2. MULTIMEDIA
• Multimedia = Rich media
• Multimedia is a woven combination of
text, audio, video, images and animation.
• Multimedia systems finds a wide variety of
applications in different areas such as
education, entertainment etc.
• The categories of multimedia are linear and non-
linear.
• The stages for multimedia application
development are Planning & costing,
designing & producing, testing & delivery.
3. Definition
• Multimedia is the media that uses
multiple forms of information content and
information processing (e.g. text, audio,
graphics, animation, video, interactivity) to
inform or entertain the user.
• Multimedia also refers to the use of
electronic media to store and experience
multimedia content.
4.
5. Multimedia tools
• It facilitate message sharing in a way that
allow readers and viewers to internalise
content more fully and also encourages
action.
• It includes:
i. websites
ii.Software programme
iii.Social media
7. 7 essential tool
• Photo editing (photoshop)
• Web design (dreamwaver)
• Video (final cut, adobe
premiere)
• Audio (Pro tools, adobe
audition)
• Slideshow (soundslide)
• Interactive media (flash)
• Word processing
(microsoft office)
8. Font Editing and Design tools
• Used to create customized font
• Help an multimedia developer to communicate his
idea or the graphic feeling.
• Different typefaces can be created.
• To create a special symbols and use it in the entire
text.
• Following is the list of software that can be used
for editing and creating fonts:
Fontographer (graphics editor)
Fontmonger
Cool 3D text
9. Image Editing
• Used for creating image.
• A bitmap is a simple information matrix describing the
individual dots that are the smallest elements of
resolution on a computer screen or other display or
printing device
• In additive color model, a color is created by
combining colored lights sources in three primary
colors: red, green and blue (RGB).
• Software used for creating images
Coreldraw
MSPaint
10. Audio editing
• Audio editing includes the following:
Multiple Tasks
Trimming
Splicing and Assembly
Volume Adjustments
Format Conversion
Equalization
11. Animation
• Animation is the rapid display of a
sequence of images of 2-D artwork or
model positions in order to create an
illusion of movement. It is an optical
illusion of motion due to the phenomenon
of persistence of vision, and can be
created and demonstrated in a number of
ways.
12. Stages of Multimedia
Application Development
• Following are the four basic stages of
multimedia project development
Planning and Costing
Designing and Producing
Testing
Delivering
13. Applications of
Multimedia
• Creative industries
• Commercial
• Entertainment and Fine Arts
• Education
• Engineering
• Industry
• Mathematical and Scientific Research
• Medicine
• Public Places(hotels, railway stations, shopping
malls, museums)