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Location aware applications for
           learning
            Mike Sharples
                 IET

  With thanks to Liz FitzGerald, Tommy
 Sweeney, Gary Priestnall and Sam Meek
• Learning in locations:
  – Location-based guides
  – Location-based information
  – Location-aware games
• Learning about locations
  – Augmented reality
  – Field trip learning
Location-based guides
QR codes




                                 © 2011 victuallers2




                  Derby Museum
   London Zoo
Context-sensitive guide - CAGE

               • Location-based content and
                 services
               • Ultrasound tracking system
               • Context awareness:
                      – which painting?
                      – how long?
                      – have I been there before?

Rudman P.D., Sharples M., Vavoula G.N., Lonsdale P., Meek J. (2008). Cross-context learning. In L. Tallon & K.Walker (ed.) Digital Technologies and
the Museum Experience: Handheld Guides and Other Media. Lanham, MD: Alta Mira Press, pp. 147-166.
Toponimo– Tommy Sweeney PhD research
Location aware language learning

 • See nearby locations
   (from Google maps
   API)
 • Click on a location
• Read words linked to
  the location, with
  definitions
• Add new words
• Change the definition
  and pronunciation
• Add photo of the
  word in context
• Share words,
  definitions, photos,
  pronunciations
• Rate words for
  relevancy
Accompanying website
Learning about locations
• Geology
  – E.g. rock formations,
    glaciation, erosion
• Land use
  – Forestry, farming, wind farms,
    footpaths
• Tourism
  – Local history, landmarks,
    literature
Augmented reality (concepts)
Augmented reality (mobile apps)
Shows sights of
interest in the
direction of the
phone screen




                                Wikitude




                        Layar
Google Goggles: for major landmarks
Beyond AR:
                               Compute
What am I looking at?          intersection of
                               line of sight
     Compass                   with terrain
     bearing and                        Identify
     tilt                               salient
                                        feature
 Height
 above
 ground
              3D Terrain map
Zapp: Sam Meek PhD research
                                                                                                                            Island

           • Capture or display
             media for distant
             landmarks
           • 3D Terrain model
           • Compute line of
             sight
           • On a mobile
             phone              Information about                                                                               Not woodland
                                                                     what I’m looking at
Meek, S., FitzGerald, E., Priestnall, G., Sharples, M. (forthcoming) 'Field Trip Learning'. In Kinuthia, W. & Marshall, S. (Eds). On the Move: Mobile Learning for
Development. Information Age Publishing Inc., Charlotte, NC.
Learning about the landscape
From simple ...
                               Location-
                               specific
                               acetate,
                               generated
                               from a
                               computer
                               model of the
                               landscape
... to complex
What the student sees: 3D high resolution
moving display, controlled by head movement,
showing the surrounding landscape with glacier
overlaid




                                                 Student on
                                                 field trip
                                                 looking at the
                                                 surrounding
                                                 landscape as
                                                 it was in the
                                                 Ice Age
Learning about locations

Easy to use
‘heads-up’ interpreting the location
not
‘heads-down’ accessing information

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Location aware apps for learning

  • 1. Location aware applications for learning Mike Sharples IET With thanks to Liz FitzGerald, Tommy Sweeney, Gary Priestnall and Sam Meek
  • 2. • Learning in locations: – Location-based guides – Location-based information – Location-aware games • Learning about locations – Augmented reality – Field trip learning
  • 3. Location-based guides QR codes © 2011 victuallers2 Derby Museum London Zoo
  • 4. Context-sensitive guide - CAGE • Location-based content and services • Ultrasound tracking system • Context awareness: – which painting? – how long? – have I been there before? Rudman P.D., Sharples M., Vavoula G.N., Lonsdale P., Meek J. (2008). Cross-context learning. In L. Tallon & K.Walker (ed.) Digital Technologies and the Museum Experience: Handheld Guides and Other Media. Lanham, MD: Alta Mira Press, pp. 147-166.
  • 5. Toponimo– Tommy Sweeney PhD research Location aware language learning • See nearby locations (from Google maps API) • Click on a location
  • 6. • Read words linked to the location, with definitions • Add new words
  • 7. • Change the definition and pronunciation • Add photo of the word in context
  • 8. • Share words, definitions, photos, pronunciations • Rate words for relevancy
  • 10. Learning about locations • Geology – E.g. rock formations, glaciation, erosion • Land use – Forestry, farming, wind farms, footpaths • Tourism – Local history, landmarks, literature
  • 12. Augmented reality (mobile apps) Shows sights of interest in the direction of the phone screen Wikitude Layar
  • 13. Google Goggles: for major landmarks
  • 14. Beyond AR: Compute What am I looking at? intersection of line of sight Compass with terrain bearing and Identify tilt salient feature Height above ground 3D Terrain map
  • 15. Zapp: Sam Meek PhD research Island • Capture or display media for distant landmarks • 3D Terrain model • Compute line of sight • On a mobile phone Information about Not woodland what I’m looking at Meek, S., FitzGerald, E., Priestnall, G., Sharples, M. (forthcoming) 'Field Trip Learning'. In Kinuthia, W. & Marshall, S. (Eds). On the Move: Mobile Learning for Development. Information Age Publishing Inc., Charlotte, NC.
  • 16. Learning about the landscape From simple ... Location- specific acetate, generated from a computer model of the landscape
  • 17.
  • 19. What the student sees: 3D high resolution moving display, controlled by head movement, showing the surrounding landscape with glacier overlaid Student on field trip looking at the surrounding landscape as it was in the Ice Age
  • 20. Learning about locations Easy to use ‘heads-up’ interpreting the location not ‘heads-down’ accessing information