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Mike Sharples
Institute of Educational Technology
The Open University, UK
Keynote Talk mLearn 2014 conference, Istanbul, Turkey
Massive and sustainable
Two challenges for mobile learning
Some educational methods
degrade with scale
e.g. personal tutoring,
sports coaching
Some educational methods are
impervious to scale
e.g. lecturing
Which educational methods
improve with scale?
SCALING LEARNING
For some networked systems the value of
a product or service increases with the
number of people using it
Metcalfe, R.M.: It’s all in your head. Forbes, 20th April, 2007.
http://www.forbes.com/forbes/2007/0507/052.html
METCALFE’S LAW
The telephone system becomes more
valuable to users as more people are
connected
People are not just nodes in networks
Network information should be relevant
Need to develop effective massive scale
networks for learning
PERSONAL NETWORKS
Downes, S.: The Personal Network Effect. Blog posting, 4th November 2007.
http://halfanhour.blogspot.co.uk/2007/11/personal-network-effect.html.
• FutureLearn
• Company formed by
The Open University
• Launched in October 2013
• 40 partners, 37 universities
• Over 550,000 registered
learners
• Over 1 million course
registrations
• Mobile platform
• Social learning
INNOVATIVE PEDAGOGY AT MASSIVE SCALE
www.futurelearn.com
INNOVATIVE PEDAGOGY AT MASSIVE SCALE
(Exploring English example)
INNOVATIVE PEDAGOGY AT MASSIVE SCALE
Futurelearn course page (‘Exploring English’ by British Council)
• 110,000 learners on the
course
• Comments linked to content
• Over 14,000 learner
comments on a single video
• Half the learners who start the
course contribute to
discussions
• 25% on mobile devices
INNOVATIVE PEDAGOGY AT MASSIVE SCALE
(Exploring English example)
MOBILE LEARNING
Scale and sustainability
It’s massive
It’s mobile
It’s learning
Is it sustainable?
WORLDWIDE WEB
Scale and sustainability
Tim Berners-Lee invented the World Wide Web
in 1991
Over two billion users worldwide in 2014
But … the story is more complicated and
interesting than that
WORLDWIDE WEB
1751, First concept
Diderot, Encyclopédie
WORLDWIDE WEB
1945, First modern technology concept
Vannevar Bush, Memex
WORLDWIDE WEB
1974, First computer implementation
Ted Nelson, Xanadu
hypertext project
“Now the idea is this:
To give you a screen in your home
from which you can see into the
world’s hypertext libraries.
(The fact that the world doesn’t have
any hypertext libraries – yet – is a
minor point)
To give you a screen system that will
offer high-performance computer
graphics and text services at a price
anyone can afford. …
To make you part of a new electronic
literature and art, where you can get
all your questions answered and
nobody will put you down.”
WORLDWIDE WEB
in 1991
240 years from first concept
45 years from first modern
technology concept
17 years from first computer
implementation
1991, Massive and sustainable
MOBILE LEARNING
in 2014
3000 years from first concept
(handheld clay tablets)
42 years from first technology concept
(Xerox Dynabook)
15 years from first computer
implementation (HandLeR project)
2016, Massive and sustainable?
WORLDWIDE WEB
“The Web arose as the answer to an open
challenge, through the swirling together of
influences, ideas, and realizations from many
sides, until, by the wondrous offices of the
human mind, a new concept jelled. It was a
process of accretion, not the linear solving of
one well-defined problem after another.”
Berners-Lee,T.,Fischetti,M.and Dertouzos,M.L. Weaving the Web:The Original
Design and Ultimate Destiny of the World Wide Web by Its Inventor.
HarperInformation, 2000.
“Beyond Prototypes: Enabling innovating in technology-enhanced learning”, p. 33
Ted Nelson,
Xanadu, 1974
HyperCard,
1987
Personal computing,
1970s
Constructionist
Learning, 1972
Tim Berners Lee
‘Enquire’, 1980
Worldwide Web, 1991
Identify weak signals
“Beyond Prototypes: Enabling innovating in technology-enhanced learning”, p. 33
HandLeR,
1999
MOBIlearn,
2003
Smartphones and tablets
2000s
Seamless learning,
2006
MOOCs, 2010????
Identify weak signals
Creative play with materials that are ready
to hand
BRICOLAGE
Lévi-Strauss, 1962
Creative play with technology that is ready
to hand
BRICOLAGE
with technology
Bricolage for learning at massive
scale?
MINECRAFT https://minecraft.net
Virtual dynamic worlds that children can create and share
Minecraft
https://minecraft.net
Minecraft
https://minecraft.net
Scratch
http://scratch.mit.edu/
Scratch
http://scratch.mit.edu/
BRICOLAGE
with technology
What is the Minecraft or Scratch for
mobile learning?
Modern smartphones have
over 15 sensors:
tilt, acceleration, air pressure,
ambient temperature, humidity,
illumination, magnetic field
Can we unlock them for
bricolage?
BRICOLAGE
on mobile devices
How can you use a smartphone or tablet to:
- Measure the height of a tree (without maths)
- Find whether birds are scared by city noise?
- Create a weather station (including wind speed)?
- Find which is the fastest lift (elevator) in your
country?
- Learn about rocks / clouds / trees / birds / fashion in
different countries?
BRICOLAGE
on mobile devices
BRICOLAGE
on mobile devices
45
o
NQUIRE-IT - CITIZEN SCIENCE INQUIRY
www.nquire-it.org
NQUIRE-IT -CITIZEN SCIENCE INQUIRY
www.nquire-it.org
NQUIRE-IT - CITIZEN SCIENCE INQUIRY
www.nquire-it.org
BRICOLAGE
on mobile devices
Share stories about places
SHARING STORIES ABOUT PLACESSHARING STORIES ABOUT PLACES
Every location in a country can become a source of stories
Zapp guide - point at a distant landscape
feature and watch, or tell, a story
Software based on a terrain map
implemented on a mobile phone
Meek, S., Priestnall, G., Sharples, M. &
Goulding, J. (2013) Mobile capture of remote
points of interest using line of sight modelling.
Computers and Geosciences, 52, 334-344.
BRICOLAGE
on mobile devices
Minecraft and the real world
What if you could create a Minecraft
version of the real world
in the past, present, and future
and design fantasy games that combine
virtual and real worlds
MINECRAFT
in the real world
MINECRAFT
in the real world - London in Minecraft
MINECRAFT
Bricolage in the real world - a world you can sculpt
CONNECTING IT ALL TOGETHER
bricolage and mobile learning
“…the swirling
together of
influences, ideas,
and realizations
from many sides,
until, by the
wondrous offices of
the human mind, a
new concept jelled”
BRICOLAGE
on mobile devices
Who will connect together the pieces of
mobile learning, as Berners-Lee did to
form the worldwide web?
BRICOLAGE
on mobile devices
Social learning + bricolage
=> massive and scalable
Mike.Sharples@open.ac.uk

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M learn 2014 slideshare

  • 1. Mike Sharples Institute of Educational Technology The Open University, UK Keynote Talk mLearn 2014 conference, Istanbul, Turkey Massive and sustainable Two challenges for mobile learning
  • 2. Some educational methods degrade with scale e.g. personal tutoring, sports coaching Some educational methods are impervious to scale e.g. lecturing Which educational methods improve with scale? SCALING LEARNING
  • 3. For some networked systems the value of a product or service increases with the number of people using it Metcalfe, R.M.: It’s all in your head. Forbes, 20th April, 2007. http://www.forbes.com/forbes/2007/0507/052.html METCALFE’S LAW The telephone system becomes more valuable to users as more people are connected
  • 4. People are not just nodes in networks Network information should be relevant Need to develop effective massive scale networks for learning PERSONAL NETWORKS Downes, S.: The Personal Network Effect. Blog posting, 4th November 2007. http://halfanhour.blogspot.co.uk/2007/11/personal-network-effect.html.
  • 5. • FutureLearn • Company formed by The Open University • Launched in October 2013 • 40 partners, 37 universities • Over 550,000 registered learners • Over 1 million course registrations • Mobile platform • Social learning INNOVATIVE PEDAGOGY AT MASSIVE SCALE www.futurelearn.com
  • 6. INNOVATIVE PEDAGOGY AT MASSIVE SCALE (Exploring English example)
  • 7. INNOVATIVE PEDAGOGY AT MASSIVE SCALE Futurelearn course page (‘Exploring English’ by British Council)
  • 8. • 110,000 learners on the course • Comments linked to content • Over 14,000 learner comments on a single video • Half the learners who start the course contribute to discussions • 25% on mobile devices INNOVATIVE PEDAGOGY AT MASSIVE SCALE (Exploring English example)
  • 9. MOBILE LEARNING Scale and sustainability It’s massive It’s mobile It’s learning Is it sustainable?
  • 10. WORLDWIDE WEB Scale and sustainability Tim Berners-Lee invented the World Wide Web in 1991 Over two billion users worldwide in 2014 But … the story is more complicated and interesting than that
  • 11. WORLDWIDE WEB 1751, First concept Diderot, Encyclopédie
  • 12. WORLDWIDE WEB 1945, First modern technology concept Vannevar Bush, Memex
  • 13. WORLDWIDE WEB 1974, First computer implementation Ted Nelson, Xanadu hypertext project “Now the idea is this: To give you a screen in your home from which you can see into the world’s hypertext libraries. (The fact that the world doesn’t have any hypertext libraries – yet – is a minor point) To give you a screen system that will offer high-performance computer graphics and text services at a price anyone can afford. … To make you part of a new electronic literature and art, where you can get all your questions answered and nobody will put you down.”
  • 14. WORLDWIDE WEB in 1991 240 years from first concept 45 years from first modern technology concept 17 years from first computer implementation 1991, Massive and sustainable
  • 15. MOBILE LEARNING in 2014 3000 years from first concept (handheld clay tablets) 42 years from first technology concept (Xerox Dynabook) 15 years from first computer implementation (HandLeR project) 2016, Massive and sustainable?
  • 16. WORLDWIDE WEB “The Web arose as the answer to an open challenge, through the swirling together of influences, ideas, and realizations from many sides, until, by the wondrous offices of the human mind, a new concept jelled. It was a process of accretion, not the linear solving of one well-defined problem after another.” Berners-Lee,T.,Fischetti,M.and Dertouzos,M.L. Weaving the Web:The Original Design and Ultimate Destiny of the World Wide Web by Its Inventor. HarperInformation, 2000.
  • 17. “Beyond Prototypes: Enabling innovating in technology-enhanced learning”, p. 33 Ted Nelson, Xanadu, 1974 HyperCard, 1987 Personal computing, 1970s Constructionist Learning, 1972 Tim Berners Lee ‘Enquire’, 1980 Worldwide Web, 1991 Identify weak signals
  • 18. “Beyond Prototypes: Enabling innovating in technology-enhanced learning”, p. 33 HandLeR, 1999 MOBIlearn, 2003 Smartphones and tablets 2000s Seamless learning, 2006 MOOCs, 2010???? Identify weak signals
  • 19. Creative play with materials that are ready to hand BRICOLAGE Lévi-Strauss, 1962
  • 20. Creative play with technology that is ready to hand BRICOLAGE with technology
  • 21. Bricolage for learning at massive scale?
  • 22. MINECRAFT https://minecraft.net Virtual dynamic worlds that children can create and share
  • 27. BRICOLAGE with technology What is the Minecraft or Scratch for mobile learning?
  • 28. Modern smartphones have over 15 sensors: tilt, acceleration, air pressure, ambient temperature, humidity, illumination, magnetic field Can we unlock them for bricolage? BRICOLAGE on mobile devices
  • 29.
  • 30. How can you use a smartphone or tablet to: - Measure the height of a tree (without maths) - Find whether birds are scared by city noise? - Create a weather station (including wind speed)? - Find which is the fastest lift (elevator) in your country? - Learn about rocks / clouds / trees / birds / fashion in different countries? BRICOLAGE on mobile devices
  • 32. NQUIRE-IT - CITIZEN SCIENCE INQUIRY www.nquire-it.org
  • 33. NQUIRE-IT -CITIZEN SCIENCE INQUIRY www.nquire-it.org
  • 34. NQUIRE-IT - CITIZEN SCIENCE INQUIRY www.nquire-it.org
  • 35. BRICOLAGE on mobile devices Share stories about places
  • 36. SHARING STORIES ABOUT PLACESSHARING STORIES ABOUT PLACES Every location in a country can become a source of stories Zapp guide - point at a distant landscape feature and watch, or tell, a story Software based on a terrain map implemented on a mobile phone Meek, S., Priestnall, G., Sharples, M. & Goulding, J. (2013) Mobile capture of remote points of interest using line of sight modelling. Computers and Geosciences, 52, 334-344.
  • 37. BRICOLAGE on mobile devices Minecraft and the real world What if you could create a Minecraft version of the real world in the past, present, and future and design fantasy games that combine virtual and real worlds
  • 39. MINECRAFT in the real world - London in Minecraft
  • 40. MINECRAFT Bricolage in the real world - a world you can sculpt
  • 41. CONNECTING IT ALL TOGETHER bricolage and mobile learning “…the swirling together of influences, ideas, and realizations from many sides, until, by the wondrous offices of the human mind, a new concept jelled”
  • 42. BRICOLAGE on mobile devices Who will connect together the pieces of mobile learning, as Berners-Lee did to form the worldwide web?
  • 43. BRICOLAGE on mobile devices Social learning + bricolage => massive and scalable