmit or receive live video and audio coverage of (an event) over the Internet. 2016 is the year of live streaming.
  • 4. Virtual Reality VR has been defined as "...a realistic and immersive simulation of a three-dimensional environment, created using interactive software and hardware, and experienced or controlled by movement of the body" or as an "immersive, interactive experience generated by a computer". The education VR market is forecast by Goldman Sachs as worth $0.7 billion. 2017 the year of VR
  • 5. Why Use Live Streaming? ● It offers access to the expert in real time. Non access to an expert is the biggest dissatisfaction reason when it comes to e-learning 87%. ● Allows interaction between students.
  • 6. Why Virtual Reality? Learning by Doing Engagement is often seen as the “Holy Grail” of eLearning: If a learner is engaged with the learning material, then she/he is interested and invested in it, seeks to understand it, and will try hard to do well. Engaging eLearning is effective eLearning, and so if virtual reality can provide engaging learning, then it can be an excellent next step for eLearning. “I hear and I forget. I see and I remember. I do and I understand.” - Confucius For example, a learner can manipulate the sum by moving the variables with their hands, doing so until they have found the correct arrangement of variables to solve the sum. This enables kinaesthetic learning – learning by doing. We all to a certain extent learn kinaesthetically, and this is the primary mode of learning for 5- 20% of the population.
  • 7. Learners can therefore become emotionally invested in the learning experience and so the rewards of success, and the incentives to avoid failure, become tangible, and the overall learning experience is enhanced.
  • 8. When we learn from one another authentically, many valuable, intimate, and intricate subliminal learning events take place which may activate, for example, greater levels of motivation, self- esteem, critical thinking, emotional development, or compassion for others in society. The two key questions are: 1. How to take advantage of this new technology for better training outcomes? 2. How to make sure the content you build for training today will be adaptable to the mixed reality devices coming up?
  • 9. VR Virtual reality can transport students to the farthest corners of our planet the observable universe in the blink of an eye and immerse them in a deep and engaging educational environment. Great motivational potential is another major benefit. For example, one can create virtual panoramic tours with images overlaid with text, which enable learners to explore the object of study from all sides. https://roundme.com/tour/5452/view/14911 https://www.youtube.com/watch?v=WLx_jsqgMHk
  • 10. Case Studies The Medical Virtual Reality group at the University of Southern California Institute for Creative Technologies studies use cases of virtual reality simulation technology for clinical purposes. Virtual reality is also used for training purposes in the military, which includes flight and battlefield simulations, medical training under battlefield conditions, virtual boot camp and more. Google Expeditions: now in eleven countries. There are more than 200 virtual trips available to such destinations as Buckingham Palace and the Great Barrier Reef.
  • 11. VR Initially highly targeted to games (it was born for the video game industry), it can have a big space in education and training, as it is very immersive (it gives way to immersive learning). It allows you to enter an immersive environment. "For teaching languages, it has already shown that it is very useful. Progress is being made in environments to get to be collaborative, and then we will be able to get connected to many learners in the same virtual space" Students can immerse themselves in a seabed environment to learn marine biology. It works with a tablet in which the teacher activates scenarios that students will see through virtual reality glasses. It is a new way of communicating. Cardboard boxes
  • 12. When learning via virtual reality, learners can do things which are not possible (or practical) in the real world. This means that new types of learning environments become available: you can take a course which involves working in dangerous or high-risk scenarios, such as working with hazardous waste, working in an operating theatre, or even learning how to dispose of a bomb.
  • 13.
  • 14. Industries: Healthcare VR in therapy. For example, psychiatrists at the University of Louisville use VR in cognitive behavior therapy to treat patients with social anxieties or phobias of things like flying, public speaking, or heights. The controlled environment allows doctors to expose their patients to simulations and direct them on how to cope with how they're feeling. VR to treat the phantom limb pain of people who have lost limbs. The therapy uses sensors that pick up on nerve inputs from the brain, and patients have to complete a game using a virtual limb. It helps them gain control — so if an amputee feels as though they've been clenching their fist, seeing a virtual limb that they control helps them learn how to relax the fist.
  • 15. Industries: Entertainment Oculus Cinema, that allow users to watch a movie with a deserted movie theater all to themselves. Immersive VR concert experiences. Users can hover near Paul McCartney's piano on stage, or just near the speakers (minus the hearing loss) while he performs "Live and Let Die" in his VR app. Coldplay also released a similar VR experience at the end of 2014.
  • 16. Industries: Automotive Ford Motor Company currently uses virtual reality in its Immersion Lab to help get a sense of how customers experience their cars. Ford can get a jump on the product develop process without having to wait for a physical prototype of a new model. Similarly, Audi will give potential car buyers an in- depth look at their cars, as well as the ability to customize not just colors, but electronics systems, inlays, and even the interior leather.
  • 17. Industries: Advertising In one recent instance, makers of the Christopher Nolen movie Interstellar also created a traveling VR experience that puts users in the cockpit of the spaceship from the movie. At the Sundance Film Festival this year, Merrell, an outdoor apparel brand, set up an experience where users could go trekking up and across treacherous mountsides, while wearing their hiking shoes, of course.
  • 18. Industries: Education Training will be a major use for VR — there's potential for everyone from mechanics to surgeons. For younger students though, virtual reality in the classroom could mean virtual field trips, immersive games, and even uses for children with special needs. In Ireland, a school in the town of Broughal used OpenSim to recreate Clonmacnoise, which is the ruins of an old monastery, surrounded by a cemetery. It took two weeks to build, but then using Oculus they were able to explore the site.
  • 19. Industries: Tourism There's a reason supermarkets hand out samples! Destination British Columbia launched a VR experience called The Wild Within which features two options: a boat ride and a hike in the mountains. The app was created to promote tourism to BC. In the promotional video for the app, Destination British Columbia's marketing development manager said it helps engage the traveler in an emotional conversation about why they should visit.
  • 20. Industries: Tourism (continued) Similarly, Marriott Hotels created a "teleporter" which lets users step into a booth, wear an Oculus Rift headset and visit downtown London or a beach in Hawaii. The teleporter also caters to other senses, so users can feel wind in their hair and sun on their faces.
  • 21. Industries: Skilled Trades Welding is an old trade, but now training can be supplemented with virtual reality. One immediate benefit is that using virtual reality training means money doesn't have to be spent on materials to practice on, and the trainees can repeat the task as many times as they need to. It won't replace traditional training, but it can make the process faster and cheaper.
  • 22. Industries: Military and Law Enforcement British government will incorporate VR into its training of trauma medics for battle. Other military uses are simulations that can help train how to deal with IEDs — and simulations like those can can be repeated and mistakes learned from. Arizona uses VR to train officers on how to react in certain situations. The scenarios, which include a man with a gun, or woman with a knife and a child, can produce multiple outcomes depending on how the officer reacts.
  • 23. VR and Livestreaming Combining VR and Livestreaming can become extremely powerful and it is now an affordable option. Cameras: Bublcam Live Stitcher: Sphere Think about options for interaction with millennials. ADHD factor
  • 24. The Age of Facebook Live Now with VR For adults, tends to be a place where they spend a lot of time and don’t like moving to other environments. Facebook does the job of pushing your content. Can be combined with groups to provide a more private experience You can use live stream as a teaser for your courses.
  • 25. Buzz Booster Marketing Advisors Get in Touch! BuzzBooster.com buzz@buzzbooster.com 801-680-7220 www.CuriousMondo.com