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Mike Sharples
Institute of Educational Technology
The Open University
www.mikesharples.org
Pedagogy-informed design of new
educational technologies
@sharplm
The Open University
2 million people have studied at
The Open University since 1969
170,000 current students
24,000 students with disabilities
69 million visits to OpenLearn
Over 9 million learners on
FutureLearn
We do digital learning at massive scale
Education for the future
http://careers2030.cst.org/jobs/
Students who are:
Adaptive
Design-oriented
Technology literate
Networked
Environment aware
Education for the future
Technology alone will
not transform education
Education for the future
“The use of the IWB may be the most
significant change in the classroom
learning environment in the past decade”
“Although the IWB may alter the way that
learning takes place, and that the
motivation of teachers and pupils may be
increased, yet this may have no
significant or measurable impact on
achievement.”
Interactive whiteboards (IWB)
“in the hands of a teacher who is interested in developing the independent,
creative, thinking skills of their students, (the IWB) will be used to further these
purposes. . .
It’s not what you use it’s how you use it”
Higgins, S., Beauchamp, G., & Miller, D. (2007). Reviewing the literature
on interactive whiteboards. Learning, Media and technology, 32(3), 213-
225.
Smith, H. J., Higgins, S., Wall, K., & Miller, J. (2005). Interactive
whiteboards: boon or bandwagon? A critical review of the
literature. Journal of Computer Assisted Learning, 21(2), 91-101.
Focus on pedagogy with new
technology,
not just the technology
It’s not what you use it’s how you use it
Pedagogy: “Theory and practice of
teaching learning and assessment”
www.open.ac.uk/innovating
Pedagogies
PEDAGOGY LEARNERS … WITH TECHOLOGY, LEARNERS MAY …
Assessing give or receive constructive feedback engage in online peer review
Browsing seek and collate information use search engines to find resources
Case-based investigate individual cases investigate medical cases online
Collaborative construct shared understanding create a shared online artefact, e.g. a Google doc
Construction create artefacts build constructions in e.g. Minecraft
Conversational discuss topics engage in online discussion
Cross-context learn across different settings learn between classroom and home with smartphone
Delivered receive information watch a video
Embodied learn motor skills monitor exercise using a smartwatch
Game-based play educational games join multiplayer educational games
Inquiry-driven investigate authentic situations use digital tools to collect and analyse data
Networked interact with networks of peers link to others via social media
Performative present to an audience blog about their learning
Problem-solving try to solve problems try to solve problems in online teams
Reflective reflect on information and activities review e-portfolios of learning activities
Simulation interact with a simulated tool study science in a virtual world
Adapted from Appendix 1 of Sharples, M., Crook, C., Jones, I., Kay, D., Chowcat, I., Balmer, K. & Stokes, E. (2009). New modes of technology-enhanced learning:
Opportunities and challenges. Becta. http://dera.ioe.ac.uk/1532/1/becta_2009_ht_cur_ped_new_modes_opps_challenges_report.pdf
Pedagogy-informed design
Agile design process
IDEA
PEDAGOGY
INCLUDING LEARNING PROCESSES
AND OUTCOMES
Pedagogy-led design
Assessing
Browsing
Case-based
Collaborative
Construction
Conversation
Cross-context
Delivered
Embodied
Game-based
Inquiry-driven
Networked
Performative
Problem-solving
Reflective
Simulation
Adaptive teaching
Spaced learning
Analytics of emotions
Personal inquiry
Dynamic assessment
Stealth assessment
Translanguaging
Crossover learning
Seamless learning
Incidental learning
Learning from gaming
Geo-learning
Learning through social
media
Epistemic education
Pedagogies for future education
Explore first
Teachback
Learning through
argumentation
Computational thinking
Learning from animations
Learning to learn
Assessment for learning
Formative analytics
Threshold concepts
Learning through storytelling
Learning in remote labs
Context-based learning
Event-based learning
Learning for the future
Embodied learning
Immersive learning
Maker culture
Bricolage
Massive open social
learning
Crowd learning
Citizen inquiry
Rhizomatic learning
Reputation management
Open pedagogy
Humanistic education
communities
Adaptive teaching
Spaced learning
Analytics of emotions
Personal inquiry
Dynamic assessment
Stealth assessment
Translanguaging
Crossover learning
Seamless learning
Incidental learning
Learning from gaming
Geo-learning
Learning through social
media
Epistemic education
Pedagogies for future education
Explore first
Teachback
Learning through
argumentation
Computational thinking
Learning from animations
Learning to learn
Assessment for learning
Formative analytics
Threshold concepts
Learning through storytelling
Learning in remote labs
Context-based learning
Event-based learning
Learning for the future
Embodied learning
Immersive learning
Maker culture
Bricolage
Massive open social
learning
Crowd learning
Citizen inquiry
Rhizomatic learning
Reputation management
Open pedagogy
Humanistic education
communities
Citizen inquiry
“Inquiry learning enables students to pose thoughtful
questions, make sense of information, and develop new
understandings about a topic and the world around
them. Through inquiry learning, students are able to develop
the skills and attitudes needed to be self-directed, lifelong
learners.”
Inquiry learning
Active learning that starts by asking big questions
Understanding inquiry learning. National library of New Zealand https://natlib.govt.nz/schools/school-libraries/library-services-for-
teaching-and-learning/supporting-inquiry-learning/understanding-inquiry-learning
Citizen science is “becoming the
favoured twenty-first century
model for conducting large-scale
scientific research” (Toerpe,
2013)
Engages thousands of people of
all ages with real science
investigations
But is not designed for learning
Citizen science
Citizen inquiry
Inquiry learning at scale
citizen science
+ inquiry learning
+ crowdsourcing
The more people that take part,
the richer the results
Collaboration
with the BBC
nQuire: Citizen
inquiry
www.nquire.org.uk
Investigation into
creativity and
wellbeing, with
personalised feedback.
43,000 completions.
70% completion rate.
Create a new nQuire
mission
www.nquire.org.uk
Open ‘social’
mission to
investigate
noise and
stress
BBC/British Trust
for Ornithology
national survey of
UK gardens. Over
250,000
completions
Gardenwatch
Citizen investigation of UK
gardens
Partnership of Open
University, BBC, British Trust
for Ornithology
Prime time TV, every
evening for four weeks
250,000 contributions
65% on mobile devices
Community of
learners
Many elderly women
gardeners
Supports informal
situated learning
Gardenwatch
“Hello again, … I did your garden survey earlier in the year coinciding with
springwatch. At the time not much was going on, no worms plenty of snails. I
am thrilled to report things are much better. Plenty of large earthworms,
butterflies, moths and my biggest thrill is the sighting of 4 devils coach horse
beetles. I have never seen them here at my address before and the last time I
did see one was thirty years ago!!! Hope this will be of interest to you. If you
wish I could do the survey again.” Email from Gardenwatch contributor
nQuire: Citizen inquiry for tertiary education
www.nquire.org.uk
Authoring new nQuire missions
by designing good questions
by exploring your self, your
community, your world
by engaging in robust science
together
by sharing and analysing results
Learning with citizen inquiry
Open-source code
Open for anyone to participate in
any mission
Open for any person or
organisation to create a new
mission
nQuire: multiply open
www.nquire.org.uk
nQuire: multiply open
www.nquire.org.uk
Open-source code
Open for anyone to participate in
any mission
Open for any person or
organisation to create a new
mission
nQuire: multiply open
www.nquire.org.uk
Open-source code
Open for anyone to participate in
any mission
Open for any person or
organisation to create a new
mission
Try it for yourself!
Huge diversity of abilities, cultures,
locations
Big data that could be harvested
Tension between open data and
personal privacy
Tension between open access and
robust science
New pedagogies may need new
ethics
Educational technology at scale
With great scale comes great responsibility
Multiple media, devices, partners
Ethical design of learning at scale
Independent verification
Secure environment
Support for learners
Inquiry learning process
Open access to learning
aNalytics for learning
Adaptive teaching
Spaced learning
Analytics of emotions
Personal inquiry
Dynamic assessment
Stealth assessment
Translanguaging
Crossover learning
Seamless learning
Incidental learning
Learning from gaming
Geo-learning
Learning through social
media
Epistemic education
Explore first
40 ways to design learning for the future
Teachback
Learning through
argumentation
Computational thinking
Learning from animations
Learning to learn
Assessment for learning
Formative analytics
Threshold concepts
Learning through storytelling
Learning in remote labs
Context-based learning
Event-based learning
Learning for the future
Embodied learning
Immersive learning
Maker culture
Bricolage
Massive open social
learning
Crowd learning
Citizen inquiry
Rhizomatic learning
Reputation management
Open pedagogy
Humanistic education
communities

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Pedagogy-informed design of new educational technologies

  • 1. Mike Sharples Institute of Educational Technology The Open University www.mikesharples.org Pedagogy-informed design of new educational technologies @sharplm
  • 2. The Open University 2 million people have studied at The Open University since 1969 170,000 current students 24,000 students with disabilities 69 million visits to OpenLearn Over 9 million learners on FutureLearn We do digital learning at massive scale
  • 3. Education for the future http://careers2030.cst.org/jobs/ Students who are: Adaptive Design-oriented Technology literate Networked Environment aware
  • 5. Technology alone will not transform education Education for the future
  • 6. “The use of the IWB may be the most significant change in the classroom learning environment in the past decade” “Although the IWB may alter the way that learning takes place, and that the motivation of teachers and pupils may be increased, yet this may have no significant or measurable impact on achievement.” Interactive whiteboards (IWB) “in the hands of a teacher who is interested in developing the independent, creative, thinking skills of their students, (the IWB) will be used to further these purposes. . . It’s not what you use it’s how you use it” Higgins, S., Beauchamp, G., & Miller, D. (2007). Reviewing the literature on interactive whiteboards. Learning, Media and technology, 32(3), 213- 225. Smith, H. J., Higgins, S., Wall, K., & Miller, J. (2005). Interactive whiteboards: boon or bandwagon? A critical review of the literature. Journal of Computer Assisted Learning, 21(2), 91-101.
  • 7. Focus on pedagogy with new technology, not just the technology It’s not what you use it’s how you use it
  • 8. Pedagogy: “Theory and practice of teaching learning and assessment” www.open.ac.uk/innovating
  • 9. Pedagogies PEDAGOGY LEARNERS … WITH TECHOLOGY, LEARNERS MAY … Assessing give or receive constructive feedback engage in online peer review Browsing seek and collate information use search engines to find resources Case-based investigate individual cases investigate medical cases online Collaborative construct shared understanding create a shared online artefact, e.g. a Google doc Construction create artefacts build constructions in e.g. Minecraft Conversational discuss topics engage in online discussion Cross-context learn across different settings learn between classroom and home with smartphone Delivered receive information watch a video Embodied learn motor skills monitor exercise using a smartwatch Game-based play educational games join multiplayer educational games Inquiry-driven investigate authentic situations use digital tools to collect and analyse data Networked interact with networks of peers link to others via social media Performative present to an audience blog about their learning Problem-solving try to solve problems try to solve problems in online teams Reflective reflect on information and activities review e-portfolios of learning activities Simulation interact with a simulated tool study science in a virtual world Adapted from Appendix 1 of Sharples, M., Crook, C., Jones, I., Kay, D., Chowcat, I., Balmer, K. & Stokes, E. (2009). New modes of technology-enhanced learning: Opportunities and challenges. Becta. http://dera.ioe.ac.uk/1532/1/becta_2009_ht_cur_ped_new_modes_opps_challenges_report.pdf
  • 12. PEDAGOGY INCLUDING LEARNING PROCESSES AND OUTCOMES Pedagogy-led design Assessing Browsing Case-based Collaborative Construction Conversation Cross-context Delivered Embodied Game-based Inquiry-driven Networked Performative Problem-solving Reflective Simulation
  • 13. Adaptive teaching Spaced learning Analytics of emotions Personal inquiry Dynamic assessment Stealth assessment Translanguaging Crossover learning Seamless learning Incidental learning Learning from gaming Geo-learning Learning through social media Epistemic education Pedagogies for future education Explore first Teachback Learning through argumentation Computational thinking Learning from animations Learning to learn Assessment for learning Formative analytics Threshold concepts Learning through storytelling Learning in remote labs Context-based learning Event-based learning Learning for the future Embodied learning Immersive learning Maker culture Bricolage Massive open social learning Crowd learning Citizen inquiry Rhizomatic learning Reputation management Open pedagogy Humanistic education communities
  • 14. Adaptive teaching Spaced learning Analytics of emotions Personal inquiry Dynamic assessment Stealth assessment Translanguaging Crossover learning Seamless learning Incidental learning Learning from gaming Geo-learning Learning through social media Epistemic education Pedagogies for future education Explore first Teachback Learning through argumentation Computational thinking Learning from animations Learning to learn Assessment for learning Formative analytics Threshold concepts Learning through storytelling Learning in remote labs Context-based learning Event-based learning Learning for the future Embodied learning Immersive learning Maker culture Bricolage Massive open social learning Crowd learning Citizen inquiry Rhizomatic learning Reputation management Open pedagogy Humanistic education communities
  • 16. “Inquiry learning enables students to pose thoughtful questions, make sense of information, and develop new understandings about a topic and the world around them. Through inquiry learning, students are able to develop the skills and attitudes needed to be self-directed, lifelong learners.” Inquiry learning Active learning that starts by asking big questions Understanding inquiry learning. National library of New Zealand https://natlib.govt.nz/schools/school-libraries/library-services-for- teaching-and-learning/supporting-inquiry-learning/understanding-inquiry-learning
  • 17.
  • 18. Citizen science is “becoming the favoured twenty-first century model for conducting large-scale scientific research” (Toerpe, 2013) Engages thousands of people of all ages with real science investigations But is not designed for learning Citizen science
  • 19. Citizen inquiry Inquiry learning at scale citizen science + inquiry learning + crowdsourcing The more people that take part, the richer the results
  • 20. Collaboration with the BBC nQuire: Citizen inquiry www.nquire.org.uk
  • 21. Investigation into creativity and wellbeing, with personalised feedback. 43,000 completions. 70% completion rate. Create a new nQuire mission www.nquire.org.uk Open ‘social’ mission to investigate noise and stress BBC/British Trust for Ornithology national survey of UK gardens. Over 250,000 completions
  • 22. Gardenwatch Citizen investigation of UK gardens Partnership of Open University, BBC, British Trust for Ornithology Prime time TV, every evening for four weeks 250,000 contributions 65% on mobile devices
  • 23. Community of learners Many elderly women gardeners Supports informal situated learning Gardenwatch “Hello again, … I did your garden survey earlier in the year coinciding with springwatch. At the time not much was going on, no worms plenty of snails. I am thrilled to report things are much better. Plenty of large earthworms, butterflies, moths and my biggest thrill is the sighting of 4 devils coach horse beetles. I have never seen them here at my address before and the last time I did see one was thirty years ago!!! Hope this will be of interest to you. If you wish I could do the survey again.” Email from Gardenwatch contributor
  • 24. nQuire: Citizen inquiry for tertiary education www.nquire.org.uk
  • 26. by designing good questions by exploring your self, your community, your world by engaging in robust science together by sharing and analysing results Learning with citizen inquiry
  • 27. Open-source code Open for anyone to participate in any mission Open for any person or organisation to create a new mission nQuire: multiply open www.nquire.org.uk
  • 28. nQuire: multiply open www.nquire.org.uk Open-source code Open for anyone to participate in any mission Open for any person or organisation to create a new mission
  • 29. nQuire: multiply open www.nquire.org.uk Open-source code Open for anyone to participate in any mission Open for any person or organisation to create a new mission Try it for yourself!
  • 30. Huge diversity of abilities, cultures, locations Big data that could be harvested Tension between open data and personal privacy Tension between open access and robust science New pedagogies may need new ethics Educational technology at scale With great scale comes great responsibility
  • 31. Multiple media, devices, partners Ethical design of learning at scale Independent verification Secure environment Support for learners Inquiry learning process Open access to learning aNalytics for learning
  • 32. Adaptive teaching Spaced learning Analytics of emotions Personal inquiry Dynamic assessment Stealth assessment Translanguaging Crossover learning Seamless learning Incidental learning Learning from gaming Geo-learning Learning through social media Epistemic education Explore first 40 ways to design learning for the future Teachback Learning through argumentation Computational thinking Learning from animations Learning to learn Assessment for learning Formative analytics Threshold concepts Learning through storytelling Learning in remote labs Context-based learning Event-based learning Learning for the future Embodied learning Immersive learning Maker culture Bricolage Massive open social learning Crowd learning Citizen inquiry Rhizomatic learning Reputation management Open pedagogy Humanistic education communities